 But my point is, is that it's actually more of a player matchup, and players like Dragon and Sonic Fox, the reason they in particular, Foxy ran through everyone else at CEO except those two, because they approached it entirely differently. They were so content to just sit there and take the forward four on block, and react to the grab, accordingly the moment they see it, because they have good reactions for text. Not every player has those reactions, and if they do, they'll stand a very good chance against Foxy. If they don't, then it's much harder for them. Again, the natural barrier to start things off. I really like how that's going to be the choice for Acid-Massa, because he's just trying to completely just shut it down. No hit confirmed, but the plus frame already in escape fail. We've seen how disastrous that can be. Ooh, okay, good teleport. Okay, capitalization as well. Full combo, Acid-Massa, getting the son of the geyser. Whether he chose to end the combo or not, that might have just been keeping Foxy potentially trying to bait a breakaway or something like that. But there it is, down three. Full combos now. 2-1-2-1-2, out, big damage. All in the last hit, connecting. Big crouch. Huge decision from Acid-Massa to just hold down there. But he'd gone for a mid like three times. He was like, right now is when you go for the throw, and he was bang on the money. I mean, look, I mean, I know he's stating the obvious, but sometimes when that happens, you're going to guess right or you're going to guess wrong. Acid-Massa making a big call out, but look at the reward. I thought it wasn't just a strat, I guess it was calculated. Based on how much health he had left, and the fact that he obviously had the crush and blow salon deck, he knew the throw was likely. It would have killed him. Ooh, okay. Foxy trying to fatal blow because of the full screen properties, but ultimately... Ooh, he still caught it. Acid-Massa, no breakaway. The fatal blow unfortunately didn't work. I wonder if he actually would have even saved him, honestly. I don't know. I mean, the fatal blow didn't work out because obviously we didn't tick off that armor yet. The armor had quite become active, but the fact that he got the round anyway was a little bit of a breath of fresh air for him. I think Acid-Massa now laying the pressure on. Yeah, if you don't cancel that string, it is unsafe for you aspiring players at home. But if you get opened up by the Kung Lao 2-1, 2-1, 2-1 to spin, that's 20% near enough before you've even been launched. So that's a huge chunk. You can decide to break it away. I love just the absolute diagonal space that that projectile covers. It shuts down Kung Lao's entire advance. Alright, knocked down. Mixed up. Goes in. Oh, and he's expecting a cancel, I assume. And now the 4-4 comes out. Down 1. It's going to actually just beat the down 3. I assume it was just crushing it. Low to the ground. Die, sir. Dangerous situation, Acid-Massa. All one-punish. All one-punish. Ready for the punish. And there it is. One, two, three, four. Here's some more. Brutality again, Foxy. How many of those did he land in tournament? I genuinely think I've lost counts. Across what you give a combo breaker and then CEO and even here at Vianality. We saw him literally in Winner's Top 16 against Happy Power and he was still fishing for it. But I actually thought about it. I wonder. That throw-brutal being there as well. I know in Top 8 maybe not so much, but I swear it adds to the mix-up. Because no one wants to get Brutality. Because no one wants to get Brutality. Oh, here we go. Now that's a hit. We saw him do that CEO. Instant dive kick on the reed of a geyser. And if he makes the reed, he gets a full counter-hit with punish. Ooh, combo drop, though. Yeah, 4-4 just a little bit slow to react to that. But another grab comes out. This is dangerous times. He can convert, because he cancels, or amplify. Knocked down, keeping the forward one. And there it is. A very, very, very true example of this mix-up. Put to the full use. Foxy grab hard, taking another life bar. Asimata back to the wall. But this is such a run. It's not long she's going to stay there. You see Foxy jumping in the air. I think he's looking to see the teleport and then react to it with that bit. But the instant adaptation is Asimata now goes in for the boulder. That's actually the first time in two games he's gone for the boulder. Because he now needs to shut down that airspace. I don't know if this is a very bold match-up. I know we saw a lot of it from Dragon, but I feel like it really commands a lot of neutral control before you can start going for it. But that's what the diagonal dedicates to. My worst. The second he starts throwing them, Foxy's already ready with the instant dive kick. Ready for the option. 4-4 again. Ooh, no defensive bar for Asimata either. Spends it, amplifies. And, yeah, sits there and takes it. Oh, the trade. That could have been disastrous. Try some anti-air. He's going to pay the price for a second time. The fatal blows in play. Will it be put to use? Oh, Foxy just ready it. Oh, no. Oh, my. Another one. Two in a row here. Foxy's grandpa. There it is. He punched a left eye and a right eye is the one that came out. Ow. That is just the force. The sheer force. The shot waves. Okay, but that's going to be it. Nivek. Is that even coaching? By the way, they're both looking. I don't know. Nivek actually being... Oh, no, Travis. The reason Nivek's being regulated is because I don't think he is Asimata's designated coach. You need to have a designated coach to be able to coach in this tournament. Yes. You have to have a designated coach before the match has begun. But of course, these rules exist for a reason. Keeping it nice and clean. But a very clean two games for Foxy's grandpa as Asimata is looking a little bit lost. It just seems to be, honestly, just reads from the full screen that Foxy is making. That instant dive kick is making an absolute ton of difference, to be honest. But I remember when we saw a dragon at CEO, he read the instant dive kick and he went for the close one. Yes, he did. But what a read that is. Because if that misses, ouch. I mean, dragon is like one of the top... One of the absolute... I would say the top three Mk11 player, right? He's going to make those reads! Oh, not again! Just as we're talking about it, the hard, hard read on the guy set into the biggest of rewards for Foxy to a throw tech. Look at the block. Asimata wanting to be careful as much as possible. Cannot afford to make any more mistakes. Game 2-0 against him. I mean, do I eat a 4-4? Am I going to be content to get grabbed to death? If he amplified that, potentially would have seen a crushing blow into damage too. Can't confirm. Foxy already jumping. So it's going to miss. And now here we go. That's a Devasa. Back at the driver's seat. He's been looking for this all the time. There's a tech. Tech ends that. Immediate running down three. That down three such crucial button for Kung Lao. That gives him his advantage. I love it. Long range. Close to the ground. Another throw tech from Foxy. Down three into forward four. Respected. I'm not sure what that was. Asimata. I'm not sure if that walk forward was as intentional, but it's not going to... Punish him too heavily. He's still got a lot of life to work with. Oh, no. Oh, no. Now this is dangerous territory for Asimata. Oh, the caliber. The patience. Asimata. I absolutely applaud his restraint to just sit there and block for like... I mean, how many opportunities was that for Foxy? That was like six, seven chances. And he just held block. Asimata refusing to get opened up. It's because he knew that that failed blow would kill, right? So in many ways, he just went for it. Reference. Often forget that button even exists. All right. Knocked down. Here we go again. What's it going to be? Let's it rock by itself. Down three. Oh, out of the teleport too. And there it is. That's down two. Krung now. Oh, he went for something optimal. Normally, you see Krung now just go for the down one for something simple, but Foxy saw it was max height. Tried to get something more. Oh, the remaster! Asimata went right back into the corner, and it's going to be match point. Foxy grandpa, one life bar to go, and he'll be against Dizzy for that UK team kill. Yeah, now if there's a moment to cheer on your boy, Asimata, this is the time it might be his last. See the patience though. He's not being... Foxy is like, he's doing a lot of dashes in. Oh, dive kick strapped. No meter to amp. That's so unfortunate. Get the big read, but no damage. First time we've seen Foxy actually go for that, and now the reverse grab. First time of the year, too, is the big thing. This is the reverse grab. It's the one that loops, and it gives him that meaty down three. And if you challenge it, it's going to catch you and knock down full screen. It's knocked damage. Asimata wants here. It's positioning. Oh, he tried. Yeah, we saw Foxy try that before. He tried to the reactionary dive kick after seeing the teleport. But this time, Foxy does not expect the final hit of that string. Oh, get that boulder out in my face. Grab again. Again, loopable. This is the reverse one we're talking about. Throwing it raw. Oh, look at the patience. That's the message. Holding block for days. Foxy not ready for these final hits of the strings. You normally see such young players kind of stagger them, but in this situation, when it's one hit, counts. Oh, Foxy looking for a dive kick. Oh, the down three. And there it is, the mid break. Wait, we have those. Oh, Foxy new. Delia wake up. Oh, the other head connects. Oh, he's forced up. Oh, he's looking for the fatal blow. Foxy wants it. Oh, dive kick. I totally respect the attempt, but it just comes down to armored fatal blows not being prominent until the fifth frame onwards. It means that like you can and yeah, with fatal blows, you just have to be like.