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Kinect 3D Scanner

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Published on Dec 7, 2010

This is my first attempt at making a 3D Scanner using Microsoft's Kinect for the XBox 360.
Right now it's just a quick processing sketch that exports a mesh reconstructed from the raw depth data from the kinect, using ply format.
After smoothing, closing holes and cleaning faces and vertices in meshLab, the results are quite acceptable.
Depth precision drops as the subject moves away from the scanner, as does XY precision (depth camera is only 320x240), but it should perform fine for simple scans. Anyway, it's real time 3D scanning for €150...

As soon as I find the time I will look into calibrating color and depth cameras. That should allow me to texture the model on the spot and simplify the processes of joining meshes into one 3D model. Maybe I'll even automate the process, providing real time scanning, who knows...

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