 Hello, hello, it's working. Hello, everybody. Good morning. So, welcome to the 14th edition of the Blender Conference. So, I'm very, very excited that we have this highlight of the year again. I think everybody is feeling like having a good conference as well, right? Yes. Okay. So, let's start. Okay. What I'm going to talk about very quickly is the development what we did in the last year, a little bit about the roadmap, projects we are doing at the moment, and some notes about the Blender Conference. But first, we do the warming up, right? So, we have to move a little bit and show where everybody is. There's also another room. I can't see all their hands, but we couldn't fit everybody in the Bali theater. So, there's also a stream next door. So, hi guys, next door. Oh, there they are. Hey, that's awesome. Hey. Good. So, my first question to the audience is where are people from? I want to know where are people flying into the Netherlands from? But first, like how many Dutch people dare to go to the Blender Conference? Show me hands, Dutch people. One, two, three, four, five, six, seven. That's not bad. So, is there any Dutch person living in Amsterdam? Amsterdam, Dutch people. I know you guys, I know you. Almost. Ah, that's him. Okay, I know you guys. So, you know we have a Blender Institute in Amsterdam, and we have Friday weeklies. You can always visit, mail me, and you can have a visit in the Blender Studio. So, other countries, Germany, for example, or Melbourne. So, that's a little bit more. That's good. So, is there a separation between West and East still over there? So, how many people are from the former East? Ah, that's nice. So, the Westerns are a little bit more common visitors. The former Westerns are a little bit more. Ah, nice. So, I'm from France. Ah, France. Yeah, good. And Belgium, of course. Where's Belgium? Ah, that's one. That's, yeah. Cool. The UK, other British here. Ah, hard. We need more British people here. Irish people, maybe? Hey, that's one. Oh, whoa, three Irish. That's awesome. So, let's go a little bit to the South. Spain. Portugal. Ah, it's the famous person from Spain. Welcome. Portugal. At least one, I know. So, Italy. Come on, Italians. Ah, that's quite a lot. Yeah. So, let me go up north to Switzerland. Switzerland. Ah, that's nice. I really need to know my geography. So, we have Austria, of course. Poland. Ooh. And then, Czechia. And Slovakia. And Hungary. Romania. I mean, let's go. Who lives in Russia? Of course, Russia. That's a big one. And there is Belarussia. At least two. I know that part. He lives in Europe, and I didn't mention his country yet. Where are you living? Denmark, of course. And the whole Scandinavian. Finland. Finland, yes. And there are Norway. And Sweden. We had that much. Awesome. So, we have all of Europe now. Iceland. That's one Icelandic person, at least. That's the most famous for today. Good. Let's go to Asia. There are people from the big continent of Asia. Including Japan. That's a long trip. So, we are in Japan. Thailand. India. India, awesome. More Indonesia, maybe. That's one. Good, welcome. Australians. Where are you from? That's not very close. No. That's what I know still. Okay, so we go to Africa. The whole continent of Africa. Anyone? No Africans today. Then we go to the other side of the world. South America. South America. Costa Rica. Central America. Central America, Costa Rica one. That's awesome. Two Costa Ricans. Three Costa Ricans. Can we get four? Okay, the Mexico, maybe. That's also Central America. United States. Good. Canadians. Do we have Canadians here today? Excellent. So, then... I think the other world. The North Pole, the South Pole. Ah, Greenland. That is part of Denmark, you know. Or the... That's much. Good, so thank you. Um... Before I forget, so one other thing. I would like to know your occupations. How many people are students? Students, okay. Or people who teach, teachers. So, you can talk to the students here. And, uh... So, how many people would call themselves an artist? Or a developer? Ah... That's a lot. Good. So, how many people would say that they are freelancers? Actively looking for jobs, too? No. Most of the freelancers are busy working. So, how many people are hiring other people? And looking for people? Hey, hey, hey, look at that. So, make sure that you get heard. Tomorrow, as it's Saturday, we have an open podium, open stage. And you can still submit a five-minute talk. So, if you have a big plan and you need people to work on it, you can also have your five minutes of frame tomorrow. So, how many people are scientists? Working for universities? Ah, researchers. Good. An enormous job in a studio or another company getting full-time paid and stuff. Or... How would you call yourself an architect? Architects. We always have lots of architects here. Or designers. And that's for design. Or visualization stuff. So then, what are you guys using Blender for? Are you using Blender for visual effects or for film? Ah. Or are you using it for games and interactive 3D? Or are you using it for animation? So, in general, visualization, scientific visualization, that kind of thing. How many people develop Blender Python scripts? That's also a lot. And they're really hardcore Blender C developers. C++. They have yellow badges. People who are working on Blender. So, everybody can bother them. Because they had three badges. So, it's important to look at the badge. If you see a yellow badge, that person is there for you. You can talk to those people and say, hey, I want you to do something for me. That's the deal. So, then the last one is, of course, so, for who is this the first Blender conference? So, it's usually like 30%. Yeah. Awesome. Who has the second conference? And then we start counting up. The third. You still remember. Who did four conferences? Five. Six. Seven. Eight. Nine. Ten or more. Who are the really die-hards here? Ten or more conferences. But there might be even one with eleven. Twelve. Thirteen. Fourteen conferences. That's one, at least. Andi should be there, but he's somewhere else. Oh, there. Yeah, there's Andi. It wasn't Vibran also, the 14th. But he's not there yet. He's coming later, I think. Oh, good. Oh, thank you. Moving on with my talk. How many people don't know what Blender is? One or two? So, that's usually I skipped this whole part. We have three days to find out what Blender is. But what I usually like to confirm, and actually talk is such a simple thing about what is it, what we do here and what is the goal of the Blender foundation. It's very important to have that in mind. Especially now there are discussions about the Blender market or people getting paid for Blender development. So how does this work with the whole idea that we are working on a free and open source complete 3D creation suite for independent artists and small teams. I think in this little thing we have the goal of the project. So even though sometimes people get paid for these things, the money thing is not the goal. The money thing is the means. The goal is what we do here. In the end, we want to have a complete creation suite. Not for 80% or for 85%, but my goal is to have the full pipeline from start to end covered in open source free software. I think everybody, also people who sell their services or who sell things on Blender market is the goal. A little bit about Blender development. In the past year, we did five releases. Even though 272 was around the conference, 276 is also around the conference, but we've been busy so every two, three months we release and see a lot of things are being added. I'm not going over all of it. I think people who follow Blender know what this means and what we are working on. What I would like to show is a little bit an example of what I'm so proud of about how Blender development works. You can turn the volume a little bit down, what you see here is all done in the Blender fuel port. This is the Greece Panagel vision Blender and many people might know it, but it started as an annotation tool for people to have quick notes in the fuel port. So people started using it for things like storyboarding and then the developer said, oh, then I can support them with some animation tools and then it ended up like this which looks like an animation. It looks like a well done production, but everything is still 3D. It is a 3D drawing and it's 3D lines and you can edit everything as if you are working in a 3D environment. So when I showed this at SIGGRAPH last August, the people coming by from Dreamworks and Pixar and Disney and all those studios and especially story artists they freak out when they see this because they used to do drawing and storyboards and story development, but now you can combine the whole story development for designing and drawing with like camera layout and design. Where you make a complete animatic of your film inside of Blender. And especially when this clip was shown and people were like, I still don't get it. What is it? It's a 3D lines and then Daniel does this trick he starts selecting things and moving it around. It's a 3D line. That's his 3D lines. So for us it's very normal but this interaction of our users and developers, that's what are totally amazing. And the next is a good example as well. Oh well done! And it's of course the thing why we do open movies in Blender Institute. So it's about bringing users and developers together in an environment and make them work on things. For me that is still the thing that makes Blender the most special open source project on the planet. Because we really do work with users. It's not about listening to users it's about working with them. Working with them in their daily practice look at what they are doing and involve the users in the making process. This is also something you can only do as an open source project but you have to share the ideas about the code and make it open so that users can't interact with it. More about the Cousbert project later and what is going on in Blender development right now. There is some cycles open CL being wrapped up still until where this goes but we will hear about that later. There is open 3DB for volume caching asset management there is also a talk about that and we have developers we have Blender Development Fund and Blender Institute hired for plenty of topics that are focusing. So it was a little bit of a problem last year when we were planning like 276 and I thought we have to do 277 and 278 and 279 and it keeps dragging on and it feels like we spend too much time on things that are not so exciting anymore. It becomes like a corporate environment with support systems and procedures and reviews. We spend too much time on all the overhead or on code reviewing or it becomes extremely complicated to get once more feature in Blender. Why is that? It used to be like a two-hour work and suddenly it's like five weeks of negotiation and talks and reviews and things to get something done. And it's also sometimes very unclear about why something gets into Blender or who decides what is this flow to find out what to do in Blender. So it was time to take a little break and say well let's stop with this whole cycle of making small releases every two months but take a break and think about what to do for example one year or maybe even longer and look at how we can make a big leap to solve all those problems. I have a talk up in the afternoon about 2.8 we'll be going a little bit more into detail but we'll talk about the 2.5 things what works for it what doesn't work for it we should be feeling free to remove lots and lots of old code radically which sometimes might be a bit painful for some users and we have to empower more people to decide to work that we don't have long procedures to do things and I mentioned it the workflow project so what is workflow workflow is everything that starts from when you open Blender until you deliver something in the funnel for the client or for yourself online a couple of key topics of the viewport project are listed here I think many people know this already or not but you can hear me talking about it this afternoon at 3 o'clock other projects we have the Blender network there will be a session about this at the conference as well a network is to connect professionals it's the official Blender Foundation partnership program you could call it it's about people who are for hire or people who produce or have studios we would like to invite them to become more visible because one of the big bottlenecks in the universe in our Blender ecosystem is still that we have a lot of demand but we can't fill the gap of that demand studios want to have consultants people want to have help getting Blender working in pipelines we need a place where you can find trusted developers or trainers or teachers or consultants we have our Blender Development Fund the Development Fund is at the moment we are keeping Blender up and running after we have three developers full-time at the top developers Campbell and Serge and Bastien really good people but they are working at full-time on reviewing and bugs and doing the support but doing that it makes Blender stable and working really really well and they got paid by the Development Fund mostly there are 300 members we have some bigger sponsors Blender Market is almost going to 10k now but we also have our income for Valve the Valve Workshop and the Valve Store last year we also gave out grants for other developers like for dependency graph, the viewport work Rotiview and Ptex we want to join the Blender Development Fund Google Blender Development Fund can get to the page straight away and try to support us so we did another open movie Cosmos Lundromat was launched two months ago at SIGGRAPH we had a blast over there really positive feedback from especially people from studios the people who know how painful it is to make hair move to have grass working and have the light working and animation and the flock and all those things for those things we've been trying to push the barrier for Blender and the quality of the visuals has really put Blender on the radar we've been having an award for example at the digital production magazine in Germany the award at Blender with the jewelry price but you can find it everywhere now Blender is taken seriously but that's important another one is Glass Half this one is a short one made entirely rendered in the viewport and the premiere will be tonight or at the end of the season of world screening so in the Blender Institute we want to keep making short film and the short film production is not only the goal because it means again to get development of Blender tested and to get income from Blender Institute so people can get hired because the Blender Institute business at the moment even though we do sell some DVDs and books is mostly coming from Blender Cloud the Blender Cloud is the replacement for the DVD business basically because why would you buy a DVD with a training or with the data of a movie if you can get everything online right? I'm not putting DVDs anywhere in my computer that's too clumsy I'm even googling for my own data to get stuff instead of walking into the closet and get a DVD out of out of it so that's the Blender Cloud Blender Cloud is meant to be a number of things so when it's our open production platform we create stuff and we give people insight in how it's being made but I think that many people like to learn by example they don't they have the skills and they know how things work but they want to look under the hood of a bigger production and all those problems that's what we try to do in Blender Cloud we also have the training still and of course all the assets of the open movies currently there's 1800 subscribers which keeps our business alive but we still need this to be growing and we hope to do that for example by allowing people to start their own projects we will be running out asset management and project management tools but in a future as soon as possible I hope we should be able to allow people to store stuff and have versioning and hook it up with render services we should also talk about making the second episode of Cosmos London but people should also realize that episode one costed over 400,000 euros to make it we had 12 to 16 people working on it for almost a year that's what it cost to make high quality for the second episode we have already stuff prepared so it won't be that expensive but I would like to get a very, very strong signal from out there that people want us to make it so we want to have 4,000 subscribers in Blender Cloud when that happens we immediately get in production for the second episode so the Blender Cloud has a new release coming and it is somewhere in a browser here so this is how it will look at the moment so I think there's something bouncing my attention stupid and dumb so the cloud has been rewritten using a tract which is our Blender Institute short management system and the short management system makes a lot of money gives you access to the data of our past projects of the training and this also now will give you access to talk about stuff, discuss things and start threats about things so you can have more interaction with our users this demo you can see the URL you can secretly sneak you can look at it for people who want to get to work so 89% finished but the last 11% is still in work so we will see it next week announced then we are doing something else and that is also trying to get the Blender Institute team to keep them on board I have really, really, really good people on board and we would like to have them to stay so they can grow and they can develop together we can make bigger things by also working on a commercial film of course everything done in Blender and with open source that is part of the DNA of the Blender Studio but we could try to make a film which could be targeted at commercial release in theaters and TV etc so I have the rights for the Dutch comic person this is the agent 327 he is a Dutch secret agent that means he has no money he has no budget he does not have a license to kill so he has to shoot around things it's a very funny cartoon about a secret agent who still rescues the world but he doesn't appreciate him for it by the Dutch people of course that's how it goes okay my last slide the Blender conference note everybody has a bite you have to put it on it looks very nerdy and not cool I know people like to put it here or somewhere else or hide it but this is a little bit our own security as well if you have a badge that means that you paid and you can put your back here and those things don't get lost we did have once a computer disappearing here but given the fact that this is already number 14 the 14th conference usually it's very safe but we want everybody to help looking out as well everybody, employees walking around who don't have a badge but if you want to walk around here you should have a badge if you see people taking bags away you can see do they have a thing or not and then you know if it's a conference visitor we have a mobile app with the whole program go to blender.org slash conference everything to be working there including announcements if there is something in the schedule which is changing I had one male of a person who didn't know yet if it would be showing up but I think for 100% we still have all the speakers confirmed we have awesome booklets here the printer said that the minimum print was 1000 and we only needed half of that so I would like to tell everybody to take two what? so you can take one because in the back what is this? really nice do it yourself 3D modeling paper which will make you a nice good so give it to your kids or you can also do it yourself it's a great way of 3D modeling there's lunch every day starts usually at 12 goes on at least until 1.30 or maybe even later the lunch is served in the cafe downstairs and upstairs I just walk in and take whatever you like speakers, people who are talking at the conference if you need assistance you can always talk to me or to Piotr Piotr stand up Piotr, Olivier Olivier somewhere or we also have Thomas a new one is Helen Helen is also helping out so those people will be standing and sitting in the front when you have a talk when it takes too long they will move on because we really try to stick to our very tight schedule here the talks will be lasting 25 minutes oh my god I'm already bussed so we shouldn't talk too long tonight there is festival screenings and we have a really, really full house in this conference we have two screenings, half of the people should go to the first and the other half should go to the second screening usually everybody thinks ok I'm going to the first so now everybody should be thinking I'm going to the second half of the people should be thinking about but I think the first one is probably too full and like today we will not have people sitting on the stairs here which is because of fire security, regulations bureaucracy and now but for safety it's important that there are not too many people in one room if the ceiling falls down then we can also get out, right so Saturday is the open stage also Oliver is organizing it if you want to have your five minutes of fame talk to Oliver you can wave again and get you have a full program already or you need more people good so and then don't forget that Sunday is daylight serving so we have one hour extra you can sleep one hour extra, party one hour extra whatever you want the program starts in daylight saving time too soon and of course have lots of fun thank you