 Thank you. Thank you. Hey, I'm Marcus from seen there. We make a video platform for interactive 360 videos and Some of you might have heard about our first virtual model of Pyongyang in North Korea. It was featured in wired We got a lot of publicity for that one because VR is really like teleportation With 360 video you can feel like you are there you can understand something and you can learn something in a deeper way and the problem right now with 360 cameras is that the viewer is grounded to the position of the camera He cannot move around So we're solving that by introducing interaction to the videos and this is how it looks like You're starting out with an overview. This is from Lolo here in last summer All the blue dots down there are places that we filmed on and when you watched it for two seconds by gazing on it You fly down and the video starts playing and you feel the atmosphere you can see the people moving You can see the shimmering of the water and you can see the links to the other videos So you can move around in this world. It's fully interactive and We're now launching the mobile editor that makes this super simple to create So this is how our users are creating awesome experiences. You capture with a 360 camera and our Mobile app you upload it to our cloud who then links all the videos based on the metadata together and then they can publish it both on web and on virtual reality headsets and 360 video is easy, but making it interactive is hard and This is the simple mobile editor that we launched this week. It's really like super simple It's unique solution because it links it all automatically It's a cross-platform both for web and for VR and the playback is really optimized for interactivity we're live on desktop on the web and for mobile three platforms and We believe there's a huge market for this because brand campaigns built on 360 has a 46% viewer high higher view count and The markets that we'll see initial traction in is tourist market for showing a atmosphere of a place Manufacturing to show where your food is produced or like whatever you're producing is produced And obviously real estate as we lower the prices we can go in and automate the whole thing there We're doing great today some big brands already using our technology. We have a hundred you a hundred thousand euro revenue Out of 15 percent 15 percent of that is software licenses and we want to grow that in the next stage by doing our new scalable business model which Where users leverage our user platform And we believe two million in 2020 We have a kick-ass team. We know each other for 20 years. My I'm from Nokia I teach VR at Singularity University my co-founder founded the physics platform Which was sold to NVIDIA and we're raising 500k to scale our and that's a nice end. Thank you so much Marcus We make VR real thank you and Judges, what's your verdict? Thank you very much seems very exciting I like I was a four square user very active and but something happened So how do you see this becoming as a community for individuals when the cameras become more? So do you take care of that category as well? So everybody here's becomes a user and And so there might be gamifying elements and you can can you have you considered that in the community building of that platform? Absolutely, we believe we're super focused on 360 video And we want to cater for the people that create interactive experience today But we want to democratize that so that it's super simple to do currently. We're in the first place where we're actually doing the productions Ourself we learned how to do this. We learned a lot during the two years And then we want to scale it so other professionals can create on our platform And then we want to go beat to see so that anyone can do this on our platform and gamification is part of that Absolutely, you mentioned Mobile VR VR is a key component of this at the problem with VR is that we're still waiting and waiting and waiting for the usage To really tick up right so you saw so just web I mean can you also just be on the web and view this are you only VR now? We have both platforms so our play our experiences place back on the web as well in an interactive way You can scroll and then you see a hotspot you can click on it So you can explore it in this way and this is a good way for brands to build stay longer and explore the content So we're both for web and then we're of course waiting for the merge and the merge between the web and the VR So that you can switch seamlessly between the two platforms. Yeah so and Personally, I'll note that be I get a headache of VR. Sorry about that But how how about the the alternative solution there? Can you use the same solution somehow in the with these new phones of our RR so augmented reality Can you just build that in somehow the smartphones and and use the same technology because it looked really really Nice. Yeah, so without the VR glasses is that a possibility? We're collecting the data with GPS coordinates So you could map that into a real world. I mean eventually we believe we want to cover the world with 360 cameras. We're just using Consumer facing like consumer grade hardware and then the metadata around that is what we build our platform on top of So you could do that with argumentation as well in the glasses. Yeah So Two million euros 2020 what would need to happen for this company to be you know, 20 million or 200 million Maybe not in three years time, but five to ten Well, we believe with our technical background We believe we can create the experience that is so different from everything else that you can really move around in the video and that's going to be a game changer because then you can really move around and see the world and then that's Selling licenses to camera manufacturers for example or selling to this platform to big brand So that is the sort of what we're thinking to get the revenue in from selling the software as a service sort of in that sense And of course the adoption of 360 cameras Yeah, I guess I love the idea of this and I think 360 has totally changed the way I've done things like booking hotel rooms and all this kind of stuff But in reality, is this how does this not just turn into something like JPEG or like a standard format or a standard process Does this stuff not want to be free? We believe that we are creating that format and we are defining this new element and this new media and Your question was about the licensing or about And all these other great great tools and technologies that have essentially democratized access to this stuff They don't make any money. Oh, that's standards. I think like compression will definitely be standardized and they will be But what we are doing is owning the interface towards publishing So the editor in the sense the mobile editor the way that people the mental Thinking of when you want to publish something interactive in 360 Yeah, like or I movie