 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, my name is Lee, also known as Osiris. In today's episode, we're going to continue on with that VGCC series 9 content featuring another brilliant team from one of you fine viewers. And today's team is actually provided by Stu. So thank you so much for the team, Stu. Big shout out there. He actually provided the team over on our Discord server. And if you're not a member of the Discord server, come on, hop over. Join the community. It's a great place. We have weekly tournaments going on and a lot more. So do get involved if you want to. Um, obviously the link is down in the description. Shameless plug there, but getting on to today's team. It is a very kind of unique team. We've got some kind of the fundamentals in there. Common fundamentals that you see in a lot of these teams, the Sun teams in particular, you've got the Charizard and the Venusaur. And then that talk hall mode, which is just one of the most threatening mods that we've had in Sword and Shield. We all know how that functions, but it's the trick room mode. That's a little bit more innovative and really threatening as well. And it's good to mention as well that Stu actually piloted this team to a top 10 finish in the previous ranked season. So this team really powerful and he's had a lot of success with it as well. So hopefully if you do take it on and give it a try, you'll have a lot of fun and also replicate that success because the team is interesting and obviously the elephant in the room is obviously going to be that glaring slobber over there. It's going to be the main trick room setter and kind of the tool that you're going to use to activate the weakness policy on the Reggie Rock, which is going to be one of your other kind of mainstay trick room and big threats that you want to get onto the field as soon as possible. The indeedy there makes sense. Obviously with the safety goggles there, the redirection with follow me, the psychic terrain, which really helps set that trick room up for the slobber, and especially because you've got the slobber with the psychic seat kind of given that special defense boost, which really does help it out in the current format and obviously got the talk hall, which can also come in and perform pretty well in a trick room environment. So there's the team. As always, we'll have a couple of games with it now. Kind of see how we can pilot it, see what modes we can get going against the opponents we've got today and then we'll wrap up with the rental at the end. So friends, thank you so much for tuning in today's question I've got for you is what would you like to see? Obviously series nine is coming to an end soon. What would you like to see for the rule set for series 10? Now in my mind in a perfect world, we'd have little couple we're talking about the other day on the discord, but I don't think that's going to happen. I think I personally would like to see a new ban list introduced or a restriction list for series seven series 10. I think it would be a lot of fun going into it where we're not having access to all of these these really powerful Pokemon and we have a little bit of a mix up with the format for the next couple of months. I think that would be really cool, but we'll see where it goes. Nothing announced just yet, but it would be great to hear your opinions. So do drop them down below in the comments and if you do have rental teams that you'd like to see featured drop them down in the comment as well. We've got a bunch that we've had submit that will be playing next week and probably into the week after as well. So big shout out to everyone that has done that so far without further ado friends. Let's get into today's episode and into our first game. Okay. First up today, we have a team of Reggie Alecki Garchomp, Salamence, a Grim snarl, a Turtenator and a Metagross. So quite a unique team here, especially with the Turtenator, obviously three dragons in here as well. Not something that you commonly see, but you've got combinations straight off the bat that we can identify. Obviously there's Salamence there with the Metagross, the Bulldoze, weakness, policy combination. It's going to be a bit tricky and obviously the Turtenator are going to be one of those Pokemon that can go for the Iron Defense, body press combination set up in a trick room environment that can take advantage of that field condition if we go for it because on face value, my opponent does struggle slightly if we do get the trick room up, especially if we can kind of get a good board position with something like Reggie Rock and talk all next to each other. There's not really too much my opponents got to kind of counteract that. They've obviously got the Grim snarl there with the light screen support and probably maybe even lagging tail and things like that that we've got to just keep in mind and be aware of Reggie Alecki going to be one of those fast offensive threats as well that we don't really want to be toying with too much. So I think we'll go the trick room route. The other option is gone for something like Charizard, you know, but the Reggie Alecki makes that a little bit difficult. Venusol could be a good option here, but the Turtonator scares me a little bit. So I think I'm going full trick room mode here with the talk all Reggie Rock in the back and we've got a pretty seamless set up with the slowbro and indeedy and there's no in prison threats on my opponent's side of the field. It's just going to be difficult. I think to break down and be patient around the screen support if we do see that Grim snarl come out turn one here, which I'm kind of expecting because I think against when when a team has like discrepancies against trick room in particular, I think it makes sense to lead something like the Grim snarl that we're seeing here and obviously the Turtonator coming out as well. Going to take the opportunity to go for that iron defense as soon as possible. So let's see what we can do. What can we do? I mean, it's not. It's going to be nice to get the Reggie Rock in as soon as possible. But the problem is obviously that iron defense going to be a huge issue. There is a part of me that thinks do we just expanding force double expanding force here because I think the Grim snarl is kind of tied up this turn with getting the light screen up and I think a double expanding force onto something like the Turtonator could be really useful just for getting damage onto the field like early on. I know we're not doing anything to the Grim snarl, but right now it's not really posing a massive threat to us. And this is what I mean like the iron defense coming out. We don't want the Turtonator to get kind of carried away and if we can put it in range, what's its Grim snarl going for? Is it just going for it's definitely got the lagging tail. Oh, there we go. You seem to get rid of it there nice and easy. So this is what I mean like we get rid of that and now we've got the opportunity. Yeah, they've got the lagging tail for sure. Now we've got the opportunity that actually helps us out as well. We'll get into that in a minute that special attack drop. You've got the opportunity now. Like I say to not worry about the Turtonator and the trick room because that's kind of the biggest issue for us and so we can pull the trigger now on the trick room go that follow me trick room set up and then get ready to rock onto the field as soon as soon as possible. So Salomon's going to come in and we are just going to click I'm always in the way of these last few buttons like these last few moves. But there we go. You can see the move set there that we've seen it on the team preview and we'll just go for do a worry. I don't know what the Salomon's is going to do. I kind of want the indeedy to drop now. That's the big thing like I want the indeedy to go down. So we can get the red you rock onto the field. There's the light screen. Yes, we expected that. Rock slide. Okay. It's a nice way to try and prevent the trick room for sure. We do get it up. She's always useful. And you know, honestly, I think we've got a pretty good way to let's go for the shelf. Let's go for that. I mean, are we even worried about the grim start at all? I do worry when the psychic train leaves the field. But I mean, if we've got the indeedy in the back, we don't need to worry about that too much. So she'll side smash the Salomon's and let's switch into ready rock. Get that quick draw activated as well, which is always nice to see even though we are the slowest thing on the field right now. We'll get the rocking. And let's not see the Metagross. Please no Metagross. That's ready like you. Okay. That's good. If it was a Metagross, we'd be like great switch from my opponent, but we do some big fat nasty damage to the Reggie like you can get the poison on it as well, which is amazing. Set ourselves up perfectly for this next turn where we can go for that surf Max and just start getting rid of stuff. And I'm really not worried about anything now. Yeah, we'll go for that surf and we'll go for the rock for we just max not. I think we probably take the opportunity to max knuckle into the electric solo health at the minute. The plus one attack boost would be great, but you can see how quick that team falls apart without that tertiary, which is opponent's really own way only way to get around the trick room. So very good game to my opponent, but I think that call early on to go for the double expanded force rather than kind of committing to the trick room. So early on knowing about that kind of threat that it could pause later on in the game because yeah, with the light screen up, obviously it would be super difficult to deal with, especially if it's got like a double iron defense behind it. So yeah, nice quick, easy one for us to get into today and without further ado friends, we'll get into a second match of today's episode. Next up today, we have a Grimsknoll, Sylvian, Tapu Finney, Spectre, Metagross and Galerion Moltres team. So there's a lot of bulky Pokemon on this team, lots of big threats as well. You can kind of see some of the combinations jumping out straight away. You've got the Spectre with the bulldoze potentially there with the Metagross weakness policy. And you kind of indicate that the Tapu Finney is probably calm mind, especially with the screen support and then the Max Steel Spike support from the Metagross just to kind of bulk it out. And that's a route for my opponent to go down. Spectre going to be difficult for us to deal with, of course, just because that and the Moltres, they do have kind of the spread damage between Fiery Wrath and Snarl and Taunt and things like that, which can be a little bit awkward to play around. And obviously with the Sylvian there as well, there is always the yawn threat and putting that Pokemon to sleep. Grimsknoll is Grimsknoll. So I think we go down a trick or a move because I think if you kind of identify a board position for us in particular, it's Regirock and Torkol if they're out on the say like on the field at the same time, we've got the weakness policy boosted and got the Torkol kind of protecting Regirock from something like the Metagross. I think we're in a position where we can kind of sweep through the only worry for me would be something like the Tappin Finney, you know, whereas that that kind of pulls in the fact that Venus or could be a decent option here as well as the Charizard, but I'm pretty keen to go down a trick or a move and hope with the with the the psychic seed that we have on the glaring slow bar should just give us enough to take an attack like the fiery wrath from the glaring Maltres and allow us to get that trick room set up because I think once the trick rooms up, my opponent doesn't really have the options to deal with the big threats that we've got and we've got to just take advantage of those trick room turns as much as we can as soon as we do get that set up. So we're seeing spectria and Grimstar is pretty good lead for us to be honest like we have to worry about snarl but at the same time I think with the indeedy support we've got some nice options here and we want indeedy to kind of drop as soon as possible. That's the big thing for us. But I mean, once we've got a trick room up, we can kind of maybe dish out some damage before switching in something like Reggie Rock anyway. Do we follow me? I think there's no way they shadow bolt but do I even want to take the risk of that? I kind of don't want to take the risk because there is always the opportunity where we could really ball to here and say they're not going to shadow ball because of the redirection that we got and we could expand in force and trick room but there's always the chance they taunt into the slobber as well which would make things difficult. So yeah, we don't even need to take the risk here. You know, we just go for that. Follow me. It's consistent. We know it's going to work. There's no point of playing around where we don't need to light screen come out from the Grimstar as we expected and this is a snarl. Okay, so we could have got away with an expanded force, but you know, at the same time, maybe not super necessary. Um, I think I think I think I think I think I think we get the trick remote. I think we go after the spectra here to be honest. Um, we just redirect again. I don't think we redirect again this time because Shell such smash and we'll go for an expanding force into the spectra and now the the light screen is up but the the side shell smash which always feels like a mouthful to say should do decent damage to that spectra. Once that's kind of down it gives me a little bit more confidence of being able to switch in the Reggie rock where we're not going to take like an absolute ton of damage in the process. And I think that's the one thing we want to try and avoid but at the same time we've got to keep in mind is like this turn where we're not um getting the Reggie rock in you know we get the poison and we don't get the poison spirit break coming out we want the indeedy to kind of drop ever wasting trick room turns is what I'm essentially saying you know we get the expanding force which is always useful but minus two not going to be hitting super hard anyway brutal it's not coming out again DD we need you to go down um okay well are they going to snarl again maybe maybe they go double up into the slow bro here hmm let's go for a shell side smash into the grim snarl uh and I guess let's just try and redirect a spirit break because I'd rather not lose slow bro here and have like the surf like accessible the next turn although there is always the argument where we you're like well your minus two could probably switch in Reggie rock now take the surf pretty well and kind of set yourself up for the next turn but at the same time I really would prefer to get Reggie rock onto the field isn't best healthy condition is possible you know grim snarl gonna switch out what's gonna come in it's gonna be tapping Finney which is not going to enjoy taking that side shell smash um we've got the redirect here the worst case scenario for us is if they click that shadow button but I'm pretty sure they're just going to click snarl well here's that free damage into the Finney which is yeah huge nice scene there's a snarl finally taken down the indeedy like I say we've not got many turns of our trick room left but it's like we need to take advantage of these turns um going forward now so grim near boost do not mind about that I don't expect the spectra has got protect so one can either pick up a knockout on it this next turn or kind of force the switch to get rid of that boost um Reggie rock can kind of come in and do it's do its thing do its thing I've got to worry about the tap and Finney as well you know um we'll surf here max we've got Max Quake into maybe better Max Quaking although yeah we'll go Max Quake into the spectra that will be enough to get it there's no like there's no reflect up at the minute which is always useful um and then we'll concentrate down onto the tap of Finney the next turn you've got to worry as well about the Finney Maxing itself but I think it probably wants to take a turn to um set up a calm mind before it maxes or commits to that kind of route the issue is my opponent's done an amazing job of you know stalling out these trick room turns so we're kind of limited with the amount of turns that we've got left to utilize so we've got to be very kind of precise with picking up knockouts now pick up a knockout here we've got to pick up a knockout on that Finney the next turn like ideally the Finney protects this turn that would be incredible if we see that you know um but we're not going to see it because it it looks like it's going to max or is this the spectra mean if it's the spectra it is are we going to have enough with the plus I don't know if we're going to have enough now this is where Max Rock for would have been okay so that's good so we've got a target next turn at least Max quick I don't know if that was the play I didn't expect spectra with so much damage already kind of taken I didn't expect it to Max I really didn't but if we get the chaos that's the game gone but I'm very hesitant to whether or not this is going to be enough plus two pleasantly surprised it is enough okay well that kind of feels like it locks the game up for us pretty much because Finney the next time we can double into that slot even if the Grimstone comes in now gets a reflect up and we'll be able to pick up the knockout onto it Oh haha get the salt out ladies and gentlemen it's a bit unfortunate yeah you know mean this team it has an effect on people obviously and it's we just just I just want to finish your game to I just want to finish your game today we're going to have one more game friends so my opponent you never know what could have happened they could have had internet issues whatever the switch could have powered off who knows we're not going to make assumptions but there is that slight assumption that you kind of do fall on in these situations but like I say let's be sportsman about it sportsman like about it that's what we're going to do good game to my opponent and we'll hop into our third and final game of the episode okay for a third and final opponent of the episode we have a like cobalion spectra and whimsicott so pretty interesting team you've got kind of shades of kind of beat-up combinations in here with the whimsicott cobalion and the dragapult cobalion as well and then that sand core which is going to be tricky to deal with of course but the one thing you can like say straight off the bat is like this team definitely struggles against trick room if it goes up you know you've got the time run at all that can perform pretty well in a trick room environment but otherwise it's going to be pretty tricky for my opponent to kind of deal with so it's whether or not we want to kind of commit to that early on or not because you can imagine Tyranitar like and rock coming out and got to contend then with the double rock slide and can we get the trick room up in that kind of space or do we go maybe something like talk or Venus or and utilize Venus or a little more with in general it's just a dragapult really makes it quite difficult to utilize Venus or you know hmm Charizard isn't bad but obviously against the kind of rock I'm going to go trick room mod and I think we'll go before go Venus or all together and we'll just go ham onto the trick room mod get the trick room set up kind of dodge these double rock slide shenanigans and also with the redirection you got to think with beat up being present in my opponent's team at least with the redirection we can kind of some to a certain extent mitigate the beat up kind of potential my opponent's got access to dragapult called a lion okay well that's not the worst it's not so burst we really want to get the trick room up follow me and indeed drop here that's like that would be the big plus for us get Regirock talk all onto the field as soon as possible Regirock you know Regirock isn't going to be too bad especially with Max Quake that can hit that couple line for pretty decent damage as well um ba ba bum trick room for sure and that follow me I think is what we're going to go for because we can't allow the dragapult to get a beat up off we just cannot I like that might be the thing for the next turn like if we do get Regirock onto the field as a couple lines the the one that's going to Max here we need to make sure that beat up option is removed ASAP so going after the the dragapult isn't a bad option the next turn if indeed he goes down here which maybe there is a possibility especially with the cobble line kind of Max in this scenario so follow me let's dragapult doing beat up there we go you do see it trying it cheeky going for a mind in front of like you know and like there's no reason not to as well at the same time because you punish us for not redirecting here when we've got the option too so yeah you can see why my opponent is still going for anything the damage isn't too bad Max Steel Spike not really the we survive survive that's not what we want to see that's not what we want to see because the cover line now going to be able to get the knockout onto us and then the beat up is going to happen and then the cover line is going to get way way way way too out of control which means kind of hands force almost to go down a maybe a talk all route could we get talk all in for free now potentially and just have Reggie rock talk all combination or do we just go for some residual damage I think we just expand and force get some damage onto the field try and set up and go for redirect again like there's a part of me that thinks getting talk all onto the field now is probably the best part because you can't deny that beat up to expand and force not really going to be doing I mean it does nice damage to the Dragapult right the other option now is going for maybe a double expand and force which we kind of like I've really kind of just missed the opportunity to do that so real bad mistake on my behalf I don't know why I didn't contemplate that and I think yeah that is a big big bad bad but okay I think my we've been let off massively there we've been let off massively in this situation and now we get a talk all on to the field because I don't think it's a great idea to bring in Regirock in this situation they've got the max steel spike already kind of set up we've got the opportunity go for expand and force now into the Dragapult and eruption which you're kind of hoping that combination should be enough to get the cobble iron alone then it kind of opens the door for Regirock to come in after that potentially switching for the talk home get the serve then max and then kind of clear up from there but yeah I've got to hold my hands up with that last turn we made a massive massive misplay where we should have just double expanded force got rid of the Dragapult and I think it's down to me not really like a a big part of it is me not kind of wow that just does so much damage with the the Chockel underestimating the damage from the slobber not thinking that we could get the damage output we needed onto the Dragapult where we've missed and knock out anyway if we double expanded force but you see the damage we did from expanded force from the slobber was was so much to the Dragapult so I think if I'd been a little bit more aware of that that would have been a player that it would have definitely went for okay time ran it out and like and rock coming in now the trick room up is is brilliant for us what are we going to see them go for and they can't max anything which is always good the worry for me here is that we go for a surf on that Taranitar as well but it might be the only opportunity where we're going to be able to do that talk I'm going to be really any use here because the other option is now I think we go for I think we go for I think we just bring in Reggie Rock here because it's going to be double rock slide I think or either rock slide and maybe crunch or dark type attack just got to hope it doesn't do yeah it's not ideal damage so there's our weakness policy what's our tea tar holding okay now no weakness policy which is good double rock slide and be the thing this is a problem like Reggie Rock still taking like an absolute ton of damage now buffeted by the sandstorm we've got one turn of trick room left so we get the talk all in I don't know how well talk was going to be able to have these rock slides not very well I don't think the other option here of course you know that we do have is we just rock slide or drain punch yeah we drain punch now we drain punch the Tyranitar and got earth power the issue is I think that they're probably going to protect this turn because it's the last turn of trick room but if they do we'll get the like and rock anyway with earth power enduring we still want we still got a max so as long as we can get the Tyranitar with this drain punch because it's not protecting so that's kind of interesting and this gives us a help back that we need get rid of the tea talk and then you can lock this game up where we haven't maxed yet but we've got the opportunity to just go for the max next turn endures an interest in one and I think just for the style points we're going to max the talk all because it is one of my favorite favorites and we'll go for a drain punch with the ready rock because we were not in any like we're not in any threat of getting knocked out here don't get to see it we don't get to say opponent Georgie denying us but very good game to Georgie and hopefully that is the end well yeah hopefully you've enjoyed today's episode that's all I'm gonna say we'll jump over now we'll we'll have a wrap up of the episode with the rental code but today's okay friends here is today's rental team big shout out once again to Stu for providing us with the team it's been a lot of fun and the team is fire literally fire I've had a great time with it and I love the the the combinations there with the slaw bro the surf with the weakness policy on the Reggie rock and the indeed their support is so good in like so many different situations especially with the safety goggles and then you got the sun mode which is just ridiculous and we've seen it have a big impact in today's games where we've had potentially throw the the switch out the window and one player quit early on and then that last one going right down to the wire but in all games the team has really been very dominant I feel so nice examples of how the team can function and I hope it's kind of inspired you to try this team out definitely give Stu a big shout out down in the comments and will wrap things up there so thank you so much as always for tuning in have a great weekend whatever you're up to friends we'll be having an X9 draft league stuff coming out so first game will be out and either Saturday Sunday or Monday I don't know which day we we're deciding because both creators who are playing putting their video out at the same time so we'll figure that out and we'll put it up but I'll have and I'm my kind of analysis on my first match video and the draft league in general going up and sometime either today or tomorrow so keeping an eye over that but it's going to be a lot of fun thanks so much for tuning in friends take care of yourselves as always most important thing ever and I'll see you all for another episode on the channel take care and bye-bye