 All right guys, the first thing I have to say is Nintendo, I'm not mad, I'm just disappointed. Wasn't that like the worst thing your parents ever said to you when you were a kid? I would rather than be mad, and that's how serious this is Nintendo. Okay, first up, I need to get this out of the way. I love Nintendo, from the NES to the Switch. I have loved Nintendo every day of my freaking life, and why have I loved Nintendo as much as I always have? The games, and the quality of the games. Nintendo's mindset behind their video games has always been fun. Literally every game they make, they cram fun into every aspect so that at its core, it is an enjoyable experience for as many people as possible. That is Nintendo. That's what's kept Nintendo alive as a company, even through failed consoles like the Wii U, because it still had fantastic games. It was Miyamoto himself that once said, a delayed game is eventually good, but a bad game is forever, or something like that. I don't know the direct quote. Which is why, when I look at the mobile games, I start to wonder, what is the mindset here? Do you really think you are making amazing quality games for everyone to enjoy? So putting Nintendo quality games onto a phone, that would be a good idea. But as of yet, Nintendo hasn't done that. They have not put a Nintendo quality game onto a phone. What they have done, is what we're gonna talk about today. And look, I haven't talked about any of these mobile games yet. At all, even though I'm huge in the Nintendo, I've left it alone, because end of the day, they're not for me. I don't find any of them very enjoyable. But going back to like 2016 and watching Nintendo slow decline into whatever the heck this game is now, it's comedically hilarious in a way, and nothing about it represents Nintendo at its core, in my opinion. Like going back to Mario Run in 2016, Nintendo had a very Nintendo approach to that game. Was it the best game ever? No, it was fine. I actually didn't mind it. I kind of like the run and jump genre of games on mobile phones, but the approach to it that was very Nintendo was how they sold it. You could pick that game up and play the first few levels for free, and then for $10, you could unlock the rest of the game and you were done. It was a very basic model and it just felt very Nintendo generous. $10 for that entire Mario game. Okay, it's not for me, but fine. And that is actually what we're going to be looking at today, because believe it or not, I've actually done research for a video, so smash like on this video for me actually trying for once. And we're gonna take a look at all of Nintendo's mobile attempts. So there's like five or six games they've done, and it's really interesting. Really interesting watching so clearly their mindset change from Mario Run to Mario Tour through these games, and it's all based on money. It's interesting, I think, to see Nintendo's approach to making money and what they consider a failure in terms to making money out of the game. There's like a whole another thing I want to talk about in regards to Pokemon Go. It's so freaking scummy and they did something recently that technically breaks the app store terms of service, and we're going to get to that, but I want to focus on the Nintendo published ones. So with all that said, and speaking about making money, I'm just like sponsored by G Fuel now. Like all the time, consistently and constantly. This is a new flavor, Cherry Limeade. Haven't tried this one yet. If you want 30% off, you could get it, baby. Delicious. Now I want to take you guys back to 2016, when Super Mario Run released. I already talked about it briefly, but let's look at some figures. And I know figures, okay, numbers, figures might be boring, but in this case, it's actually very interesting. So bear with me here because this gets spicy. So Super Mario Run. It was free at first then $10 to unlock the game. In its first week, it made $14 million in sales. $14 million in sales. And on the Monday following the game's release, Nintendo's stock price dropped more than 7% due to its poor market reception. So as far as mobile games go, making $14 million on a budget $10 game in the first week was apparently bad enough to drop Nintendo stocks by 7%. Within the first three weeks, it made $30 million in revenue from around the 3% of people who bought the full game after downloading it. And $53 million in the first year. And apparently, according to Nintendo, was a flop. They didn't make their money back. Apparently, they didn't make money from that. It wasn't profitable. Surely making that Mario Run game wasn't that difficult. Surely it didn't have $50 million invested into it. Surely. But regardless of that, it is interesting when you compare that number to Fire Emblem Heroes. So as I said, Mario Run made $53 million in its first year. Fire Emblem Heroes made $240 million in its first year. And that game was free. You didn't have to spend a single dollar. So we've gone from a game where you had to spend 10 to play to a game where you didn't have to spend anything and it made so much more. So Fire Emblem Heroes released in 2017 in February. The thing you paid for in that game was you paid to unlock more powerful characters. However, you didn't know what character you were going to get and what their stats were going to be. You're following me here. It had loot boxes. So during the first day of the release, Nintendo reported the game generated more than $2.9 million in the first day. And as of February 2019, the game has made $500 million. That's a lot of dollars. I could buy you a lot of burritos at Taco Bell. I don't know why my mind went there. Maybe I'm hungry. And they went on record saying they preferred the way they did Mario. They preferred that way of selling their mobile games at the price point, but it's not beneficial to them. Which is, I get that, but it gets worse. So then in November of 2017, we actually do get a breath of fresh air here. I like this. I like this one. Animal Crossing Pocket Camp. This game was actually pretty good. I played this one. I didn't mind it at all. I'm not a huge Animal Crossing guy, but I thought I would try this out because it was free and I have a phone. Bethesda was right. The thing about this game that made it a good mobile game was it kind of represented the mainline titles fairly well. It was actually pretty close to those games in quality. And there was like a budget scale down version, but they did it really well. And the micro transactions were handled even better. So in everything in the game, you have to make it. You have to craft it. And it takes a certain amount of time. And the longer you play, the longer these times are. It takes hours to make a certain thing. Or you can just pay to have it made right away. Now there's two reasons that I actually like this in this game. One, this person here on Vias, they actually compared the mobile game to the mainline 3DS title before it. And it was actually quicker crafting most things in the mobile game than the 3DS game, where you couldn't pay to have things sped up. And if you didn't want to sit around and you did, this is the second thing that I don't mind. If you wanted to speed it up, you at least knew what you were paying for. You were paying for this thing that you are crafting to be done now. You put your money in, you know exactly what you're getting. That's it. You're done. You don't feel ripped off because it wasn't a gamble. As of September 2018, a year after its release and the last thing I could find on it, the game grossed 50 million. Okay, I mean, that's a lot of money to me. But apparently, according to Nintendo, that's a flop. If Mario Run was a flop at 53 million, Animal Crossing was obviously a flop at 50 million. So now at this point in Nintendo's eyes, they're one for three. And this is where things start to get interesting. You ever heard of Dragalia Lost? No, me either. I hadn't heard of this before I started researching this video, but apparently it's a Nintendo-published RPG game for mobile. Apparently just pretty bland and uninspired. It's not a bad game at its core. Again, I haven't played it and even heard of it before. But this game grossed 16 million in its first two weeks and raised over 50 million at the end of 2018. And so in like September to December, it made $50 million. So this Dragalia Lost game that I had never heard of before and definitely doesn't have Mario Cloud made way more money than Mario Super Mario Run did. How? How is that possible, you might be asking? Well, guess what? You have to pay to unlock characters, powerful characters with random abilities and you never know what you're gonna get. It's gambling again. So they went for the Fire Emblem method of doing things. And that's whatever again, I guess. My stance up until here, it's whatever. You can see Nintendo is testing the waters here. Now they've done four games, two of them with the way they probably wanted to do them and two of them were the way that was making them money. Yes, Dragalia didn't make as much money as Fire Emblem, but again, I never even heard of it, but it made more than Mario. So in Nintendo's eyes, that's probably a win. Also, I will say that apparently that game was really bad for microtransactions when it released and Nintendo reportedly asked them to tone it down. So there's that. So we're on the fifth game now, Dr. Mario World, which released in July 9th and I forgot I actually downloaded it the other night when I started thinking about making this video. And here's what I find really interesting about this game. And it directly plays into what we're about to see in tour, in my opinion. Dr. Mario, it's like a puzzle game, you know. Actually, the way they did this, it's eerily like Candy Crush. Not only the way it's set up, and you have these hub worlds where you go level by level, you have a timer with the amount that you can play levels until you run out and then you have to wait for it to recharge or pay to get more plays. If you lose and you're like this close to beating the level, you can pay a little bit or use your collected whatever if you have it to keep going. It's structured a lot like Candy Crush but also visually. It just has a weird, mobile-y Candy Crush aesthetic to it. So you do have those ways, I guess, of speeding things up. So they've gone back to the animal crossing way, which you might think, well, that's failed twice. Why are they trying a third time? They've actually meshed their two ideas into this one and you can see what they were trying to hope for. So on top of that, on top of being able to pay to have things done quicker, you can also pay to unlock characters. You don't know who you're gonna get and you don't know what their stats are gonna be. So for example, you can unlock Dr. Mario, Dr. Bowser, Dr. Peach, and a bunch of others that can be purchased with coins or free currency owned by completing levels or diamonds, which can be bought with real money in packs ranging from $1.99 to $69, LaMalle to $69.99. For starters, who's spending $70 to get a bunch of gems to unlock characters? Don't understand. In fact, not many people did do that when you look at how much money this game made. It's kind of sad actually, but it's what they call a gacha, a gacha system similar to the Fire Emblem Heroes and Dragalia Lost where you don't know what you're gonna get. It's a gamble, it's a random. You're at the mercy of the game as to what it gives you and you can tell that it's Nintendo, they've gone two for two and on this fifth one they're like well what if we just and we'll have something amazing? We'll have a freemium game where you don't have to spend any money but you can if you want things to happen quicker or if you want to be better at the game with better characters. And how did that work out for them? In the first three weeks, $100,000. It's pretty bad. That was just in US. I couldn't find figures for anyone else but that's... I didn't hear anyone talking about this game at all. So I would say that one definitely flopped which is weird because you would think merging the ideas would help more than the other ideas if even by a little bit but I guess this game just didn't work. To be fair it's not that good. None of these games are good. Oh then ladies and gentlemen the moment you've all been waiting for Mario Kart Tour Crapy Crap Crap Crap Crap Crapy Crapy Crap Crap Crap Mario Kart Tour Alright so this came out recently let me just give my first opinions on the actual game itself. The base game is fine. Visually it looks fantastic. I kind of like how they've built their own courses for this. It kind of feels like its own standalone Mario Kart game just not good but when you get three of a kind you get like the frenzy and you can go crazy. I kind of like that actually. At the end of the day though the racing is horrible. I don't know why they didn't implement motion controls to kind of go like this as much as I usually hate motion controls but the way they've done it is so stupid. You can pick between two modes of play. One is like just you can't drift. You just press either left or right on your screen and it'll go either left or right very slowly. I could literally finish a race by just holding down one way and like grinding into a wall and it will push me to the finish line anyway. There's like literally no way to not get to the finish line in this game but there's the way of doing it with no drifting or you can opt to have drift and then you only drift. You imagine playing Mario Kart 8 and your options are either like you can't drift or you can only drift? I mean to be fair I pretty much only drift in Mario Kart 8 anyway but so the controls are kind of and I got used to them after a little bit it's fine it's whatever the gameplay is it's just it's just mediocre but there's a lot of things there's a lot of things about this game that are that are very very shady to me to start with I naturally assumed I was playing online when I started racing apparently it just generates names and it kind of makes you it kind of like tricks you into thinking you're racing other people which made me inherently more competitive and I kind of feel like that mentality kind of forces or makes people feel like they should spend more money on the game to be better at it to beat the people they're racing and they might not realize they're not actually racing anyone a little dodgy more running but it doesn't stop there in fact it only starts there so here's the ways you can spend money in this game and maybe there's more because there's a lot the main one is that there's the pipe which is the loot box and if you want to buy the key for the loot box which are these little gem diamond things which by the way since when was there gems in Mario Kart or like anything Mario am I missing something I mean the coins is the currency you earn why aren't these like stars or literally anything from Mario this just feels like I'm looking at a generic mobile game maybe I'm missing something you can buy three of these for two dollars to fire the pipe it cost five I'm shooting the pipe right now I didn't realize I had some let's see what I get no I got baby Mario that's actually a pretty good one so to fire the pipe you need um five to buy three it's two dollars am I missing something so if I buy the lowest amount I still have to turn around and buy another three and then have one left over so then if I want to do it again I buy another one I'd have four so I have to buy one more and then I'll have three left over so then I have to buy another one you see what I'm getting at here why is it three you really are gonna want to spend six dollars and get 10 is the better deal here you get one bonus one and you can get 10 take a fire the pipe twice lucky you you're spending six dollars six dollars and you can fire the pipe twice you get one thing per fire you can get a character a cart or a glider so there's a pretty good chance you could spend six dollars and get two gliders and you can get duplicates you could spend six dollars and get two other things you already have and both of those could be gliders you might be thinking yeah but you could get characters like that cool baby Mario you just got my experience that's not really how it works in fact if I go ahead and click click on this link right here there is a five percent chance at getting characters like Dry Bones Baby Daisy Baby Mario there is a one percent chance at getting the main characters like Donkey Kong Bowser Peach Mario I'm playing a game called Mario Kart and I only have a one percent chance at getting the guy the game is named after and I feel like that's one that a lot of people are going to want because it's Mario then we go down and we see for high end characters these are ones that were highly requested to be in the game so Nintendo knows people want these 0.3 percent chance Dry Bowser Metal Mario Peach at so on 0.3 percent chance so I'm really bad at math so bear with me if my math in this video is wrong either way basic math would tell me if there's a one percent chance at getting Mario I would have to unlock a hundred pipe blows pipe shoots pipe explosions to get a one hundred percent chance of getting Mario and even then there's still a chance you might not get him to fire pipe cost three dollars and you to fire it a hundred times you'd have to fire that pipe three hundred dollars worth of times and then a lot of these characters they have like things about them that make them better make them faster you know the carts and the combinations of everything make you better at it so it really it does become like a pay to win in a way the more I played the more I was losing and the more things I would unlock with better stats the better I would do and it's gambling on a game that at its core isn't that well designed and isn't that fun to play and it doesn't just end there for Mario Kart Tour there's another option that you could get your wallet out for and start throwing more cash into the game monthly a subscription service to this game for five dollars a month you could possibly get gold gifts for racing in tours you could earn badges and you unlock the 200 cc mode it's okay the 200 cc mode at least you're getting something for sure at least there's something in this that isn't a gamble but is it really worth five dollars like when you compare that to Nintendo's online service that's only three dollars a month or 20 bucks for the entire year where you get a bunch of free games you can play like NES and SNES stuff and you can play all their games that have online capabilities online and then you look at this one game one very average game you could spend five dollars a month or 60 dollars for a year do you think this is three times the quality of the NES games furthermore some people have criticized it even further because Apple announced some new arcade thing where you could play 70 plus mobile games if you subscribe for five dollars a month without micro transactions or 70 of those games don't have micro transactions five dollars a month and you get 70 games I don't think this is worth the price of 70 mobile games I don't think this is worth double the price of Nintendo online yeah you get one extra mode out of it big freaking whoop but other than that all you're really paying for here is the same old stuff but with better chance of getting slightly better loot you still have to do all the other stuff you still have to buy the loot boxes it's not like it's a five dollar buy out where you no longer have to pay for things in game no it just adds a little bit more to what you're already paying where's it going to end like what what app is next for Nintendo where they're not only going to do the pay to win and the random characters and a five dollar subscription and what did my chair go I don't know maybe I didn't pay Nintendo enough micro transactions here I'll send them 10 bucks and maybe they'll give me my chair back but before I do my my ending point I did say I wanted to take a look at Pokemon Go for the sake of this video not being too long I'm going to keep this short now I had to get done some really scummy things and it's one in particular I want to draw attention to here but the thing I think is scummy in general about Pokemon Go is I've never seen a game hide its loot boxes so well in plain sight the thing about these other free Mario Nintendo games is that you play them there's options there but they're over there the thing about Pokemon Go is the loot boxes they literally give them to you like candy they give you the boxes and that you're trapped with them on your possession in your inventory these eggs they throw them at you whether you get a present from someone you got a Pokestop there's an egg they give you the loot boxes but they don't give you the key I think that's a little dodgy I think it's like mentally there's something that goes into that that makes you feel like you have possession over something an egg that you want to nurture and open because it's there and you're already walking you're already going the miles the kilometers that go into hatching things and it's like you're wasting your time not hatching the things you have in your possession I think there's something mentally there that makes you want to go and then spend money to open it whereas if you just bought the eggs let's say there was a store you could go and buy an egg you could adopt an egg or whatever instead of buying an incubator which is like two three dollars or whatever you buy an egg for two or three dollars now you have it now you walk with it and you've opted in I think mentally they would make a lot less money doing it that way which is why they didn't do it that way but fine let's say you're the kind of person that even though you have these eggs you don't feel like you need to buy incubators you get one free one and you'll just hatch your free one with that incubator and the fact that you have eight other eggs and your inventory doesn't mess with your OCD like it does mine I couldn't find the percentage rates for like all the Pokemon and I feel like it does change all the time but for example Hyper Rare Pokemon at like 3.4% of getting a Hyper Rare Pokemon in one of these eggs the games like Fire Emblem and Mario Kart isn't about getting all the characters it's not about having a complete roster but in Pokemon the aim of the game is literally catch them all you have to catch them all that is the point that's what drives you is catching them all it costs 150 gold coins to get the base incubator a dollar to get 100 coins so it's two dollars per incubator at a 3% chance of actually getting the one Pokemon you need do the math so hatch these unknown Pokemon the ones that are in like the shapes of letters and stuff it's a 12 and 332 chance of catching them in a 10k egg so in order to have at least a 50% chance to hatch an unknown you have to hatch 19 eggs at 63 eggs this raises to 90% and at 100 eggs you're at 97% so at 100 eggs at 2 dollars an egg you're at 200 dollars to get maybe get one of these unknown out of the 28 let's hope you don't get a double the second time around and at the end of the day if you don't have an issue with any of this I want to look at this I'm actually subbed the Pokemon Go subreddit and I actually did see this thread when it came up with the most recent shiny regional egg event we have evidence presented that the rates were changed from 1 out of 50 to 1 out of 150 to get a shiny regional they changed the drop rates during this event so it was harder it was it was three times harder I think math to getting one of these things here's the thing like this guy for example typically I will buy 20 to 30 incubators per event so he bought these incubators and then found out they had changed the hatch rate they found in Apple's App Store developer guidelines in section 3.1.1 now we're getting technical clearly states that apps offering loot boxes or other mechanics that provide randomized virtual items for purchase must disclose the odds of receiving each type of item to customers prior to purchase not only could I not find the odds for many of these things online no matter how hard I looked despite that if they are out there somewhere you can't change it after the fact not only does it break the guidelines and the terms of service but it's also just scummy to me there's no reason to make something like that harder like the chance of getting it even harder unless you want more people to spend more money and if we're talking about money Pokemon Go has made 3 billion dollars so far 3 billion dollars now that is a lot of burritos from Taco Bell that's actually on par with the highest grossing Pokemon games which was red blue and yellow and it's actually like a like 1 billion more grossing money mass than the next highest Pokemon games which were silver and gold it's profitable I don't think you need to be trying to increase the rates of things to make people spend more money when you're already making 3 billion now we go back to my overarching point here Nintendo your mindset to your games and mobile games or not these are your games your mindset to your video games has always been quality but here's the thing none of these games to me are fun at their core and at best they're knockoffs of other mobile games that have come and gone Mario run fine it's fine it's good it's fine but isn't it just like temple run Dr. Mario to me seems like a reskin of Candy Crush Mario Kart it's just left and right that's it that's the entire game I mean that's like so many mobile games if it's not about the games and the fun and the quality and the innovativeness of the game what is it about well it's about the money and it's about how much money they can make and you look at the first game that they did to the newer ones and they just get greedier and greedier and greedier and the quality of the games aren't gaining any better they're staying consistently air I don't think any of these games are very fun or worth my time or worth playing let alone starting to pump money into it hoping that I unlock Mario at a 1% chance really I guess just be responsible if you're gonna play these games because it is gambling I'd really like to hear your opinions down below because I just have mine and you have yours if you're new here hey if you're a regular here and you want to support the channel let's speaking of selling out remember to hair oh my hair stuck in the new shirt remember to hair flip or whatever that subscribe button and if you're addicted to beat em ups why don't you prove it by buying a shirt I love you guys thanks so much for watching this kind of bomb myself out bye