 Hello, everyone. Welcome back to Treehouse Live here at E3 2017. I'm Matthew, joined here again by Rich from Treehouse. And we have two special guests today, Mr. Takahashi from Monolithsoft and Mr. Yokota from Nintendo in Japan. Today, Raymond's going to be interpreting for us. And we're here to play Xenoblade Chronicles 2. Sorry about that. Set us up here, Rich. What are we looking at? Cool. So if you've watched the trailer, you already got a bit of a taste of what the world and the story looks like. So we're going to kind of go a little bit deeper into the combat system and talk about what makes Xenoblade Chronicles 2 special. Right now, we're looking at... I'm going to do a little bit of story stuff after a minute. And I'm going to have Mr. Takahashi do some explanations of the world as we're playing. But before we do this, I want to get into a bit of the combat so that you can get a sense of what's happening, just, you know, as I'm playing and as we're talking. Right now, we're looking at the two sort of protagonists. We're looking at Rex on the right and Pyra on the left. It might look like I've got two people in my party right now, but when I get into combat in just a moment, you will see... Let's take a look at them real quick. There's Rex. There's Pyra. Hi, guys. So once we get into combat, you'll see it's really only Rex who's doing the fighting. Rex is what's called a driver. And then Pyra is his blade. The blade imbues a character with a weapon, with an ability to fight functionally. So you can see that he pulls out the Aegis Blade, and there I'm going to try to get a better camera angle on them. You can see Pyra sort of powering him or charging him up. What this allows me to do is on the right-hand side, you'll see the new Arts Palette, people who've played the Xenoblade Chronicles series, or remember the Arts Palette from previous games. It's been streamlined significantly now, so it's just using the four buttons on the right-hand side of the Joy-Con controller. As with the previous Xenoblade Chronicles games, attacks are automatic, and with every attack you'll see I'm building up my Arts. You can see around the little diamond, I'm kind of building up my attack power. I now have all of them fully charged, and I can trigger an attack. I'm going to launch my anchor shot to pull some HP out, because honestly, this first battle that I'm doing right here is a little bit on the tough side with just one person here. So I need to pull as much HP as I can. You'll notice that my double spinning edge has a side attack bonus. I'm going to try to get around and demonstrate. You see that little halo? Indicates that I was able to get around and pull off the side attack. It's going to be hard to get a back attack on him. Oh, he didn't turn around. No, that didn't pull off. But every time I'm doing these attacks, as I'm doing my Arts, or as I'm doing my basic attacks, I'm sorry, I'm charging my Arts, and then as I'm doing my Arts, I'm giving up my Blades ability to attack using her power. That's the right hand icon on my Arts palette right there. You just saw it went to level one, and I've got this flame ability. Pull back, and you can see Tyra is charging me up, and I just blasted him, and now he's on fire. He'll be dead in just a moment, so we'll do some more combat stuff after that. Now, right now, I'm just showing you what the absolute basics are about so that I can start layering some additional complexity on. You know, it's a very deep RBG, and I want you guys to be able to understand what I'm talking about here. As I'm going into this next battle, though, I wanted to ask Takashi-san a question. The first time I heard the name of this game, Xenoblade Chronicles 2, my first question was, why is this Xenoblade Chronicles 2, and not a follow-up to Xenoblade Chronicles X or some other suffix? When I first heard the title of this game, it was Xenoblade 2. Why did you think it was Xenoblade 2? Was it not the next title of Xenoblade X? This time, Xenoblade Chronicles X was a game based on the open world. This time, it was Xenoblade 1, and we wanted to create a linear, story-driven game, so we chose Xenoblade 2. So, you know, when we were developing Xenoblade Chronicles X, it's really game-driven through exploration and in an open world. And with Xenoblade Chronicles, it was really story-driven, and this time we wanted to create a story-driven narrative and game, so we opted to go with Xenoblade Chronicles 2. Thanks. That answers a lot of questions because we do have a very strong character focus in this game, and we'll be showcasing a few more of the characters who make up your party in a minute. I do want to point out, by the way, that where we are in development right now, there's still a lot of polish that's going on, so the graphics look really great already. You can see off in the distance. We'll talk a bit about the world, but you can see how much I have to explore before this demo is over right now. But in the months that we have left in development, we're going to see a lot of polish going on. So bear that in mind as we're playing. Right now I'm looking out across this field and up here you see the head of the Titan on whose back we're riding. Over here you can see the Cloudsea. I want to point out that one thing that makes this game very different from other games is all of the land masses are really Titans. You're walking on the backs of these gigantic monsters. This is the only place you live. You fly around on airships or you ride on the backs of Titans, but there's no land mass. Other than perhaps you might be able to see a hint of the world tree that was mentioned in the trailer there, but we'll be getting into that a little bit later on. Matt, you had a question about this, an observation that you'd made when we were talking. Of course, you see the verticality there and you just mentioned that these are Titans that we're exploring right now. In the original Blade Chronicles game, we had two bodies of land, Bionis and Mecanis, and that kind of set up how you explored that game and it really kind of drew out the story as well. I was wondering for Xenoblade Chronicles 2, how did you go about building this world and how do the Titans play into it? There is a creature called Arth, which has a lot to do with the story. The creature we're in right now is a four-legged creature, but other than that, it's a human-like creature, it's like a rat, and there are many other forms of Arth. Each of these creatures has a lot to do with nature, but there are lots of natural creatures, such as birds, sea creatures, and so on. This time, we're exploring various forms of Arth, and we're also going to play with them. I think you will notice as you play this game that these Titans really play an even more of a core role in the game and the story itself, and as you see here, the Titan you see here is kind of like this giraffe-like Titan walking on Alphor's in the long neck, but there are Titans that are in humanoid form, there are Titans that look like whales, so there's all different kinds of Titans, and each of those Titans have a specific type of landscape that they have on their back, so like you see here, this one has a lot of lush greenery, and you'll see other Titans may have a snow field, other ones are just water-based, so they all play a different role, and they all have a very distinct existence within this world, and I think that you'll find it fun exploring, and that's really a big part of the story. Awesome, thank you very much. Now I've been holding off on getting into more combat because I want to show off another element of the game. I mentioned that Kyra is Rex's blade, but I actually have another blade with me here, Fudor, and I'm going to conjure forth a new blade. Earlier in the battle, in my very first battle, I picked up this core crystal right here. I use this core crystal to pull out new blades. When I summon a new blade and conjure a new blade into existence from these core crystals, they bring with them a new weapon type, and then I get access to new arts, and I'll talk a little bit more about that, too, but I wanted to ask Mr. Takahashi to explain a little bit about the relationship between blades and drivers and where that came from. First of all, we have a new blade from Core Crystal, but can you tell us about the relationship between the driver and the player? First of all, I was born with a core crystal called a blade, but this is a battle that gives power to the driver. Now, we have three of us here, but the attacker, tank, healer, all three of these blades are made by the player who has the power to build a core crystal. Now, we have three characters in the game, but other than this, we have a blade that has a lot of special abilities and abilities, so we collect them and play them in our own playstyle. So as you saw in the menu option there, you had three different blades, you know, the beams that came out of the core crystal, and as you explained earlier, Rich, these blades provide power and strength to the driver that they're connected with, and as you see here, there's only three, but there are many different types of blades, and they all take many different forms, and they all have different attributes and skills that they bestow on the driver, but they all kind of separate into three main categories, like hacker, healer, and tank, and so based on the type of gameplay and playstyle that you have, you can mix and rearrange these drives, excuse me, blades to really fit your playstyle, and it gives you a lot of freedom into controlling how you play the game, and it's really, and there's a lot of fun to be had in collecting and finding these blades as well. Now, I've just been slaughtering some herbivores while we were talking there, and there's a few extra people into my party. You'll see I've got Nia and Tora here, each of them with their own supporting characters, let's say. Right now, I have three blades in my disposal, just correct, and I can swap between them once they've charged up adequately. I added these people to my party in part because Tora is a tank, that's what he's best at, so I've got him drawing aggro from, oh, I've got Varmu's kid is now angry at me, too. I probably shouldn't have attacked Dad. We can see that he's getting Nargo because of that red circle around him, right? Yeah, so he's got all of... Oh, that didn't look great. He's got all of the aggression of the enemy centered on him, freeing me up to move around into different positions and pull off some of my side and back attacks. Now, the Arts Palade in the past has been a fairly complicated menu system to navigate. The case in this game now is we've got the Arts Palade of just a handful of buttons on the right-hand side, but we've also got the blades on the left-hand side. When I swap between blades, I can bring out a new set of arts. So, instead of having to navigate any menus, I have all of them in my fingertips. I can just tap the blade that I want to bring into battle, which they're charging up right now. I may not... I may kill this guy before I get any blades in here. Let's see. Let's go over to Kudor. I just brought him in. He's got his axe. He comes out with all of his arts ready to go, and you'll see that I have some special abilities that I can use for different conditions. As with the previous Xenoblade games, we've had break and topple conditions. Those conditions exist here as well as a few new ones that can chain together. Rex right now doesn't have any... I'll just go ahead and attack him here. Rex doesn't have any ability to break or topple, so I'm relying on my other characters to do that for me. They're not really into it right now, but we'll probably knock this guy out and move on to a new battle. But I can chain off of my allies' attacks in order to trigger not just break and topple combos, but also blade combos. I'm sorry, I can't resist grabbing all of the money, all of the loot. And these combos that you're talking about, it's great that you have everything in your fingertips. There are literally two button presses to get to any art. So those combos are kind of hard to set up and they have to be timed specifically, so it's great to have it so close at your fingertips to get those off. Wait, more gentle herbivores. Come back here. Let's fight. No, you're so fast. You're like a gazelle. I can just target someone else. Yeah, so if you have your weapon drawn out, you actually travel a little bit slower than you would normally. I was not going to catch that guy. We'll just fight someone else. Evolution has been very good to them. So now I've got, let's see, Tora's drawing aggro. Nia is a healer, so she's doing her healing attacks. She's actually pulling HP for me. Oh, there's a break. I'm not going to charge up food or in time to take advantage of that break, although if there's a topple, I may have a chance. I don't think we're going to get topple off of that. Now one thing I didn't get a chance to talk about before, that I, oh, oh, he's been launched. Someone else launched him. This is, oh, the launch was, it's passed. I was going to show off another of the abilities, but we'll get another opportunity in a second, because I wanted to talk about the blade art, or the blade abilities right now. Nia is using one of her blade abilities, Poison, and you can, or it actually was toxin. And now she's poisoned this buffalo. Buffalo, you do it. Thank you. I think it's new to this, but many people may have seen that there's a lot of classic enemies from the original game too, like Bonnet's. Belufo. Belufo? I don't know. Belufo. I'm going to go with that for now. But we'll keep attacking these gentle creatures of the night and see what attacks we can trigger. What I am kind of holding off on for now is I don't necessarily want to go into the main field because there are going to be some things that will kill me and I'll show you getting killed inevitably. It's just going to happen. Another thing I want to talk about is my basic attacks will trigger automatically, of course, but unlike in previous games, if I'm moving they're not going to trigger, so I have to stop and think about where I want to be in order to do my basic attacks. Something else about that is I can't go around all the time either because each automatic attack is a little bit different. You have three steps to that, right? One, two, three. So you can see that the basic attack is a combo. And as I'm building up my arts, I can also trigger, you see that little blue ring was me triggering an art off of my basic attack that helps me charge up a little bit faster and they do a little bit more damage. I got it again right there. So even though some of the battle may feel very automatic, there are a lot of real-time actions that you're taking in order to build up your arts and to build up your blade abilities as well. I have my flame ability ready right now, and I might as well finish him off with it. Oh, he's already down. I'm sorry, Pyra, that was wasted. Oh, no, I got somebody else. Sorry, you're just collateral damage, pal. And now you're gone. I'm going to move into some more challenging enemies. The Oasis where all of the gentle creatures come for a nice sip of water is maybe not the nicest place I could be. So I'm going to run past a little bit more. There was something else you had. Yeah, sure. While you're running around here, let me ask Takashi-san. In a lot of your games, you prefax the titles with Zeno. I was wondering, just in general, what does the word Zeno mean to you? What does it mean to you, Takashi-san? Well, the word Zeno itself means that you're going to be in the right shoes or something like that. When we're living together with other people, we all have different lives, different personalities, different births, and that becomes a drama on top of living things. I wish I could put those drama into the game as well. What does the word Zeno mean to you? The word Zeno really means something different or something kind of not familiar. I think in life when we're living, you meet different people and they have different personalities, different backgrounds, and it's the interaction between those people that create the drama of life. I thought that it would be great if I could drop that drama into video games. That's why I add Zeno to a lot of my games. All right. Awesome. Thank you very much. Now, I went over and attacked this much more ferocious series of Pharisees and they're pack animals, so they started calling in their buddies, and so this battle is going on a lot longer now to a little area of effect attack. See if I can... Is anyone going to be able to topple him, though? That's the real question I have. You can see if I can pull a topple combo out of this. Oops, I did that a little bit early, but it was still all right. Now, I've triggered the chill effect. You can see the chill bars slowly trickling down. If I were to pull off another... Oh, down he goes. If I had time to pull off another blade art, you would get a chance to see one of those blade combos. We will have an opportunity to demonstrate that as we get deeper into this level, but for right now... You look big. Oh, yeah. And you're angry. Oh, good. I don't feel so bad attacking aggressive animals. One thing I want to point out that's really interesting about this take on the Xenoblade, the familiar elements of Xenoblade. In the previous game, for example, you had the ability to identify how aggressive an enemy was and how they would spot you. You could see the little eye to indicate that they had a visual range where they were detecting you by sound. And as I mentioned more importantly, you could tell if they were aggressive enough to attack you on sight. You don't have that in this game, and it's because you're intended now to learn more about the enemies. Oh, topple, topple, topple. Oh, too slow. But there's... All right, buddy. There we go. We'll see if we can do it. I didn't get a chance to switch over to food or in time to take advantage of that topple. But this time around, you're meant to study the animals. You're meant to study their behaviors and learn through your experiences. You might die along the way, I certainly will. But... I'll just use this ability. Just keep firing off abilities to charge up my specials. But you'll learn their behaviors and you'll learn how to fight them through experience and through repeated death over and over again. I'm going to trigger Tora's shard ability now. You can see it charging through his support and doing serious knockback. Shard is still in play. If I were to trigger with a complementary ability, again, I would be able to chain off of that. Now, in order to demonstrate some of that, I am going to start... I grabbed some HP, I already healed up, but in order to demonstrate that, I'm going to have to head in the direction of town so I can show you it's not just fighting. There's a fairly sizable town on the back of this Titan. Now, one thing that we talked about earlier is the way in which the setting shapes the lives of the people in this world. In this town, I wanted to ask Takashi-san about the people... That's a tough enemy. Yeah, let's just show you what that looks like, because there's a one hit. I didn't even get my sword out in time. That's another one hit. He is very territorial. I've got my party bar charged up a little bit so I can bring Tora back. Oh, just in time to die. Now, as I mentioned before, when you die... Did I mention this? Who knows? We'll review it on playback. When you die, you are set back to your latest checkpoint. You don't really lose anything in the process, though. So it's educational. I just had a very educational death right there. I had a question for Takashi-san about the lives of the people who live on the backs of these titans in all of these different environments that form the world of Xenoblade Chronicles 2. This is a very natural and rich place. It's a place where a lot of wood industry is developing. And here, there are a lot of people living here. There are a lot of people living in the city, and there are a lot of people living here who are living in the wood industry. If you look at the place, there are a lot of military and military countries. If you live there, there are a lot of military people living here. There are a lot of people living here. There are a lot of people living here. There are a lot of people living here, and each of them is living in this huge world. They are living their lives. It's a world like that. As you see, there are a lot of lush greenery and nature. Lumber is a very booming industry in this world. Once you go into town, you'll see that there are a lot of humanoid characters, people that live there, and they make a living out of doing woodcraft. But if you go to, say, a different titan, there are other ones that are more militaristic in nature. Each titan has a different set of species that live there and have a different lifestyle that they live based on. This world is created with a lot of diversity in terms of titans and the species and the lifestyles that everybody has. You can see there's a bit of a lumber storage yard here. There's a lumber company. There are massive toppled trees here. One other thing I want to point out, as you probably already noticed, there's a day-night cycle in the game. We're just fighting our way through a really rough evening. So there is a day-night cycle. There are weather cycles. But because we're in this sea of clouds, basically, this sea also has a tide, and the clouds will rise and fall and even flow with the passage of time. And that rising and falling will obscure or give you access to different areas within the world. Another thing that you'll be able to get to when the tides are low that you can't access when the tides are high. It's another way in which the world itself is informing the design of the game and the look and feel of this world. Another thing that I really liked about the very first game is when it went through those day-night cycles, it kind of had the same theme music, but it changed a little bit depending on when it was. And that's back to this game. I'm really glad because I love the music in these games. So we're going to take a quick walk through this town of the scope of the world and the number of activities there are in each place. And also, I want to show you something over here. Again, this is very much a story of Rex and Pyrrha and his allies very specifically. And at this point, we are... There we are. We're wanted men. We've got mugshots. I don't know where they got those mugshots. And we've got another driver right here who's studying them. He hasn't noticed us yet. But why give him a chance? We noticed him. Oh, it's you. Hey, wait, you're the guys from the pictures. And you'll notice he has his own blade there as well. And Tora's drawn his aggro, so he doesn't even notice me. Tora didn't even have his own mugshot up there yet, so he may not even understand what this battle's about. He's fighting a character that has nothing to do with him. And you'll find out there's a lot of unique and interesting characters in this world. And for example, there's a really powerful driver and a blade that's locked up. And if you decide to challenge him, obviously if you're able to defeat the character, then you get great items back. But a lot of the fun can come from discovering and getting to know these characters and battling with them as well. One thing, before I get too far into the city, I wanted to show off. You don't have direct control over your other party members in a regular combat, but you can swap between them. So I just wanted to swap over to Nia who's riding on the back of her blade. She's a very cat-themed character. You can see her ears. So you do have opportunities to swap between the different characters. And I'm going to get into a battle over here. I mentioned that she's a healer. I just want to show you what that looks like with her blade arts. So Nia's got a special blade where she's actually able to ride him. And it looks great on the field because she's chasing, riding on a blade back through the battlefield. So fight a few more rabbits, I think, just to, you know, thin the population. They grow like rabbits. So you can see her arts are a little bit different. She's got a full-heal art that's super useful. She also has an HP potion art. I'll fill some more rabbits, why not? That potion art was really similar to Rex's art that we saw earlier. The other healing art is more like a standard what you would expect like a healing. One other thing that she has, and I'll try to charge it up during this battle with this slightly tougher rabbit, is she can initiate the break status. So if I can trigger that break, maybe by building up my arts a little bit more. This rabbit might die before I get the break. But here I'll trigger the ability. You'll at least see the break happen. And then you see once I've triggered break, another character might trigger Topple. And then another character might trigger the launch status or other types of status. So there's a lot of depth in choosing how you're going to attack and even choosing who your party lead is going to be. I do want to switch back to Rex, which means I'm going to be dependent on my allies to trigger those abilities for me. Let's swap blades on the battlefield, back to Pyra. So I'm going to run back through that town, show you a little of the architecture, show you a little of the lives of the people. And then before I run out of time, I do want to take on the big bad at the end so I can show off some of these more challenging moments. And I really, really want to demonstrate some of these combos I've been talking about because I mean, you seriously let down if I tease it the whole way through and then don't actually show it. And there's a lot of going on in this town. That's why I love about the towns in these games. It feels alive and there's a lot to do. There's a lot going on. Yeah, just the ambient chatter of people. The villagers. And build an understanding of the world that you're in. I'm going to run out here and just show off. And take a quick look at this warship over here. And so obviously, as we work more on the development, we'll obviously be flashing on, expanding the town and all the activities you can do in these towns and cities. Oh, that's awesome. I'm looking forward to that. Here's another Titan here. I was actually worried that they'd constructed a warship into the body of this Titan. Well, it just seemed like he's got a lot of stuff on him. But Takahashi-san did reassure me that he is still alive and still functioning. Everybody feels better. I was legitimately worried about this. I'm sorry. So I'm going to... Oh, that is an enormous windmill. Let's take a look at it. Where is that enormous... Oh, there it is. We're off in the distance. So we're going to run off. So before I get into this boss battle, though, there's a quick fight with some soldiers. Again, this is a Titan very closely to the storyline, the existence of this fort and the existence of these soldiers here. Takahashi-san, would you mind speaking about the soldiers that we're about to run across and their function here? So these soldiers here are actually Imperial soldiers from a different Titan, and they've actually come and invaded Goma. And so the locals aren't really happy about it. So this is what we're looking for here. So this is what we're looking for here. This is what we're looking for here. Is there a new location? I'm not sure. This is what we're looking for. I just want to show you one of the things that the soldiers here are actually making. And so the locals aren't really happy about that and they're kind of in a position where they're kind of enemies of Rex and his party as well, and that's the kind of set up that we have going on here We're making short work of them though with our party all together. Yeah, there attack rod is all that's left Made short short work of That crew which is good because with the time that we have left that might be enough time to beat or be beaten by this upcoming Upcoming enemy inside of the warship. I don't want to be your condos off. Oh, yeah Sorry, that's right. That's right. I'm a seamless and I think one of the great features about this game is that even going into the Airship is very seamless. There's no loading and transit. You just go right into it Yeah, the airship itself is vast. I mean this this cargo we're fighting in this tremendous Coco Dakey We can chose this section, but it really is massive I've only used that to send you a little boss. Do you talk about it? I hope you enjoy the boss that was that we've selected to show here on treehouse live Get some nice camera angles on him. He's gonna stomp us. Okay. I want to switch back to pyra I'm gonna talk through my strategy a little bit. I'm gonna switch back to pyra so that I can charge up my arts Pull some HP and do some of the things that I'm more used to doing, you know, this is sort of my standard starter strategy for building up my arts Building up my Blades abilities especially what I want to do here is get all of my All of my characters blades to have their abilities charge up to appropriate levels that I can trigger the combos that I want So I'm not gonna use flame or toxin or shard right now. I will Attack once I get to level three. I think I think it's the safest now. Can you switch over? Do I have time do I have time? I want rich to get this combo off so I'll talk a little bit more about what we're trying to accomplish here We have two combos that we're trying to get done Maybe one is the driver combo, which is what we are about to attempt with him. Yeah top of him top of somebody top of him It may not happen now, but it will happen And the other one is the one that we previously touched on the blade combo Which really makes these boss battles a lot of fun and you have to think about your strategy a lot If you want to get them done either fast or even like efficiently Driver And like you're saying that as you're saying there's the blade combo and the arts combo and arts combo usually Is really physical and damage whereas blade combo has a little bit of a more Attribute elemental attribute to it that makes the gameplay a lot more as you're saying strategic and interesting Yeah, you'll notice that pyra is fire themed while food or here is water themed and Kirim my newest Love I love the visuals on that one. It's just hilarious to send him flying and it does a ton of damage But for my blade combo, it isn't It isn't food or that I want Although if I can get him toppled again, I'm just gonna I'm gonna go for the strong smash. I'm at level two if you look in the right hand corner He's not toppled this time. I'm at level two on my arts. Oh, but he's broken again I'm trying to get up to level three and to do that I am gonna need to keep using my arts even if they're not necessarily the most appropriate art for that moment Got toxin. We've got sure we're gonna want kirim for this combo Right, I did grade the combo a little bit more of a charge so Let's switch over to pyra who's ready because I can pull off some more HP get my arts going. I'm not gonna worry too much about trying to do the brakes and topples right now Because I really want to do race my way to the level three art or the level three blade ability And some of the people can look forward to is the launch is not even the end of the combo There's more after that. So yeah, it's just that's the end of what we have at our disposal right now I'm ready to go. We got toppled. Okay. I'm ready to go and the switch over to kirim so that all my blades are in place Thank you for the heads up on that. I'm so caught up in the battle. So we're gonna fire off with toxin first You'll see the toxin hits did it hit. Are you hitting you hit? And now you look on the right hand side that bars going down. I've got two Basically tree options I can follow. I'm gonna hit virus next which takes us to the next level on that tree option And then I need to pay attention here because there's a little bit of action on my part when plague is ready That virus is ticking down. I trigger blade I've got three I think I might have done it. Did I do it? Am I okay? Are we here? Oh, are we comboing? I think we're comboing So you can see the amount of strategy that you have to put into building up those combos But when you do it, it's really satisfying. Oh, man. It feels like it and having pulled off that combo I might actually have a little bit more time than I'd expected on this. Yeah. Yeah, nice. I can kind of chill out and Relax and unwind Switch back to pyra Pull some HP because we are actually starting to suffer just a little bit He's got Torah cornered. He's gonna box There it is so that's it with the effective use of both my Topple effects and my blade arts were able to Hew our way through him I'll just take a few moments to walk back out Let the Merc clear and walk into the Cool night air As we're taking one last walk through the town I want to know if there's anything else that Takashi-san wanted gamers to know about in anticipation of this title Did you want to tell us about that message from Takashi-san? This time we're making a title called Xenoblade 2 It's about making a title um I think it's been done for a short period from the previous Chronicles X Well, that's also a part of the Chronicles X environment We're making this system-based So we just saw Xenoblade Chronicles 2. And so the past title, Xenoblade Chronicles X, compared to that, I think the development time, we've been able to develop it quickly. But also, it was because we have the environment set up after developing Chronicles X that we're able to do this. And we're building this game on top of the engine, or system that form Xenoblade Chronicles X. And it has all of the fun and joy of exploration and a battle from Chronicles X, but it also has the joy and fun of a story-driven narrative that's in Xenoblade Chronicles 1. So I really hope that fans of both series will be able to really enjoy it and have fun with this game. That's great. Thanks very much. There's one last note I wanted to make just in case anybody had any curiosity or questions about this. If you've seen the trailer, you know that the game is voiced fully in English. We are playing an in-development build. All of the English has not been dropped into this build yet, so you're hearing a lot of Japanese, obviously. That's not final. But I felt like I should, you know, step into it. Yeah, definitely. Yeah. It's a nice thing to know. If you had two weeks, you could have had all the English voice in. So close. E3 just needs to push out a little bit. Yeah, just a little bit more. But all right. Well, I think that'll wrap it up for us. Thank you, everyone, for joining us to take a look at Xenoblade Chronicles 2. And we'd like to thank our special guests, Takashi-san and Yokota-san. Up next we have Mario and Luigi, Superstar Saga, plus Bowser's Minion. So stay tuned. Thanks very much. Thank you. Thank you. Sama stop.