 So you want to use a UI button to trigger your animations, not a problem. To start, make sure you have an animation sequence variable turned into an array and populate it with whatever animations you might want to use. I'm just using the default Unreal animations. So from the button you want to trigger the animations, drag out a get actor of class and set it to whatever blueprint your character is using and then drag out a play animation node and the return value should be connected to the target. This should be the same name as the skeletal mesh from your target. In my case, mine is called SM body for skeletal mesh body. Then under the new anim to play, get whatever index from the animation array you want. I'm just going to pick the third animation and drag it in like so. You're done. Hope that helps and as always, I'll be have a fantastic day and I'll see you around.