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Lighthouse - Fluid simulation with foam

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Published on Feb 1, 2013

http://cg.informatik.uni-freiburg.de/

Foam generation:
M. Ihmsen, N. Akinci, G. Akinci, M. Teschner,
"Unified Spray, Foam and Bubbles for Particle-based Fluids,"
The Visual Computer , vol. 28, no. 6-8, pp. 669-677, 2012.

SPH solver: Predictive-corrective Incompressible SPH [Solenthaler et al. 2009]
Rigid body solver: Bullet (www.bulletphysics.org)
Neighbor search: A Parallel SPH Implementation on Multi-Core CPUs [Ihmsen et al. 2011]
Kernel function: Cubic spline [Monaghan 2005]
Time integration: semi-implicit Euler
Boundary Handling:
Versatile Rigid-Fluid Coupling for Incompressible SPH. [Akinci et al. 2012]
Time-stepping:
Boundary handling and adaptive time-stepping for PCISPH. [Ihmsen et al. 2010]
Surface reconstruction: Parallel Surface Reconstruction for Particle-based Fluids [Akinci et al. 2012]
Rendering: Mental ray (www.mentalimages.com)

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