 So you are probably reading the title of this video of your head tilted to one side thinking, what is this dude talking about? Well the truth is guys, today we take a look at an amazing SMG that you 100% must not get, and I'll explain in a quick second. How's it going guys, my name's DPJ and today I bring you another BR3 video. If you do enjoy it, leaving a like really helps out and subscribe if you do want to see more. Also guys, before we go any further for all your gaming needs, no matter the platform you play on, at amazing prices, with incredible weekly discounts, check out G2A linked within that video description. So I know what you're thinking, hey DPJ, how are you going to show off an amazing SMG, but tell us at the same time to not go and get it? I want whatever you're having. Trust me guys, no you don't. But yes, today we take a look at a weapon I actually got as soon as mayhem 2.0 dropped, and well at the same time I hope you didn't do the same. And that's because this is a quest weapon, and if you did not know, quest weapons at the moment, for the most part, are bogged. So if you do a quest on say mayhem 10, even in that true vault hunter mode, the reward you get from said quest does not scale, and it will drop at a level of mayhem 4 pre-patch, pre-mayhem 2.0 patch. Now I know at least because a friend of mine went through and collected a couple like the 7th sense on mayhem 10 true vault hunter mode, and they didn't scale to those mayhem 10 levels, which is an absolute shame. I then jumped on the internet, had a look through a few forums, through facebook, through reddit, and a lot of people are complaining about the fact quest rewards do not scale. Now I do however believe this is an unintended bog, which gearbox will sometime fix, well I hope, anyway. So the SMG is called the Prucker, and it's one of the most easiest weapons to get, as it consists of the most simple quest, which is called Clone Order. It's a quest which you pick up near Marcus and it's for Maurice. Now the entire quest I will show you guys at the end of the video if you are interested in seeing it, but that's how this quest is started anyway. Now if this is a quest you have still got to do, don't do it yet. If you've already done it like I did, then you will have to redo it within that true vault hunter mode, or on a different vault hunter. But for the time being, until gearbox fix the issue with quest rewards, hold off and doing it guys. So yeah, I got this thing straight away, so it was damaged and thought yep, this thing is bad, too weak for mayhem 10, and in my bank it went. Bad at time I didn't know quest loot was bogged, so I forgot about the weapon. Well until cleaning out my bank last night, and it stumbled upon me that this weapon is an actual fact, a great weapon. I was just looking at it the wrong way, and we have to test this thing to see what it's truly capable of, where it's damage output is scaled to, and that would be mayhem 4. As this was top level before mayhem 2.0 was introduced, and I do believe this is what the weapon was made for. So off to the usual place, the slaughter shaft. Helping terms of class mods and artefact, I mainly had extra mag size as you can see by this thing's clip of nearly 100. So at this Hyperion SMG, this epic radiation only SMG, what have they to say now? It consumes 2 ammo per shot, and irradiated enemies damage enemies around them. So on paper with its 676 damage, it doesn't seem that great at all because we're all used to seeing mayhem 10 levels. Well this is basically on the same damage par as the redistributor in terms of a mayhem 4 damage scaled weapon, and in actual fact guys this thing, like the redistributor, is amazing, but just in a whole different way. Now anointments, I haven't seen this with any, but that's not to say it can't drop after them. So again, into using this thing and why I say it's amazing. So first shooting it, I quickly realised how slow its projectiles seem to start out this thing, and first I thought how weird, but then it dawned upon me that this thing's projectiles do indeed track enemies to a point of it almost basically being an SMG version of the auto-aim sniper, and it isn't really that apparent until you get closer to enemies, and then you witness the tracking in effect, and what this does is make for a great, great DPS weapon, because if you are jumping around spraying from the hip, those shots are always going to hit that enemy if you're close enough. One thing that does kinda let it down though is the fact it's almost impossible to hit a crit shot for the most part, because with these smaller enemies it tracks to that mid-section. Well hey I mean all is not lost, it still deals great, great damage for sure, but taking that into account that crit shots are almost impossible to hit, it may not be great for certain builds out there. So what we have here guys in my opinion is an incredible SMG, which tracks all its targets, and people have mainly overlooked due to its low damage for what mayhem 10 requires. Get this thing at that mayhem 10 damage value, and I do believe we will have ourselves a very interesting weapon for sure, you just have to wait until your quest rewards are fixed, and they drop items scaled to said mayhem mod they are acquired in. So the SMG is called a puke, and you get it from a super simple quest which basically sees you running around the ship, and you guys can see that quest on screen now. But yeah guys this weapon is a great, great SMG, one I do feel would offer so much more at a mayhem 10 level. Well it could be quite some time before we see said fix put into place, hopefully within that next patch, but I know that guys we have come to the end of the video, if you guys enjoyed it leaving a like really helps out. If you're new around here and want to see more boardlands be sure to subscribe, and if you never want to miss a video I upload, you can turn notifications on by hitting that bell button. But guys thanks as always for stopping by, hopefully you enjoyed the video, and hopefully I will see you on that next one.