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OPEN DESCRIPTION FOR ANY CORRECTIONS!
0:28 - NPC Basics - Movements and Safespotting
2:21 - NPC Basics - Inferno Monster Attacks
3:07 - NPC Basics - Trapping Monsters on Corners
6:36 - Attacking Niblers
7:30 - Jal-Ak (Blob) - Basics
8:27 - Jal-Ak (Blob) - Death
8:56 - Jal-Ak (Blob) - With Mage or Range
9:59 - Mage and Range Behind Pillar (Most important tip in the video imo) *see below about 'extended' part
12:17 - Starting waves - Avoiding Blob Hits
13:29 - Moving Around Corners
14:13 - Higher Waves: Starting Position, Running South etc.
17:19 - Triple Jad
18:05 - Final Wave - Summary
18:26 - Final Wave - Pre-Healer Safespots
20:32 - Final Wave - Healers
IMPORTANT correction: The picture used to show the safespot for zuk has the central vials in the wrong position, they should both be 1 square closer to the center (with the green/safe squares moved with them), if you follow the part of the guide where I show where to drop them they will still be in the correct place. To reiterate this screenshot is also for ONLY for when the shield is moving WEST TO EAST, the safespots are the mirror image for east to west.
IMPORTANT note: I've seen people suggesting relogging at the start of wave 69 if the shield goes the "wrong way". Firstly *this no longer works*! It's also important to know that if you do this Zuk effectively attacks 1 tick earlier, and the safespots are different to normal. The safespots are moved 1 square backwards. There are plenty of examples of people dying thinking they were in the safespot, and normally they would be, but they relogged. (This can also mean if you're "behind" the shield you may be safe if you relogged) Thanks to Woox for figuring that confusing mechanic out
Minor correction: For the bit at 11:39, this only works with the blob at the front, if it's the bat you have to go 2 squares closer to the pillar. This is because the blob is slightly bigger, so the middle one is further back, and can see further 'around' the corner (attacking 1 tick earlier). Also note that the southern safespot is further away from the wall, so you will have to account for that.
If you need to test which can hit you do as I do at 11:51 and run out and run right back in.
Most of these tips are useful no matter what gear you have, if you're going for an acb run you will have a lot less dps on final wave and you will probably have to deal with more range + mager, you might want to watch a few clips of others doing this first. Any other waves you'll be fine with acb as dps isn't usually important on mager
More in depth guide on Zuk including a proper explanation of acb runs. Definitely give this a read when you're at that stage: https://docs.google.com/document/d/11...
Inferno gear: https://imgur.com/wgBnsNB If you can't afford it all, ancestral is the first thing to lose as it provides very little bonus. Slayer helm is a good alternative to veracs helm, slightly lower defensive stats but better offence. Kodai wand is very useful as it saves an inventory spot by not needing water runes. Ty to "Thanks" for the gear pic
Link to the 2 final wave images: http://imgur.com/a/PoeZL
Pet tweet: https://twitter.com/Cha_rlesRS/status...
If you have any situations you want advice on feel free to dm me
I've tried to put the main inferno tips in to this video, if you have any suggestions for others let me know, I can link to other videos in the description.
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