 In this video, we are going to be looking at all the perks in the game How long it takes you to unlock them or what you'll need how many skill points you need? What level you need to be to get them all to rank one unlocked and all of that great stuff So if you do around here hit the like button subscribe and let's just jump straight into it Okay, as you can see I'm ranked 250 on this game because I'm a badass But now obviously I use the cheats to get all the perk points that I needed so I could make this video Don't worry. I am going to restart the game from level one But we have all the perks unlocked on what they do Which is pretty damn cool. So first and foremost in the physical tree We have boxing which unarmed attacks do 25 percent more damage and 25 percent less O2 used when using a power attack and those things increase with the ranks as you can see there I won't read them all out But that's what happens when you level them up fitness You have 10% more oxygen all the way up to sprinting and power tax now you significantly less which is fun We have stealth adds a stealth meter You are 25 percent more difficult to detect when sneaking Suppressed weapons doing additional 5% sneak attack damage and that all increases as well with the ranks Which I think is a really cool perk and probably a second playthrough for me Then we have weightlifting increased total carrying capacity by 10 kg all the way up to a hundred kgs And you gain 50% resistance to stagger Wellness is increased your maximum health all the way up to 40% Then we have energy weapon Disappation any energy weapon damage is reduced by 5% I'm assuming against you And all the way up to 25% chance to reflect energy damage when your attacker is below 50% health That's a cool ass perk in my opinion Environmental conditioning gained 10 resistance to airborne airborne environmental damage All the way up to reduced chance to gain afflictions from environmental damage sources And you got firmore and corrosive and radiation resistance too So if you want to be a big a big boy that's protected by everything this is the perk And we have gymnastics unlikely ability to combat slide and take 15% less fall damage Move faster and zero G and take less fall damage become more stable while firing is zero G So you won't move around too much replenish them O2 after mantling and then you get increased jump height run faster after sliding or Mantling so this is your perk if you want to run and go and basically and just get stuck in I like that as well nutrition through the drinker 10% more effective all the way up to 50% more effective Which is going to be a very useful perk pain tolerance physical damage Reduced all the way up to 5% chance to ignore physical damage when your health is low Which you know is going to help when you're trying to survive if you've got it especially if you've got it on the hardest difficulty Cell you let regeneration slightly increased chance to recover from injuries Naturally all the way up to 20% chance of not gaining an injury at all where you otherwise would We have decontamination slightly increased chance to recover from infections naturally all the way up to 20% chance of not gaining infection when you should Martial arts 15% increased chance to crit with a melee or unarmed attack. This could go well with your boxing perk While unarmed or wielding a melee weapon take 10% less damage and then reflect 50% damage when blocking a melee or an Armed attack. So if you go for melee, this is going to be a great perk Then we have down here concealment you no longer set off enemy mines ranged sneak attacks Do two and a half times the normal damage and your melee is sneak attacks do four times normal damage So again with your stealth and such things. This is going to be a big big perk running while sneaking doesn't affect stealth That's incredible You gain comedian like ability when completely still and sneaking so people just won't be able to see you And then you get increased all the damage and stuff engaging stealth causes distant enemies to lose you And then all the extra damage and stuff too Neuro strikes 10% chance to stun an NPC with unarmed attacks on other tax when they'll do Em damage 20% chance to stun an NPC with an unarmed attack and after stunning an enemy You also knock down any enemies within close range So again, if you want to use a boxing and martial arts skills and Neuro strikes You're gonna be pretty unstoppable and last but not least in physical. We have rejuvenation slowly regenerate health outside of combat More quickly much faster You now slowly regenerate health while in combat and then regenerate health even faster outside of combat And you regenerate health quickly while in combat So, you know again pretty good for your melee build if you want to get stuck in and be able to heal and just Beat people up next up. We have the social tree. We have commerce buy for 5% less and sell for 10% more All the way down to buy for 20% less and sell for 25% more We have gastronomy. You can craft speciality foods and drinks and research additional recipes at the research lab All the way up to crafting food and drinks occasionally doesn't use up resources and you can research and craft exotic recipes So this will be a great perk if you really want to get like some unique things to be able to cook and make Persuasion 10% increased chance of success when persuading someone all the way up to 50% which is, you know, very useful Scavenging, there's a chance you'll find extra credits when searching containers. There's a chance you'll find extra ammo there's a chance you'll find extra first aid and Tracked resources will get highlighted when using the hand scanner So if you want something very specific, you can very easily find it cool perk not for me But I guess it's got its place Left allows you to pick pocket targets 10% greater chance 30% greater chance and 50% Greater chance and you can now pick pocket Holstered weapons so you can steal people's weapons after a person which you know again with your stealth build is going to be a lot of fun Then we have a deception ships 10% stronger will automatically surrender to piracy demands so when you're in the sky and you might try and raid someone and stuff you'd be able to have this perk and Be able to do things a little bit easier all the way up to 50% stronger Ships will automatically surrender and enemy contraband scans are 50% less effective So you won't be seen as often with this perk by pirates. So that's pretty damn cool Diplomacy you can force a target NPC at or below your level to stop fighting for a while All the way up to you can force the target NPCs to permanently stop Unless they're attacked again, and then you got 10 and 20 levels higher In ten meditation you can force the target embassy at or below your level to flee for a limited time 10 20 levels higher and You know you can get them to flee for a substantial amount of time not really my kind of perk I want to get in there get stuck in and we have isolation do 10% Weapon damage plus and gain 15 damage resistance for each space suit and helmet equipped when you don't have an Companion accrued this is a lot of words But basically when you're on your own you're gonna get some buffs all the way up to 40% plus weapon damage and 60 damage resistance For each space suit and helmet equipped when you don't have companions accrued So if you're running around on your own and you've got those traits that help you get more oxygen and more health and stuff When you're on your own, this is gonna be a great perk to roll into Then we have negotiation bribery is available in speech challenges Costs 25% list cost 50% list Won't cost any money at all Instigation you can force the target NPC at or below your level to attack their allies for a limited amount of time Then you got the 20 and 10 levels higher enemies effectively by instigation will attack their allies until they are dead So you can just have someone just do all the work for you basically leadership Companions gain affinity 25% faster companions have 50 more health and 50 kg more carrying capacity They would occasionally heal you when you're low health and doubles the bonuses of combat and physical crew skills on companions Companions have a chance to pick themselves up from a down state So if you're gonna be running around with your buddies, this is gonna be a great perk to choose Then we have outpost management Additional cargo links can be placed at outposts additional robots can be constructed at outposts Additional crew can be assigned to outposts and outpost extractors produced twice as fast So when you're building a farm or a reason, you know resources and you've got an outpost You can just do more things when you have this perk making more efficient and cool Manipulation you can force the target NPC at or below your level to obey commands for a limited time 10 and 20 levels higher and then manipulated targets now obey commands for a substantial amount of time Again, these types of perks just exist in the social tree You're gonna find what you like best and then we got ship command You can have up to four active crew members five six or eight active crew members I think this is gonna be an important Perk for a lot of people. So I'm looking forward to seeing what an eight man ship is gonna look like Zido sociology That's a very hard word to say for me You can force the target alien creature up to ten levels higher than you to stop biting You can cause them to flee you can force the target alien creature up to ten levels higher than you to attack their allies and then you can force the target creature To ten levels higher to obey commands for a limited time So all of those other perks we just saw before kind of rolled into one for your aliens to be able to control them And you know just do cool little things with them and that's the social tree. Let's move on to combat I think something that we all want to look at we have ballistic weapons do 10 percent more damage 20 percent 30 percent And then the range is increased by 30 percent as well I love that little octopus with all the guns as well as hilarious to me Then we have dueling we've read a little bit about this, you know melee weapons do 25 percent more damage and take 10 percent less damage while wielding a melee weapon melee kills make you run faster melee weapons do 50 percent more damage and take 15 percent less and melee kills will heal you For 10 percent of your health So if you want to be like a little ninja guy running in with melee weapons getting close up This is gonna be a cool ass perk lasers laser weapons do 10 percent 20 percent 30 percent more damage and then laser weapons have a 5 percent chance To set a target on fire, which I think will be a lot of fun to to watch and look at because that'd be hilarious There we have pistol certification They do 10 percent more damage 25 percent more damage 50 percent more damage and then pistol kills grant 25 percent critical hit chance for five seconds. So if you're a little run and gunner with a pistol Pick this perk same with shotguns I'm assuming it's gonna be exactly the same except for rank 4 will be shotgun kills grant a small chance to stun additional targets So, you know, if you if you're a running gunner and you want to get in close and personal and blast people with shotguns You're gonna be able to do a bit of crowd control too Demolitions allows for an arc to show when you're throwing your grenade and explosions have a 25 percent larger radius 25 percent more damage you reduce your damage taken from explosive by 25 percent and then all the previous bonuses are doubled So if you're getting in there blowing things up gonna be goddamn cool for that heavy weapons certification Again the same increase in damage, but then you get 25 percent physical resistance while aiming down sights with a heavy weapon We have incapacitation EM weapons do 5 percent more damage 10 percent 15 percent and Ian weapons have a 15 percent chance to do 300 percent EM damage So, yeah Yeah, that's a lot 300 percent Jesus Particle beams 10 percent 20 percent 30 percent and 5 percent crit chance at rank 4 Rifle certification 10 20 30 and reload them 30 percent faster while you're standing still Then we have marksmanship Increased critical hit chance with non automatic ranged weapons by 3 percent 8 percent 15 percent Critical hits using a non automatic range weapon without a scope do double damage and those with scopes knock down enemies on the next Shot, so if you're a ranged fighter and you want to snipe people This is gonna be one hell of a perk in my opinion rapid reloading allows you to reload various weapons 30 percent faster Rank 3 will give you a 50 percent chance to avoid getting interrupted while reloading and then on rank 4 chance on hitting enemies to Increase reload speed for all weapons by 50 percent for 15 seconds This is gonna be very useful for runner and gunners like you're gonna be able to just get in blast the hell out of people Get a bit of a reload speed increase that you're constantly reloading constantly firing So there's a lot of fun things you can do here Then we got a sniper certification scope weapons are Steady and have less sway you can hold your breath longer with scope weapons headshots while aiming with the scope weapon Have a plus 25 percent critical hit chance and scoped weapons do 50 percent more damage while using the scope So these are your aim down sniper weapons that you're gonna absolutely demolish with Targeting in my opinion is a great perk you shoot from the hip So, you know fan in the hammer like a little cowboy boy And you can have increased accuracy and range when shooting without aiming Rank 1 marks up to one enemy that damages you within 25 meters rank 2 is 2 enemies within 50 rank 3 is 3 enemies within 75 meters that damage you and obviously increased accuracy and range as you go through and at rank 4 You'll have a 10% chance to disarm those targets that you're shooting at and you'll mark up to four enemies within 100 meters that are damaging you Epic I'm loving that perk and then we have armor penetration attacks ignore 15% of targets armor 30 50 percent And then enemy armor is decreased by 25 percent for six seconds after a critical hit So, you know, this is gonna be a very cool perk for those big big bosses as big boys that are very hard to kill Next up we have crippling human enemies have a 30% increased chance to enter a down state after taking enough damage Humanoid 50% increased chance human enemies cannot enter a down state earlier and Previous ranks now apply to all enemy types. You can now do a hundred percent more damage to downed enemies So this is gonna be a ruthless perk getting in there doing a bunch of damage knocking them down and finishing them off I like it sharp shooting increase headshot critical damage by 50% with ranged weapons Increase critical damage to enemy legs by 50% increase all critical damage to enemies by 50% with ranged weapons Ranged critical hit kills increase your critical hit chance with all ranged weapons by 25% for 20 seconds So your long range sniper kills are gonna be very useful with sharp shooting now We move on to the science perks Astrodynamics increase the grab jump range by 15% reduced fuel cost of those jumps by 15% both of them to 30% and reduced fuel cost of jump drives by 50% So this is just gonna improve how you travel in space from planet to planet Then we have geology one that I've been very very curious about because I didn't know until now get more common and uncommon Inorganic resources from surface objects get more rare inorganic resources from service objects get more exotic inorganic resources from surface objects Occasionally harvest additional rarer resources from surface objects So while you're doing your mining and such things this perk is gonna allow you to get more Unique things that you can take and probably sell or use in various ways Medicine med packs trauma packs and emergency kits restore 10% additional health 10% faster Rank 2 is 20% 30% and a rank 4 is med packs trauma packs and emergency kits restore 50% But they also have a chance of curing affliction. So pretty cool if you want to kind of stay alive Research methods resources required to craft items and complete research projects is reduced by 10% 20% 40% And then sudden developments during research are twice as common Resources required to craft items and complete research products is reduced by 60% I don't know what researching and stuff is right now But it seems like it's an important part of the game and this perks obviously gonna help that a lot Surveying adds optimal zoom to the hand scanner and scan distance is increased to 20 all the way up to 50 Metres so again if you like exploring and stuff this is gonna be a fun perk Then we have buttony get more common and uncommon Organic resources from plants learn additional info about them from the scanner and allows some plants to be cultivated at your outposts rare and organic resources from plants you can get and you can learn about them quicker from scanning exotic and Harvest additional rarer resources from plants So again your exploration your plants and stuff that you want to do for science-based things where you can use those ingredients You're gonna harvest a lot more exotic things more often Scanning you can detect uncommon inorganic resources on planet and moon surfaces and more information about ships in space Again, I think these just like the same kind of direction as before you get a more often and you get more exotic ones So yeah, just just a lot of a lot of fun things for you to do Space suit design you can craft improved space suits helmets and pack mods and research additional mods at the research lab You could research a craft superior space suits Cutting edge space suits and then construction and space suit helmet and pack mods occasionally doesn't cost resources so you this is gonna be a perfect everyone I think because everyone's gonna want to have cool ass space suits and You know increase your Muds that you can get from the research lab. So this is definitely one I will choose on my main character Weapon engineering is pretty much the same I believe but with weapons You can research and craft master level weapon mugs. So this is how you get mugs for your weapons We have zoology get more common organic resources from creatures and harvest them without harming them learn additional info about them from the scanner and allows you to produce animal resources at your outposts more Uncommon organic resources and you learn about them faster with the scanner rare organic resources and get extra You know rarer resources more often So when you're killing and murdering all the animals and stealing all their body parts This is gonna help quite a lot Astrophysics you can scan the moons of your current planet and you have 10% chance to discover a trait when scanning 20% 30% And you can scan any planet within light 16 light years You can scan any planet or moon within 30 light years You have a 50% chance to discover a trait while scanning. So, you know when you're exploring planets This is what you want to get before you go to that planet. So you can see what you're getting yourself into Chemistry you can create improved chems and research additional chems at the research labs superior cutting edge and you get triple the amount that you have crafted Outpost engineering you can construct improved outpost modules and research additional modules at the research lab Superior cutting edge and then now cost 50% fewer resources to build Next up we have a new I don't even know as a Neutronic fusion Wow shit reactors produce one extra unit of power two three and five extra units of power planetary habitation We have you can build outposts on planets with extreme temperatures deep freeze and Inferno increase a maximum number of outposts You can build by four then we have eight twelve and sixteen So you can build outposts in dangerous planets and special projects You can research experimental projects at the research lab craft rare manufactured components at the workbench Craft exotic manufactured combat components at the workbench. There's a lot to say here My voice is stop working. You can craft unique manufactured components at the workbench and outposts extractors have a chance to produce additional Resources so again if you want to like involve yourself in new things and find unique cool things Though science tree is going to be a lot of fun. Let me move on to the last tree the tech tree So we have ballistic weapons Systems ballistic ship weapons have a 10% increase damage and cost 20% less to use in targeting mode 20% increase damage and recharge 15% faster Increase damage and recharge 30% faster and ballistic ship weapons do 50% more damage to individual systems So, you know when you're going to be dug fighting in space. This is going to be a great perk to have Boost pack training you can now utilize boost packs Expense less fuel regenerates quickly and doubles the previous bonuses So, you know, if you want to get around quick and do some cool little flying stuff This is going to be a great perk Piloting you can now utilize a ship thrusters So you can go faster as you're traveling through space Not necessarily that great because you can fast travel everywhere, but I suppose it has its uses But you want this perk for the increased turning rate and maneuver ability so that your dog fire It is a little bit easier and then you can get better Class ships, which is cool security. You can attempt to a hack advance locks and two auto attempts can be banked Expert locks and free auto attempts Master level locks and four auto attempts and expended digipick to eliminate keys that aren't required to solve this puzzle So you can whatever you usually would need for a harder puzzle You can use a digipick instead and you get five auto attempts Which I believe is just like you get a chance just to hit a button and it might unlock it without you having to play the minigame and so again if you want to You know be stale from Rob people and pit pocket and you know just be a little thief This one's going to be a great perk to go with that Targeting control systems unlocks the ship's targeting functionality time to lock on is reduced by 15% and Target luck ships fire at you 25% slower Time to lock onto enemies is 30% and you have a 10% increased chance of critically hitting a target locked ship And then time to lock onto enemy ships is reduced by 60% and you deal 20% increased system damage in targeting mode So again for your dogfighting and blowing people up. That's what you want energy weapons system, so this is pretty much like what we've just seen before but for energy Weapons on your ship, so you'll get to use less and do increase damage and recharge faster Again, you're gonna want this if you're gonna be dogfighting engine systems your ship's top speed is increased by 10% The ship boosts last longer and the cooldown is shorter Your ship's top speed is increased by 20% and while boosting all enemies disengage the player And you can only reacquire them as a target after the player stops boosting So if you want to get away from people, this will be a great perk to have Payloads is increased all your ship cargoes by 10 20 30 and 50% Shield systems your ship has 20% increased shield capacity all the way down to 60% and then your shields will occasionally resist 100% of all damage received again for your dogfighting This is what you're gonna need missile weapon systems exactly like what we've seen before Increased damage reduced Targeted mode cost and then ship missiles have a 20% increased range travel speed and reload speed Which is cool as well particle ball part particle ball particle beam weapons same thing but increased critical hit chance with ship particle beam weapons targeting mode and Damage 30% 20% 10% Robotics allows you to deal 10% more damage to robots and turrets and you can force a target robot up to 10 levels higher Than you to start fighting for a limited time 20% and they get to flee for a limited time 30% and you can get them to attack their allies for a limited time and you can force a target robot up to 10 levels Higher than you to obey commands for a limited time. I don't think I'm gonna use this one I don't think many people will use this one. I feel like the damage you'll do anyway will be good enough Starship design allows the installation of improved ship modules superior cutting edge and Experimental ship modules, which I think is going to be really cool and unique to make your ship do things that you wouldn't be able to do with the experimental ship modules Starship engineering all ship systems repair 10% faster all ship systems have 25% increased damage mitigation all of them repair 25% faster and occasionally repairing one block of a system will repair the entire system because obviously, you know You do little by little on your repairing. This might just give you an instant repair to full health automated weapons systems very much like before more damage reduced costs and You know, you take less damage one targeting mode. These ones are a little bit more different You know automated ship weapons do 30% reduced costs by 40% But this increases critical chance against a targeted subsystem by 20% and then ship turret weapons recharge 40% faster and do 20% More damage to the targeted subsystem So this is your kind of like go-to weapon for the most part So increasing that is going to be really really boost assault training nearby enemies take damage when you boost and have a chance to Catch on fire chance to knock down nearby enemies when you boost aiming down sights while boosting will let you hover in Place fuel is still expended until empty and while hovering time slows down and the world moves 70% slower around you So you're on some real max pain stuff with that and obviously with your booster pack getting around flying around getting above people Having that slow down with the world is just going to make it easier to pick off people pretty damn cool And the last but certainly not least EM weapons systems again increased damage Less cost when you're using targeting mode Same thing we've seen and then EM ship weapons have a small chance of instantly disabling enemy Engines so those are all the perks This cost me 80 skill points to unlock all of them to rank one So you are going to need to be at least level 80 to get access to every single perk in this game Now as you rank them up to like rank 2 I don't know whether it's still going to cost you skill points to unlock the next rank But you if you want to get everything to rank for it might take a lot of skill points But you know level 80 is what you're aiming at to get at least everything unlocked To the bare minimum, but yeah, I hope you enjoyed this. I hope it helped I hope this helps you with your decision on where to go with your character and all of that great fun stuff So yeah, thank you for watching. I've been easy now you guys have been awesome