 Figments of what now? Figments of pain and suffering. Hi, I'm Florent. I'm a 3D animator. I'm Arnaud. I'm working as a VFX artist at Sandor Studio on Les Fangas, the time shift warrior. And we're here to answer a few questions about the game. How did you end up in the team? I can start. Of course. With luck. Luck and timing. I was in Montreal at that time and I posted my demo reel on LinkedIn. Our former producer, Daphne, was looking for a 3D animator. And since we were classmates at Paris, it was instant click and he was like, I want this guy and they made me come to Paris and work on it. It's really cool. For me, after my end of school internship, I was just working as hard as I could on every single FX line. I made then Sandor arrives and says, we're interested in you. Let's do a test. I did the test. They were happy. I was happy. Game pads or mouse and keyboard? Game pad. All the way. All the way game pads. It was made to play on game pads, so I guess, yeah. Between you two, who's the best at this Vangava time shift warrior? I finished the game first 100% with all the achievements on Steam. Because you hadn't had to reboot and restart the save game three times in a row. Like, I had to do it. I mean, I finished it like, how many times? Like, three times 100% now? I'm on my fourth run as well. Yeah, yeah, but 100% yesterday. You did not. We even made a race on the boss and I beat you. What is the thing you liked the most when developing this Vanga, the time shift warrior? Finding the best way to do the attacks combo of our main character, Hime. You have few frames in animation to prepare the attack, make the movement and everything works. So you have to cheat a little sort of way. I was more focused on the flow of the movement. It was the idea of the movement instead of the accuracy of it. For me, I guess it's feeling myself becoming better at the job. The more time passed, the more I felt confident of doing things by myself without any help, without any references. And it's just very satisfying to feel yourself getting better at the job. Die and retry, try hard, get good, everything all at once or definitely something else. It depends on what you're trying to do in the game. I guess for the first part, it's more die and retry. And as the end game arrives, it's more of try hard and try really hard. Yeah, and also get good. For the bosses, yes. Yeah, yesterday I played for like two hours for the same arena and I was next to Arno and I was complaining about it. He just stared at me and like, get good. So I guess everything all at once then. Figments of what now? Figments of pain. Figments of suffering. Figments of battle are basically replaying every single arena that you've been through in the game with a ranking system and you have a challenge to achieve that is specific to each arena and by fulfilling these challenges and getting the best score, you will unlock more things in the end game. So it's a replayability factor that's very interesting and very challenging and I found very fun actually to play. One final word? One more. Get good. I would say I hope you will enjoy our game. I'm really proud of what we've accomplished and we put our heart and souls into it so we found it really enjoyable so I'm sure you guys will too. Yeah. That's way more than a word. It's way more than a word. It is. Enjoy. Enjoy. Thank you. No, thank you. It's the world. Thanks.