IdTech #2 (Quake 2 engine) rebuilt for a 16MHz Atari Falcon / 1992
This video aims to reproduce/approximate some difficult lighting experiments carried out using the Quake 3 engine by M Breit - but using a 16MHz Atari Falcon030, custom engine and reworked lighting tools. It is really a bit of fun for Atari fans!
The original experiment was apparently done using python and a constellation/sphere of generated lights and procedural texture placement. The method used here was to modify the lighting tool to approximate skylight in the radiosity pass instead, to modulate the lightmaps procedurally to break up the texture and to modify the software rast. to support coloured light (etc).
The entire video uses a single texture, two skies and two BSPs.
Credit for look and feel goes to the original map makers & credit for all those cool engines of course to J. Carmack himself...
Falcon Q2-compatible maps built by dml in GtkRadiant
Visually referencing original Quake 3 maps: LUN3DM5 by M. Breit, KFS3DM1 by A. Wheldon
Skies by J Skoglund
Music from: on / Mercury