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Published on Apr 30, 2011
48-hour game making compo again this weekend.
So I'm trying to make a flying game, confined to a very limited volume. At first the controls and visuals were entirely confusing, but now I'm starting to get a hang of it... I have no idea if it's because I've tested it so many times or if I've actually improved the mechanics though. I should probably move on to game rules and make it into a working product as soon as possible, then continue adjusting stuff if there's time.