 I'm not going to take any chances with Galare, I'm going to give her the army and then I'm going to send him to here. He doesn't know Bloodlust, he doesn't know Summon Boat. Eventually Galare, this other fella, he is going to teach everyone everything. Oh man, talk about cutting it fine. So, it's actually a couple of ways I can do it, I can come to here and engage. Where's the best place to shake hands? I'm just trying to think the next few turns through because I really want to be using this fella to do this thing. Okay, it's probably wasteful because now I'm not going to be next to him. How can I move that far? A road's that good. I mean, finding out what this quest is is so low value, I don't need to do that, but totally not getting punished for it. The game's been very kind to me, like in terms of luck so far, in terms of my errors of judgement and stuff. So it's really important, when you've got a hero who is absolutely constrained to the absolute maximum of movement, do not accidentally tell her to do something that you don't want to do. So, in terms of when you're meeting a new hero, use the other guy to do the meeting. From looking at what it makes when you combine it together, it really doesn't, um, the collar of contrary. He said, with confidence, I don't like having just, you know, you've got to do this and then keep them apart just in case something bad happens. We run into an enemy hero that has magic arrow and a silver pegasus. You know what I mean? Like you almost want to kind of do that to just really make sure that he can't be deleted from the game, which is what happens if you get sniped by another hero. So you guys, if you've been watching Heroes 3, professional clever people play it, they'll do this just to make sure that they can't be ambushed essentially. I think all this logic holds up. The only slight annoying thing is that she's got all of her slots taken up with this crap, but we'll get rid of these two things once she meets Alamo. I just clicked out of that actually without even thinking. Preparing for this fight, the marksman are going to sadly hurt. And what we want to do is, is it shift? Yep. I'm trying to work out the best way to do it. It might be something like this. When the marksman attack you in melee, they're going to cause the same amount of damage regardless of how big your stack is. It's the question of how much you deal back in retaliation. But the catch is, my retaliation attacks don't matter as much as my alpha-striking attacks. And what would be far more of a disaster is if the marksman are all spread out into seven groups and I don't have enough sprites to cover them all to stop them shooting. So I think what I'm supposed to do is this. I'm supposed to spread that out so that, yeah, good luck us. Ord by the forces. Ord by the power of my forces begin to scatter. Do you wish to pursue and engage them? I'm actually half-minded to say yes to this. So even though I lose experience, life's, you know, sometimes you're going to take the easy option, I reckon. So she can come down to get this. We'll see once and for all what it actually does. He wants to be educated. Okay, this is the end of the week. We know that each altar costs $1,800 to service. So tomorrow we'll have $7,200. Half of that goes on water elementals. The other... How many of these do I get? The 30 a week? What happens if I do something like, can I click a button here and it'll tell me 30 per week. There it is. 30 per week at a cost of $30. So that's $900. Oh, hang on, how much is an ice elemental when she's at home? $375. Yeah, so there were $330, right? So that's an extra $45. So there's another $500 there in converting from water to ice, and then the air elementals cost $250. So that's $1250. So by my count we will have exactly enough money to buy everything tomorrow. But not if we build something. Right, so, and this is the trap that it's easy to fall into if you don't bother doing the maths is that you build, say, the altar of fire. And then tomorrow comes day one. You can't buy all your stuff and you've got to leave a hero waiting around, da da da. Because it's right to do that, but I don't care about fire elemental very much. And I certainly don't want to be building more troops than I can afford to purchase. Entitly or intitly fashionable. It's okay to be out of sync a little bit and it's inevitable actually. One key thing is the mage guild actually tomorrow I'm going to want to be able to teach Alomar all the spells in the mage guild level two and then have him gallop up to teach both of these, or certainly to teach Lebelia. Lebelia? Lebeda. So there isn't that to think about. OK, but in any case, I'm not building anything today. They were my ips. That was my stuff. What did we just learn? We learned that there's a hero in blue who is strong enough to kill the ips but not strong enough to kill these marksmen. Swordsman, by the way, is annoying, although I don't know if anyone is going to be able to benefit from that. Just out of interest. Let's just check again. Oh, yeah, he was he was he wasn't that he was. Yeah, there's no one who's a castle. Yeah, so the swordsman growth doesn't doesn't do anything. What we've learned is there's a blue hero who is strong enough. And there must be a portal down here or something or an underground. He was strong enough to kill the ips, but not strong enough to kill the marksmen that are here. That's fairly telling. But I'm annoyed that we missed out on that little case of goods there. Having said that, I'm really glad that we've got all the stuff that's in this area. Let's find out what this thing actually is. Reading the countryside of the hideous dragon who made a sport of eating at nights, you are honored with a dragon winged tabard. What does the dragon winged tabard do? You may ask. It's good. What about the shoulders, which means it's going to go here? Increases knowledge and power by two. It's very, very good. Very, very good indeed. I think I want Galata to have this, actually, because I feel like he's the guy who's going to be casting ice bolt. Stuff like that. This girl is going to be doing town portal and hopefully getting to expert with Earth magic. She's going to have more access to artifacts, like, for example, this is, I think, the shield of the yawning dead. So she's staying down here and doing this work, and he's the explorer who might be going a long time between winds. I think I want him to have this, and I will. Anyway, before I figure out what they're doing, let's do this free elementals. I could do this, actually. Now, having said that, Alomar doesn't have much moves left anyway. He can get back to there, but that still might be really worth doing, because that'll mean he can get that much further tomorrow. She's going to take on lots of basilisks. What is she doing with the army? That's the question, right? What is she going to do with her army? Is she going to go for crusaders and basilisks? Or is she going to go over here and try to bully? I see. The thing is, I'm saying that that hero wasn't strong enough to hit the marksman, but he might have just not bothered. The AI is funny sometimes. Do I want to go up against tons of marksmen? For a shield of the yawning dead, I think it's plus two to defense. I definitely want to have a presence down here, a military presence, now that blue is showing its face. Alomar, do that. Mysticism actually is better than it looks. Instead of generating one a day, you generate two. If he's our explorer, then this could be good. Get that any time. I'll take the mysticism. It's OK. So, yeah, he'll be riding past a different well. So we don't need to worry about that. He's got to come to here first, and then she's going to go talk to him and wish him the best. What about the shoulders? Look at that. The dragon's taboo. Well, how much does he need? Let's have a look. How much does he need? Go back to the surface world. Lots of familiars, and he needs some wood and some gold to get a ship. I don't think the way summon boat works. It can create a boat out of nothing. It's got to be. Jesus, he doesn't know summon boat. How does he not know summon boat? I thought summon boat was getting taught. Do you know summon boat? You do not. I'd rather not deal with the drama. So she knows summon boat and she has a scroll of summon boat. So give that to me. I'm sure she already knows it. Yeah, so she knows it without the scroll. OK, yeah, I think it's worth bothering to do this because it says already learned, but if you do this. It is not learned yet. So I think it's still I think I still want to learn it because I don't want to faff around. Talking, though, about what Galan needs, you can't just send a man out on a boat with nothing at all in terms of troops, but he has an opportunity to pop back in here. He can pick up maybe the air elementals. Could be his thing. The heroes are kind of all glued together. It doesn't really matter too much at this stage because Labelia wants to attack the Labitha wants to attack these. I could be insane trying to take on lots of basilisks. By the way, that might be absolutely involved, because I don't know. I think this is all right, though. I think the air elementals are going to get turned into lighting elementals and they're going to go with Galar onto the boat. And that means this fellow on day one does this does this, buys these, does this. All right, let's have a look. What did we get? Oh, yeah. Icebalt's really, really solid, too, for someone who is going to be a water expert, which Galari is. Galar, Galar. What? How did I have to pronounce his name? I could buy all the air elementals or as I don't think I can afford them all. Yeah, I think I might just leave them there and let Galar come and get them on his way through. See, the other thing I can do with Galar is I can send him here and here before he hops in the boat. What are you worried about, man? Jeez, relax. Blue doesn't show its face. Interesting. What did I say? I said I wanted to let you have the air elementals. All right, let's let's go with that plan. What magic button do I push to blue them all back together again? Alt have the air elementals with my blessing. Let me give me her back, though. You won't need these. So I mustn't lose the opportunity to speak with Alamar. He is wise and noble and sage. I must urgently speak with you. I have discovered new wisdoms. I've studied magic extensively and I wish for you to know blind, fortune, icebalt and weakness. I mean, weakness is a great water spell as well. In exchange, I must learn from you the secrets of summon and boot. While we're here, shall we exchange creatures? And I think the answer is no. We aren't swapping into creatures. I just wanted to teach you the ways and means. So I think this is a great opportunity to spend some money on Galar. His combat ability is questionable. He's going to visit the well as well. A bit of a tax girl is the one you want. For a fee of a thousand gold, he can teach you a choice of new attack or defense skills. A battle scarred instructor will take the attack. Thank you, Alamar, complete your journey. Are we ready to take on the basilisks? Maybe that was foolish of me knowing that I was going into this fight to give up that knowledge and power. I could have kept the cloak on, taken the knowledge and power, drunk from the well. That may have been a mistake. Now, my knowledge and power is too less. And yeah, I'm going to be doing these like blind, which is really mana hungry. That was a mistake. So now, Labitha learns all of the stuff, which is great. Take the soldiers. Go and fight lots of basilisks. I feel like an idiot now. What do you reckon? A horde of halflings. This will this this nulls plays like plus four to attack. I can't. Oh, man, I should have galloped up in before. There's a soul for my hero. Could have taken a horde of halflings. Halflings aren't good either. I don't think that we spread into seven little packets either. Take this. Yeah. Look at them. Woeful, woeful. So they're barely better than I am. But they can shoot and stuff. So I can't get to them in one turn. So I will be wanting to either blind or some protect my girls. What does this do? Increased defense strength. Is that good? It's better to just kill 40. So I can kill 10 of them. Blind seems expensive. I don't have to go back and visit the well. Speed five against speed six. So these guys are going to ice elementals. These ladies, sorry. Going to deal about 100. It goes down about 50 damage. So she's probably going to kill about 12. Or you can blind. Both of them are the best way. One of those two. I think this is overkill and maybe we'll be a little bit wasteful. But I think it's worth it to 20 of them. Oh man, I'm no good at maths. So I lost four. It's not too bad. Cape of Conjuring ensures that they're not learning to see any time soon. I think we don't shoot because if you shoot, they wake up and blind. This is killing. Nothing more satisfying than killing these halflings. A glorious victory once again. Lebita. Oh, interesting. So she's already an Earth mage. Yeah, I think I'm going to say no to the M. Normally I would auto click air magic, but this is plus four. A clumsy knoll has killed himself with his own flail. Knowing your superior skill with this weapon. Yeah, right. You confidently remove the spectacular flail from the fallen creature. My left mouse button's not working. OK, let's have a look here. How good is this thing? Is it plus two or plus four? That's good. Very good. Got lots of knoll marauders here. But we've got horde of pixies. This almost feels too easy. I'm going to get my cup up and come up. Loins of Legion, do we know if that's tier three? That would help a lot if it was, because ice elementals are kind of a thing for us. I don't know, really. May as well send Alomar over here. That feels worthwhile. While Lebita's busy up there. Hopefully he doesn't get killed. All right, biggest fight of the game coming up. Lebita, what have you got? Movement five is fantastic. Even if you get a morale, you can't get to me. OK, so here's the thing, right? We're going to wait with both, obviously. Because they only have movement five, it means even if morale flashes for them, they can't get to me this turn. Which just means by waiting, we have absolute maximum option value or optionality around our decision making. So the first move there from the first guy was atrocious. He's not going to get to us for another whole turn, which is really, really bad for them. I think I've worked this out right. I might be wrong. OK, because you can almost see strategically, like this guy hasn't come into the center. If he had, this wouldn't work, I don't think. So what I want to do here is I can also blind as well, which is just going to be fantastic when we have time in formation to do that. But this is why sprites are so good. Oh, man, they are so good. The only thing that can really hurt is this guy gets a morale. This guy, one, two, three, four, five, yeah. OK, I can strike before he even has the chance. I should have blessed. That was a mistake. Yeah, I should have blessed. One, two, three, four, five. One, two, three, four, yeah. Because of my stupid. Well, did I? Because I would have blessed her. Maybe I ended up saving myself some. Someone, I don't know. Mama. 29 level four creatures dead to 100 level one creatures. OK, yes, the ice elementals helped a bit too, but. Sprites are special. Sprites are really special. Let's just get these loins. She's got to go into the policy anyway. Searching a ruin. You're amazed to find a piece of the statue of Legion. You carefully dust it off before placing it in your backpack. Loins, let's hope it's tier three. Four extra water elementals. So that's an item for Alomar or even someone like Alomar Junior, a runner hero who's going to sit in the town. In fact, I'm always obliged to hire someone to sit there now. Great. I'll let you turn there. Probably won't see anyone. OK. Should we take attack or defense? You enter the arena in face of pack of vicious lines. You randomly defeat them into the wild chees of the crowd and impressed by your skill. The age trainer of Gladiators agrees to train you, me, in a skill of your choice. She got the Nong Flail. So anyway, I'll do the more standard play if you like and take that. Someone else will come in to get this Sulfur in a moment. Probably Alomar, I imagine, on his way back. I think I'm just getting these gnolls now. I'm getting this Sulfur now. These armies are all very easy for us. Yeah, I do wish to pursue and engage them because it's free exp, but it's 26 of them. Well, this doesn't feel like I'm one expert. It feels like am I just ahead of schedule? I think I'm just ahead of schedule because of the sprites not taking any casualties at all. Do I even need to bolt that? Too good. Okay, spells dealing more damage. I know ice bolt. I might be inclined to use it. It goes 5, 10, 15, I think, to expert sorcery. It's not that much, really, is it? 5%. Whereas if I could get expert slow online, it's just better. If I could get expert slow, expert Earth, I mean, by which I can cast slow and slow every unit. That's just really, really great. Alomar, I think, happy for you to go do this. He's learnt much in his time ferrying troops around. Probably have mentioned this before. Spell powers grew up very good. Knowledge would have been better. Eagle Eye, sadly, is in the vanilla version of the game. Beyond useless. I can't ever remember a time playing the game where Eagle Eye has maybe in the campaign or something it does every now and then trigger, but yeah, woeful. Probably the worst of all of the secondary skills. I don't really want to invest in him up here. Maybe I'll decide that after I've moved Galar. We've said wishing well, I think that's correct. This has already been visited. Oh, we wanted to go here too, though. We've done that. Okay, right, right, right. We've done that, we've done that. Okay, we do this. I haven't learnt intelligence with him yet. Do I want to do that? That's my fourth skill. Intelligence is solid. It's the wrong way around with the well. Which is annoying. 25%, so we go to 75. There'd be 75 spell points missing if I don't bother going back and forward. Um, I want the intelligence. Could I be bothered doing this? Has he got mysticism? Yeah, I don't think I'm gonna bother, actually. I think I will invest in this, though. Might as well do that now, yeah. A tingle of magic fills the air of this school of mystical arts. An acolyte offers to sign you up for the next class for a thousand gold. You will have your choice of increasing your knowledge or learning to better focus your powers. Um, this is the Water Maid. She's gonna be doing Ice Bolt. It means I can cast multiple blinds, you know, recover better if I'm sailing around with my mysticism. I think I know her knowledge. Um, now, does he need to visit? Can I build a third level? Not for a long time. I did six gems as a long way off. Can we do it? And should we? I think we should. I think we can. And we will. I'd love to get the shackles of war, actually. Pack of man to cause. If I had some way, if I could be guaranteed that they showed up in two packets and I could blind one packet and then kind of lightning elemental somehow. Ice Bolt, the other one to death. Yeah, but it's a bit fanciful, I think. Not visited this week, but we'll visit it later. So we're out of movement points anyway. Um, we're not getting any gems anytime soon. There's no way that she's gonna give me gems. Maybe the campfire could give gems? Can it? Don't think so. If this gives me six gems tomorrow, I'm gonna regret this, but um, pretty sure it doesn't. Now I have Mercury up my sleeve because I've got this here. And I think I've got another one down here. So Mercury is my currency. I can make plenty of that over the game. Of course the game. Oh, I very rarely make a trade of this such terrible odds, but I think it's worth it. Oh, I missed that there, I should need two Mercury as well. So there's an opportunity to mess up there. So very cheap to upgrade, it feels. I can actually buy the whole lot today, may as well. No melee penalty, but they're vulnerable to lightning. You would think actually they were resistant to lightning. I think the stats are the same though. Two to eight and 25. Nine goes to 10, but that's just because of his stats. Yeah, okay. So they're just air elementals, but they can shoot. And no melee penalty. So maybe I've got ripped off there, I don't know. Do I want to do anything with the harp? He's run around here and explore. I can't really get in here and unlock anything. I can't walk past them. I'm gonna make a hero out of this guy. Yeah, all right. Yes, that's okay. Man, these pixies are going down. It feels sad, but I feel mean. They're even on my team, they're my people. Normally I prefer to be bad guys, you know, inferno or whatever. But when I'm good, I'm good. Don't be gems. It is, look at that. Okay, well it's not gems, but it could have been. So I probably made a mistake. In fact, there's no probably about it. I definitely made a mistake. So I could have unlocked that as well. I could have run over here. Save myself 10 mercury. Oh man, that's quite, that's a boo-boo. To forget that campfires give these resources, but it's these little things that can change the outcome of the game. I'm half-minded to go for experience here. I might just see what else I'm gonna do first. Follow through with my plan and attack. Come on up around here. You're gonna go visit there. What else do you want to do before you set off? When we went for the city hall. Yeah, well we rush capital. We use this money here to rush the capital. Lots of walking dead will go down like sacks. Yeah, it's definitely, don't feel like anyone here is guilty. Well, this is just, I'm sorry that these fights aren't more engaging. They're not very, probably very fun to watch. Yeah. Right, wait, wait. These poor schmoes. Look at them. Well, these guys die, probably. I've got a whole lot of turn if they don't. Too easy. Yeah, she's actually out of moves. So it's weird. I didn't feel like we had a lot of moves in there. It's day four, so he can go for it now. Whenever I've cast weakness, I've been pretty happy with it. Just trying to figure out if I want to, I'm gonna do this first. Do I want to bother this and come this way? Oh, sure, why not? They don't want to actually fight me. Well, I'm gonna do about 150 odd damage, which is gonna kill tons of them. How did you not scatter and flee? Don't you know who I am? Come across an obelisk made from a type of stone you've never seen before. Staring at it intently, the smooth surface suddenly changes to an inscription. The inscription is a piece of a lost ancient map. Quickly, copy down the piece. And the inscription vanishes as abruptly as it disappeared, as it had appeared. Let's have a look. Okay, it's this very top corner thing, and it's in the southeast of the world. I can always look at the video. I think it's in the eastern, southeastern corner of the world. Don't know what that means, underground, I'm not sure. Head back over here. Build nothing in the turn. Alamar, what's it gonna be? I think I'm gonna take defense for these wizards. He does this. Whatever this is, you can teach it to her. Haste. This is free plus one defense. The Marletto Tower. The soldier's living in the tower. Teach me a few unique defensive tricks. So she's got a much more respectable stat line. Yeah, five, four. I feel like giving Alamar some experience. He hasn't got a little movement left though. Let's just do this. Thank god, no gems. Alright, so there's no punish. So I'm gonna do this tomorrow. Which means I'll do this today. A pack of storm elementals. A pack of storm elementals will be fast and they will be shooting at me. They're probably immune to blind. Is it a better answer to do this and plant a stone skin on turn one? Similar to the marks one, I'm just gonna say no. I don't really want to lose soldiers. There is a vampire, lots of vampire lords guarding a pandora's box up there. That's a big deal. Yeah, okay, let's do this. Just give him all the things. Completely swap places and give him a bit of experience. I still like these guys spread out. Doesn't matter. I should quite like infernal troglodytes. I think they're decent. That little noise they make when they're attacking them. 56 dead for no loss. No spell point loss. 33 and 36. I don't think we could do much about that. Really. Vampire lords, are we doing this? Scary. Vampire lords are scary. Oh hey, while we're here, take these off me. Yeah, you keep the lines. I guess I don't have to decide about this until tomorrow. Alright, down here. Okay, let's just get this fight done. Shouldn't need any spell points here. I don't like the fast combat animations. I think it damages immersion. Might lose one here. And or it might maybe want to cast a spell. 12 damage. That's half. So I'm down to 18 and a half, guys. I think I'm going to live. Oh man, I thought he'd move faster than that. Sorry. I can just shoot these guys. Let's kill you, turn around. I'm not dying, I'm not dying. Making a habit of this. Yeah, we'll buy the boat. Do this before we get on board? Yeah. I don't even know if I am going to... Well, I bought the boat without even knowing. Yeah, let's just wait. These guys are still going to miss out the next turns and that's very good. So we are underground in the eastern reaches of the world. It's a teleport here. I think it's a two-way. So we're happy enough to just land on here if he gets caught on the wares. Oh well. He should be up and at flea with such a big stack. Getting the water. Still saving for the capital. It's fine, I don't need more... I don't need tons more troops at the moment. So...