 Hai, nama saya Isaac. Saya rasa beberapa orang mungkin tahu saya daripada beberapa kata-kata yang saya telah melihat sebelumnya. Saya sekarang seorang senior RIS developer dan... Okey. Saya akan menggunakan kata-kata untuk menggunakan kata-kata untuk memasukkan kata-kata dalam kawasan kawasan kawasan. Saya menggunakan kata-kata kanan. Saya memaksa diri untuk melakukan kata-kata untuk menggunakan kata-kata. Jadi, bagaimana jika kita tidak menghajar kata-kata? Tolong beritahu saya berapa! Saya dan saya menggunakan kata-kata yang yang kita telah melihat. Saya telah beritahu bahawa ia akan menjadi sesuatu yang berlaku dengan seseorang untuk melihat diri saya dan berkongsi diri saya. Sebenarnya, saya berkongsi diri saya dan berkongsi diri saya. Ada sesuatu yang berlaku dan saya juga berkongsi diri saya. Bukan itu kan? Bukan itu kan? Ada sesuatu yang berlaku mengenai diri saya dan berkongsi diri saya. Terus kadang-kadang kita tanya dan berkongsi diri saya. Kadang-kadang dikongsi diri saya, mungkin kita bayar informasi atau tawaran. Tapi kita tteokbokki-tawaran. Mungkin kita mahu mengenai diri kita, mungkin ada sesuatu yang keperluan saya. Jadi, terima kasih kerana membuat kami yang lebih baik untuk memilih skor-mu yang berguna untuk membuat skor-mu-mu yang berguna, kemudian membuat skor-mu-mu yang berguna dan membuat skor-mu-mu yang berguna. Tetapi, kami akan membuat skor-mu-mu yang berguna. Jadi, ini adalah skor-mu-mu yang berguna. Sebenarnya, kita membuat skor-mu-mu yang berguna, jadi anda membuat skor-mu-mu yang berguna dan membuat skor-mu-mu yang berguna. Jadi, kadang-kadang, kami akan membuat skor-mu-mu yang berguna untuk membuat skor-mu-mu yang berguna atau, mungkin saya tak tahu, jadi saya tidak mengenali. Jadi, saya beri ini untuk periksa TBIO. TBIO adalah soalan untuk kebiasaan kaya. Tiga pula adalah untuk menghubungi kaya dengan pilihan yang lain. Pilihan yang menghubungi dan menghubungi pilihan yang lain. Jadi, satu pula adalah untuk menggunakan pilihan yang terbaik. Pertama ia akan menggunakan penggunaan yang tidak berlaku. Pertama ia akan menggunakan pembentangan antipelit. Jadi, mereka akan menggunakan pembentangan yang tidak berlaku atau RxT. Saya rasa mereka akan menggunakan pembentangan yang tidak berlaku. Tapi, ia bermula dengan banyak orang menggunakan pembentangan yang tidak berlaku. Jadi, kita akan bergerak. Maaf, saya telah memperkenalkan. Tapi, saya akan mem chatting dengan anda, dan kita boleh berbual untuk kongsi. Dan, apabila kita bercakap tentang pembentangan antipelit, kita ingin berbual di dalam pembentangan asap, dan di dalam tanggunghantan. Jadi, sehingga kita hanya berkongsi dengan pembentangan asap. Kita hanya berbual. Kita tidak perlu berbual dengan pasukan pembentangan agar rendah. Jadi, bagaimana saya berbual? So, first thing first, I click the usable header view. This is my header view class. So, it will not be... for this, I don't know what I can do next week. Okay. So, it will not be the same for the timing. Let's go to the constructed portion. So, first thing first, you need to... So, one is... So, many of you just asked me like... what do I need like... any order is very important if you want it... to be able to use it with the storyboard. If you do not have this... mentioned in the editor... you... but if you just... and you do not have to call it... many things like that. So, by any means, you can enter the e-order. I can do as something as equal as... this. So, I just click the view. And... I just click as far as... and it just... I can do anything I want... if I want to. So, I just click my view... just there. And... for another view, because I just click... here to design it. So, for... here to design the view, we just click to... this side and... it comes here. But of course, if you have structure, you can click to put it there. So... for e-sya, as equal as... I just click to view it. I just click to view it. And that's it. I can even have a class... for this view. So, for e-sya... you can enter it. Okay? Ya. So, for e-sya, you can enter it. So, here... So, here I have taken in function. So, the next thing I want is... the geolio. So, I initialise... No, I take a geolio... geolio here... for observation. So, where do I start observing? I would want to start observing... when I add this view... onto the scope of view. I would not want to start when I initialise it... because... When I remove the geolio... the course should not move. So, to me... I feel it's much more better... when I add it onto the scope of view... that is where I start observing... when I remove it from the scope of view... stop observing. So, here... when I remove the scope of view... is where I start observing... and when I remove it from the scope of view... I start to... I start... I stop observing it. Okay. So, here... I just do a simple check... just to see if my scope view is a scope view. So, if my scope view is a scope view... I just start observing... the... content of staff view... and from there... this is just the result of the view... for me to... get the value from 0 to 1. And then... we do the outcome. So, yeah. So, now I have an argument... they will make the view... is what we did in this class. I don't have to do anything... set this scope view. So, if you ask me... having it inside the object itself... will be better... so that if any developers... in your team decide to use this... reusable interview... we need to take that... or we need to remember that... they have to remind them... really make our inside scope... view that... because it's already there. We just need to block it. That's all. So... the time is 7.25... and actually that's all I have to give you... is as simple as that... because... I think... we need to do it... then follow-up by notification... and that is the key rule... which I think... not many people know... and my own... you know... but they don't keep it... okay, yeah. So, it's just... I think the previous... to those of you who have not... experience using... very low observation. I have about 5 minutes. Let me just... So, for security... as you can see... it's just... okay... this activity... as you can see... you are not able to act... emoji as free... and... for security... you are able to... and not... basically animated. Okay? So, I just... just... to familiarize... so, for this one... it's just adding the animation to... and after adding the animation... I just need to add in the cosplay. If I do add this cosplay... then... I'll... be able to design this element... and make it sculpted. So, if... if you want to... like this... make sure your cosplay... is set before. If it's set to true, then... this cosplay... for explaining this... I will... just wait a few minutes. Okay? So, this is where... I add the scene. And this is where... I add the... emoji as close. So... we first spray the scene... and inside the scene, we add close. Okay? That's the second time. And... after you add the last... the third thing is... create an animation scene. So, this is where I add the last... that are... many sub-process of animation... that I can... just show it as that. Okay? That's the final SPA... feedback... for you guys. Just to thank you, guys. I don't know this tutorial. Okay? So, you guys want to... point out... this scene by itself. So, I was just looking... to this tutorial... and this is the main goal. So, I'll play it after that. We just... to any beginning, one is... to use no doubt. Okay? So, the first moment that the tutorial is just... is sequence. So, you... first I scale it... and back to 1. And now, let's start the rotating. And the way it's kind of like a pause. So, it's pause for a second. Before repeating the game. I can repeat it at 1, 5, 5, 5... at the launch point. So, the other way of doing it is to... lay down... lay down my work. So, that scale up the action... scale up the action... and make action. Then, in the end of the game... I need to do sequence... and running the game. So, if you prefer each of each... I will say in your case scenario... so, people might be more loose... or demanding. But, it doesn't matter. So, I can just... let's just... okay. So... jumpa-jumpa-jumpa. Right? Let me see. So, I'm making another... oh, yes, sorry. So, after you've created the scene... and you animate the nodes... inside the scene... you will introduce... you need to present the scene. And you need to present the scene... or an STC. Okay? This is not a normal UI... but it is an STC. So, once you are done with that... this... the animation is actually... being run inside an animation. Uh... Ya. Okay, so... Any questions? Ya. Uh... I think my talk is being scheduled... but I think the results come in at 7.30. So, it should come in at 9.30. I think between 7.30 and 7.45. Uh... you guys can get your pieces. And 7.45 will be... the talk. So... the result... No, no. Okay. So, before I pass it... so, or pass it to the event... to be done as Stephanie... you guys are very interested... about using key battle observation... or using sprite game. The sprite game news here... is actually very interesting. Ya. What I use sprite game... don't even mention it. I just... I just... came across sprite game and... cool. Ya, maybe I should just... Ya. Ya. Any other questions? Okay. Uh... Oh, okay. But... uh... I need to... do... Thanks. Thank you.