 Alrighty, new shot here. There is audio. Let's go The good thing about like the the tricky thing is to have the audience Know where to look when you have two characters that are moving all the time The good thing is that once he's here the walk from here to here is Fairly the same so that we're not Hyper focused on him. So when she looks up, I'm actually I'm okay with this back and forth And then usually when you don't have a face You want to go somewhere else, but I like your broad poses there So we're actually sticking with this and it's it's actually rarely done that That animators on there on the shot turn away people's faces because you want to see that show off lip-sync But when you turn away to face you can then fully rely on body acting in pantomime That should be good. The first concern that I have is this here So all of this is okay. Like this is clearly separated She goes down so that he comes in. That's great. There's a little bit of a He starts talking and she does a lot of stuff But at the same time like I said it goes straight into a walk. It's not like I still understand what is going on So I think this still works for me This is the thing of and now She's completely covering him and even if this happens. It's it's an odd Like peeking from behind her face Ideally she would be here Well, he's here And when he's like that She's here. So you have a cleaner or no overlap and a cleaner separation between the two This works and that's fine. I like that she gets close and invades his space so that he has to go back and All that all that's great. So that to me would just be in terms of staging what's going on Would be the biggest the biggest change, you know, or you keep her But he is maybe even though I like the balance here like he would have to maybe end here and Then this has him here But then we're very right heavy with such an empty space. I still feel like balance wise compositionally If they're like that, it would feel better So you would have to I don't know if you want to when she When she does this, maybe she takes a step. So she ends up maybe here Headwise, right? So we have that and then when she gets up, she will have to take a step over this way So that she ends up Something like this. She will be here and if you look at where that body is and she takes a step over She might end up here. This might perfectly line up and then she will be Here And when he goes back You might just have him here And then I'll understand then he gets tricky Because when you're here Maybe maybe he might end up being here, but Worst case you have a panning camera. I don't know. I will keep that camera static for now That's the only thing what you can do is instead of moving Away this way. He would move this way But that that's tricky, but then she would be a bit more three-quartered. We kind of lose that nice silhouette there So it might be it might even be a little bit of a mix to be honest where what if This is your frame comes in I know this is a bit of a destructive note in terms of a walks walks are hard But you would have him end up here So that when he's doing this he's actually here And has all of this but you still did the thing of Moving her a bit more to the left On that shuffle And when she gets up she still takes a bit of a step So it's basically we're moving This character bit to the right her a bit more to the left So that we end up In something. I know it's it's tight and this is all empty Gets a bit tricky, but It's doable The only other thing would be You keep what you have And the way he walks back here Is instead of going this far He just has to walk here So not like that but more like that So that again, he will be here And then when he comes over It's just a big cartoon your snappier to get into this So you can keep all of the animation the only thing you would change is Walking wise see he ends up further to the right So that he ends up here And then That movement would just be different. So that might be the least destructive note Yeah, that'd be suggestion animation wise I'm gonna turn off the sounds There is a feel that there are like a there are a lot of keys in there And I see like a lot of wobble in In stuff moving it feels kind of choppy and wobbly It almost feels like early stop motion where things are kind of really busy and If I look at this arm like all those different keys and all those different things moving it's it feels If you would spline this I I guess this is going to look really messy Like if you look at all the things that are moving in this body in the shoulder in the arm in all of this But also sometimes Separate and disjointed. So that's my biggest concern. I like the ideas. I like the animation Like the poses and what you have again, this is my only concern here But I would say if you take this and spline it it's gonna look messy So just be mindful of that But the rest is cool. Again, I love that setup that we can see both like that. I like that. She has no secondary action I love this. Yeah, especially the hand poses like yeah, yeah That's all great. I like that. She looks over and then has to fumble and look for the flashlight And I like this relationship how close they are and she gets into his face and he moves away Pointing with the object. Oh, that's great. Yeah, so biggest concern the technical aspect of how wobbly everything feels at the moment It's like too many keys in this stepped version And just the character overlap that's got it's not the best here And that's that. All right, thanks All right There's an email you can sign up you can start whenever you want you can submit whatever you want you get 16 submissions Either way a like and subscribe would be awesome. All right. Thank you