 Alrighty, let's watch it in full here. There's no sound. Have that, this, and then the last one going to the chair, and done. And you provide a reference with that. It is all cut together. I think it's cool. You are asking in email how to make this more interesting. It's a fun game idea. So things that I like, stuff like that. Oops, this, that, that type of stuff. The sliding, the change, whoa, the movement with her arms. So in terms of what you have here, it's less rotoscopy and trying things. And what I would do is I would probably start here, take a little step and go over, only because as you go forward here, that's not the best silhouette. You're covering both legs and everything is very straight on. So anything you can do to, you might even just take this away and put the bed over here to something smaller, maybe just not twin, or maybe just like a smaller thing. That's why he has to go over there. That's an awesome drawing to get more of a nice line of action in the silhouette for this. And then you can always put his hand here to, to, for balance to stop. And then to add interest. I mean, you could do something where this is wobbly or just the base and then the tabletop breaks. And so it's overall wobblier. That could be something that you do. To make this less safe here, you could have moments where you have a little, like overall bubbles, bubbles of lava and fire. So when he's done here, whoa, it has his hand out and it's maybe almost leaning over that maybe here a bubble comes up and has to go, you know, kind of go to the side and just, I would find elements that deviate from the reference so that you can push out a bit further and add some more moments of pantomime and foul process and reacting to things. Again, mechanics wise could be interesting to find that little wobble there. It could also be something where a bubble and then this catches fire doesn't have to be no crazy similar. Just a couple of spheres red and it grows and that, you know, prompts him to go like, I need to get out of here. There's fire and it starts to tip here because there's more weight there and less over the table. And that really forces him to jump, which makes the jump messier. And you mentioned that you want it to be clumsier here and then that would explain the clumsiness of that into this. And that's that. I'm not really worried about the animation. It seems like you have a really good grasp of things and the posing and the timing. There's nothing really that sends out. We go, whoa, this is horribly wrong. So for me, it would be more just the ideas like you mentioned in the email where we can more talk about the foundations and what you could do. And I think that's that. Let me know what you think about those ideas and what, you know, what you're open to change and your thoughts on it overall. All right. Thank you. All right. There's an email you can sign up. You can start whenever you want. You can submit whatever you want. You get 16 submissions. Either way, a like and subscribe would be awesome. All right. Thank you.