 Welcome back to another animation analysis and today we're going to take a look at the full trailer of Disney Pixar's a light year Let's go back to the beginning. There's actually a lot of footage that is from the first teaser as well I'm not gonna go over this. I can put up a cart to the teaser to look at these shots They're still cool, of course. This one's new and The reason I'm looking at this because today is the first week of today or yesterday I started the first week of the new Academy semester and this is a great moment to tell my students to look at trailers Why because even on the shot like this? What do you notice? You have the hand here and you have the hand here and that is for asymmetry So right off the bat something to learn even how he takes the helmet off. It's not up. Simply one axis There's a slight rotation in there the slight roll over there and then bringing it over Slightly over there and even here. It's not quite in the middle. This is still different This might seem super simple make up really really, but yes It's something that we constantly talk about the students is asymmetry You do you want to go away from you know in your my if you animated my all your channels being maybe only one channel has Values and the rest are in zeroes. Just think about the organic Offsets and asymmetry in characters and this could be imposing in movement and so on then we get into this Which I thought that's already a great example also just for myself. I love orange You got orange and tech oh This goes back to the teaser there cool stuff in there cool new character But it's the walk so you have a walk that's interrupted or just kind of spiced up with a slight change in adjusting his clothes That gives you that was holding a prop again gives you asymmetry There's a change in posing so it's not just the mirrored walk So even just that is going to help change your posing a little bit So for me, that's what I'm going to focus on is focusing on every semester It's just making sure that your performances are fun and believable and have asymmetry It's just something that you add an extra thing This could be a prop like this or an adjustments to cloth or prop Whatever you have to break up a movement and give this you know something else than just your default movements I do like also the contrast in timing if you look at his walk versus his bigger steps More confident and it's got this a little It's cute though Like it always got your Classic hand pose like that. Even he has something that he holds on to it's good stuff though That is the same again a lot of things that we can scrub or just keep playing That one definitely go into the teaser There's a lot of stuff going on in terms of body mechanics that are great same thing in all of these we talked about that before This is new this extension of the shot and this I like because of the contrast This is a cool moment of you could show off body mechanics with different characters Yes, you could just be one right but pretend you have multiple characters here of different sizes and age and so on and it's Dynamic in terms of screen direction it goes through the frame and you have the lens Basically the lens the characters running in the main character this guy here So for me is a cool example of doing lip sync that is this right He talks but you got the contrast of lots of movement and it's cut off Cropped here going this way while he is leaning the other way and being comparatively very still I know he's moving but compared to these He's a lot more still and it can he stands out because it's just a swishing motion blur movement But I think that's a cool shot as a student to do You know if you want to do a little bit of lip sync nothing too crazy It just kind of there and it serves as contrast with some mechanics you can do but again Nothing super crazy was you don't see the rest of the legs You know me a lot of his cut off so you don't have to animate everything I think that's pretty neat and there I say I might still this for a future shot. It was pretty cool This we talked about this before this is another video, but I do like the interaction the bumps in all of this Same thing here. We saw that before someone sure does like a Shop I shot comparison artifacts different. It was it re-rendered. It's cool stuff though That's new even this see what I love about this is the length of it here. Watch this and Done, but you have nice timing got a bit of weight and hop you got your squash Stretch nice clean silhouette front of this and Then to hop down with some weights You got some drag overlap boring and bounteous that you could exaggerate in the shoulders and everything if you do You know if you have for your assignment where you want a really eccentric bottom mechanics and then a Step down which you could technically prolong so that he does at the end a weight shift Right leaning over and then you could have something where you know, whatever it poses a hey, I'm done That but that would be really nice accession of Movement there you could start here and this could be taking off something You know like you know or something like that, which of course that's a pain in the butt to animate tentacly stuff I hit that stuff, but it's fun. It's rewarding when it works But that's something else and I'm of course I'm gonna post this in my Students forum at the Academy where you know, this is what I would recommend because they're going to do pantomime They're going to do body mechanic stuff and lip sync. So again, this would be a great example. It's not too long Of all this What are we here? We are 20 seconds in there are so many examples are ready for students to work on This is your inanimate object You could totally do that as well got this of course. I'm gonna look at sets Vehicles robots. That's cool. There's a creature coming. I wanted to frame through this what this creature looks like. Oh Takes it hard Even that could be fun though time I made something where it's who flying creature This is such a big contrast flying doing something to an event and then Lifelessness or something happening and then it just drops for physics That could be something if it's not a creature class that I'm teaching But that could they could add something like that potentially to a broader human shop. That was my human by the way This I like this too just for myself I like the as always the robots, but you can see how uneven this ground is so that to me is already That could be fun. It's not super accentuated. Don't like build bumps and stuff It's cool though. I like this in terms of just the camera placement. I like that. We have this foreground elements He just looks cool Little bit of imperfection in the cameras a little bit And I love that that lens Not something I would do for me as a student but could be a cool set up I like this as a composition as a whole I think scoopy need to You know in a way I take it back What if you take this idea that your character is on something moving and this is your shot as a student? It's basically a head turn Maybe a bit longer so you can do a head turn To look at something and then a change of emotions or maybe this is you know He's not that used to seeing this, but it's a bigger. Oh, wow. This is cool So you have a nice clean basic pose with a nice silhouette You can work on your timing of a head turn You know with the rest of the body being influenced by that turn and then a gear change But the reason why I like this is because if you have a character on something like this where it's maybe bumpier It could be on a boat or whatever it is You would have all of the animation but animation layer on top of that with more wobble like if you look at him There's not much going on. He has some keep alive because of the car stuff But imagine you would push this it'd be much more rattly more elbow movement here He has a bit of up and down you can even have something hanging He could have whatever you could add a hat with a flower in there and the flower be moving Whatever you want to accentuate as a student there, but I think that could be kind of neat as a setup someone that is sitting on something that is already Having you know all kinds of random movement which the body then inherits and that puts you know an extra layer on top of your performance Again, not that long. Play this again real-time head turn reaction stop. That's how long I would have it Robots this goes again full-on into I Like this and it sounds silly, but all those type of things those lights the colors all of that That's gets me almost more excited than well then the rest of the animation still cool, though I love all this. That's new too. This guy cracks me. I like his little face there Of course, I gotta look at all of this to me. This is like the the scent of interest and all that It's cool though. Actually that I take it back. Do you what there's another thing? Not huge right because you don't have the legs There's not like a lot of walking or weight-shifting or anything But again, you have an asymmetrical pose because you have this slightly to the side then it's taller So one arm has to do more you mean that that's a really big asymmetrical pose So that as a student I would already recommend and this is why I'm such a fan of props then you have an action So this could be a pull now this could be Whatever you want to do this could be a pull and then give back or something pull them break This could be a lot heavier and you know much more difficult to pull so you can already Decide how much weight and force you want to add to your animation there Then what I like is actually this so something happens after you pull But instead of this which is very minimal here To go back here as an animation student you would then have a much bigger reaction This could be something that's really blinding really hot Maybe it turns really cold or this opens is a lot of wind and you know Maybe struggles to hold on this a lot more you can do but again look at the length of the shot Reaction stop like this is how long I would probably do it There's a lot you can do again. You don't show any of this It's all in here, but it's physical reaction with a nice offset pose and you can show something where a Character that has done something is reacting to that event and that would be great to animate as a student You saw that before I do like stuff like that look at that That's cool And it actually just goes into another animation Alice I did where you have an action that's getting repeated All right, so you have this is Version 1 so this is how this creature affects this character This is how that character would be animated and then you can go to the same and How is this character animators fairly similar but as a an exercise This would be again as a student very interesting to Compare these two shots and what are the differences and again take notes how many frames for what and so on Okay, there's a little bit of reaction there. I Most cool looking at this here. It's pretty awesome. That's cool. There's a lot of succession here short shots Seen them in some form or the other. I still like them a lot though. This is really cool. Look at that frame Yeah, still love it. That's all cool Then you have a bit of a change That one's a new one Just your walk. Yeah, I mean you could do that as a student as well in terms of the really nice framing for silhouette And you have to go into super detail because it's fairly far away. I Want to see this though. That's what I want to frame through Always like when you have environment, you know pieces and elements that kind of points You know those little elements point and frame the shot give it again some layers that just empty your foreground make round backgrounds These are cool. That's cool too. I Like seeing this. This is fun too and this goes back into prop handling You can actually really like the texturing in the surface there She's kind of hard and you know, I've unboxed enough stuff to know how this feels. It's really neat I love all that here, but it's it's a cat. You know, you expect the cat to be somewhat Soft, you know, they're not they're very the camp I mean depending on the cat who would feel the muscles and all that could stuff the bones But the handling is different because it's you know, such a heart surface robot type of thing And I like the idea of having Something visually that you know what it is and potentially how it feels but then because it's made out of something else There's just that that totally the contrast of how someone would handle it How would move and the weight of it compared to just the quick imagery of oh, it's a cat But not really hope that makes sense, but I like that idea as as a prop that could be something interesting to To film as well to film to animate all these film reference Again, you can see here. That's why I like it too. Just the ventriloquist type of thing of robotic think how it moves Different shot here can see the beginning of all of that we saw that in the previous Previous teaser So cute That's probably the first thing like okay. I want me I need to analyze this for my friends. That's such a cute walk It is So cute because the cool thing too is that I mean there is right a little bit of stretching Squashing, but it still has to function as a straight leg. There's not I don't see any bending I mean, I guess there's some bending here. Maybe you can can it How much is it doing? It's fairly Stiff-legged and that's the fun challenge of animating something's where you can't have Bendy legs. I would like this to like slight movement in here and I love that little Love there These are cool. I think we've seen this before to some degree cool ship though There's a really cool role of him afterwards. I love all this again This is something where I feel like that's a cool shot to animate as a student a bit more advanced Right, you got a more advanced mechanics of run stop or it's like a run reaction Stop turn and then a quick dialogue line. That's not too long and Then off in the other direction. So how long is this shot? Let's go back. Let's go back. Let's go back and It's not too bad, it's not super short not super long. That's another one I would highly recommend this student can do you don't have to show the face It's already one thing you don't have to animate right you don't show much in terms of the legs or at all But you have a nice opportunity to show weight in the body You have some cool prop animation set design type of crashing thing I would love to animate by hands then a reaction. Why so you got a one state of animation Some cool in-betweens crazy stuff into I shall do like this a lot Swings his arms and stays in that pose then nice head turn into another cool pose Then as the camera gets a bit closer now We can really focus on the facial stuff in combination with body movement Right, you can see all the changes in the face line of action squash and stretch in the face Into dissipation up and down and go into a sideways profile review of another run Love all those Chloe bits so she here, but anyway, I think that's a cool idea for a shot What is this like three four ideas already that could be really cool not too long for student assignments Yeah, it's really neat cool to see Zerg Also loves seeing variations of these You know, they're gonna have fun making toys out of all that but I love having different characters in these outfits That's cool Again, how long is the shot? So cool all right, so why is it so cool a you have a backwards walk While doing something so it's not gonna be a backwards cycle, right? It's something where the character is doing something and Wants to go back because this is really imposing and it's dangerous And you got that little contrast in the steps. It's not just a step step or like one step back It's this then a turn 180 turn with some really nice silhouette in line of actions come on into a run Ignore this shot. Just this on top of that You have something huge made out of something else than a human in this suit heavy And even this is different where you have a step and it prepares to stomp So maybe this stomp, you know, this would be a different action They could combine within the shot. So you don't just start something without a resolution here It's okay because it continues across the shot and finishes there And again, I mean you might be super ambitious and do a second shot. So you continue this Across the cut and I love this this influences the environment which Changes this character's pose and body mechanics into something else. And in this case, it's a jump up Fall right to the physics are different of just running is you have an upwards move with hang time and a drop Super cool So, yeah, this could be neat as an assignment right there Ambitious do two shots or something else. It's cool. Good dynamic camera in there. I love this though. I love this that just that moment of Going back and you can feel the harshest of the suit on this surface again. This is hard Right, this is not sand or snow or something and this is hard in terms of the material and How it rolls you can feel it. I love how long he stays there Like that could be a shock. Yeah, hold on. Hold on. See that's another shot. How about from here this Maybe a bit longer So maybe you would have a better resolution of this look with a settle or maybe trying to get up But this would be your nicely complicated body mechanics of a roll and again What is the character made out of is it wearing something is the character soft and squishy and what is it rolling on? All of that is going to change your animation and then with that moment of pause as the hang time the roll hang time As I will call it I guess right Before you change direction all that comes down so you can focus on the face do something bigger here. I Don't know that to me sounds pretty cool. It's not too long Complicated enough to learn something and that's your next shot. Come on students. It's great. That's also great Love all of this All of that Okay, oh see that's the thing I wanted to frame on as well. It's like how orange is the suit It's not it's more reddish, but I love it. I Don't know. Let's take a break from my animation for a moment and just appreciate this frame Come on the ship is environment the suits and then we got this guy coming in here Okay, hold on hold on hold on okay ready. It's another shot. I know it's another shot in the trail I'm just saying as an exercise for students You have a character looking at something so not a lot of movements All you do is you concentrate on one pose, right? Holding something getting ready for something holding something to analyze something Whatever you want to do nice strong pose and the character is looking means it's processing information So you have one pose no animation really, but you show thought process, right? Thinking that in of itself for an assignment for a student is really important to be able to do the character thinking then you show mechanics so This character another character, whatever you want to do comes in now look at what happens how this Let's do some onions getting here. Bam goes into that, right? You got a straight to curve You can also have the character lean in Observing something right you got your C curve like that to pop on Reverse C curve like this due to an outside force So that's a different kind of physics than a character leaning over maybe falling asleep and falling This is an outside force forcing as I just said That and that's it you mean there's not much you have to do with this just a couple different poses So have a nice silhouette here in the fingers And you have got follow through and all of this But you're showing off the change of you know more stern face or observing face to big change of facial expressions with body mechanics here So what is this five six shots examples that you can do as a student? How long is this shot ready? I'll get it super short Give this probably another second at the beginning to show the thought and then this and maybe add a couple frames to this maybe Just a bit maybe not as fast to see this a bit more with that blur totally works Super short this is nothing I would add to somewhere. I'm just curious to see As you can see more details on characters and suits It's cool stuff lots of stuff here. That's definitely when you start Framing through what is that? Oh really hurt. Is that a hole in the thing? Nope. Just really hurt It's cool though And I mean you could expand the shot and again Imagine you're doing a run so you have a run cycle. It's already, you know, its own difficulty close up enough to see this While holding someone else who's also emoting and you're gonna have the wobble of the up and downs imagine This shot you leave it this close you don't change the camera But you make it maybe three four seconds long of a character running while holding something while this character is also aware of things That's another cool shot and I love again. This is for me like the gear change type thing assignment for students Be awesome. This is cool. I want to look at this here That's cool. That's cool setup there More runs different characters cool suits Cool stuff too Yeah, you know, that's gonna be on a bunch of posters and screen grabs Yeah, this was cool too. This is really short but watch this So short but imagine here's another shot a Second longer just so you can read this a bit longer and then you got that big stretch Into just someone yelling something That's something else. I tell my students that you don't have to select a shot That's 20 seconds long with a lot of lip sync. You can just do something like this. How long is this? Yeah, you just yells light years imagine a sound where maybe there's you know One or two words and then the character yells something you can really practice exaggerated facial shapes combination with a You know change in stretch and body language, but you can still do lip sync I know that to me it would be easier to go through because you it's just not that long You can still push things and learn stuff, but your shot is not overwhelmingly long Also cool. Oh, that is cool. Oh, yeah, look at this cool Love all of this All you need here is a Inspector Gadget style cat. Oh wait, there's a cat in this movie What if Where's Jonesy? What if Jonesy here? Is a villain and the cat will be here Was it dr. Klaw? Anyway, let's look at this. I Mean that would be your shot as well, right? You have a human was a creature. You got flight dynamics holding on to something It's a bit of dynamic camera and a struggle, right? You got a driver and someone's being driven And then maybe that character is able to turn around and punches this thing So then that character becomes a driver and that one has to react. There's a lot you can do. It's very short though But that'd be a cool idea too. Actually, I'd like that idea a lot Somewhere must be cool tentacle rig and you do this as a shot Be neat. That's cool Very clean. I love all this Well, ooh, that is neat. That was too fast. I didn't set in there my first viewing love this Mmm, very cool. Love all this. That's your classic buzz let your Tuck and roll jump thing here Nice, you know, that's the other shot right a land Because you know at one point you have to do a jump as a student now you got your landing Compression but the added complexity is now a turnaround and because you're landing this way You're gonna lean backwards and fall backwards in a way. So you got to continue with a couple steps there While doing something else, I love that we can still see his eyes though. It's nicely framed. We don't cover that So that goopy or Simon right there lands Compression turnaround and then whatever action when he used this could be something where the character is flailing Wide-eyed and because something else is, you know, maybe coming into frame all blurred out But big right to scoop your creatures So then maybe I would have him here and then the other thing here so that there's more balance And over the course of the shot this thing overtakes the frame So the character is here and the other one is overtaking the whole thing Maybe even overlapping your main character. So it's all Imposing and taking up the frame could be cool. It's another Simon idea Then we're at the end With this cat there's some fun stuff in there I'm scrubbed through. I love the end when it goes into the white noise Just having a little bit of wobble there prop animation a little bit of this here And that's that yeah, it's cool What is this coming out June May June June June 22 a couple months off, but I am definitely looking forward to this Anyway, I thought I'm only gonna have a handful of shots to talk about because there's a lot of repeated shots in here But no, this is what is this 26? There's always something again proving my point that students watch trailers look at shots and Then take something like that analyze it frame by frame look at the length of the shot How could you emulate this, you know, and you can also completely copy this Just don't put it on your reel but as an assignment because then you have your shot Then you have a professional shot and you can look at okay Well, what am I missing? How why is this so good and so on and so on definitely use these as inspiration And as motivation to push yourself and try certain things like this to me It's a cool shot idea the character hanging on to something so you got the gripping You got the weight and pull that you can pull off in your animation timing that someone is being pulled But holding on to this so the strain on this then the letting go so then this will suddenly shoot up a bit faster And then the interaction of this and whatever is holding on to this character This character flying you got flight dynamics and micro bit left and right plus some cool camera stuff. Come on There I say someday in the future you're gonna see a shot like this and that's gonna be me copying this But it's cool. So yeah students look at trailers so much shorter than a movie and you will always find So cool, you will always find a shot that serves as a springboard for ideas like I said, I mean literally There's what is this like seven eight? I've got a count later But so many different shot ideas in this trailer alone that you can modify as an assignment Super awesome. So thanks everybody for working on this trailer on the movie for giving people so many ideas and inspiration I'm really looking forward to this movie and that's it from me. Yeah, that's it If you're still watching after all this time, thank you. Maybe you liked it You know the pitch. What is the pitch at the end? Guess what like and subscribe and I do have workshops So if you want me to analyze things like this with your shot and help you to make your shots even better You know what the pitch is I got workshops and all that jazz. I'm gonna leave it at that So check it out. Check out my channel and that's it. Thank you