 on that loser side top four only one spot left and it's going to go to rewind or dragon man if this is just a matchup of rewind who's hungry he's hungry for this win but so is dragon dragon extremely prepared for the jackie briggs that's for sure the matchup he studied for the hardest looks like that's going to be a good reason for another time but dragon he's going to play that range game keep jackie away i stood for nature's balance still counts as taking his side okay here we go both players battling out for top four beast coast dragon new yu rewind who's going to take it best of five immediately starting things off of that with punish one of the many advancing mids to worry about and there it is again back to back that's going to be half life gone oh no drop the ender that's unfortunate that is the hard bit was done then the final section promise dragon has taken a lot of damage already and this is rewind's aggression two drops in a row but this one results in a punish and a loss of dragon optic to save the crushing blow as well could have taken bigger damage but no doubt sees that breakaway kept it grounded but there's a big hit for rewind look at the jump in natural barrier so active an amazing anti jump tool oh that's two times now dragon has gone for a poke and a rewind is just got that perfect jumping at the right time dragon right you've got to be careful you can fight characters with like traditionally full group and years but if you time it right and you go for that blast you're probably going to hit any button in the game it's so dangerous a nice conversion to geyser guaranteed teleport just to get out of the corner as well and it's less about pressure more about dragon just trying to keep this full screen game you don't want to let upgraded anywhere near you you never been seeing why all tournament long vasetri on has more options than most at keeping her away interaction into big damage nicely chunk of change right there but now another conversion that's where she works no anti-air very risky to anti-air ejecting bricks and it is why she's so scary you have answers for what she does but if you missed that execution or she makes you you're taking a ton of damage well dragon trying to back down the way and there's a perfect punish around it's going to go to dragon all right going to be dominant either way so far in game number one you're that trophy though right i thought we haven't talked about the trophy enough today i mean i can't even get super heavy i can't even begin to describe how heavy that thing is it's horrendous i don't know if any of our players can even lift that thing but they will surely try a conversation for about an hour from now i suppose as now oh right in the face get out of it press on yep already rewind actually trying to go in through the air the blast just to make sure his jump doesn't get trip guarded should dragon get up nice and quickly but the plethora of mid to make the grabs really scary this is a terrible situation for dragon the low again and keeping the side so dragon hasn't even got the screen to work with again the damage is insane and this is a kind of bleak here wow yeah that was perfectly calculated by rewind to not only just enough jet but to also plow through last breath should it be there really well played from rewind taking that first game but it's one you have to fight for but it's it's what rewind is bringing with this jacky is just a sixth sense for when to go in he's had to just get through a foxy ground pass shang sung with that just mine field of ground eruption now he's having to go up against dragon the best setrion all about the who has been winning against upgraded players all day yet somehow rewind is finding that magic moment consistently to just get in and stay it but now that that is already like the fifth or sixth time we've seen dragon do that in this set alone just that hard just duck under a high and then just punish accordingly it's hard to do that especially at this level of play yet dragon finds the opportunity over and over and over again now that's a big thing in the matchup that ground pound is a low in the air that that grader does it is one of the few things in her kit that is straight up if you block it she dies but because it's a low and it's used so sparingly by people it's not being blocked it's hitting every time which you know is putting that seat of doubt in the players mind so they face off against it oh wait what i mean she's at the full 360 right spinning around she is spinning right round of course i wouldn't be surprised if her active frames are across her entire body during that right no punish rewind had the right idea dragon back dash oh break away from rewind he thinks he can take the round oh no he had the right idea and he got the opening also i like that end of the dragon just putting a rewind full screen straight away start the round with the positional advantage absolutely round two oh what are you going to do from this dragon's in the best case the perfect read this is now so good it's going from rewind making the perfect chance to go in to dragon sniffing it out i'm punishing it that's now twice he's got it speaking of punish though clean opening there from rewind needs a poke for his troubles l3 even the nice anti-air there dragon and this is a bit of a back and forth right now another button press this time it's going to be good dragon just sticking out one button too many had the wrong time in game one not seeing the same thing at all in game two the big thing is dragon is just able to keep the distance i feel like in the first game we were almost just point blank most of the time whereas dragon's actually finding space as as hard as it is to do against a player like rewind and a character like Jackie it's managing to get the distance but now back to the wall rewind oh no his execution failed him for most of that round but the important thing he was punished he didn't get a poke he didn't have to give up his turn and he eventually three hits for the price of one and he's not going to complain decent damage but it's not over dead he still has to get in the natural barrier dragon get off me tries to bait i mean i respect the attempt i totally respect it fatal blow was in play if he just got the opening guy so that would have been round final round definitely seems to be a match up of the space though dragon has screen space to work with he can absolutely make it work but back to the wall point blank there's like a rough one to deal with these grabs will just put the biggest spanner in the works you think you're confident and content taking all this Jackie pressure and then she eventually grabs you that was a nice answer the active frames of the down three oh the punish straight back into the corner wonderful throw deck there from dragon opened up those just damage this adds up chunk by chunk especially this late on in the round the leap just to reposition rewind fully in the driver seat again he doesn't have to give up his turn though we'll see if dragon get anything from this the leap too good the flawless block but too risky no the jump wins that could have been the game okay dragon come back has to start now yes fatal blow you can absolutely do it with one good confirm and this health is not going to quite kill but it will get close oh no oh wait once he came into the whole string just to reappear oh god rewind he's had this game one three times now oh that would come down to the ground pound wouldn't it i think you see from dragon the head shaking and then the nod of a knowledge and it's like damn i can't believe it rewind is playing with his heart on his sleeve he's going so guttural with his reads he just feels like the time is right to go in he's been right most of the time and this is a matchup for dragon he spent all day taking out upgraded players and he's made it look pretty simple you you know this is a situation that dragon would definitely not be happy with to beat every single upgraded player throughout his bracket of upgraded players all day just to ultimately fall to rewind like you know he's not going to be happy with that that outcome but we have to talk about the fundamental point of why there have been so many jackie briggs players in this bracket to begin with she's good and if you are a professional player you've got to give yourself the best tools for the job and if this character's good ouch by the way wait a minute did she just blow through the blast there i think so because i'm pretty sure that only crushing blows if she absorbs the projector or i believe it's that or first hit i think that's pretty true it's one of those double barrel ones you almost if that is the case you almost never see it using that so i'm pretty sure though of the uh the barrier would block the trap well dragon should right it's not going to complain about it because now he's uh in a position now to get a crab and now rewinds back to the ball dragon has to try so hard to just keep him here good pick up and the jump kick at the same time a little chunk of damage knocked down now from here the rock this rock game leap or not in this case it's going to be a leap and enough damage to just do the casual 29 percent projectile but only happens if you jump as the replaying off still rewinds drive the sea honestly he's got such a good lead here of games but dragon flying back oh picked up again that interactable there's so many damage you just seldom see it so you don't see it every day no meter but still 18 percent damage for a string by itself that's not going to tickle at all as they chase us down the back that last minute i mean the splash damage of the low ground pound it will chase down that low nicely and that's it though the reason we see the the low work so much remember like jumping attacks on the way down are overheads and the ground pound is a low every time so if you do it right before you hit the floor people are used to seeing characters fly at them and they they stand block on the way down because it's overhead jump it's right but rewind has been using that low ground pound to mess that up so well a lot of confidence from dragon here we'll actually see why oh hang on a minute has bar there's another one in the tank too if he needs it at this stage fatal blow can totally win the game and that's why rewind sitting there holding the pressure he can afford to take a grab now but he can't afford the rest this is going to be it and the fatal blow just for good measure but that was done with or without it a perfect game for dragon quite ironic considering the way the second game went so bad for him was because he was in the corner and was then immediately able to do the exact same thing back to rewind in such a polarizing way now dragon he has had people almost make three game comebacks against him a couple of times today he now has to do it to rewind can it be done i don't honestly i don't know but i i want to see it i really want to see at the very least a game five because we we need to see that yet well if there's a time for it it's now world finals there ain't going to be a another opportunity for this season and now is an immediate pick up there from dragon keeping things unbreakable as always decent chunk of damage into a good situation now he's pressing forward and rewind consistently looking for that right moment let's never forget the female characters they're a little bit more susceptible to that dash punch crushing blow okay there's the pick up and once more just looking for his opportunity oh flawless block is gonna be good here just looking for more bit by bit staying down the buttons dragon does want to overextend the rewind he's looking for a whip punish he's just looking for that one opportunity dragon with fatal blow just became a million times more scary especially at this health remember jackie is that 950 health this bar is not as big as it looks oh oh that's a bit oh wow actually missed might be the first time i've ever seen that's not connect on the block of the punish we see the change dragon now ready for the ground pound we've pretty much never seen that blocked all day i think that's the first time we've seen it the one time that low gets blocked it costs jackie the round and that's why we talk about high risk but low reward you use it entirely just to throw them off their rhythms get them uncomfortable on block because if they block at that one time it'll cost you the round that's exactly what happened round two fight what that's a breathing space for dragon if anything and now he's a lot more comfortable full screen setri on her grabs put her in a great position for the instant jump in rewind shades of game one where that just consistently hit so we're punished again from rewind looking for it oh big at the air dragon as soon as you see that rewind was like using so much of that bar the less bar you have the less likely you are to go for those bursts the payout isn't quite the same oh okay rewind looks a little bit shy of the with punishers here though like he's looking for them he's not quite committing dragon is having some pretty unique answers here the back dash to just try and get out of a dangerous range you need the pressure with punish though natural barriers not gonna work out whiffs the string but no punish again a little bit quick to recover on that one rewind whiffs a button again here comes dragon and it's re-standing to grab consistent rewind we're not even seeing like like like tech attempts and he throws a rewind he's just content just like take the throw and know you'll survive but now you get lower on health the more dangerous that becomes dragon knows that he's he's playing with fire as he goes in for the air rock yeah he doesn't go in for the boulder right there going back into a swift character select this is turnaround from dragon far more defensive and less susceptible to just being jumped in on with the blast he's sticking out less buttons at a close range where the jump just becomes a threat now what does rewind do this is just a mental reset there's no way he wants to just restart match after a loss like that you've got to take that momentum i mean this is make or break this is game five one of these guys is going home right here right now if you have time to take speak to your coach think about changes or even if you go straight back in and just want to give yourself a few moments of peace just think about it this is the time to do it i have to remember there is a serious amount of money on the line this is the world championship finals for mortal combat 11 this is a make or break potentially rewinds last chance here it is for dragon as well but with dragon winning those games he's going into this with the most momentum and momentum at this late in the tournament that's a great deal especially in a matchup like this you know where you can just get over you can get impatient you can get over aggressive and dragon will chew you up for it looks like he's going in with jackie wants more this is the character he wants to rock with it's just the final moments where dragon is just being way too defensive so hard to crack into but an incredible adjustment from dragon nonetheless we have to remember he was down two games in a convincing fashion in a matchup he has been dominating all day okay so here we go final game dragon versus rewind only once he started with just a normal jumping to only one of these places making it through the other ones going home this is absolutely make or break and so far dragon has a good start back to back grab this time tech to get off the natural barrier what shit mate uh-oh the change of momentum this time is going to be rewind back to back grab good slow tech tries to anti air but again a bit of an odd exchange that's actually not the first time that specific string has avoided the blast too i wonder if that's some more match up what did you've seen from dragon knowing that you can't just blast your way through that one the same way you can most of the other buttons on again catches the blast this time just built the bar but no breakaway rewind goes down dragon match point this is scary for rewind back to the corner which means all that real estate for century on but it looks like so far dragon wants to press the advantage i mean that's it he commits to strings that are crazy active they move them out of danger and they're harder to with punish because if they're active and you press it oh god yo that's the jackie effect it's really hard for jackie to uppercut people's throws but it's really hard for everyone to uppercut hers too all right this is rewind he's hungry he's hungry for this and he wants to bring it into a final round situation but didn't even have the crushing blow left dragon just wants go away leave me alone gerry situation tries to anti-cross up doesn't work out though uh-oh rewind has to watch out here almost has a spate or blow ready to rock for the dash oh this is bad this is bad for rewind now can he do it the wake up up three doesn't get scouted out no the drop rewind with a game losing drop potentially that's going to be a heartbreaker if dragon takes this now oh no and after all that rewind that one final drop that i mean yet fatal blow i think that would have killed but wasn't meant to be a dragon is able to keep it together on the back of a stressful three game comeback it was another game five unfortunate to go down that way but i mean high pressure high tension situation