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Intelligent Design - The Legend of Zelda (Part 2)

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Published on Jan 10, 2016

Enter the dungeon! How do you suggest flight in a top-down game? How do you teach mechanics without a single instruction? Why are maps, compasses and boomerangs in so many 3D zelda games for no real reason? Let's dig in.

Home Site: Danfelder.net
GM's Guide Podcast: Danfelder.libsyn.com
Remaking Magic Podcast: Remakingmagic.libsyn.com

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