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Published on Mar 16, 2014
A detailed video essay focusing on favourites Thief: The Dark Project and Thief II: The Metal Age, and how these old dogs stack up against the AAA gaming industry of today.
CHAPTERS: 1. Introduction - 0:00 2. Removal of Elements - 1:48 3. Maps and Quest Markers - 3:13 4. "Gaminess" in Level Design - 7:26 5. Storytelling in Gameplay - 11:08 6. "Choice" in Gaming - 15:36 7. Vulnerability - 17:09 8. Conclusion - 23:39