 Hey everyone, welcome to Snowbreak Containment Zone. This is a video discussion on weapon damage formula. What are the factors contributing to weapon damage and how to probably increase your weapon damage output. But before that, if you find this video informative, please do put a like to this video. And also guys, I'd like to request that you support this channel by subscribing because this helps the channel a lot. So going back also thanking Pei Penguin. This is the guy here. Thank you for putting this list together together with, you know, all of the other contributors for this discussion. So again, guys, I am just here to share this information with you. I'm not the contributor or the originator of this post. So I'm just sharing it with you so that you guys will are well informed. And also I'd like to break down some key aspects of the weapon damage formula so that you may probably concentrate on one or multiple aspects of that formula. So let us enlarge this what they call this this view so that we could see more clearly on what we're going to be talking about. So the weapon damage formula here is operative attack. Bear with me, please, because we'll break them down later. Weapon compatibility, crit damage multiplier, total buff percentage, defense and enemy elemental resist. So just want to give my thoughts on the breakdown here. So operative attack is your standard attack stat on your character. So once you open your character, there's an attack stat there that buffs that give additional attack are not usually included in the attack stat. So you have to calculate that differently. We'll go to that later. Also weapon compatibility, there's a stat on your weapon, which is compatibility on your stat sheet. Take note that weapon compatibility increases as you level up your character. At this point, I'm not sure why some weapons are harder to get to level 100. Some weapons are easier. But to increase your compatibility, you will need to level them up. OK, so this is the motion per value bullet. Again, guys, this information might be too overwhelming for you. So at least right now, I'm breaking down where you could get this, how you could, you know, how could you contribute to this? Operative attack usually happens when you level up your character. It usually adds a, you know, stats to your attack. So crit damage multipliers want to go towards this one. Your crit damage is mainly comes again from your weapon. So this applies if you hit the weak point or if you miss the weak point. But your crit rate gives you a crit. So what does this mean for you to have a crit damage to to to trigger crit damage, you must have also a crit rate. Crit rate is just how often you're going to apply crit damage. So if it is 20 percent, so basically 20 percent of your shots will inflict crit damage and it is RNG. It's not it's not guaranteed. Again, it's 20 percent. So it's 50 percent. So what does that mean? So every if your crit rate is 50 percent. So if you shoot twice, one of those will trigger a crit damage. OK, so because it's 50 percent, so one bullet doesn't have one bullet has. So that is just your crit damage just to expound more on what we have. So the total buff percentage. So this is what the first one means that the buff don't usually reflect on the stat sheet, such as attack buff from weapons. Or let's say if there's an attack buff in a specific in a specific skill like like Neuronix, then you have to to calculate the total buff separately. OK, multiplier from all the various damage buffs you have such as character passives, which, again, sometimes involves Neuronix. We don't have enough testing. So again, this is temporary temporarily. What is stated as a addition for your team buffs? So for defense, it's a flat out 50 percent. So you calculate 50 percent of the defense that is the value. And based on what they have been looking at, most of the enemies that we'll encounter will have 50 percent, but we don't know which enemies in the future or now specifically will have more or less than 50 percent. So the assumption here is that damage will be reduced by 50 percent based on the testing of these guys. So again, here are some points on the defense. So Marin's passive, minus defense and minus defense percentage and ultimate are what we what let us verify the 50 percent decrease is entirely firm defense from testing with Marion, thanks to Demagons. It seems like it may be possible be possible to push enemies into negative defense and deal more damage than expected. But we don't yet know the exact numerical value and of defenses they have. So again, it's possible that you can lower their defenses, but it's not retested at this point. So it seems that the defense formula is nonlinear, probably logarithmic or something similar. So why even have a formula if the enemy has the same defense? Our guess is that the damage taken by our operatives use the same formula, but we haven't tested it yet. So basically what they are saying is that, OK, we'll just have to finish this. Elemental resist. So this is the multiplier for gray. If you've seen the the infographic here, this is the infographic that they are meaning in terms of the gray symbol. So for the gray multiplier, it's one for one hour. It's one point zero five, which is five percent or one point one for two, which is 10 percent. OK, so what are they saying in a nutshell? Because this is kind of long and kind of confusing. So again, choose what you're going to be improving. OK, do not get so worked up on what is the elemental resist. This will just follow depending on what weapon are you using and what what element is your weapon using and what element is your character using. OK, the defense part, just assume that it's going to be zero point five. At this point, we cannot even compute. This is for me is a fixed value at this point, unless we have more results. The total buffs here also you need to compute and add these separately from a part from your attack stat from your character. So you can actually control the buffs. You need to see how much buffs are your passive or some of the skills are adding. And this one, you could increase the attack stat. You can increase as your character improves. Weapon compatibility, again, is going to be a question mark for some weapons who cannot or is slow to go up to a hundred and crit damage multiplier only is going to be effective if you can have a good enough crit rate to have. So basically what I'm saying is don't worry about all of these things. These things are very technical and sometimes the, you know, most of the players don't even want to deal with these. The only thing that you can manage here is probably increase your attack stat. Also increase your crit damage and crit rate. Also increase your weapon compatibility. So all the things that are manageable, you can do, please do. So one is operative attack, compatibility, damage, crit damage multiplier and buffs. So these four here are going to be the ones that you're going to be focusing on the rest is actually difficult to manage. Elemental resist can be managed if you are, you know, if you're very aware of which which element is actually good against in a specific enemy. So again, these two, the defense and elemental resist, these are, you know, less that you will pay attention to. Again, if you are, if you really want to get into the nitty gritty, then elemental resist is also one way of, you know, if you're very sharp at, you know, at knowing who to pair or to to bring versus a specific type of enemy, then this is going to be good. But for your casual players, just be aware of the attack, weapon compatibility, crit damage multiplier and the total buffs that you'll be getting from all of the things that are attached to your operative and also passive. So that is it. This is going to be a handful, guys, and this is going to kind of crack your skull if you really going to be serious about this. But again, we are here to enjoy the game, just manage what you can manage and don't overthink all of these things that we have discussed. So this is just a nice to know. But again, most people will really have a hard time putting this together. So again, guys, if you are interested more on this post, I'll put this in the description part of this video so that you can delve into this a little bit more deeper and take a look at this article. So that is it, guys. I hope that this helped and thank you very much for staying this far. Take care. Stay safe. This is the warden and I'm out of here.