AT THE END, there are two scenes that highlight both way in which the HitDef may not activate properly.
Decided to put it in a video. I dunno, I just thought it better illustrated my point.
Video Info:
Recorded at 65 Frames Per Second
The coding for the Hitdef activation was the same as what I posted in the MFG forum topic.
There are no edits to the specific scenes themselves.
THERE IS NO BS IN THIS VID!!!!
I have others to show, and will do that, in some time.