 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great. And if for anyone new to the channel, my name is Lee, also known as Osiris. We've got another episode where we're playing VGC Series 8 content as always playing another rental team today. And we've got Dash, one of our viewers. Thank you so much for submitting this rental team. And it's going to be all about the Tornog or in this one. But we've got a little twist on it because we do have the Tapulele. And then it's something that I like to see a lot. I think it's a bit of an underplayed Pokemon in this format. It definitely does have a hard time with that fairy type and at the moment and psychic typing with all the steel, ghost, dark types that are floating around, but it does have a niche in the format for sure. And with the choice specs, if you can get it into the position that you want under the tailwind next to the Kyogre, you can just blow opponent away with the sheer power that you're able to output with, you know, the psychic, the dazzling gleams, the moon blast and focus blasts quite a nice little niche option there to have if you're in a really tight spot. So this is a team that we're going to be featuring today. Hopefully you enjoy it here as a rental code. There's always will have a couple of games with the team. And then I'll throw the rental code up at the end of the episode just to remind you if you'd like to give this team a go yourself. So got the Assault Vest Cartana, Life Orb, Regi Alecki, which we don't see too much anymore, you know, magnet and something like focus sash, probably more preferable options there, but you get that a little bit more power with Regi Alecki. And so with the thunder as well, taking advantage of the rain, safety goggles, Incineroar is a very interesting choice. And I won't I really do like it's a bit more of an offensive Incineroar team, and then you've got really good speed control with the tornadoes between the icy wind and that tailwind there and protecting all the while the Cartana, which is probably going to be more of a late game Pokemon in most situations with the Assault Vest and the rain up. So like I say, we'll jump in now and we'll have a couple of games with the team. Hopefully enjoy it and let's get into our first match of today. So we have a first opponent of the day. They're running a polytode, Kingdra, Zassi and Thunderous, Mindshaw and Volcarona team. So interesting team. It is a rain team with the Zassian opting for, you know, trying to go down the line of the Kayoga Zassian teams that we've seen do well in the kind of GS cup sort of format. And but polytode doing a really nice job of supporting that Kingdra, making it very threatening early on with that instant swift swim kind of support there. Zassian also benefiting from that, but we're going to rely heavily on our tailwind here. They do have the Mindshaw, which can provide fake out support and give us a lot of a big headache early on. But the thing is we do have Tabulele as well to kind of help us out in that respect where we can get a tailwind up. We can, you know, disrupt or at least pressure something like the Mindshaw. If we do see it come out, got to be careful though, because obviously I think it might be better because I could see my opponent going Thunderous Mindshaw as a lead here. Maybe they go something like polytode Kingdra, but I don't see that being most optimal. I think if we go Tabulele, Kyogre in the back, I think we get a tailwind up, get Regi Alecchi out. We're going very fast and offensive, but my opponent, I think we can afford to. There isn't really a trick room mod on my opponent's team that we need to be worried about too much. So I think getting Kyogre into that kind of optimal position where it is, you know, under the tailwind next to the Tabulele. And like I say, hopefully we can just blow through things after that. So let's see what we can do. Right, my opponent leading out with the Kingdra and Thunderous, which is interesting. I wonder if that's, is it going to be Prankster Thunderous with Raindance? Potentially, I don't know. Well, we're going to get that tailwind up regardless here, kind of tempted to Max as well, you know, with Regi Alecchi. But is it going to be better going for an Electraweb just to get some damage onto things? We could go for a Thunder. It's a little bit iffy. I don't really want a Volt switch because we don't want a Volt switch out onto something and then take a bunch of damage. I think we just Electraweb just to get like reinforced at speed control because if you see a Max airstream from something on my opponent's side of the field, then it just kind of, you know, makes it a little bit better for us to keep control of the field and in respect to, in respect to what we're doing. I'm super sorry as well. If I feel a bit distracted, I'm not trying to be. I've been after a hidden fate. Elite Trainer Box for the longest time. I just had a ping up from a friend saying that total cards have the Elite Trainer Boxes in stock and I'm trying to add one to my basket, but it keeps timing out. So it's not ideal. Let's see if it's going to work because if it works on, as I'm recording this will be, I'll be so happy, be so happy if we can do that. Please log in to buy this product. That's not ideal. So what's going on? We see the Kingdra Max. We get the Erie Impulse, which is not good. So we need to get rid of this thunderous as soon as possible. But if we can get Tapulele on the field, you know, that's ideal because the prankster Erie Impulse makes it so much easier for us to deal with because they can't, they can't Erie Impulse. We want something to go down here. We need something to go down. Can I log in? Can I log in? Let's see. Can I log in? I can't. Let's go see if we can log in, sign in. Right, let's go. Okay. This is super bad. I mean, we can just double icy wind and electro web again. I'm kind of not worried if I lose both at this point, to be honest. Now the Erie Impulse coming out. It's not the worst because I mean, we're just slowing everything down and making sure even when our tailwind goes, then we've still got an advantage. The problem is like, we probably want to try and keep tornadoes if we can. Might be worth maxing Lele in this match. I don't know though. I don't think so. Get another electro web off, not doing very much damage, but we're still doing enough. You know, I think the, the, the, the Kingdra's probably in range now to go down. Where's the guys are coming? Okay. I'm going to activate that Swift Swim ability. Okay. Getting rid of Eleki. That's fine. Now we bring in Lele and then we can nuke the Kingdra. Might be worth even maxing it to be honest. You know, do we get Kyogre in now? I think we get Lele in. We've got Moon Blast into Kingdra. This is the message that I keep getting. This is the message and it's not good. Okay. I think we're in. I think we're in. Can we add it? No, we're getting that message once again. Okay. Well, we get Lele on to the field. I'm so sorry friends. This is just really like it's such a hard, hard. I need to get. Ah, I don't really want to switch out the tornadoes at this point, but I do feel like we're going to need the tornadoes in the late game. You know, I don't think my opponent is going to attack. I think they could Thunderbolt. The tornadoes, which would be bad, which would be really bad for us to be max. I don't really want to know where with specs. We're definitely getting the Kingdra here. The worst case scenario is a Thunderbolt here from that thunderous, which is very likely, but I feel like I need the tailwind for the Zassian in the late game. That's what we need. Okay, it switches out. That's perfect. That is ideal for us. It's ideal. Now the Kingdra should get taken down. Zassian going to come on to the field. That's ideal. Can max the Kyogre the next turn. Just nuke the Zassian in our last turn of tailwind. Perfect. Yeah, get that. So that's good. Okay. So we're in a good spot now. Still got a tailwind in the back. So when it does end, thunderous is a little bit useless now because we can just nuke it with the Tapulele. It's prankster attacks aren't going to be very useful. Mindshow can wide guard, but we're going to get around that with a max geyser into the Zassian and we're going to go for a moon blast into the Mindshow. We're still going to outspeed everything. They cannot fake us out here. I think we've got this lock to be honest because the Zassian goes down if it doesn't protect. Even if it does, we still got tailwind in the back to come in and help us out if we're in a bit of a spot. So let's see. Can we do this? Can we do it? Can we do it? Come on. We can, I think. Added to basket? Might have been added to basket. Yes, it is in my basket. There we go. Okay, we can check out. Brilliant. Here we go. This might be a really good turn where we can do all the things we want in one. Okay, Zassian gone. Mindshows should be gone. Critical hit. I don't think it really matters. I think we would take it down regardless. The moon blast more than enough and then thunderous to come back in can't really do too much, especially the prankster variant. I think a defined variant would be a little bit more tricky for us to deal with, but thankfully it's not and even if it was defined. Oh, wow, it's got the sash. So I'm doing a bit of damage there. So here we go. Order. Yep, we'll take the orders. Do this. I don't really, I think there'll be a few of you TCG fans out there. You'll, you'll appreciate as that tailwind just ended as well. I think it has. Yeah. So we are slow. We're going to take, we're going to take some attacks, but I feel, I feel like we're going to be able to kind of just be able to close this one up regardless now anyway. So we're fine. And there we go. We get the win. So very good. First game first. We kind of dominate there. Like I said in team preview, if we get that board position with the tailwind up with Lele Kyogre on the field is very little your opponent can do to kind of overcome that. And there are texts and things to try and get around it, but there's so many options with that Dynamax ability that just allow you to kind of close that up, make it very difficult. So we're very first good first game for us and we'll jump into our second one of the episode up next today. We've got a team of Tockel Charizard, Zernius, Indeedy, Landeris, Therian and Venus also a really heavy Sun team with kind of Zernius pegged in there with the Indeedy support and Landeris Therian support the tailwind. There's no speed control support other than Max Airstream, I should say all the GM and see that the Zernius can set up redirection. Of course, it's going to make things difficult bringing Kyogre as well as making things difficult because the one thing that we're going to want to try and take advantage of is the rain here and we need to try and win the weather war and winning it early on is not going to be an option, especially if we see the Tockel lead from my opponent. Now, do we lead in Cinder or Tornados because that gives us a nice few options. The only issue then would be if we see Indeedy, Zernius lead from my opponent, which would make things very difficult for us because then we don't have a way to kind of get around the redirection and Zernius just setting up kind of free, whereas if we lead redirection like Tornados, we can get a tailwind up and we can go for an electro web. It's kind of sets up that kind of the end game first and I think Kyogre is always going to be a good Pokemon to have to bring in and I think maybe Tapulele as well because they're going to have psychic terrain, Tapulele in a tailwind in the psychic terrain is going to be good. Cartana could be useful here, just specifically for that Zernius, but I don't think it's the way to go to be honest. I think what we've chosen is probably going to be the best route to go down. So we'll see if we can do this. Let's hopefully be able to pick up another win for us today. Still trying to basket this product, but it doesn't look like it's going to go through now. I'm getting an issue with where it's in one per customer and I haven't even ordered one. So total cards, your site is not fit for purpose, but that's regardless. It doesn't matter. Okay. Charizard and total coming up from my opponent. Well, we can tailwind electro web here. Even if we lose Regi Alecki, I don't really mind too much because it means then Kyogre can kind of come in and really disrupts the kind of play that my opponent's trying to go for. We'll probably see eruption. We'll probably see Charizard go for Max Airstream. I'd imagine it's my opponent's only kind of form of speed control on their team. Like I say outside of, okay, talk all going out, which is good. Well, you know, you want to see that go out. You want to see the indeedie come in. Don't mind that too much. What's this Charizard going to do? Just protect. Is it just going to protect? I don't know. Maybe not. Maybe Max. Maybe Max. Who knows? Let's see. Yeah, it's going to Max. See where we go and it'll go for the wildfire and imagine. Now we could have switched in Kyogre here, but again, the problem is they're like with the toko being in the back. I'd kind of prefer to bring Kyogre in on the toko and knowing that they may switch out anyway, it's kind of fine. So they're going to go after the Regi Alekio to imagine. Okay, they got the, the berry that reduces damage, which is fine. Get the speed drop on both things, which makes dealing with them a little bit easier, especially if a tailwind ends and we're in a bit of a tight spot. Lifehub's still doing really respectful damage though. So that's good. Regi Aleki going down, unfortunately. So that is a bit unfortunate, but not the worst because it does mean it opens the door for us to get Kyogre in and we can launch off a big fat water spout or we could go for a Max Geyser, which was also a nice option because then the thing is switching toko in in this, in this situation is, I think they have to switch toko. I think they have to bring toko in for indeedy here. Now, if we go Max Geyser into the DD slot, I mean, we could go after the Charizard. We're not going to get it though. That's the problem. I think we protect Tornadus here because it's going to be useful to kind of preserve Tornadus in this match. Although our rain will be up. It's just an airstream would be, would be bad. Yeah, let's go after DD. They have just had the special defense boost, but yeah, we're going to see the toko come in. Now we should be able to get the toko, I think, you know, I'd imagine we'll be able to get the toko in the sun or the Max Geyser. It gets our rain back up and weakens the Charizard, puts us in a good spot for the next turn as well. You know, this is the one beauty about Dynamax. You know, it's a little bit like mega evolutions where you maybe had like a drought ability on Charizard or something like that. And then you could kind of go from there. This is really frustrating. Total cards. I'm going to leave it alone and I'm going to approach it after we finish this match. We're going to concentrate on it after. I just want kind of Tornadus around for the late game almost when we might need tailwind again. You've got to kind of keep that in mind most of the time. Let's see. Can we get the toko? That's perfect. So we get rid of the sun completely. We've won the weather war, which is ideal. We're going to be taking a bit of chip damage every turn from the Charizard, of course, the wildfire recoil, but it's not too much of a concern as long as we can kind of keep our Max quick. It's interesting. No solar power boost there, but Kyogre going to be able to take that pretty well. And I think with the rain up the boost there to the special defense is not really going to help the Charizard out too much. You know, the wildfire flames do burn a little bit, but we'll see what my opponent can do. That's really what's going to come in. Okay. It's going to be Didi again. I'm going to give that Charizard a little bit of room, of course. I think we'll see. Yeah, I'm going to bring in Lele and I'm going to go from Max guys into the Zard, but I think they have to redirect here with the Lele, which should take the Lele down no problem at all. Oh, their Max got him. What are they doing with Lele then going for expanding force? Protecting again. Now the Zard is going to go back down to its normal Charizard form and then we're going to be able to well, they have to, I mean, they have to redirect this next turn, but I think a sidekick is going to be enough to probably get the Charizard like with specs in tailwind. The problem is who's faster? And I would imagine Tape Lele will be the faster Pokemon than Kyoga here. So 47, 56. No, no, Rubin is sorry. Dash is trained his team perfectly. So the psychic should go into the Charizard. Get that. We can go Max guys again. Just double up into that slot because if the psychic gets it, then that's great. If not, then we at least get rid of the Charizard here. Oh, no, it's the other way around. What am I talking about? I looked at that wrong. I don't know what's wrong with my brain today. We should have clicked in the moon blast. Okay, never mind. We get rid of the Zard. That's fine. We're still all right. We still got a tailwind in the back. We're locked into a sidekick. We're going to get a boost. It's not going to be doing as much as a moon blast, but it might be useful in the late game. At least we'll see. We do take an expanding force for our troubles and that's the last turn of the Max Wildfire. So that's all right. And then I probably got one more Pokemon to come in. And we should be able to kind of close this one out with what we've got left at least. So we'll see what we can do. I can't believe I just, I can't believe I looked at those and I was like, oh, yes. So, hmm. Yeah. Okay, well, we're going to have water spout to take advantage of. Origin pulse to take advantage of. We've got the sidekick as well, which is useful. Problem is, are we still in a tailwind? No, we're not. Tailwind is finished. So that is not ideal. We're going to have to double an origin pulse. This is going to be tricky because I think tornadoes now, it would have been ideal to have it out on the field. We're going to see redirection for sure. Is the Xerneas going to just attack the late game Xerneas? Always the way to play it in this format as well. It's dangerous, you know, helping hand, dazzling gleam, I think, or helping hand, moon blast, I reckon. Yeah. Can we take it? Both. Oh, Kyoga takes it. Kyoga takes it. This is big. If we can hit this origin pulse. Are you kidding? Are you actually kidding? Come on. Oh, it hits the right one. Okay, okay, okay, okay. Because now we got tornadoes in. We are relying on hitting an origin pulse, but the fact of the matter is that we can get around the redirection and the helping hand and Kyoga being an absolute beast is going to be able to get the jump. And all we need, all we need is an origin pulse hit. All we need is an origin pulse hit. So if we just hit that indeedy there, it would have made things so much easier for us, you know, now we don't have the, to worry hit origin pulse. Sometimes it is one of the worst moves, but sometimes it's one of the best moves, you know, it's that low accuracy really can come to bite you in some situation. But I believe in Kyoga here. I believe that Kyoga is going to be hitting this one and we should be able to lock the game up. So let's see what my opponent does. And this is why it was important to keep the tornadoes for the late game because, you know, in these situations where, like otherwise, if we didn't have the tail went here, we just lose. We just lose. So it's kind of like having that foresight earlier on in the game to like look at what your opponent potentially could have left and then be able to kind of say, well, we need the tail wind for later. We need us to be able to control for later on. It's going to be so imperative for us. So let's let's make sure we kind of try and create that board position. Origin Pulse comes out. Origin Pulse hits. We're going to be able to take the game very close sweating a little bit, but it all works out in the end, which is ideal for us. Very good game to my opponent and two nice games with the team today. And Dash, thank you so much again for providing the rental code for not only myself to play, but for everyone else as well to see the team in action because it's really nice option. I think the Tapa Lele opens a different dimension for the Kyogre build. And it's that's why I really wanted to feature it as well because I think it's it's a little it's kind of the same is what your solid Kyogre builds are like, but it's got that variation that really gives it a little bit of a different edge when you need it. And the Tapa Lele is performed brilliantly today, you know, brought brought in both games done amazingly well in both games, which is really great to see. The only thing I would maybe suggest on the Tapa Lele would be expanding force. Now, there are arguments for and against that, of course, if you haven't always got your train up, then, you know, psychics always going to be the better option. Sci-Shox, another option as well. It could be good. You see, again, something like a tall color. It's not going to be doing as much, but then again, expanding force. If you've got the the psychic terrain up and you've got the specs on it and it's going to be hitting so hard, you know, it feels like you would be better taken advantage of that. But regardless, the team is great. So thank you again for providing the rental and we'll jump over now and get you guys refreshed with the rental code if you want to try this out yourselves. Okay, friends, here is the rental for today's team. This is again from Dash, one of our viewers. So thank you so much for submitting this and allowing us to play and feature it on the channel. It's been a massive, massive pleasure doing it and I've really enjoyed it. There's some really nice options throughout that we've already talked about. We didn't get to see too much of the Incinero, but most other things we've had a little look at today and seen how powerful and good the team can be in the environment when set up with the right support. So if you do try it out, I hope you have a lot of fun playing it and do leave your comments down below and let me know how you've been getting on with it and what your thoughts are on the tap. And lately, in particular, because it is the odd one out of this team that you would generally not see played alongside these other Pokemon. But yeah, I think it's great and I've had a lot of fun with it today. So I hope you've enjoyed today's episode, friends. Thank you so much for tuning in as always and I'll see you all again in front of the episode very soon. So until then, friends, take care of yourselves and bye-bye.