 Welcome back, it is Thursday and that means acting analysis final meters and today it's episode three season one of killing Eve Once again, this show gives you so much animation material So many little bits and pieces in terms of acting and proper usage and camera staging and all that good stuff and why wait? Let's get into it So first one was this example where I thought it was an interesting character introduction in terms of what you could do Animation wise you can see the feet goes up to the body and it cuts over to the front Now if you have any walk cycles, this would be an interesting way of introducing a very interesting walk and then Maybe you have a prop that could introduce a later point in the story. You have something else here going on This is very tricky with cloth But you can showcase all kinds of things here or here and then either continue turning with the camera So we end up on a profile view or you cut into this and you continue on your cycle And that's now your lip-sync, but I thought this could be an interesting way of Introducing a character in terms of how do they walk or maybe they're walking something slippery or it's snow Something was a cool interaction and it shows off your body mechanics before you switch over to the face for either a lip-sync or A pantomime without sounds second example is this character being back here signing this and I don't know why but she cracked me up There's something interesting about her Watching him sign not that many blinks and Then looking down and picking this up and I thought maybe this could be interesting Shop for you as well You might not have to have this previous shot where you see this character's face. It could just be this but maybe Maybe this character looks interesting and that's why she keeps looking But it's just an interesting thing of not watching the signature not looking around or waiting It's a very deliberate look at a character signing and this could be an interesting way of pantomime or just a weird character interaction where maybe You can start off this shot where maybe this character is very nervous Because of that constant stare already at the beginning and then there's a fumbling around while signing So you can expand on the shot where you would think that because he messes up or does something here that she would Look down and maybe help or do something Maybe he drops the pen but the fact that she keeps looking just at him is super weird I thought interesting and maybe maybe a springboard for another weird idea that you could have for the shop Next up is a classic prop usage and in a way wait assignment I thought this was a very interesting contrasting thing of this might be your initial idea that I'm holding something And I have to hold something here. So this could be it's not very heavy But it's an interesting way of having your character Deal with the environment while holding something. So she has to if you go back here You can see how she has to look she has to be careful again because she's holding this now the cartoon version of this Is this He holds a baby. He's got keys here. He's got the chair and he has a phone So to me these are two great examples of a you can go with one idea So could just be this and I like this as well again going back to just that moment where she walks and has to look down I like that she is aware of the environment or you can do your your spider-verse spidey senses She's aware that maybe there's a sidewalk and it ends and she has to step down You can see this here as we go back. That's what it is here She has to look down and be careful and I like this and if you put your Character into a scene and again this could be in the street this could be anywhere It's important that you make the character aware of the surroundings that she is or he is or whoever Is reacting to what's going on and it makes it more It makes the character more connected to the world and it gives you again Acting opportunities or contrasting opportunities where it's not just always this But then you can bring it up with that and it's something interesting because it's off screen It doesn't have to be so presentational and you always have to see it and so on and so on I thought that by and of itself This as a interesting forced asymmetry in your post because you have to hold this prop is interesting Maybe interesting, uh, you know problematic way of holding something forcing again new acting choices And then this example of just the contrasting massively exaggerated version of kind of the same idea and again He could step down to something or step up whatever, but I think this is very interesting And I love this. I love that little baby Potentially trying to grab the keys. No, it's mostly the chain here But this could be so much where this is your animation You have the interesting posing and again asymmetry because or forced asymmetry because of the the props While interesting, maybe you have a second character and it's a baby or it's a cat or it's again Whatever you want to add there that then interacts with this and maybe that's that adds another problem Is the character has to talk and it makes it even more difficult because this is in his mouth and then the character interacts with this I mean, this is just such a A source of problems and interesting opportunities for your animation to deal with all kinds of stuff like that Just so many opportunities to do this and then going back to horror where just I mean, it's it's not It's still problematic, but it almost seems tame It seems tame in comparison to what he has to deal with But I thought again, it's interesting springboard for ideas of oh, yeah You can have a character holding something and then you have the conflict of that holding with this Interacting and the environment and what do they have to deal with while doing all of this It's just absolutely fantastic. Next up speaking of props I thought this was interesting too and going back into potentially forced asymmetry in your posing So it's not just a suitcase where you would almost expect the handle here Maybe a backpack with straps, but it's this interesting suitcase that has those I'm assuming these little straps that go inside the suitcase to Put things down so don't move around But I thought this was an interesting thing of what if this was even longer and this was going to be this long So your character has to really reach to get this maybe reach less But now that will create this potentially in your body So again forced asymmetry, but also does an interesting way of interacting and dealing with something where it's not your classic It's a box or suitcase that you can hold on it's symmetrical, but it's it just you got It's not stiff. So you have to move it around. I'm it's tricky for you probably with the with the rig and the setup But it's an interesting thing of it's not just Grabbing and pulling but you have a bit of wiggle room in terms of again How you interact and you can see how much that arm has to move over And it can pull around there. So I thought that was very interesting tweak on the prop where maybe this is your Pull assignment or like whatever seven that you have But whenever you do something like this and you have your character and you decide well I'm going to put that character into a scene with with props and your set piece and all that stuff Then maybe think about yeah, maybe what she has to grab or he has to grab is Somewhere elevated that makes it more difficult and you can have a really interesting line of action Just in pushing that pose more and then on top of that you add those things And maybe and these are very symmetrical But again, maybe you change the height of it to again change a pose and force that into a different pose And I thought that was a very interesting setup for Whatever seven that you have this could be A lip sync that you have where a character feels strained where the voice is very strained And maybe that's why or it's no lip sync and just pantomime And that's kind of your body mechanics thing where at the end Then I've have that's in there. No, no, she turns around and she has she has a specific reaction to him being here But again that just as a setup to me is an interesting Starting point or like a springboard of ideas of whoa, I could do something similar for my shot There we go killing Eve more and more ideas. This is only episode three I have more to come But as always killing Eve is fantastic show if you haven't seen it and if you can watch it I highly recommend that you watch it because it's fantastic Now as always as I say if you feel that this is interesting And you want to incorporate those ideas and those kind of tweaks on ideas into your shots And you won't help I have workshops links in the description for all that good stuff So if you want to work with me, let me know you can email me you can sign up And maybe we can work together and making your shots even better And as always if you're still watching this I really appreciate it And if you feel like you don't want to miss any of those uploads you can hit subscribe And you can hit that bell button to get all notifications But either way that's it for this clip and I will see you tomorrow and next week and thanks for watching