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Seminar HLSL coding InClass result

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Published on Jan 22, 2011

Hey all,

This is what we learned to code in-class in HLSL with XNA 3.0. We've got;
- Array of vertices positioned based on heightmap
- Texture on mountains is more detailed closer to the camera
- Fog (everything further away is more bright)

- Skybox (sphere around camera rendered before anything else, displaying the sky)

- Water
-- Reflection (reflecting everything above waterlevel)
-- Refraction (Distorting everything below waterlevel)
-- Fresnel (Looking straight into the water U see more trough the water, and looking from an angle U see more reflection)
-- Multiple moving normalmaps effecting reflection and refraction (Making the water "Move")
-- Specular (highlighting tips of waves giving it the glossy-water feel)



Note: Some shadows look cell-shaded but that's just because of the screenrecording program...

  • Category

  • Song

    • Everybodys Funkin
  • Artist

    • Flint
  • Album

    • Everybodys Funkin
  • Licensed to YouTube by

    • [Merlin] KudosRecords (on behalf of Finger Lickin), and 3 Music Rights Societies

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