 Hello, friends. Welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, my name is Lee, also known as Osiris. In today's episode, we are continuing on with our VGC Series 10 content and featuring a team from a very good friend of mine, which is from Stu, and the team is all based around Palkia. So this team, before we get into the details of it, Stu piloted in the GeForce ranked ladder tournament and he finished number one with this team, so the team performing very well. So it's a privilege to be able to feature it on the channel for all of you today. Obviously, there is the rental code for the team. So if you do try it out for one, please drop a comment below, give Stu a shout out, and then secondly, let me know your thoughts on the team and Palkia in general as a restricted in Series 10. So you can see you've got the combination of Palkia. It's got trick room. It has that option that it's not all of its other counterparts, restricted ones have in this format. It has a base 100 speed, so it has the ability to perform pretty well out of trick room and as a trick room, Pokemon as well supporting the rest of the team pretty nicely. Considering that Tailwind is such a prevalent kind of speed control mechanic in the format, it really counteract that pretty nicely. Supporting cast, you've got the styled staples that you're going to see on majority of really high kind of top tier teams with Incineroar and Rillaboom. Don't need to go into too much detail there, because we know what they do, providing that fake out support, pivot support, and all things around that. Among us is a really nice option for Palkia. Obviously one of the things that does give Palkia quite a lot of issues is Zernius. And Amungus kind of comes in and is able to support pretty well, especially with that clear smoke, to get rid of any Geomancy boosts and things like that. Also acts super well under trick room and has the redirection with Rage Powder to help out all of its teammates. Then you've got Stack Attacker and another trick room Pokemon that is going to be able to do a lot of damage under trick room. Got the safety goggles to kind of avoid the spoil, Rage Powder attacks that you're going to see from other trick room Pokemon that are going to be problems like Amungus for one. And then rounding the team off with Maltres with that Assault Vest. So giving you a little bit more bulk, giving you a dark type to kind of give a little bit more stability against things like Shadow Rider Calyrex and a flying type as well, which helps out against Rillaboom and other things like Urshifu and Flying Week Pokemon I guess. So all in all, this is the team. It looks really fun. I'm looking forward to diving in with it today. So hopefully you are. As always, we'll have a couple of games with the team now. We'll talk about how it pilots, its weaknesses, its strengths, and then we'll wrap up with the rental code at the end of the episode. So sit back friends. We'll jump straight into game one. First up today, we have a team of Kyoga, Serena, Rillaboom, Weevile, Tornadis and Urshifu. So this looks pretty scary. It looks very familiar. Like I think it's maybe Santy's Place Cup team that I do believe. I don't know if it's exact, but it looks very familiar. You've got to excuse me as well. Obviously like the last two weeks have been, I've had quite a lot going on. So it hasn't meant that I've been able to do the content or put the teams out that I wanted to or actually play in general. So I'm kind of a little bit behind, but I'm sure you'll be able to help me out in the comment section down below. But what are we looking at? We've got Fast Faker from the Weevile that we'll need to be very careful of. You've got the Tornadis they're providing. Till when we know about, they've got Serena to kind of prevent any priority attacks, disruption from our end. And then the Urshifu would take advantage of the rain there. But the one thing that you would say is Palkia has a really good matchup into this team. I've got to be a little bit careful around the Serena and the Rillaboom of course, but Intimidate will help that out a bunch. I think we'll go heavy trick room here. Because what can they do to really prevent that? I mean they've got Weevile that can come out to 1. Probably Rillaboom. Rillaboom, Incineroar. And what do we want for our last one? Maybe a Moongus. But maybe Stax is not too bad. But I think a Moongus is probably all right. The other argument would be Maltres here could be pretty decent. But I think the Moongus, if we can get the trick room up, is pretty nice. And the Moongus gives us nice options to kind of come in and redirecting at that trick room. And hopefully we're in a little bit of an awkward spot. So the thing is, if we get the trick room up, we're sitting in a pretty decent position. Kyogre's going to have a hard time in this match against Palkia. Okay, well we got Weevile and we've got Kyogre. We need to watch out for the Triple Axel of course from the Weevile. And I don't suspect the Kyogre. If it is Sansi's team, I believe we ran Scarf Kyogre. So he might be baiting us in. baiting us in, like switch the Kyogre straight out now to Serena. And then go for like Triple Axel into that slot. The only issue is switching Incinero in here makes it a little bit difficult for the rest of the game, especially if they just go fake out into Palkia and then water spout. But are you going to do that? I don't know. I don't see that happening. So I feel pretty confident with this. If we do get punished for it, then fair enough. But we do see the Kyogre switch out. So yeah, they are baiting us in with that Serena switch. So the Incinero switching here is going to be pretty nice. Get that Intimidate. And you'd imagine the Weevile either fake out or it will go for the Triple Axel. And it's more than likely going into the Incinero slot, which was the Rillaboom. There we go. Triple Axel. It's a nice attack, but unfortunately not going to pay off too well for my opponent here. So I think this next turn we probably want to concentrate down on two. Did we really worry about the Weevile at this point? I mean, it's minus one. I'd be more concerned about the Serena so we could spatial round and probably better off going for a Dark Slayer. The other option is we parting shot out onto the Serena. Put it down to minus two. And then get like a Moongus onto the field, which could be a decent option or we could get Rillaboom back in. Yeah, I think that's what we'll do. We'll do that. We'll keep Incinero on the back. Grassy Glide. There we go. Okay. Well, we take that pretty well. I'm going to get the Serena down to minus two. Like I say, I think getting Rillaboom onto the field again is a nice option because then it gives us a way to deal with the Weevile a lot easier. Like we can double into it the next turn or we could just go for a U-turn out into the Serena. Spatial Rend hits. How much damage is it going to do? A nice chunk. Okay. Is that Citrus? And then Lashout. Oh, this is not going to be good. But not too bad. Not too bad. Not too bad. Right. Well, we don't know the Spatial Rend. I'll take the Serena down. It is going to get the Grassy Glide off, but that's kind of all right. We could just Wood Hammer the Weevile, to be honest. But it might be better just going for the U-turn into the Weevile anyway, just to get Incinero back onto the field again. So I think that's what we'll do and just take advantage of these trick rooms. And the nice thing about having a Moonga still in the back is it gives us, like as soon as that Weevile goes down, our Grass Types are having the best time. The best time. Especially because Serena is just like rendered useless now with the Intimidate. And as I say, with the Moongas, we've got that Redirection support. So we can get a second trick room up if we want. So Spatial Rend now coming into the Kyogre. I'm going to do some good damage there. It is good on the Special Defensive side, but that does a lot of damage because it's a crit. It's got a high crit rate chance, but we do pick that up. The U-turn doing really nice damage to that Weevile. The Lash out here could be a little bit awkward, especially if we bring in, in general, but slightly they go for triple Axel again. I would imagine, you know. So I'm just going to bring it in. Like the Weevile's down minus two now anyway, so it's not really going to be doing that much damage. But whether or not we see a Lash out here, we could do. Now they're going after the Boom again. It's too big a problem. Look at that damage. It's huge. It's huge damage. But now we're sitting in a nice spot because the Kyogre is not really an issue anymore. We've got a pretty free attack into. I mean, we can just go for Fleeblit into the Weevile and Special Rend into the Kyogre because we know it is scarfed. How many turns of trick room have we got left? That's the big thing. Two turns. So we're actually all right for this turn. We could probably Darkest Lariat into the Kyogre though. That might be a better option. And then go for the Special Rend into the Weevile because minus two, they may switch it out. And I think Darkest Lariat is going to be enough to get the Kyogre from this range. So okay, going for a last ditch. A bit of damage with that faint. The Darkest Lariat, like I say, should be enough to get the Kyogre. We've got one more turn of trick room after this. And then as long as the Spatial Rend hits the Weevile, touch some wood. So it does this part. Palcare is on point. Stu has trained this Palcare super well. So we get rid of the Weevile. Got one turn, like I say, of trick room left. Serena to come in. And what's the last one going to be? What is it going to be? Urshifu or Tornadis. And imagine Tornadis. Which makes it a little bit more tricky. Like the Tornadis. That's Urshifu. Okay, that's kind of fine. That's like super fine. Super fine with something like Rillaboom. So what we'll do is we will go for a Spatial Rend into the Serena. We will go for a parting shot into the Urshifu. We'll get Rillaboom back onto the field, or we could even get a Mungus. Because we've got to keep in mind that the Grassy Turn we end in soon. We kind of, even though Serena is going to take benefit from the Grassy Terrain. Okay, that's all right. We'll be able to remove the Serena from play now. Yeah, this will be enough to take it down. And like I say, with a Mungus in the back, it kind of seals the deal for us. Because that Urshifu is going to be able to do absolutely zip to the Mungus. And the rain stops. The Grassy Terrain should stop as well. Well, after this, the only issue is we can't really... I mean, we just... What we could do is just pull a double switch here. And then that kind of seals it for us. This is just where that Close Combat is going to go into. Unless they go for... Okay, yeah, what we'll do is... The Close Combat only... Well, they could go for Close Combat into Incinero, but it's more likely they go for Surgeon Strikes. So we'll just switch in... Yeah, we need to do that the other way around. We pull a double switch. We pull really boom into... No, because the Close Combat into Parkia. That's right, yeah. And then we switch Incinero into Boom. That's right. That's the way to do it. Sorry, my heads. My heads. Okay, battle cancelled. Why were we even worrying? Very good game to my opponent though. A nice team for us to kick off with. Like I say, I believe that is Santy's kind of winning team, but I'll have to check. Obviously, I'll come back and check comments, friends. So let me know down below if it is. And with that, we'll jump into Game 2 of today's episode. Okay, our next team is a Kyogre, Tornades, Amungus, Incinero, Dracovish, and Ludicolor. So a full reign team here, pretty much excluding the Incinero. But you need some Intimidate in Series 10, so you can't expect anything else. Got a nice trick room check in the Amungus as well, as they will have taunt on the Tornades. You've got to think that as well. Pretty interesting team. Obviously, we've already played a Kyogre, but matchup gods are being kind to us today because Palkia does like matchups against Kyogre. So how are we going to approach this one? It is a bit tricky with the Amungus, of course, but the stack attack are in trick rooms. Pretty effective here, but it's going to have a hard time against a lot of these water types for sure. With the rage part of there on the Amungus, if we can get the trick room set up, we're in a good spot. One option we could go for is like Boom Stacker. I think Boom Stacker, Amungus, and Palkia makes a lot of sense. The other option is obviously Moltres because Moltres can help us cut through a lot of the team issues, but you kind of want those water resists to kind of be able to come in on things like the Dracovish, which is going to be a huge threat. I'm sorry as well. I've had on top of everything else going on at home the last couple of weeks. I've had a first call I've had in like over a year, so I'm just getting over the back end of that. So if I'm a bit croaky, that is why. I don't mean to be. But yeah, this is actually going to be pretty tricky, I think. It's just the overpowered nature of this team. And then the inclusion of Amungus as well makes the trick room a little bit more awkward to kind of pull off. But seeing a classic lead here from the good old VGC days, Ludicolo and Kyogre. Now I'd imagine we'll probably see fake out from the Ludi into the Rillaboom and then maybe a water spout. The other option is obviously they just attack into the Stacker. We could just switch stacks into Amungus though. That gives us a pretty nice option. The other thing to consider is that they may fake out an ice beam into the Rillaboom because it is a big, big threat at the minute, you know. So we could just pull a double switch, get Palkir in next to Amungus. It gives us a few more options and we're not going to take as much damage in the process here. Obviously still got to watch out for like Ludicolo with its like potential Grass Knot. Considering that the grassy terrain is set up, you know. It does make it a little bit more difficult, but I think a double switch here could probably be a bit more optimal. Considering that the fake out could come out and then we'll be able to have a look at what this Kyogre's likely going to be doing. Going for the fake out into that Palkir and then just an origin pulse, okay. Once I get rid of that Stacker I guess. Okay. Well, Palkir's still sitting in really good. A good position and we're in a good place now to set the trick room up if we want to and put something like the Kyogre to sleep. Because my opponent's in a little bit of an awkward spot here. They're not going to be able to knock out the Palkir, not even with a double up. Like even Ice Beam, Thunder and then Grass Knot. It's not going to be enough to get the Palkir, unfortunately, my opponent. So we may see the Kyogre switch and if it doesn't obviously we get to put that asleep but whatever comes in to kind of combat maybe the trick room other than the Amungus. Because the Amungus could switch in for the Kyogre. So we've got to kind of contemplate that as well as an option. But they may not have brought the Amungus. Just going for the Ice Beam into the Amungus. Do you take it? Okay. Well, they're doubling up their crit there. Not ideal. But we do get the berry. So this might be double Ice Beam which would not be ideal. Yeah, double Ice Beam. Okay. Well, the crit there didn't help us. But then again, I think if we didn't get the crit we wouldn't have got a berry and probably would have got knocked out anyway. It does give us a kind of free trick room setup though. So we're in the mode that we want and Palkir sitting in really, really good condition here. So for Rillaboom to kind of come in now we can get rid of the Ogre pretty easily. The only thing you've got to consider like the thing that I'm worried about more than anything is the Amungus coming onto the field. It kind of makes me feel like Kyogre probably switch out to Amungus here which is why I probably I kind of feel like I want to go for a U-turn into a Ludi. But it is a little bit risky. Like is the Kyogre going to stay in and just click Origin Pulse? We're kind of playing off the fact that the Kyogre is going to switch out here because Stacker coming in on an Origin Pulse is terrible for us. But we can maybe still pull it back. I don't know though. The Amungus is going to be extremely difficult to deal with if it does come onto the field. Whereas if we see the Kyogre switch out and Amungus come onto the field now, which we are, this is kind of fine because we can get the U-turn into the Ludi Kolo. It's not going to go for a water type attack into the Rillaboom. It's likely going to go for an Ice Beam. We get that Spatial Rend into the Amungus which is nice damage. And then we got the option to go for that Rock Slide the next turn. Preserve Rillaboom in the process and avoid taking an Ice Beam from the Ludi Kolo which is likely to come out into this slot. This next turn. And the thing that we can do potentially is this next turn Rock Slide switch park here to Rillaboom so we avoid any sort of Spore Threat as well. And there's the Ice Beam from that Ludi. And it is into the stacks but we take that pretty well. So I guess we've kind of planned out our next turn. We Rock Slide. Hope they go for a Spore into Amungus. The Rock Slide should take the Ludi down and then we get Rillaboom back onto the field in a decent spot. And if they do go for the Spore into the park here then at least Rillaboom is kind of immune to that. And the Rock Slide like I say should get the Ludi. I don't know if it's going to get the Amungus but we don't need to worry about the Amungus too much because you've got those safety goggles on the stack attacker. So kind of setting this up pretty well and taking advantage of our Trick Room turns and once the Amungus has gone like the Trick Room is just a haven for what we've got left. You know, we just we've got double Trick Room as an option and we've got the fake out support still from the Rillaboom. So we're in a good spot. Okay, so my opponent wanting to take advantage of that regenerator ability on the Amungus, which makes sense but switching in Tornados now not going to really enjoy taking a Rock Slide. So here we go. We do connect. Ludi is going to go down and Tornado is hanging on by the skin of its teeth. So what are we going to see? We get the Beast Boost on that stack attacker. It is a defense. So not massively helpful in this match but as long as we've got the Trick Room up we're kind of all right and with grassy glide as well as an option. All right. I'd imagine Amungus probably comes in now because my opponent probably want to try and put the stacker to sleep. So if that is the case we can just U-Turn out onto the Tornados and go do we U-Turn? Yeah, we U-Turn out because then we kind of play into the grassy trend ending which will be in one turn. So yeah, we want to get the Rillaboom off the field and then we can just go for that Rock Slide again. It also guarantees like if the Rock Slide misses the Tornados at least we kind of got a little bit better security against getting rid of the Tornados to avoid a Hurricane which could be a little bit problematic going into the latter turns of this game. So let's see what my opponent does and the Amungus of course going to be moving before our Rillaboom so Parkett coming in going to have no danger of being put to sleep at least this turn anyway. Sludge Bomb is something that we have to worry about of course and Amungus just protecting here so we might avoid getting a Rillaboom off the field. We are going to see a Tornado from the Tornados before it goes down. Just fine. It stops us getting that trick room up again I guess you know. It's a big thing. But at the end of the day now we're in a good spot just to Rock Slide in Wood Hammer. Another Beast Boost and that U-turn is denied by the Protect on the Amungus so rain does stop. She'll be starting up again and I think we've got one more turn of trick room one more turn and there's a grassy terrain ending. You know you would worry as well in certain situations like Amungus with the grassy terrain being up obviously going to have those more powerful like energy ball, grass not attacks but Amungus very rarely carries anything like that. It's normally sludge bomb or clear smog. Occasionally we can see foul play. How many turns of trick room we've got left? I mean we need to Wood Hammer right? We need to Wood Hammer. The Kyogre is going to protect. The Kyogre is definitely going to protect but I mean we're kind of all right here because we just rock started Wood Hammer. Kyogre is going to protect 100% but we've got the pocket to bring in. We're still trick room ending. We could have done with like one more trick room turn after this would have sealed it first but the Kyogre has kind of got a little bit of an out with the trick room ending this turn so it can put a little bit more pressure on as I said the feel especially without the grassy terrain in effect. So that's probably something we want to try and consider. Yeah and there we go. I'm hoping the Mungus spores the stack attacker. That's what we kind of want so we give away that we've got the the safety goggles so potentially the next time we can switch park here into stack attacker. That's not ideal. That's not ideal. Yeah so if they knew that the safety goggles was on stack attacker they're not going to spore into that slot again. So we switch park here into that slot get the stacks off the field and you turn and get stack attacker on the other side of the field so we can get really boom out as well but obviously with the Mungus flinch and kind of going against us a little bit there makes it a little bit more tricky so I think what we'll have to probably do is just switch park here in and then go for a protect on stack attacker. Ah we can't we can't okay forget about the taunt forget about the taunt. We could just wood hammer you know you could just wood hammer the Kyogre because that gets rid of it and then just switch into park here we will be put to sleep but then once Kyogre is gone we don't really need to worry about the Mungus because stack attacker kind of beats it one-on-one with the safety goggles especially if it's only got an attack and option like clear smog or sludge bomb we'll have to wait and see but park here likely to get put to sleep here. There's the origin pulse really boom dodging it like a ninja ninja monkey that's what it is and park here takes that like it just brushes it off easy wood hammer coming out this should be enough even out of grassy terrain to get the Kyogre and then the Mungus is what are you doing Mungus put in this park here to sleep I'd imagine that's what we'll see oh sludge bomb in the really boom so it does take us down that's powerful powerful but yeah all right we special round and rock slide and that seals the deal for us I think so that's two nice wins with the team like I said going into team preview here we we have been fortunate with our matchups today but I mean we've had two pretty strong like archetypes Kyogre archetypes to face down against and it's a good kind of I guess showing that park here is a very like it's a strong option in this format you know Kyogre is a really good it's a top tier restricted you can't deny that park here is a very good matchup against it so you know it's not one of those restrictives that should ever be really overlooked because it is is very strong it's a bit like Dialga you know I haven't seen much of the limelight in series 10 but they're very very strong options and I think you know we've went through a bunch of different restrictives on the channel playing different teams and archetypes and stuff like that and I would still come to the conclusion that park here and Dialga are still restricted options that you should consider you know let's see how much this special round does a crit probably gets it might get it anyway yeah park is just too strong too strong yeah very good game to my opponent like I said two nice games today and a big shout out to Stu so we'll head over now friends and we'll wrap up this episode with today's rental code right friends here is today's rental code like I say thank you so much to Stu for passing us over to us and if you do try the team out please let me know down in the comment section what are your thoughts on today's team a little bit of a shame that we didn't really get to feature the maltress today because I still think a really nice addition to the team but obviously with the matchups and how that kind of panned out in today's episode it was more optimal to kind of bring the other options even though the maltress we did say could have been quite useful in that last game I think the choices that we made overall were the better ones in the end so like I say if you do try the team out have a lot of fun with it we'll be back very soon obviously like I mentioned throughout the episode I've had a lot going on outside of the channel the last couple of weeks so it's meant that I haven't really had time to concentrate on content too much which has been a little bit of a shame but look forward to lots of more content kind of coming so we'll be getting back into the swinging thing getting more teams up and obviously we are streaming at the minute and I do plan to do a VG stream this week so keep an eye out for that it'll be later on in the week though when we do that but that should be a lot of fun alongside the Emerald Kaizo Nuzlocke that we are doing on stream at the minute which is a lot of fun so come along see me fail after fail after fail we're getting better though at the Kaizo Nuzlocke it is extremely difficult but it is a lot of fun so if you're into that definitely drop by the stream when they are going up so friends have a great rest of your day as always thank you so much for coming by the channel checking out the episode I hope you've enjoyed it your presence and support is always very appreciated here on the channel and looking forward to getting a bit more into series 10 we've not got longer series 10 left and we've still got plenty of Pokemon to kind of look and uncover as we go into the end of this format so friends have a great rest of your day take care of yourselves more importantly more than anything and I'll see you all for another episode very soon so until then take care and bye bye