 Alrighty, so dragon from beginning to 108 Yeah, I love it. Okay, the only thing I would say This guy lower. I know it's not like you want to do a flap that you know propel them all the way out there but there's just something Repetitive in terms of how much he flaps in terms of like how far down he or she goes So I would go really and fold it Fold it low, right? So if you're going At the reversal all that stuff is cool. You're also staying in this pose for too long You go down boom reverse and then you're stuck one two three four five almost five frames In that pose and then watch out. You might have to widen kind of offset some of your structure there Conveniently work for the flaps. It's not so even as well But I would go lower Take those five frames, right? Take those out and add five more frames to the down Which should probably give you something closer to that only because you know as you see him Her so we don't want like adjustment one big one and then it's kind of the same Like I buy this Even though you could go here Technically you can also go higher here because he is low or she and I will tell us all I make sense and then go a bit lower here So it's kind of a bigger But it's not too bad like I can buy this the only thing I would say is that if you look at this pose Just look at that And now go So about here. It's the same So it feels like a 2d cut out that just kind of slides over So that combined with the kind of a timid approach here on the wings Just you can punch up the entrance so by that again I mean you can go maybe a bit higher on the wings and a bit lower and then Actually like this You know, it's a bit more tilted. So there's more What a dragon To hear To compensate Right, so you go from something like that That might just be a bit more interesting and in the you know, you could have something bigger on the head That's cool, right? But it feels like a one-axis thing. That's towards camera, which is a hard sell So you might have to make your arc a bit bigger To the side and then roar, you know, when he goes that on that You want that going backwards to be more sideways So we have more of a silhouette and visual change right now. It's just too camera seems to timid So you want to make it bigger? And that's cool If you do that big here with the big move, then you could probably leave this flap here So you have big entrance and then it's kind of an adjustments That's cool And it's going to help when you offset the wings, you know, when you have poses where it's a bit more like that You know stuff like this where it's just a bit more regular, especially because the dragon turns around This is cool. It's gonna be interesting with the legs as well You know, and especially if you go wider with a bit of a bigger turn You know, it's something where you could Help the silhouette not that it has to be that turns, but maybe more like that No, I imagine you just imagine It's something where you know, it's you have it's a horrible drawing You don't have this but you have that There's a bigger turn on the head And on the tail. So it got your You know shoot It's a bit wavier this feels a bit straight. You know me like this is kind of a A straight line Over there and then turns and stops so just punch it up a bit But it's definitely head in the right direction. It's getting better and better I'm just being a picky turd and It's basically if I would look at this at work and this was for a movie You know, whatever fantasy movie would be you want to really punch up those moments And that's what I would say, you know I understand that's the pain in the ass and some things It's a lot of work or a frame-by-frame or you don't have time to do it totally understand So you can absolutely pick and choose just let me know in the email what you did and what you don't want to hear Sometimes a feedback But this would be your work type of feedback Then those are you are 45 so basically once your hits That's a tricky one You're doing all the right things the problem is that right now it looks like he just slides sideways I Think the things that would help you, you know, maybe Go a bit higher. It's a bit more like that So that by the time you slide you we see a bigger difference in height You have it now, but if you push the beginning that could work. That's great That's great. I'm not sure if you can push it out further, but then all I would do is bring out that But then that way So if there's possibly a bit more of a negative space for the lower part of the face And then rotate that wrist out Basically what are you doing at the very end here? Wait drawing's over See how you're starting to rotate the wrist do that starting Basically, you can get into this With the wrist turned this way like at the end of your It's more of a stubby thing And then by the time you're here you actually This but then you have your hand out here thumb here, but fingers out here You know Gives it a stronger silhouette A bit lower here even you could lower the head Um to break up the silhouette basically, right? So you have those thingies really breaking and that low part of the head breaking Otherwise you end up with I just trace this, you know This is just a big blob. I don't know where the head is. I can see this. This is cool And that's cool But I think if you lower the head and you break it and you take that arm over It gives us a better silhouette I think that my drawing helps Now the other thing that I would do for next time is arbitrarily add little Stone boulders things not that big like tiny things but irregular All the way and especially through here So we can see what's going on, you know, if those things still go away from us Showing that we're the camera is still moving backwards and it'll give us a better sense of what this guy is doing The other thing is he also stops too quickly What? Right has to be over That in real time 189 I would stop And that curve really has to be Right now it feels like you're doing this a bit And then also if you look at the head rotation, the head is always the same So it could start off messier where, you know, if that's your the jawline right open, it's actually like this The head is maybe up a bit So that by the time you're um You're you know at the ends Almost go if you go, you know, I can say a bit lower Maybe tilt down the head a bit more that will bring up these guys more just so that the head does a little bit of a rotation down Translate down and rotate over like that to give it again a visual change Basically, you want to get away from things as you move forward Where you look at the head. It's basically the same just like the dragon the body and head shape here It's basically the same looks like a 2d card. You want to give that as much visual Con contrast as possible Alrighty And I think what I'm seeing was also contributing to your Weird slide perspective change is you translate your camera to the side from here to here. I would not do that basically your canyon And your camera All you do is translate back if you ever need to reframe your rotate Just do a rotation But don't do any translates because if this was This will be either a car Or it will be tracks and someone will be pushing this you can't just have tracks laid out That's only do this a car might do a swerve But then the dynamics would be totally different of the camera So I will keep it Translating and just rotate to reframe here And if you need to reframe here, not the very end you cannot I can show you that little handheld thing for the camera Give this all of this bit more of a live action feel, but I would just do this at the end because it's going to look 20% better That's not just going to feel 20% better. It's going to look better But the feeling is going to be more realism Pound with a bit of a camera shake here a bit earlier So this is a bit late and a bit too high frequency too short so translate only just rotate in y and Uh, whatever the next So just sideways and up and down Don't do any z like you don't want your your horizon to suddenly be like this Uh and considering the animation and then I will help you at the very end with the camera as a bonus Alrighty, it's very cool. Thank you All right, there's an email you can sign up you can start whenever you want You can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome. All right. Thank you