 Alrighty, let's play this in full first. There are two clips Standing in front of a boy Cool, and then the other one It's this guy here. There's no sound on this one and All right, let's go back to this one. I think overall for both shots. There's a feeling of Kind of a slow motion effect. I know it's it's tricky because it's emotional you don't want crazy Snappy head turns and snappy gestures and whatever but it just there's a feeling of Even on this Standing Just mechanics wise it one thing that strikes me is that I think you could have an implied step forward Just something there so that it doesn't have that this arm goes forward this arm Goes back there Kind of twin it makes it kind of a really puppity like everything is fairly This I like this. I mean, I like that they're coming together at the end But I think you could on this have her I mean you could potentially have her for the back and then take a step so that she ends up here That's easier But it even though it's a profile view Don't forget side to side as in the character takes side to side steps and way shifts even though it goes away from us That gives us a bit more dimension And watch out for something like this where the head feels either you you're countering the head as The chest goes forward or it's a head control where it's globally just staying there. It gives it also a bit of a It's not an extreme Ikea head, but it also makes it just a bit Unnatural standing in front of a boy. I am a fan of grabbing the hand off-screen And bringing it up. I like the poses this might be rotated a bit much for him You might have to bring it back down a bit towards us I do like this I like General I like the idea and I'm a massive fan of the end here and we go If it lets me play hold on my players funky It is funky hold on This I like a lot when they get together and she has that reaction in Her face on him as well This I'm a big fan that even though the line is over that there is this connection and like I like this section a Lot this is great That's fine, too. Like all of that is great to me. It's more the timing and the movements standing in front of a boy Once you get to here It's a bit more tender that's okay, but one of the things you can't forget is that when she says something Asking her like there's no even it doesn't have to be massive But it's gonna be some jaw movement and head accent for asking her that you get a bit of a side tilt Right now it just feels like things are moving a bit slowly and smoothly and There's audio playing kind of the background I don't quite feel like the characters are saying the lines in terms of of how the lines are affecting You know their movements and with the head and everything So that's a it's a bit funky through there Standing in front of a boy even something like this where the blinks standing in front of a boy It's all very slow and and spliny to some degree Asking him to love her Or something like this where he goes forward He brings out his arm But you have to make sure that also the chest is somewhat involved that there's a little bit of rotation towards us as that arm goes forward It all feels a bit separated from the shoulder and arm on and then after this ends when that arm is done Then the head goes up so watch this goes up to love and head goes up and then suddenly The body goes forward and this feels just more like a translate and it doesn't feel like he is taking a step It's that's gonna affect the hips that's gonna affect the chest He might bring up the head the head forward So I think overall overall I like the idea a lot and I'm a massive fan of this It just feels like there's an overall smoothness to the Movements where you can add a bit more life to it and I understand that again It's a tender moment. You don't want to go crazy But still look at moments where and especially during the lip sync on her where you can really marry the head Movements and chest movements to to the word so it feels like the character is saying those lines Now for this one, it's kind of the same. There's no audio there, but the main thing is that again as Soft and tender as this is going to be I think you want to make sure that we really feel that the fingers are on This was just like it's a it's a pose where that hand just kind of rotates and transits down But I don't feel that there is pressure that that he's pushing on her face But you want pressure feeling that you know the hand is on that on that cheek and that the fingers wrap around and then as you go down You would avoid intersections through there and you would really feel how the fingers go around the ear and around the cheek and then the jaw side the bone and the jaw line Even especially through here that thumb cook and come up here for more pressure and Then as you shake definitely the contact point shouldn't be so loose through something like this So that's kind of my reaction there and on him you got the things like separate shoulder moves Where there's the mechanics again feel a bit overall soft and not quite connected Like this feels very spliny and almost slow-motion-y and you definitely want to make your Switch your eyes to linear keys and not spline And you know he will be darting around staring a little bit starting around more. It's just all a bit soft Especially during those darts that that gives it that slow-motion effect to this framing wise I will probably Go to something. That's a bit more like that. So we don't cut them off right there It's it's a bit more comfortable in the framing now there. I say this is also a bit Overused that dramatic. I mean you might as well zoom out with the camera and then throughout the shot it goes It goes away from us. You might as well go bigger go home And the same thing for mechanics here where things are just a bit Oh, let me just go back in there where things feel just a bit You know, it's like it's a one-axis move back. There's not that much complexity there With a bit of an IK arm as that arm stretches on the way back There's no influence on the hips on the legs might this might just be you know rough start But as you continue on then it's to be more influence on with the her in the neck going out into the shoulder in the chest Which can influence this and she might roll he might reduce the grip So she might roll off that not roll off but kind of you know lean down to his knee That's gonna affect the leg But again his massive move back is going to affect all of the rest of the body And you might also want to go from this to like a twist over where he's maybe he's headed like this But more like that give it a more overall move from here to here. So I'll just look at the overall mechanics But even this feels like here's a key Here's a key and there's no There's no specific texture to the timing where he might just let go and then inhale and then wow exhale into this and As he yells you want to feel the force and maybe some trembling So it kind of depends on how far you want to go with this or how far you are with this But overall for both shots that they kind of feel Just kind of soft and slow motion if that makes sense. All right. Thank you All right, there's an email you can sign up you can start whenever you want You can submit whatever you want you get 16 submissions either way like and subscribe would be awesome. All right. Thank you You