 First of all a UXUI designer may wear many hats, depends on what company you are, you may specialise, but let's have a look at what you could do. So first of all you might want to do some research, this could be a specialist role, you could actually be a UX researcher, but you're basically going to want to understand who you're designing for and what their needs and motivations are. You can do this in a variety of ways like interviews and surveys and then you want to analyse this and then basically this gives you a platform to build a really good product from. So this is just an example of what you might be doing, you really think about who you're designing for and what they want. Then we've got information architecture and this is basically the art and science of navigating and labelling a website. So there's lots of different tools you can do as a UX designer, lots of tasks you can do this, but basically when you go on a website and you notice that it's easy to find things, everything's simple and laid out, the hierarchy is good, that is the information architecture of a website. And that requires a UX designer to really go in and make great. So here's an example of someone designing, we love to use post-its, but that's the navigation of a website and how you go around it. Then we have interaction design, so that's taken all we've done so far and that's making users interact with it. So that could be wireframes, it could be paper prototypes, we do things low fidelity at first, so we get all the iterations out, we test it and then we move higher on later on to more proper designs. And that's in the visual design phase and this is where you do colour schemes, typography images. You add this later on because you want to have already agreed on everything beforehand without bringing the conversation to design. This is where you're going to apply the look and feel of the brand that you're designing for. And there's an example of a really good screen that I'm actually jealous of within Figma, but you can see this is what a lot of people think you are UX designers, but it's actually just the tip of the iceberg really. And then we've got usability testing, so we can make a beautiful design, we can make a look great in Figma, we've done all the research, but we still need to iterate on it and make it better. And that's where things like AB testing coming in, there's loads of different types of usability testing that we might touch on a bit later, but we want to make sure that our product works and that people are finding it easy to use, that's the goal of usability testing. And you're really going to be in contact with your customers and users as a designer and it's really, really fun to be part of that and it makes you very proud to see it improve over time. And then we've got collaboration, so as a designer I find that I'm the centre of the team, so I'm always talking to different people around me like developers, product managers, marketing. Our job is not just to oversee the actual design but it's the user's experience of the product and we need to make sure that the features they want to go in there. And I always see that you're basically the representative of the user inside the business and then you've got to be almost like a consultant to make sure that the developers actually design what is intended and what always put in the user first. So this is you, you're always going to be collaborating. So now, what are the key skills for every UX UI designer and what do you actually need for a career in this? So let's have a look at the rundown of what we might go through. So first of all, wireframe and prototyping, this is the first thing, like I don't know, believe me, I've had 20 years experience and that's the first thing I went to when I first started. But you want to jump straight in and do the visual design, that's fine. So you do need sketching skills, so I find that I sketch a lot of websites out and then I start from there and I make it more and more high fidelity. But that's the actual interface design. So you start low fidelity and then you'll take it to Figma and make it look a bit nicer later on. Then we have visual communication. So this is like I'm going to call this graphic design. This is once you've got your basis down of a wireframe, you then going to apply all the things like colour theory, typography, layout, all of those skills that you have to have learned to make something look good basically. So this is where your component libraries and all your UI design comes into it. This is mostly done in Figma nowadays. So then speaking of Figma, we've got knowledge of design tools. So in the last few years there's been a big war between Adobe XD and Figma. What you need to know now is Figma, Fig Jam, which is both of Figma and Mero. They're the free that I use daily. Mero and Fig Jam are for more UX design tasks like user flows, task flows, persona building, whereas Figma is for UI designs. And the great thing is they're all free. So here I've got a quote from Reuters and then, you know, Adobe basically last year agreed to acquire Figma for $20 billion. So this is the tool that you need to use. Ignore all the old videos. You don't need to know Adobe XD. You don't really need to know Sketch. I see everyone moving towards Figma and that's what I want you to go towards. So then, you know, we work with developers having a basic understanding of code that is good. I didn't have this for many years. I actually got these books, which are really good off Amazon, HTML and CSS and JavaScript and jQuery. It's good to know it's good to have a basis of you don't need to be an expert, but having the same language of developers wouldn't would help actually quite a lot. So then you've got soft skills, which to me is the most important thing a designer has. That's, you know, communication being it took me years and years and years of practice presenting weekly, making videos to get confident. It's something that I advise everyone to do straight away and start practicing. Problem solving skills. These are all the things that make you a good. This is what I think it makes people a great designer. I don't care if two people have the same level of skills, but if one person has far superior soft skills, that's the one I'm hiring for a job. Again, you're going to be the representative of the user and everything we do is visual. So always present in our work to everyone. So let's have a look at some careers prospects. What are things like now in UI UX design? So it's really in the band job market at the moment. Things are looking good. Even with all the tech layoffs in the past couple of years, UI UX design is still in the top three most in demand jobs for creative. So that's a good check mark. So the latest estimate to clothing the glass door is 98 K and above annual salary for UX designers. And this is growing at such a fast rate every year. This is going up 8% and in Canada it was 16%. So around the world different rates, but things are going fast. Then we've got I didn't want to blow up the numbers. So even for a junior designer, you know, 77 K is what you're looking at to get your first role, which to me is not bad at all. Then we've got diverse job roles. So you can specialize within this as well. Like within the UI UX to field. Let's have a little look at what you can do. Oops, so you can you can go into user research if you want to. You could specialize in UI design. You could go into testing the world you're oyster really. And then we've got if you want to go freelancing, that's what's great about this field. You have the skills and you can go local to companies and apply skills design local websites, make a little freelancing business and build it up into a design agency. If you wanted to, you're going to have the skills. So what I really like being a UI UX designer, let's have a look at some pros and cons. So like any career, there's obviously highs and lows. Here's the pros. There's high demand. So it's a well respected career and there's lots of job opportunity, which is good for us. It's impactful work. So we're actually what we design gets implemented in real life and we get to see it and it's actually one of the most fundamental things to drive success in a product because we are actually designing the product. And then we've got creative in problem solving and go into work and having problems to solve every day. It just makes life fun and keeps you wanting to come back for more. Things don't doesn't get doesn't get boring. There's a great kind of satisfaction in being a designer. So we've got some cons. So that's at a fast pace industry. So I've been a designer 15 years. I've maybe used 10 tools over the past 15 years. Things change really fast. You've got to keep on top of the trends and you've got to keep on top of like not just tools, but like where design styles are going. So it's very fast paced and then it's project based work. So you work as a designer. It's not the same every day. It's like you have highs and lows and sometimes you work in nonstop and then sometimes you might have a couple of months where you're not doing much because it's a project based. So you need to make sure you balance your time out and then it's super competitive. So because it's such a great job, it's actually very, very competitive to get a junior role and you've got to stand out. So we'll talk about how to do that in a second. So then is it right for you? Is it your calling? So ultimately it's kind of it's your decision. So I would ask myself the following questions. So do you enjoy problem solving or do you get frustrated? So UX is literally all about solving problems for users because basically I think at its core every business solves a problem, which is why it's a successful business. And then within that is lots of many problems that we need to solve for the users. Do you have an eye for aesthetics? Are you interested in design? Do you have a look of things and enjoy beauty in the world? And then you might enjoy more the graphic design and use an interface part of it. And then are you open to learning and evolving because you go into need to be constantly just taking part in the design world and being a designer is much more interesting day job. You're going to be wanting to watch podcasts, watch videos. And I guess you are because you're watching this. So hopefully it's a big check for that. And then do you enjoy working in a team? You know, being a designer is very collaborative. We have to work with everyone. So do you prefer to be solo enough to loan? But definitely I enjoy working in a team. I think it makes going to work fun really. So the answer in yes to all of them that it might actually be a really great fit for you, which is good. So now we're going to have a look at how we can actually move into a design path. What can you do for it? So what education do you need? So I did seven years as a degree, although in recent years online courses have become super popular and I see a lot of job openings, job opportunities basically. You need a degree or you need to do an online course. Online courses are actually really good because you have specific skills, whereas degrees are more kind of overall like graphic design, not specific for UIX design, which is why courses online are really up there now. So you need to master the basics. You need to know the fundamentals of UIX design and you need to know things like tools like Figma. Then you need to build your skills by practising. You don't even need to do real projects. You need to practice, make practice projects rarely to get hands on experience because being a designer does require skills which obviously take practice. My first designs were terrible. So then the key thing is you need to develop a portfolio. This is what you're going to take into your interview. This is the great thing for us because the course and the degree are not so important. It's the portfolio, but that actually you need a structured approach to building one. And then that leads you on to my mission. So my goal really is to... I love teaching and my goal over the past six months is to build the best UIX design course possible for the world's most affordable price. That's my goal. I want to take out all the competition and give you. But my goal is to get you a job ASAP. So my brief is basically to design a self-paced online course that gets you interview ready. Basically I know what I'm managing looking for. We're going to get everything standing out above the competition and it must be better than a $10,000 bootcamp for 5% of the price. So I'm opening this up for everyone. We all know universities could be $100,000. So I want to do the bootcamps. What bootcamps did to universities? So within my course there's 24 hours of content. There's hands on tasks. We basically create a portfolio together from scratch and get you all the way up to creating a resume to creating a cover letter to having a portfolio with three to five projects in that you're going to smash interview with. I think it's going to take 100 hours overall. So it could take between three weeks full time or 10 weeks part time. The curriculum we go about every single step in the UX design process. And basically the goal is to get your job career ready and have a portfolio at the end. So that's my outcome is to get you an entry level job ASAP. The link is in the description if you're interested in doing the free course or just learning more, so have a look. There's a free introduction to it and then thank you. If you want to stick around on YouTube, watch the next video. The links in the description. Thank you for joining me. Let's go.