 Hello everyone and welcome back to Enter the Ether, the podcast all about the upcoming the third person mobile, the real clash of souls, which had their big stress test weekend this weekend. It's just finishing up as we're talking right now. I'm your host, the Mangus, joining me as always is my friend and co-host Jelly Knees. How are you doing, Jelly? I'm fantastic, Mangus. How are you doing, man? What a good weekend. What a great weekend. As opposed to the last stress test, which lasted about two hours. This one went two days. Went the distance, man. Yeah, absolutely. It was absolutely amazing. I don't know if you guys got to play. It was opened up to everybody. Anybody could create an account and play at, after a certain point on Saturday it was, I think. It was like six o'clock Saturday night, roughly, that we opened it up, that make an account, you get to play the game. There was no more newsletter. There was no any of that. It was just a matter of making an account and downloading the game. Everything was holding up. The back-end was holding up. The servers were steady. Yeah, after we had that initial issue with the back-end, there wasn't enough capacity to allow people to get into games. Once they got into games, it was fine. It was just a matter of that initial step. We pulled it down, quickly upgraded that thing, threw it back up, and then from there, there were no issues on the back-end server side at all. Yeah. I know I personally played about, I don't know, 25, 30 games this weekend. I got to level 90. Hey, look at you. Look at me. I'm level 92. Yeah. You know what? Pretty much everybody out right into it was level 90. I guess everybody was playing their ass off. Oh, it was great times though. I mean, somebody asked in the Discord how it went. I think my statement stands, there's definitely room for improvement. It's definitely pretty alpha, but God, is it fun? Is it fun? It's one of those things of when it works, it works. Really, really works. You get it so enveloped in the game and all of the elements of it, that it's just so much fun. You forget about the time passing by. Even losing is fun because you can still have those good moments where you felt impactful and it was just a good experience overall, for sure. Yeah, that's a good point. You get a 45-minute game and it feels like it's been 15 minutes. It's one of those games where you sit down to play. I'm going to play for a couple hours and then five, six hours later, you're like, holy shit, is it dark outside? What the hell happened? Absolutely. I do that even working on the game. Sometimes I'll be sitting here working on it and I'll look over and be like, oh, it's dark. Okay, yeah, I should. That's the big news is the stress test went great. Then you guys posted a survey for people to fill out that did do the stress test, which will help you guys get more feedback. Most of the feedback you're getting is probably technical data, I would think, but you posted that so you could probably get some balance feedback and such. Yeah, so from our backend perspective, we can get a lot of information of the characters' play rates, their win rates, which the win rates is iffy because there's only seven characters. So you've always got a win and a loss. So that for now isn't really important, but we can get a lot of that information, which items were built, what the myths, where the power spikes of certain myths were theoretically were. Some of this stuff we can get through the backend, but this survey is more intent of like, what did you feel? Like you said, aside from the technical aspects and the pure number crunching, what did it feel like to players? Who felt the most powerful? Who felt the weakest? Which ability felt the strongest? Stuff like that. That's the kind of stuff we're looking for in this survey. Yeah, as far as the hero that I felt was the strongest was Aron. Aron can just be oppressive once he gets going. He's pretty easy to kill early game, but man. But if he gets a couple kills in that early game, he will snowball through to the end, no problem. The last game I played, my final match, I picked Aron and I'm all happy and stuff. And then I see that we load up. I'm looking at the enemy team. Funky Monkey Fumo is the one the enemy team are on. And I'm like, oh my God, no, please God, no. Oh yeah. Sure as shit. Fumo on Aron, that's me on Malaya, same thing. I don't know how he got there, but I was on my blue buff and he ganked me. Like he had already taken, like I talked to him afterwards. He had already taken my purple and portaled up to me while I was on blue. There you go. Like how? Like I did. Destroy those walls, man. Goose, it's about finding the pathways. Did not expect him to show up there. And then he actually killed the blue buff. I got the buff because in ethereal, whenever you kill a buff, it drops on the ground and you have to actually pick it up, which I've seen a few people dropping buffs and then walking away. You got to pick that thing up. But he got the kill, but I got the buff. But since he got the kill, I didn't get the level. And I thought I had my e leveled up and you're right next to a tower there at blue. I was like, oh sweet. I'm going to pick him up with my e and toss him under the tower. I had no e. He didn't kill me. Thank God. He got me down to like 10 health. I think the majority of people that played this weekend all have stories like that. Stories where they could go to their friends tomorrow. They can go to their friends in the future. So I played this game ethereal one time and this crazy thing happened where this guy grabbed me and tossed me straight off a lane. Right? Like that's a cool thing for us, but just in general for the game is to have stories like that. That's what you hear Paragon players talk about all the time. I was playing rampage that one time and I picked up a rock and tossed it halfway across the map and got a kill. That's the stuff you strive for in the connection and the marketing aspect of the game is for people to tell those stories and get other people excited about the game even if they haven't played it. Yeah. I will say I came back from that. I had to back after that gank, but after that I went through my jungle and I was like, I'm going to try and catch him on his chonker. The outside lane minion gives you the most golden experience. I was hoping that I could steal that from him, but when I went over there, the enemy team, Leah, was on the chonker. Did not notice me. I ran up, grabbed her, pitched her off the side of the edge. I was like, goodbye. Hope you find your dad. And she died. See, that's the crazy stuff. I was seeing that all over the place this weekend. Any of the games I was in, any of the games I was watching, you'd find moments of that where something's going on and someone just like, surprise, there you go. I had one, I had one game. I was in the enemy jungle taking their purple buff. Enemy Talos came up, saw me taking his purple buff. I knew I couldn't win that fight straight up. So I went over, walked through the fire portal and backed up after I made it through. So he came through the fire portal after me, but I wasn't there because I was now behind him. And then just sat there and started wailing on him for a second while he's confused trying to spin around trying to find where I am. Greatest thing ever, man. I knew right afterwards someone pinged me in the discord saying, fighting Jellienes is just unfair. And I was like, well, you know. People are figuring stuff out about the game. I will say this right up front. You guys are going to need what hell of a tutorial because like we were discussing in the discord, it is not baby's first MOBA. No. Like if Paragon was a step out from like Dota and Law because of the 3D aspect, this is an even bigger step up. There's so much that you need to know. Like I was telling you, I was in a game with somebody for 40 minutes and then I rotated, I jumped off the edge of Fire Lane down to Void Lane and he was like, oh my God, you can just jump off the edge? Like you've been playing this, like why are you playing this game if you know nothing about it? Which I think is good. A lot of people come in that knew nothing about ethereal and played it, but it was more fun playing with the people that understood the game a little bit, at least knew like the myths and their abilities somewhat. I had a game, one of the testers and I were on the same team and there were a couple, it was early on that a couple of the people disconnected or AFKed a couple of minutes into the game and he and I were holding our own 2v6 trying to like battle it out with these people that were just learning the game. So it was just trying to like that give and take and it's, I definitely agree with you that tutorial is gonna have to be insane to bring people up to speed of like what the core concepts of the game are being that there are so many of them. But I definitely think it's something that we can do. It's definitely implementable, it just takes time. Yeah, I mean I was thinking about it because of course was recording footage to make videos out of and I'm thinking I'm gonna have to explain all the abilities. I'm gonna have to explain the class ability and I'm gonna have to explain the myth passive or active abilities too and so much that I'm gonna have to explain just to let people know what they're looking at. Otherwise, you see Iran burst through a wall and you're like what the hell, what the hell happened there? Or suddenly Noxus goes from mid lane to fire lane and you're like how the hell did she do that? Her class ability lets her teleport around the map if she has a little teleportation schedules which confused the fuck out of me by the way. There needs to be a better UI element for that I think. For sure. Yeah, but overall it was a great weekend for us going in, being able to one scale it up so we could allow anyone that wanted to come in to play is a huge thing. Because it very easily could have we opened the floodgates and then immediately afterwards it shuts right down. So that not happening is huge but it gives us a lot of perspective of what to do, what we need to work on going forward it gives a lot of perspective to the community of where the game's at, how it's feeling how it plays, getting their hands on it for the first time all that good stuff. Can you guys go into the numbers like how many people you guys had playing or no? I can go into them very briefly I don't know all of them even right now because some of that's still to be looked at. I know we sent out, before we opened it up to everybody we sent out over 4,000 keys to people in the newsletter, Patreon, whatever it may be we sent out over 4,000 keys we opened it up to everybody I believe and in total we saw somewhere around 1,600 accounts created. All right on. And then we had a pretty steady flow of players all day yesterday and then a decent amount today slightly less but definitely still enough with the games going. Yesterday I didn't spend more than a minute in queue whenever I queued up however whenever the queue popped that's something that you guys addressed already but if you didn't lock everything in you got booted back out if anybody on your team or the enemy team didn't lock their familiar battle spell and myth and there was no auto lock feature so you just left the lobby. Yeah and that was something I won't say that we expected but it was we figured that it would happen one time and then people would go like oh okay select all the things and that just wasn't the case we saw the same people it happened multiple times over we saw people selecting their myth and their lane but skipping over the primary spell and familiar it was just this weird thing so we just decided you know what we're just gonna make it lock it in just do that. I mean there was no message if you didn't lock everything in was there a message? I think I locked in every time Honestly I know we talked about it so I couldn't tell you how it was if there was or not. I don't think there was any way for them to know why they were getting booted out of the lobby so I was saying it in Discord over and over please please lock in everything it was so frustrating. Please lock in, please accept. Yeah you guys fix that you could accept within 3 seconds last time you had to accept but this time it was much longer much nicer I think that's the optimal time limit that you guys had this time Alright perfect not too long, not too short just kind of trying to find that sweet spot for the AFK checks absolutely I think now the main thing that I would like to see in the game is chat some kind of chat function and that's something that one of our programmers George is actively working on it just wasn't at a state that we were comfortable putting it in for this because we didn't want you to have one of the issues we've had with the chat system is delayed messages so for whatever reason you'll send a message and it'll sit there and won't show up on other screens and then suddenly oh look there's the message and it's like well wait a second this is not so it's he's reworking that entire system and had to actually recode the whole thing it just didn't make it in time for this but it's definitely one of the priorities we have going forward I know with my luck somebody would get a kill and I'd be like hey great kill but then or great job and then what would happen is they would delay Great job somebody dies hey great job that would be a toxic yeah but yeah that needs to be there and some range indicators on some of the abilities will be nice as well Marina's Sirens song I believe comes to mind and Noxus's Lightbound Portal yeah that's another thing that we're looking at is better range indicators and then just ranging indicators across the board for the abilities to make it really obvious where you can and can't hit I was kind of surprised how far Sirens song went I thought it was very very um I thought it was shorter than it was I was able to hit people fairly far away with that thing it's it's a decent size length cone but the width of the cone is fairly small or the radius of the cone rather so it's one of those deceptive abilities that you delay if you hit it just right in the sweet spot you get a really good length on it but sometimes you're like just outside with a cone it's like I felt like that should have maybe hit them I don't know by the way I think that's the highest disparity between risk and reward is Marina's Siren song because the reward if you pull it off right is almost usually a kill but if you pull it off in the wrong instance you're standing there singing while people are pelting you in the face so it's definitely even the initial responses I was seeing to the survey that we put out what for strongest myth and weakest myth Marina was topping them on both charts and that was the funniest thing to be is I was just like that makes so much sense to me based on how Marina works and it's like you're either you land that right click and it feels so good to just be like you're all right here I'm gonna let my team do the work for me right now but you miss some of those abilities and it's just like what am I doing with my life I'm the weakest person on the planet so it makes perfect sense to me but it was just funny to see her top both charts I warmed up the Marina this time around I warmed up that had some really good games with her had one game I don't know who my Dante was I wish I would have checked the name but holy crap I said it I set him up for success early and he brand with it pretty hard I mean that's the way it's supposed to work absolutely so I guess man goes what we can do is kind of go through that survey and hear the thoughts you have on it and I can kind of give some general thoughts that I have as well yes please so let's see here let me pull it up real quick uh how did you hear about ethereal man goose griddick actually people might be surprised by that but there are a couple responses of people saying us which I love to see oh nice so griddick was how I found found ethereal a long time and I found it through you so it all comes full circle so I guess the biggest thing man goose is did you have fun overall I mean you played a lot of games oh my god yes see that's awesome I love I love that so much and which myth did you enjoy the most of them all ended up being lia of all things and I had not played her even in testing before the stress test and uh man I people were afraid the jungle it seemed so I took it upon myself to do some jungling and wow is she fun her ultimate deals so much freaking damage holy crap oh yeah I saw your video last night about the jumping off the lane and going straight down to void so good I was dying laughing right on so after all of that after all of your games who did you feel was the most powerful myth of them all a run okay that's right you said that and I would probably agree with you when Iran works he works like he just goes off he grabs people it feels so good but it feels so bad sometimes to be grabbed by the Iran it's so it's the best ability in the game but it's also the most buggy ability in the game so it's kind of a win or lose with that one all right and who did you feel was the least powerful the least powerful god I forget what I said for that I think I said Dante but that's that really depends and underfed Dante is the weakest thing on earth a fed Dante will shred you other than that I think they're all pretty powerful Malia can be fairly weak depending on who's playing her but she has by far the most outplay potential so man that's a that's a rough one I would have to say Dante an underfed Dante and I would say that this is another one that could simultaneously be the same character for most and least is Malia Malia's core design is around being either the most fed person or feeding the other teams where you're going to be the most sufferable person on your team and I think we definitely saw that in games where if it was you either had a broken Malia or a useless one there really wasn't an in between yeah unfortunately she's the only one I didn't get good gameplay footage of both times I played Malia were right when you guys were going to do updates and ended up like I was doing well with her but we saw Manga's doing well on Malia get him out of here get him out of here yeah but the outplay potential with her with the dash and then the bubble that absorbs crowd control you can really do some crazy crazy stuff with Malia and then you think she's dead and she activates her ultimate which makes her unkillable and gives her life steal and all of a sudden you're the one that's dead but they have to use that at exactly the right moment yep it's only three seconds so you have to press the button at the perfect instance to get it done and probably the biggest brain move I made the entire stress test was on Malia I had an Iran using his charge to escape that speed boost and I dashed in front of him and stopped and he ran into me and picked me up which interrupted his charge it's like pick me up if you want to I'm of his full health you're about dead but yeah he didn't even throw me he just spiked me into the ground and surprised that he was suddenly had somebody in his hands that's awesome yeah good times how did you feel about the items man Goose did you feel like they were impactful they weren't impactful too impactful some of them are too impactful um I think overall the items just felt like regular mobile items some of them though like Madusa's string you stun with basic attack yeah that's a little overpowered like I was talking about an overfed Dante an overfed Dante with that thing you're not going to escape because he's going to oh yeah that that thing is harsh it does not feel good to play against it feels great to play with of course but even playing with it like I had a really good Dante game actually and I had of course picked up a Madusa string and it just I felt like it wasn't fair yeah I can definitely see that being able to stun somebody with a basic attack every I think it's 25 seconds it's a little nuts yeah some of them need to be changed a little bit I think I don't know then for the isn't there a melee one too heaven sword doesn't that will knock people up heaven's lead yeah after four consecutive attacks on the same target you knock them into the air yeah too much the man goose you got to knock people up dude you got to add all the extra CC to items and then the pace of the game what did you feel about the pace I thought the pacing was great I expect Mopas to go about 30-45 minutes and I don't think I had a game last over 45 minutes and what like we've said before the time flies by you can't believe that it wasn't 15 minutes when you're when you're done so I think the pacing is actually really good and it's more than that like there's an actual set early mid and late game to it there's definitely an early game where you're kind of iffy about what you want to do but you can still make some pretty big plays there's a mid game where you're starting to decide which way you're going to push and which objective you're going to take like wyverns and atropos and such and then late game where everybody's at full build and you're just thrashing it out in big ass team fights yeah kind of what we've seen is that early game lasts about 10 minutes and with that you kind of transition a little bit into the mid game once the first wyverns are starting to be taken because then you're using the trolls to rotate from lane to lane you're using the wyverns to boost your team and then once the like you hit 25-30 minutes you're into that late game segment where death timers are starting to get longer the atropos buff is more easily taken by teams so they can push lanes out all that good stuff yeah I thought the pacing was great awesome and then for right clicks who did you think was the most impactful right click of them all again marina's right click is really impactful tallos' right click is deceptively impactful mm-hmm like you don't realize how much more damage you're going to do when you hit that right click yeah uh tallos I think was an interesting case in this stress test because I know a lot of people were excited to play tallos and tallos is a fairly complicated myth to pick up the first time because of those comboing of abilities and basics and right clicks so there's a huge disparity in tallos players as well that I saw of you either were playing tallos and you figured it out and you can do damage like nobody's business or you're still trying to figure it out and you're not quite in the groove of how tallos's abilities combo with each other one thing about tallos like it didn't really confuse me that much having your ultimate on F and like just an ability on R except on tallos I don't know it's because I got so excited that I was about to dive on top of somebody but I would hit R and then just stop in place and just bleed and they would walk away and I'm like damn it! That happened to me a couple times and then what did you feel was the least impactful of the right clicks I think Lea's it's impactful you don't see the impact though like her speed boost she never really uses it in combat because she would just get blown up but I mean it's a great escape for her but you're not going to use it as an engage it's great for rotating between the lanes with her but overall I thought that one was probably the most the least effective one out of all of them yeah I would probably agree with you I think it's intended to be a movement tool of like getting from place to place faster whether it be flying across lanes whether it be getting back to lane whatever it is and we saw it used either not at all or in weird places that weren't part of that and so I think it's just finding a way to make it feel better in that regard to feel like it has a specific use case instead of just kind of the I just use it whenever it's up kind of deal that it had you were talking about that video I made I'd definitely use it right there because I saw that Noxus was low in mid lane and I wanted to get there as fast as possible I knew if I used that as soon as I took off I would get there faster but it would be the damage thing would be gone by the time I actually arrived and so it's finding a way to make those plays more accessible without it just being you either holding it all the time you hold it for 20 minutes to get one play like that or it's just finding that balance how did you feel about the accessibility of information for Ethereum I think it's good I think it's very easy to access information about the game but people people aren't they aren't doing it so there there might be a problem there here's the bad thing it's pretty alpha so I wouldn't expect all kinds of tutorials and videos and stuff up on the client I think that would be very helpful down the road but yeah if you want information on Ethereum you're going to have to come to us or go to the website or go into discord yeah and I think that's the thing as well is the learn tab for this stress test wasn't accessible it will be going forward so there's actually will be a dedicated place for people to go on the client itself that they can look at videos tutorials whatever it may be so I think that's the one place that we could probably we could definitely improve the accessibility of information is on the client itself that is like I said it's coming but for the most part I would agree with you I think granted I'm the one who made a lot of the videos for us so I'm going to be like yeah of course they were accessible right like um but the the more information was there if people wanted to find the information they could and I think that's part of it as to is wanting to go out and look on those some of those other places for the information and like I said it's not baby's first mobile you're going to have to learn a little bit before you step into Ethereum yeah absolutely a great example I had a Dante I was supporting his marina and he's standing directly in front of the enemy tower Iran comes running up and I'm like get away get away get away get away he just stood there Iran picks him up tosses him under the tower I'm like does he not know that Iran can just grab him and chuck him somewhere perfect no amount of shielding there's nothing to do about that one that's for sure man goose what skill level would you say you play at oh I think I said experience but casual okay and that's from what I saw earlier it seems to be the majority of answers are the experience and casual yeah which is good to see for like you said as early as it is and not being babies first MOBA having experienced players come in helps a lot in kind of making sure that the players that are in the stress test have at least a general sense of what they're trying to do inexperienced in casual I feel like would be really hard to step in at the current moment yeah you it's not babies first MOBA and MOBAs as a whole are not really babies first MOBA so it's like even like extra scaled up from there so it's definitely something to improve on but it's good to see that the majority of players were in that experience in casual category I mean I think that's what people like about MOBAs though is that you have to have a certain amount of knowledge and skill to be able to play them effectively and people actually enjoy that look at how here's the storm that tried to simplify things and they didn't really work out for them so much but Dota 2 which is extremely involved and you have to know a lot of crap for that yeah it's taking off yeah I would almost I wouldn't go quite as far to say that Ethereum is the Dota of the 3D MOBA space but it's definitely closer to the complexity of Dota or the 3D MOBA space than than the others that are out there right now right and then I guess Mingyu's the final two questions that I lump into one is do you think Ethereum is ready to move into a more consistent release why or why not I think so if it can still be developed effectively behind the scenes I don't know how any of that works really I would hate to see that the game get released and then we don't see many improvements because everybody's too busy like maintaining the game state I would rather see that it come out in short bursts like this like the stress test weekend and you know see great improvement over those bursts but if it can be worked on like if improvements can be constantly made and it can come in like the the alpha I guess could come out I would love to see that I think it's in a state where it's really fun and it's very playable but people would have to understand that it is an alpha and then it's not it's not a AAA alpha where they're just saying alpha so they can excuse themselves from shit and I am so glad you brought that that specific part up because that's from the developer side of things is one of the most frustrating parts is seeing these AAA companies like the Call of Duty they'll come out with like the alpha two months before release this is not an alpha right and it makes it harder for us to call ours an alpha and have it be actually in that state because then people are going like well but Call of Duty's alpha was way better than this what are you doing if you don't have an alpha up to that par so it's a hard it's a hard balance to walk anyway of the development cycles before a full release so I agree with you I think that we can do short bursts that would be accessible and go from there yeah vast majority of people don't give it good goddamn that you guys are an indie company they just they want results they want a game that functions well and they're going to compare you to AAA so if you're not up to that quality then you're probably going to get some shitty reviews yeah and it's and we're slowly improving a lot of those aspects right of the the big one that we couldn't talk about last week but we can now that because it was in the stress test is those damage feedback the red burst on your character something that is relatively small but can help in that just general feedback of how much damage you're taking when you're taking damage all that good stuff yeah that's nice I still saw some people saying that they didn't realize when they were getting hit as much I think some some better sound effects would help with that I do I do really like the glowing whenever you like you can tell when you hit somebody because they're glowing and you tell when you're getting hit you gotta pay pretty close attention I think I think audio cues would help out quite a bit yeah absolutely and the animations right we've got the mocap suit that we're working on animations for that'll help a ton as well into bringing the game more up to that those standards that people expect from the like the AAAs and stuff the Malaya climbing animation crack me up so bad like I don't know how else you would do that animation but it looked exactly like the old Nintendo spider-man that that that going up a wall man that throws me back makers yeah don't think that I didn't intentionally climb up some stuff that I could cut her out of so that I could put her in the spider-man game that's definitely the main for the man who's video to come out now everything I love it I can't wait for that one man who's please please do it for me be a man who's what were your I guess final thoughts about the stress as a whole things you enjoy didn't enjoy all that good stuff I mean it was way more successful than I thought it was going to be I thought you guys were going to get more time out of this one but I didn't think you're going to go the distance be perfectly honest and you did and not only did you go to this the distance but you open it up to even to like way more people than than was originally planned and I know I had a ton of fun I don't know about everybody else I know some people were complaining that they couldn't get into games I don't know what that was about so I would have to you know find out and talk to some more people about why they weren't able to get into games and such so I can I can really only speak for my experiences right now and I had zero trouble getting into games and every game I got into I just had an absolute blast and the only times that it crashed was when you guys were going to we're doing a hot fix update and I can I know some of the details about why some people weren't able to get into games I'm sure there are outliers that I just don't know but some of those were addressed in the patch overnight so the patch that we did we pulled down the servers and actually implemented a full patch overnight to fix bugs and issues and crashes that we were getting so those were fixed basically as soon as we were aware about them we were working on them and then just waited for a good moment for lack of a better way to put it to implement those fixes that we had because of course we talked about the queue problem of getting into game with acceptances and then dropping out of myth select that was part of it so we we implemented that auto lock feature to try and alleviate some of those issues as well so it's there's definitely things that we can implement and iterate on to make it more impactful into the future but from what we saw the people that got into game enjoyed it and I think that's a huge thing for us is that the the rest of that early stuff is relatively easy to tweak and fix and change to make it more accessible for people and fixing crashes is always something that we're going to put priority into but if the game was bad and people weren't having fun playing the game that's a whole separate problem and so seeing that the game was fun and people enjoyed the game but these early things were a problem in our book that's a relative win because that's all stuff we can fix and change and iterate on I did see a few people that it seemed like they rage quit but you never really know with an alpha game like I know a lot of people were talking about we need to be able to report people but you especially with an alpha game I don't think that's really necessary because you never really know if they actually rage quit or if you know the game just crashed on them you know it's kind of obvious that it was an orange quit I'm sure those people didn't have a great time but it's not that's going to be the catchphrase now it's not baby's first moba they came into this expecting it to be call of duty or if they came into it expecting that it was going to be exactly like paragon or something yeah it's not it's way more involved than paragon ever was yeah just not as many myths to know soon we're adding we're working on a man literally as soon as we can get more in there absolutely can't wait for that grognark you know what I was thinking about the grognark as I was playing today is when people escape through portals not when I put a wall right there you see him walking toward the portal and just oh it's hard in your escape route so dang it man so crazy I guess you'll have to just jump off the map that's where you and Aron are on tag team and you just block off portals Aron grabs him and tosses him over like a good one too 100% I can't wait to see some of the interactions grognark creates with the myths we already have in the game too Aron can be outmaneuvered people didn't seem to realize that one too like once he's going he can't stop he can't just turn on a dime so if you can like roll past him or dash through him or anything like that or dash around him he's not going to hit that grab and you're going to be like yeah I had a game both I was playing Aron and the other team had an Aron and we both started charging at the same time and did like circles around each other trying to be the one to grab the other one it was so funny in my head I was hearing the music like absolutely that's awesome and then like we finally realized we didn't want to be the one getting grabbed so we both ran back towards our side waited for cooldown and then ran and did it again back in circles against each other that's great I guess mangas to close it out because I don't know if you have unless you have anything else to talk about what were some of like the moments of the games that you played that you enjoyed the most I know you've talked about a couple of them already yeah that marina one I just that seems like such a simple thing but dashing in front of an Aron that's trying to escape that was so much fun I love that so much I played noxus and setting up a portal in fire lane from my lane and then just rotating out of freaking nowhere that was awesome that was a lot of fun and just lia just flying around and you just spotted a low target now I'm gonna extend this a little bit but I think there's the fun way to play then there's the correct way to play especially with lia I almost always did the fun way which is to dive bomb people from the sky however I think it's probably far more effective to just land start attacking them and then when they try to escape that's when you use your stun but it's just too much fun to dive people out of the air absolutely same with aron it's too much fun to just charge into somebody and grab them and pick them up probably a lot more effective to actually get in there deal some damage and then when they try to escape that's when you pick them up and throw them somebody gonna do that you know what I mean I think for me one of the coolest moments where I I guess I saw the potential of the cooperation aspects of the game is we had lia noxus and aron I was aron and it was late game teamfights were going at it teams are going at each other we had a perfect noxus ult stun the enemy daunte lia immediately jumped into the air knocked him into the air right after he got out of his stun and then I ran in there and grabbed him the second he landed from lia's knock up and it was just like the perfect execution of all three abilities led to he he could not kill us like he was stupid fed like 30 and 2 stupid fed but we blended this perfect execution of abilities to get in there and destroy him before he could do anything to us nice just felt so good to pull off like it was just really really cool I think that most combos I saw were off of our wrong grabs because that's a very clear indication that somebody is going to be standing in one place time to go in yep oh man yeah I think that's about all I had to say about the about the stress test yeah I think that's it for me too looking forward to the next one or the alpha or whatever you guys plan to do yeah yeah amazing well you got anything to plug this week jelly uh marvelous Monday yesterday no stream every week on Monday's eight o'clock mountain time time we do marvelous Monday on my channel and then we play a game of whoever the previous week's winner was super fun always a good time happy to have anyone that wants to come join us join us there what about you man use anything to plug um I think I got footage of every myth except for Malia and I'll be posting videos all throughout the week awesome sounds good man yay alright yeah that's going to close it out for this week uh I hope everybody joined us as we entered the ether this weekend we finally got to get in there I know a lot of people that I've been talking to in discord and friends that were looking forward to the game got in there and had an absolutely great time um I feel like now we have to have we have to go into season two of enter the ether I know right we have entered the ether with it now it's like a thing like oh god what have we done yeah I don't know how to close it out now so I guess bye hope you find that man goose special shout out to channel members foolish blood hunter jelly knees me I'll mix for men stunt Faritha and Raven