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Real-time Realistic Underwater Caustics and Godrays

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Published on May 7, 2009

A small demo video of my undergraduate dissertation.

A real-time solution to the problem of realistic underwater caustics and godrays.

Running at 110+ fps, 800x800 viewport resolution. Maintains 60+ fps with a 1440x900 viewport.

Test system:
C2D E4500, 2 GBs of DDR2 ram, NVidia GTX260-216

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