 Right, so I think I'm gonna start with pre-smaging as Palo Warrior since it's probably gonna be the most common matchup that you're gonna face and I'm just gonna talk about the The strategy and the sort of the goes that you can do and roughly when you should do them Because there's a few different things you can do right? There's this multiple ways to win You can you can kill the warrior you can kill the Palo and you can aim the Palo, right? So these are the different options you have I Believe this game we kill the Palo, but overall the idea is to try to start a go with the sheep on the Palo and Sometimes you can shortcut it and just fair Palo like we did here And we actually just go warrior shrink it straight away to deny next go But usually it will start with sheep on the Palo So here they worry a part a we sacks and the worry blaze some that just pierce it And we're trying to avoid hitting the warrior so that the a we said doesn't break the sheep and now we've got a route on the warrior We survived with the ps to trade out for the blaze storm and we're getting sheeps on the Palo and he's worried doesn't know which sheeps on him So he has to reflect at some point. So we basically farm the reflect in this way And we're just kind of waiting and then when he's ready to shoot the warrior I feel the Palo and he sheeps the warrior and we get a deep freeze off the fear try not to leave a gap in this forces trinket They're quite loose with their trinkets these guys are playing quite aggressively But there will be other teams that will try and really hold their trinket and you can either force if the Palo gets in A good spot and you use the water element water elemental you can force the trinket with just raw damage Otherwise if he's in a rough spot, and you're just going to do a smaller go Then you can just do burns to get that lasting effect So you've got the sheep on Palo here Don't think you managed to get the re-sheep but that's okay Warrior gets freedom and I think I'm just going to shrink it and fear him here and he's just gonna shoot the warrior off so that's okay, and right now the Paladin only has bubble left so we're gonna look to force that here and He gets fear down to the open so we get the deep freeze and rivers going to follow that deep with a CS So the Paladin blows this he's gonna bubble early to avoid any extra damage And now I'm just backing off and basically we have a wing condition now because they both have no trinkets and the bubble is not up So we just need to do the same go again and We're gonna look to start that off with a sheep on the Palo Which is what revs doing now it gets the sheep on the Palo so that says to me okay I can cross the map and Unfortunately his pet nova gets resisted by the warrior due to the sacred cleansing and he gets a Blade storm off, but that's okay. He's gonna reshoot the power and we're just waiting at right if the warrior blade storms We don't want to fear the Paladin just yet because he can't shoot the warrior Rift gets to reflect and we get the fear on the Palo, which is time to go Spawn the fiend and we're just pumping him out of the deep freeze here and able to take him down just about Big things are not to leave gaps between the fear in the deep and the deep and the CS because this will Allow him to get a holy shock off and your go might not force a trinket a couple of side notes There is options to go warrior as well And you can do this if the if you have the deep freeze and the Paladin gets a full sheep you can Start going on the warrior warrior immediately if he's if they if they start in the open field Then it's then it's quite good if they're on the pillar Then the warrior goes not as good because he's gonna line a lot of your damage And you might not force this many seas lost conditions is usually gonna be Stuff like they they have trinkets available and bladestorm and they just send like a Bladestorm and if you don't have ps they send like a bladestorm into a freedom into Just dispels trinkets whatever overall you just want to be a little bit careful this a little bit Mindful you don't want to go too crazy on them when they still have trinkets available Play play save try and play on the pillars as much as possible if they don't force you open field and It's gonna make your life a lot easier Sometimes you can greed the ps on the first bladestorm That can be handy you can use mine controls as well If you are forced to try and sheep the warrior while the paladins free like Sheeping the wallet warrior while the paladins free is generally not great You usually want to try and do it when the paladins interfere But sometimes you'll have to panic do it and cover with deep freeze and CS on the paladins so the warrior doesn't get out But you can also cast mine controls into this if the warrior has some other debuffs The paladin might not get lucky and get the sheep Or the warriors in Nova something like this and you can use that emcee to buy you time if you're in the open field To get to that next fear, which is the important thing. So let me see What we're gonna do in this one So start with shields on both manning it up and these guys aren't playing in the room Some people will play in the room again if that happens you have the option to go warrior But obviously you need to be very careful as well because It can cause problems, so you pop the freedom on the warrior early and Rives should be getting the sheep on the paladin now And I think this looks like a well go warrior game. It's gone quite open field So it gets the deep or I would the reflect I eat it with a penance because only one tick gets reflected And we actually just get the wall instantly, which is fine And you can actually go through wall pretty handily as as priest mage and You know continue to force that so because we kept going into the wall we force the bubble and We've got a couple of resists trinket the hodge and Gonna drop the emcee on the warrior here forces the trinkets as you're the bonus trinket for nothing, right? He got the freedom. So he just wants to commit with it Outcomes the blade storm now because we're quite ahead already. I decide to PS the blade storm here So as to not fall behind because I want to make sure our next goes good So I'm pushing on the paladin for a fear here and rives most likely going to look for the sheep first He gets the sheep and the warriors you'd reflect already And I believe we're gonna look for a warrior go here where his sacred cleansing is falling off as well That's another another danger sign if the war has a sacred cleansing up. He's gonna take a lot less damage And I accidentally leave a gap there so he gets a holy shock That's a misplay by by me for sure needs to be careful of things like that It's an extra like 30% HP for the warrior at least Penetrating the reflect off and Paladin comes out of the CC pops the hodge And I'm gonna kite a little bit here where it doesn't have any charges for now We get the freedom gets removed or are likely gonna charge me now again. We get the reflect and Rip gets the full sheep on the paladin here. It's nice and warriors in trouble here paladin has to trinket We're using block for the fiend but doesn't have fear for it We actually mentioned get a fill on the paler here and warrior in a full deep And add some damage a little bit late on my parts as another mistake of the reflect on my holy fire Otherwise, I think he would have died straight away But we're able to get another sheep on the paladin into a CS and down he goes this is an example of a game where we've gone warrior and It's managed to successfully kill him and it really does depend on Getting that pressure if you if you feel like the warrior is causing a lot of pressure on the priest I'm building momentum. This is where you want to not greed too much and swap off and start playing safely And maybe you know cut your losses say, okay We've got trinket maybe two trinkets, but now it's time to start going paladin again and try and finish it out like the first game So they again the paladin using aura mastery here and putting a wee sack on the warrior But we're not touching the warrior. I think I'm gonna just ps is one again because of the a wee sack We don't want to know for the warrior. So the ps is is just keeping us safe, right? He's playing quite close to the paladin and managing to get the fear warrior trinkets into a full sheep I'm quite sure what he trinketed actually Let's quickly go back and see Was that deep freeze? Oh, it was a nova nova in a fear. Okay So he gets full sheet paladin still in a fear that was a pretty rash trinket by the warrior. He's trying to finish me off there, but Riv equal to it And so we've got the warrior trinket already the blade storms out of the way a wee sacks out of the way So we're in a relatively safe position warrior reflects the emcee. That's okay And riv gets a nice little nova out of line there into the sheep on the pala And now rev's gonna be looking to swap that sheep over onto the warrior You can see the dr on the warriors ending soon So probably most likely he's gonna do one more sheep on the pala. We actually get the hodge from this I believe he's gonna do a third and then we're gonna swap it over and I'm trying to fear When revs cast is about halfway. So if you if you look here, I See that he's cast the third sheep now This is the last one the warrior and if you can fear the warrior just before, you know The warrior can reflect or whatever he has to zerk and and you know go for the reflect after there's too much things to do They didn't have time to do it So we got those CS on the pala here to deny any disbolls because the deep Did he get trinket? No, it was just a full deep into CS So paladin greed in a little bit here because he does still have bubbles. So We're trying to punish with with damage so that you know, we did a whole go and get trinket or bubble This is a bit awkward But we actually did get a lot of his mana. So that's not bad. He's down to 35% and this might be a mana burn game right here Love to see Warrior gets rooted on his wreck That's fine and paladin again into the reship because we're trying to build time to get the warrior sheep yard gone Right, I'm just gonna fear now Warriors gonna get sheeps gets feared on it and now I believe I'm gonna look for some burns here But we'll see there's the deep not quite in position But yeah here come the burns and we instantly falls a bubble with it because the paladin knows He's low on mana and the plea is not safe for him. He's actually pleased now Ribs gonna push for it. I'm just gonna count a drink. Okay Definitely an option to get the plea there as well But I know my mana is a little bit low, but I do have fiends So maybe you're going for the plane and playing more aggro there was was the place since warrior trinket is still on cooldown We want to look to do a go here. I believe I'm just gonna so actually fear a little bit early here I think we could have reshoot the paladin once Because the fear kind of got wasted now But a river going for the sheep into deep and now they'll go at the set up isn't as good, right? So I'm just gonna burn Because we're not gonna force anything with damage. Yeah, we sacks as well And we we actually do a panic short sheep on the warrior here because we're in a little bit of trouble here Where is starting to build momentum? And so that's why I just throw in that MC to buy us some time River gets the full sheep on the pallor and goes for the ever And we're just trying to sly in some more burns Do the sheep swap with the fear and acts gonna come the deep now I'm not I make sure not to break the fear with the the burn But how I actually trinkets that deep takes one burn. So that's okay Getting some value out of the go all the same and now again, we have win condition and they both have trinkets down So we just want to do that one last go which means starting on pallor with one sheep, which is there Trying to survive the warrior trying to bring him line a little bit just to mitigate damage some I know that there's a little bit of sheep DR on him. So I'm just trying to get some penances off doing a little lap getting the re-sheep on the pallor and Then going for the fear getting the sheep off it and I'm actually doing damage on this go now because I have the fiend up and pal has nothing So we just close out even though Paladin's low on mana Because the rip has the pet and I have the fiend we're able to do enough damage to close out the game Even though we earlier we forced the cool ends with the burn If he doesn't use the the trinkets of the bubble to avoid the burns Then he very you know, he very well may go so that's kind of the mindset behind it You need to decide what is better in the moment based on positioning Based on what cool ends the mage couldn't use how much damage he's got etc. So usually the mage can call this What kind of a go it is because he knows how much damage he's got yeah Do do keep an eye out for your mana as well. Sometimes you will need to get drinks So be careful you can usually get this off when you do like a fear go with the sheep on the warrior You can just run away afterwards didn't go go and drink and then the mage should be able to slow them down and control them for a little bit by himself Try an early shield as well when you know even when the war is not on you if you pre-shield before you're about to Go in his line of sight or try and do a go Then you'll basically have two shields because the weak and soul be off by the time it's actually getting broken This is gonna be a huge survivability boost for you Don't just go running around with no shield and then shield when you feel that you need it having that pre-shield is a big deal Don't get too keen with the warrior goes It can be good to get CDs, but if you go to ham the warriors is gonna run you over so Try not to get to the point where they can sort of all in you down, you know that critical HP keep an eye on blade storm CD That's where they're gonna be going most offensive. They don't have the blade storm It's gonna be really hard for them to get a kill a mage can stack with the priest as well on the blade storm to bounce the Pom that's handy and yeah, that's pretty much it other than that trying to MC in between But if you can line obviously the line is gonna usually be superior To going for the MC, but it depends if your major needs an MC to do stuff or to to line or to avoid damage Then that's valuable as well. So it's it's very much decision-making matchup I mean just generally how to survive is like as I said pre-shielding Shielding on CD. This is gonna be your biggest survivability thing try not to cast too many penances in the warriors face Usually you just want to one tick I would say if the warriors on you because he has kick and he has UA for you and more often than not He'll have a UA available. So you need to be really careful of that Try to waddle out of line and get as many ticks you can off before the warrior comes into your line He's gonna be slowed by the mage If he's getting good pressure on you, you can palm as well I'm renewing these kind of things Generally, you don't want to be in the situation where you have to like try and fake the warrior and flash shield and stuff like that Like your your main goal should be to get away get peels cross CC these kind of things rather than actually just tanking in with You know heels that's that sort of stuff Because you're gonna have a bad time if you know, he doesn't have a UA available You can also try and cast MC on him But this can be a bit of a bait as well depending on what's happening because you can you can reflect it Rather than using the kick and you're just gonna take a load of damage and just be behind So again, it's decision-making best opener is nova on the warrior CS and the pala The major runs in first and then you run in afterwards when it's safe And then your option there is if it's open field you can go on the warrior with sheep on the pala Or you can go for the sheep on the warrior and do instantly a Most likely either a damage or a burn go depending on what the major wants to use his CDs earlier Not if major uses CDs early and palas open field a damage go can be good You're almost always forced the trinket then if the the pala pre a we sacks ago. You just burn You're not gonna force anything else. But yeah, that's that's that's a thing I think we will call it a wrap if you're watching on YouTube. Thank you for watching If you're watching on Twitch Time for some alien isolation, let me know what matchup you want to want me to do next I need to write a little script for it of just general comments and notes But I've got a bunch of a bunch more videos that I can can watch and talk about