 Hello, everybody if it's Wednesday, it's Warhammer and that must mean it's time for another episode of Warhammer weekly Joining me as always it's not Tyler even though his little sprite was on the thing Originally it was gonna be him and then we're gonna have two guests and then it's swip swapped around, but it's just Tom It's just Tom How you doing Tom? It's it's he sneaky man that little that little that little Sprite, yeah, they're dangerous. That's all I'm saying. Yeah, yeah exactly exactly Also joining us on the show for the first time this week Matt. What's up, buddy? Good to have you good to have you along Thank you so much for having me on now. How many shows until I get my own little Warhammer weekly cartoon character? Oh boy couple hundred Fair that's fair. It's a couple hundred pretty pretty easy So, I mean Tyler we really did award him that you know relatively fast But that but he had to sign up quite a lot for that. There was a there was a He had he had to he had to sacrifice his soul. So standard slaneshi ritual all the sort of thing you'd expect Today we are gonna be talking about all sorts of contracts articles footnotes and amendments because we're gonna be talking about the new KO battle tone Does it fly high or should you disengage immediately? Get ready for all sorts of Boat related puns and hot takes. Yes But of course first also my dogs are all in the room with me here I don't know if you can see any of them or Walker though. They'll they'll probably pop in a frame every so often At any rate, so you'll are we gonna have dogs items. No launch to this ship Yes, indeed as always we begin with the news. What do you got Tom a rumor engine and a hand? It's a hand. It's a magic hand It is a hand. I don't even know how to respond to it kind of looks a little dwarven though Doesn't it looks a little stunty? It does. Mm-hmm. That's short. I think it's a fat Yeah, the short forearm that said man I don't know what this would be because you'd expect that some of that would have been spoiled at this point, right? I Have no idea maybe maybe as an alternate like I don't know I Don't know it's a city's model. It's what's it. We're getting new dwarves for cities. There it is boom called it Done. Oh, yeah. Yeah. Yeah. Yeah, you guys are just lucky You guys are just lucky that that wasn't the rumor I wasn't on the show with the rumor engine with the blood bowl vampire Punch dagger because I would have gone on a 30 minute rant on how that's the best game games workshop has ever produced a lot of people Do agree with you? I'm not one of them, but a lot of people do Obviously the answer is clearly Mordheim, but that's all right. I'll accept blood bowl. It's it's very popular I mean you've got a respect that kept a game going for like, you know 20 years while it wasn't published and kept a living rule set basically around so hey there you go Um All right, what else we got? beyond a hand a Skink star seer we do whatever whatever this this new new fangled model is Sitting on the toilet reading his smartphone. I mean, you know orb He does look like he's kind of sitting on the toilet reading a smartphone. Yes, you're not wrong Yeah, this is obviously a huge glow up over the old model You know the the new models continue to roll out they said there was a lot So I find no part of this surprising. It's obviously an incredible model You know in both how it's sort of floating with the little vines and all of that But also just his headdress and everything else once again big shout out to the painter who painted this I think they did a just marvelous job with those feathers on the headdress. I think those look absolutely wonderful So all in all Cool good stuff So we have a lizard on a squatting potty. Yep. Cool. Yep and Skaven players are Frying their eyes out with their 30 year old model set as the seraphon just get a whole new range It's fine. It's fine. Look. Here's the here's the answer. Okay the answer is all of this Uh All of this is just this is just getting the preliminaries out of the way. This is the opening act Okay for what will be the big show Which is Skaven boldly leading the charge on the launch of fourth edition entire new Skaven range You know new part of a launch box with a whole redesign And then we'll look back at this seraphon launch and be like, oh It was okay And that so, you know, but you got to you got to warm up the crowd first and that's what seraphon are here to do So you're saying this is like the necron Uh, like the glow up that we're that's they're gonna get yeah Yeah, exactly like this is just this is them testing ideas. Just working the kinks out You know just really putting it through the paces prototyping what will be the incredible range of Unbelievable Skaven models to come Did you say Skaven and boldly in the same sentence? I think you did I did yes I stand behind it Well speaking of bold things We have two battle tomes coming Yep, corn and sladesh Yep, something that no one is surprised about Yep We went one of the fastest rumor as as mentioned in many comments Uh, one of the fastest rumor engine reveals in history Uh, because the the thing from like last week was the the guy they revealed the next day or whatever Quick, we need a rumor engine. We forgot. Uh, uh, take a picture of that thing on your desk Exactly. Well, this hasn't come out yet. So it's still valid Uh, yeah new sladesh tome new corn tome standard new one hero with each Uh I okay cool But great I I have no other thoughts Yeah, we'll see we'll see is my answer We'll see gw I hope all you corn players really enjoyed that 16 inch bubble of uh six inch pylons Because you got about a weaker you got a what like a month left Well, yeah, some amount of time they didn't say the exact date, but you know soon obviously and Uh, first of all completely agreed with you there matt like that's going away 100 But but you know a deeper way I'm sure that corn is going to be a pretty radically different play experience My honest hope Would be both of these armies are radically different play experiences than what they are. I mean But do we really think that slanish is going to change that much? No, I think it'll I think it'll be the scaven of this pairing where they phone it in I really do Oh Like it's so sad because it's a beautiful line like it's a like they really did. Yeah, look at that cover the redesign Yeah, look at that. Wow. It's incredible. I mean it's incredible Is it have you seen the original art? Have you seen the original art before they ran it through the filters? The art was like way better than than what then the filter the filtered art, uh that they actually ended up putting on the cover Are you talking about that? Yeah, yeah Yeah, yeah because because that art piece was a different art piece with like a green sky and all that and they ran it through a bunch of filters and Now it's not what it was. That's all I'm saying That original art piece was stunning Yeah, the artist who designed that cover just really didn't like to draw knees or ankles and they're just like here's a seeker Here's some pink mist. It's like, uh, what's the what's the artist? Rob Robby feel yeah, and he did the smoke. He's just like, I don't like drawing ankles smoke cloud Yeah, lots of people walk around in smoke. Yeah Look, yeah, first of all, that's fine. I know no shame in your game. It's not the important part anyways uh And And secondly, you know time will tell on these. I think the art's great I think the art's gonna be good or as good on both of them. Um, I'm excited to see what they bring I really am but I I just I I know my luck And so I just that that's that is based on nothing but my knowledge that the universe generally hates me so You're right vent because I was considering possibly Getting out the the army of slash that I slowly acquired from awards at events or like the last two years Because it was always like the last Asterix like battle force boxes and stuff like that. So I've been slowly building this mountain of slanash Just waiting for the moment that it's actually going to be good. It appears. I'll be waiting a couple more years I will see we'll see time will tell No, no no idea yet, but we can we can hope Uh All right I think that's oh no, we got one more one more big news item. Yeah, go for an FAQ. You want to talk about that, Vince? Yeah, there's FAQs. I'll bring them up here Uh, so we have new FAQs. They drop for KO, Gits and beasts. Uh, this is I love how is this the world and this is the record, right for fastest Uh, FAQ for a battle tome that hasn't been released I well, I think that they just saw an error and we're like, let's throw it in there I think we'll still get like a four week FAQ for for KO An error an error. Yeah, they're like, no, no, no dog It's the same it's the same mistake they made with the first KO battle tome though It's literally the same mistake they made when they had mortars Uh for 48 inches away just stacking. It was just uh, it's it's so ironic. It's so great Yes, so when we get to the aether chemists etheric augmentation in this very show And review that rule Read the new version of it Which is at the start of the shooting phase if this unit is not embarked You can pick one friendly skyfarer's unit that's not embarked and it's only within 12 inches This unit improved the rain characteristic of that unit's missile weapons by one until the end of that phase The same unit cannot be affected by this ability more than once per phase. Boom. Okay So point is no stack. He's no stock and blocking. All right. So great neat. We'll we'll apply that there Uh, fun times Let me just say in advance. This is a little spoiler for my opinions that are coming up You know what I don't like about the KO tome Why is everything So complicated still like why does this why does this army like this? Why are you like this? It's me. I'm the problem. It's me. Yeah, and they literally have a they literally have a model now to represent how complicated and Uh loophole ridden this army is yeah, I think I've come to the well, I'll save it. I'll save it Let's keep going. I will say one thing up on that on the gitz FAQ is that they have confirmed that this is just the gloomspite's gitz world And we are just living in it That pretty much confirmed it Uh, I'm gonna say that for the beast's chaos actually but but sure Both of these were pretty good FAQs for gits and beasts. So on the gitz side We we had some things that we certainly expected like gaba palooza Um, you have the uh, you can't be a same unit can't be affected more than once No rend stacking good. Okay, exactly what we what we all expected from the moment we read this Um on the squig herd the squig's gone wild the rule changed each time a cave squig In this unit flees as a result of a failed battle shock test before that model's removed So very minor change there Adding fly to the loon boss, which you should have that was just being left off Same with the grot and hero keywords from the webspinner and single to the arachnarok And and what I'll say is as always I wouldn't you know, like these to me feel like these were the sort of straight immediate obvious fixes They'll be battle scrolls. So, you know, hey gitz players, you might still get yours in the future Okay, like depending on how the numbers go, but that's the right way to do it, you know, they There's people have a lot of complaints and concerns Let some data play out, you know, three months is a pretty fast adjustment time on battle scroll And I think you can that that changes can be made where necessary, you know Points move around whatever and I think taking that kind of a more Data-driven approach to making those changes is the right answer. You don't just want to knee jerk everything But these were absolutely the correct changes Uh beast of chaos goodness sakes What in the what like 52 different answers in erotas The didn't this book just come out. What is going on here? All right And they're all answers that like part of me is like, um, I don't know if that's answered correctly Let me just state that right now Does the aura of insanity ability for the morgarite chaos spawns stack the neg one attack? Yes Okay, has everybody seen the 21 chaos spawn List spam list the morgarite chaos spawn. Have you seen that one? Yeah, it's no it's real fun. It uses Right up my alley. It uses seven packs of the three packs seven of the three packs of morgarite chaos spawn effectively It's impossible to ever make more than one attack out of any model ever Amazing, so that's fine. I didn't see 21 But I did see like, I don't know too many spawns to count list floating around the so-called discord this Sure this a sure If a unit of bestigores targets a unit with their attacks and that unit receives all it defense Does the bestigore unit get the plus one attack? The answer is yes That's how I expected this to get ruled that it would be like a back and forth trigger Basically like i'm going to attack this unit. Okay. I'm going to all out defense Okay, now my plus one attack triggers hence generating more attacks that I then have to allocate, right? It's a little bit wonky in the rules But I think we can all be big boys and girls and figure out how this works. It's not like my god people It's not the end of the world. Okay. It's cool. We get it like colloquially. We all understand how this happens, right? Uh, all right, you're giving the community too much credit their fence I I really feel like most of us are pretty loosey goosey with the all-out attack and all-out defense Command abilities anyways the number of times I've been into wound rolls and had somebody go Oh, I'm gonna all-out defense and I'm like, yeah, that's fine. Whatever cool So like, you know, I'm just saying Uh, maybe this will make them actually respond when they're supposed to maybe that's just because you place flop events It could be it could be maybe I roll too fast. I don't know Uh Does the beast hurt ambush ability give plus one to charge if the unit's set up with anything else? Like a soul screen bridge answer guess Wow Okay, cool great stuff awesome, uh If I fail the roll a couple a couple cockatrice petrifying gaze answers here. I'm not happy with Um, like I'm gonna say it straight out. These are the wrong answers. These need changed Not these answers specifically, but this ability this ability is trash and it's too strong I can't like I'm gonna I'm putting the flag down real hard on this right now This cockatrice ability is too strong and like I do not know what slaves to darkness army will go to war As long as this thing exists in this form and not have two of these. Why would you ever? Like I mean what chaos army is not going to be bringing these sure sure like Do you want your chaos warriors to be like truly immortal? Because they will be nothing can kill them if there's two cockatrice as well I shouldn't say it it becomes highly statistically improbable You know for them to die If you have two cockatrices backing them up, uh, because It makes it so they're only hit on sixes. That's why I mean it sounds like a good time to me I'm sure it does. I'm sure it does until you play it Uh, and then you'll be like you'll go against that with your knight hawn or something and it'll be feel It'll be a slap. It'll be a slap fight. It'll be great I'm just I'm just not excited the most part because the the jokes are not gonna die anymore I thought maybe if it was just one the jokes would just be over But no, they're only going to exponentially increase now. There's two of them Yeah, all there's they're always just they're in there. They're in your face They're all over the place Yeah So the point being is that this thing still works and you can still roll multiple cockatrices at a single unit Trying to get that four up so hey good stuff I guess begin the stacking of cockatrices petrifying gays definitely the play experience. We all wanted like wrong answer guys wrong answer Like fix the ability or change it or something like I don't care. Just make this be different Uh, if I use this please Yeah, if I use the doom bull slaughters call ability on a unit that made a run move or retreated Can that unit still charge answer? Yes Hey Okay, so minutes like bulgur minotaurs are now run run in charge retreat in charge Everything in charge charge multiple times charge take us take a third bite at the charge roll charge Charge when the game's over the game's over. I'm gonna roll a charge. Just charge your opponent. Absolutely like that is Player not the models correct. Yeah, that's what I'm saying Yes, you just like at the end of the game that you charge them Well, it's very powerful ability. Um, my fear is it tilts too much to seeing basically like bulgur type spam, but I guess we'll see Uh Can a gorgon pick the same enemy model with its swallow whole ability multiple times? Yes Uh Can you pick a friendly brayherd unit with the beast lord's ability if they're more than three inches away? No That's actually like a good answer. I was happy with that What happens if they can't move a bottle that target the target of a blood taunt it has no effect Can they move out of coherency? No blah blah. These are all just things. Okay, great max moving on Uh, let's talk about the things that are important. First of all, we got the notable update to quake for a earth Shatter, which is just they removed the line of sight thing all right perfectly reasonable We removed it from the other from the realm spell We all expected this like otherwise. It's just silly. It's silly that like Oh, you know my model standing on top of the one millimeter point you can't target and like obviously that's dumb Okay, so correct answer. Happy with that. Good good stuff Uh, and then battle tactics a to the wilderness just clarification and cleanup on exactly how you trigger it Angkor Raiders Thank you for putting in this proper verbiage that now We can officially say you must target a unit within the normal range Of the Angkor Raiders bows. We don't have like 36 inch Angkor Raider bows shooting out across the board This is the correct fix. We added the additional words Now it is clear 20 inch goblin bows are already annoying enough. We don't need 36 inch Angkor Raider bows Absolutely, correct Uh, I still don't know where those goblins are getting their strings from but I'm I'm I'm pleased for them I got some real recurve on that Jabber slice can fly now and zangor enlightened on The ones on foot Are now 90 points where they should be that we're weirdest misprint that they were at 165 Obviously a dumb unit and they belonged at 90 points. So great Good stuff I think we need to ban Emily from the chat I don't her her her boat puns are just Just overboard No, they're it's fantastic. Emily. Don't you listen in for a minute? You keep being awesome uh, so the uh Yeah, I mean like I like all of these FAQ answers excluding the Cockatrice thing which needs to be which is really a problem with the core ability that just needs to be like completely changed All right. So there's all the FAQs Good stuff. I think that's all the news, right All right with that Let's go to some pick of the week. Matt. We'll start with you, buddy. What do you got? What do you want to share with everybody? Um, so I just wanted to share with everybody. Um, a great event in southern california run by A mediocre guy, uh, gareth thomas. He's uh, a to that runs a lot of events in southern california events He's been on your show before. Um and uh, uh It's just an awesome event It's going to be in a great venue with tons of space with a great view overlooking mountains in a lake and Um, it's going to be in lake forest california. So if you are In the southwest and you want to come to an awesome event run by uh, a really experienced season to with clear FAQs and A great pack Come to old town throwdown. Um, I'm sure we can put the uh, uh best coast bearings or the Old town throwdown link in the in the description already in the description right now My friend both links are there so people can check it out. Look at the Look at everything they would need to do the event the rules the whole shooting match It's all down there like magic gareth is Obviously an excellent amazing to uh as a human like okay 50 50, but as a to exceptional Truly exceptional like really I mean that honestly. Yes. Yes head judge of lvo. Um, he helps to There's some uh, the gw open events Even when he's not asked to do so he still just does it because people come up to him and just ask him questions He'll say it's two and he's the to as one would expect. He's living that hardcore to lifestyle Tom, what do you got buddy? What's your what's your pick of the week? And if you don't have one, I already covered you but go ahead No, I have one. Uh, I This will be close to matt's heart. Uh, the uh, the aether cast crew has produced their first thoughts um show aether cast is a A show that is dedicated exclusively to the ko and They are a wonderful group of captains That that have been piloting the ko for a long time. It's one of the chat groups that i'm a part of Uh, and it's just a great group of folks And so they did uh a show a couple days ago Just doing like a I say a show like a three hour show Deep dive on ko and kind of their first impressions and tests and kind of reflections on the book And so I highly encourage folks to check them out Like very nice if you don't get enough here Go there because there's a lot of different a lot of different folks that that all play the army Then that all play it differently. Um that have their kind of their own leans. And so it's uh, It's a fascinating. Um, it's a kind of a fascinating engagement Is what I would say just the whole podcast in general, but and they'll they'll continue to put out shows on this book for Months and then do tournament reviews and then they'll look at one skyport. They'll look at uh each skyport individually Yeah, so they really you if you can't get enough ko go over to aether cast. I can't agree more 100% Uh, don't forget to hit like I mean the dog was there begging you to hit like look at that adorable dog Just sitting there in a chair my my co-pilot tonight You if you don't hit like then you don't like the dogs cute dogs. So I don't know what to say there Uh My picks yes aether cast face hammer aos coach all linked down below Check it out if you want more ko goodness if you just can't get enough All that's linked down below, but my uh, so check them all out Uh, oh also re-rolling ones down there, too. Did I say that? I think I said that so I don't know Whatever re-rolling ones as well. Everything's down there. It's fine bunch people did stuff. It's all great. Check them all out ko for for life there, uh, but my My pick All those are fantastic. No. No, you don't get to do that. I do. It's my show, but my pick Do we get an extra? Yes, uh, apparently not I couldn't resist this one. I found this is literally as I was prepping the news and it I came up in my sub feed I will admittedly say I haven't got a chance to watch it yet, but It's But I don't care. I don't care. I could recommend it site unseen Okay, and that is halo's response video to Uh, mini x is a os a trash game video. It's halo watching it and live reacting to it I did not watch because I says it's from his one of his twitch streams. I did not get to watch that one live I don't care. I'm sure it's gold. This is this is This is halo's element, right? He's he's in his sweet spot here anybody who follows Uh Anybody who follows halo on twitter knows that like the faq reacts are the best So, you know, this this is just that all over again When you see one on your feed you stop what you're doing you clear your next 20 minutes And you just get in a comfy seat and you enjoy the show. That's right. Yeah, this is this is a solid hour video Gonna fill up your your day there Uh, give you lots of good good good fun response. So there we go. Okay Now with all that out of the way, let's talk about some hobby time Uh, matt, what have you been what you've been working on? What's on your table for for hobby wise? Uh, I think we're gonna talk about why in a moment, but I have been working on arc and up frigates Um, I recently so I had a bit of a mishap with the ko army that I built and painted. Um, it was uh, It vanished under mysterious circumstances, but I have been mustering my forces again And I um ended up, um Getting a big bulk of a ko minis and I had a couple frigates lying around built those up I'm working on pinning them to terrain because those flight stands are atrocious And I'm going to experiment with this. Um, I'm sure you've seen events It's a paint that absorbs like 99 point whatever percent of light And I'm a huge barric morn our fan. So I want to experiment with Light absorbing paint as sort of a low tech cloaking device or like a shadowing Um system on the ko so I'm on the frigate. So on half the frigate I'm going to do this paint that absorbs like all light and there's no detail And then the other half is going to be painted normally with, um, you know You see this a lot of 40k models with stealth suits and and such so So I'm going to try to see if I can't experiment with that. Um, and I think it's going to come out great Okay, I I Uh, I have concerns, but I wish you the best of luck is what I will say Well, it's awesome because I have to paint half of a frigate three times over. This is true. I mean, this is true I mean those frigates are rough. That's all I'm saying not as bad as the iron quads, but they're rough It's fine. Uh, all right Tom, uh, you've you've had five days without power. What are you working on by candlelight? Yeah, so, uh, uh, Kentucky had a land hurricane. I don't mean I don't know how else to say it Like 89 hour sustained winds Um, and so I have been out of power For five days. I just got back into my house 20 minutes before the show started So that happened um, but during that time, uh, I did utilize that time to, uh, completely gut part of my basement Um, which is going to be my hobby area. Um, and so, uh, so I I was working on Something my hobby and gaming area or what will become that um this last weekend. So Nice, okay Uh, for me, I I finished my my unit everything's packed up because I'm actually going to visit, uh Sam lens tomorrow and spend some time with Sam and uncle Adam over the weekend Uh, so everything is packed up all my golden demon stuff to work on to to continue refinement and work on it And get some second eyeballs on it this weekend Uh, but I finished the unit. It's done. Uh, I have only got the base for one thing left to do Uh, and then well, I've got to prep like 100 models for my classes, but that's not actually that big of a deal Um, so I'll do that next week when I when I get back, uh, but Uh, and then make a bunch of videos and you know, just normal normal stuff But at any rate finally finished that third ogre right there done my goodness gracious. What an ordeal They're all done. They're all based feeling good about them. Uh, I look forward to Uh, winning absolutely nothing with them after spending an egregious amount of time on them and uh being Sad for some short amount of time and then moving on with my life because who cares it's a it's a toy Like what would you say it was an ordeal? No No No Okay. All right. So, uh, yeah, indeed So, uh, but anyways, that's all done all packed up right to rock and with that Gentlemen, let's talk about k.o. Uh There we go 2023 Keradrin overlords Let's get into it. Uh I've got a little overview slide here. Let's start there The loop Okay, I'm going to give my overview and then I want to get both of your overviews as well. Okay All right, so mine here. Here's here's here's my feelings on it after ingesting the book Many things will feel the same But there are some real changes here What I mean by that is like conceptually This is still the army that you know as k.o. It's not like it's suddenly a melee army or something like that Completely different it's not like everybody lost all their guns and now it's like six inch range pistols or something You know like like it's not a reinvention of the thing, right? But there are some real changes here, especially in how some units work In how some rules get put together and things like that that are going to be highly impactful on your Execution your path to victory in your play experience And I think there was a clear attempt made here to split up some of the roles the various units like especially the boats Where it feels like they really tried to divide them out into not just have Three different versions of basically the same unit with different amounts of guns They're all doing the same thing, which is what kind of the old book felt like Uh, whereas now I think you they've definitely tried to pin that out There's still quite a lot of complexity that doesn't need to be here. I'm looking at you thunderer weapons like I just I look I Whatever it's is still the most 40k aos army, right? Where we've got to have our plasma pistol and our rocket launcher and and blah blah blah blah blah blah, right? It's still mostly a shooting force that wants to be in melee a little bit more and the armor across the board has increased Which is cool. Um, they're tougher. They're they're they've they've they've they've upped that so that's nice And the points seem quite reasonable is what I'll say like my first read of the points was like, okay Those those are pretty reasonable and there's some there's some strong synergies Definitely some chances to make some units punch above their weight Uh, now not on this slide, but something worth mentioning is this was one of my least favorite books of the entire second edition cycle I've been very straightforward that I think it was one of the worst designed books That they wrote the original second edition book. I think this is a vast improvement over that Um, it is still too wordy for my taste. I came to the realization especially after doing our show last week On psychographic profiles that this just isn't an army for me, right in reading it like this Fits much more into the johnny spike territory Than i'm comfortable than like is an army for me And it's just it just doesn't match what I want to do what I how would the the why the play experience that I want to have That's not but that is not a judgment on the book, right? That's a saying that's saying look sometimes books just don't align I think this is dramatically improved as far as Uh, the the actual play experience the clarity the smoothness of the rules Um, it's still a complex book because it's a complex thing because it's a johnny type book and johnny type books love this kind of complexity, so fine great good enough All right, so down with that um I mean Emily is still just hitting these puns like left and right by the way I just I am so excited for everybody else who gets to watch this back later And just just I hope they're paying attention to the chat and reading Emily's amazing puns at any rate Now, uh, matt let's start with you, buddy. Uh High level what's your uh, what's your take? What are you feeling as a KO fan? Yeah, absolutely. Um My my tagline for the overview is They finally got it right They it's not perfect, but they finally got it right in terms of the complexity but also Um, you know not making it overly complicated where you need to scrutinize every single little word in the I will say in that um clarification inside that nuance lives a lot of opportunity for Uh, johnny type players who know how to pull those levers at the right time take advantage of specific wording Which is probably quite thematic for the army. Um, but overall overall the whole book. I think they finally struck a balance crafted the perfect combined arms army Every skyport is not only usable, but good like there isn't a bad skyport Usually with these books, there's You know one sub faction that's like Okay, well that one's probably never seen but I can't I I can see you making an army in any one of these In fact, you can make an army and then pick your skyport if you want to you don't necessarily need to start at The sub faction and then build an army from there, which I which I love You're not being shoehorned into a particular build and building on top of that I don't know if there's a bad war scroll in the book. I don't think they're all perfect. I don't think they're all Um, you know, I don't really know if there's any particularly broken war scroll but there's not a bad war scroll in this book and That's what I mean it when they say they finally got it right Since I couldn't agree with you more that the second edition book the one that we're leaving now with this book Uh, it it looks like they had all these rules and then one person came in with a red pen was like nope Cross that out put a comma here add the sentence at the end and then somebody else was like no scratch out that one It's like when you have a a track changes document and there's just like And you can't even so they they finally nailed it with The complexity but also not needing a doctorate degree to play this army Sure Tom deep thoughts with tom Yeah, yeah, I can feel some more time You know, I I have a lot of mixed feelings about this book like as it currently stands now because A lot of the things that I deeply love the most are just gone And They put in some new things And it's going to create some secondary consequences that I just don't know that they're ready for And at this like man Like melee boats used to be a meme and now it's like a strategy Like that's an example of this right, um uh And yet I just uh It's still growing on me. Let let me say that. I don't think it's bad I don't think it's terrible But I also don't like the direction they want they went particularly in the way that it had how it interfaces with other rulesets And so the example here is um And we'll talk about this like I hate the like the ship command abilities Like all like the ship mobility stuff living in command abilities Because it gives like It gives interaction Yeah, sure. There's actually a counterplay to your nonsense now Sure, sure, but but when when but this army doesn't have counterplay to the things like Uh total eclipse and other bullshit, right that that are like that I think they're counterplay is just guns No, but it's not but like that's not an answer in a in a in a book where you can't target Uh support heroes and blah blah blah blah blah because of the ghp Like I still have an issue with Because of how this is interfacing with other ruleset I think that it's going to be It's It takes away from some of the uniqueness and I don't think that they gave enough back To actually um to make up for that. I can be wrong Uh, but my initial gut is is that it like it just it I was super disappointed with some of the decisions that were made That's what it was. All right. I mean, that's totally fair Well, let's get into it. Shall we and some of them like the neatest mechanics which uh Like just disappeared like I loved hitching like I love that concept and that's just it's gone now Yeah, I don't miss it. Uh, but hey, here we go. Uh, it is still going to be an FA It'll look like the beast of chaos FAQ though I'll say that there's going to be plenty of questions about this one because anything with this level of rules complexity It's just you know, it happens Okay, yep I mean once you take a book and uh, you know across a couple hundred playtesters and then give it to a couple hundred thousand There's going to be scenarios and permutations. You never could have even anticipated Well, especially when you're dealing with like a complex johnny army, right? Like that's always going to yield that so we'll we'll try to call out the FAQs as we as we hit them Because there are some in here that are already pretty obvious Um, all right, let's let's talk about them. Can I can I add one more additional thing? Like they took out some of the like the timmy fun stuff and that's like that was the gut punch for me Was the more timmy leading Aspects are just gone Like I love the combined arms of barok 3, right? Of thrown in fire slayers with my ko um as coalition and that's just Like that's not a thing anymore. Sure I love how everybody was talking about combined dwarf book. It's like no Opposite direction Yeah, as a as a self-described, uh You know 60 40 timmy spike I love this book because it makes me play outside my comfort zone And it makes me a more well-rounded player and that's initially why I picked it up Because it is it is so viscerally everything I'm doing with this book feels so viscerally wrong And that's how I know it's good now. I'm using the army correctly. Okay. All right Let's get into some allegiance abilities. Shall we uh, we start with the most important Allegiance ability in the history of allegiance abilities for a book Like I don't I didn't like not even stormcast striking from the heavens is more central to their identity than embarking and disembarking for ko Because in 40k, this is just a transport. That's all this is just just generic rules. Every army has transports We all have transports. It works like transports here. This one army is does this weird thing And so we got to talk about it. We got to make a whole bunch of rules for it, right? So here we go Uh embarking getting on the boat During deployment, you can just be set up on the boat if the boat's there and all that Okay, cool. I'm shorting these things. You can see the full rules text on the screen In the movement phase If the skyfarer unit and like most things are skyfarers is what it boils down to now Like most foot people you would think are skyfarers If they finish a move within three of a of a transport vessel boat Um specifically a boat that has Crew space Okay Then they can get on they get on the boat Okay, easy enough. It's that simple. Yep. Now. They do have to be wholly within three, which is pretty close Uh to get on the boat closer than you got to be to garrison something but they can but they got to get close to the boat What was the timing on that vent? End of the movement phase In in the yeah end of the the movement phase in the movement phase when the unit finishes its move if they're if they're Finishes their move wholly within three. Yes Uh, so they can embark like they can walk over get on the boat and the boat can go somewhere right um That's not what you said it said That you said that at the end of the movement phase. It's it's not at the end. It's in the movement phase I I meant at the end of their movement this skyfair unit. It's the end of their movement That's what i'm trying to say Okay, if they finish a move if they finish a move wholly within three they can then embark They get on the boat the boat can still move nothing stops the boat from moving The boat can move and then the unit can move toward the boat and then get in Right, correct. You could you could meet in the middle They could walk to the boat and then the boat could go somewhere like that's all all valid plays There is a but what you won't have is you won't have the boat move and then people get out Until you do through one of the multiple ways you have to do that, but yes by base rules Okay Embark units are still on the on the battlefield. Good. Glad we clarified that nonsense Uh and draw line of sight from the thing they're in of course They're in cover and are neg one to be hit cool. They still can't contest objectives So everybody in the boat can't contest And embarked units cannot move. However, when the transport vessel finishes any type of move Everybody who's in it also did that move That's the key here. So if the boat ran they ran if the boat charged they charged So on Gotta become important later. Yes, very much will 100% Okie dokie. So that's embarking that's getting on the boat if we can get on the boat We got to get off the boat So many rules for getting on and off a boat Okay I suppose you don't have to ever get off the boat. You're gonna get a get out In many games you could get off the boat in a completely different way, but that's the second part of this Uh disembarking in your movement phase if a friendly skyfarer unit is is embarked So they got to start on the boat That hasn't yet moved They can get off the boat And then they have to be within three and more than three from all enemies and then they can still move so They can walk off the boat and then walk somewhere else Or balloon themselves somewhere else or whatever mode of movement they happen to have Okay If a friendly transport vessel goes boom Then You you do kind of what you would expect you roll a bunch of dice every one you pick a model That's slain. You don't have to roll for each specific model, which is nice. Like you don't have to kill your This is for my champion. This is blah blah blah blah like it's not a big change big change there You just roll like one of the models and then pick the guys you want to die Oh, look my general died because I rolled a one hooray, right, right, right exactly Uh If they can't be set up wholly within three of the transport vessel, they're slain Uh wholly within three of the transport vessel outside of three of an enemy I should say that's the the whole rules text. I had to shorten it to fit it on the page But the point being is that the Without further modification, which we will get to there are ways to avoid this But without further modification if you're rolling in the standard boat And somebody surrounds the boat and then flips the boat Your unit's probably dead Because there's nowhere for him to sit That is the pretty standard outcome of this situation If somebody can collapse like envelope sort of about this much of the boat Generally everything inside the boat dies. That's usually what happens Because there's just no room where to be set like unless maybe it's like one hero sometimes can like Get out the back, but you know depending units usually die All right embarking and disembarking pretty non controversial thoughts Gentlemen, tom you want to start us off any thoughts on embarking disembarking? This is really bothering me. Hold on. I need to fix something but go ahead I mean, it's fine Sure Like they cleaned up some stuff. I still hate Like it seems completely asinine to me That terrain can be garrisoned and everybody counts for holding an objective But everybody in the boat does not Like why why are we still doing this? Right like truly Because they want the boats to be tough enough and I mean it is they did make the boats tougher defend like defensively Tom I think to answer your question. It's probably because this models company doesn't want to De-incentivize putting models on the board and if you can act normally fight shoot from the boat, but also Control a point You know why why would you ever want to get your models on the board? And that's not something I think games workshop is interested interested in incentivizing Yeah, I mean the real answer is because garrisoning is really strong and this is like, you know, super garrison that can move around And it probably is a fair thing to not let them count toward objectives Like you'd have to move a lot of other things around if you just made them count toward objectives and change nothing else It probably would be too strong Like that's the short answer So you'd have to figure out. What are we giving up to get that ability? Like that is really the answer I will say I don't know if you mentioned events. Maybe I missed it But they do get minus one to hit and plus one save while they are in the boat boat But they obviously are not garrison, but they still get those two abilities. They're they're specifically named. Yeah, they're not actually using They're trees being in cover and are neg one to be hit. Yes specifically. Yeah Yeah Yes, so but normally when you're in cover, you're neg one to be hit as well So are you neg to be hit? No, normally in cover. No, no covers normally just plus one to save covers not neg one to be hit If you're in a garrison, you're neg one to be hit. If that's what you're saying. Oh, that's what that's what I'm thinking. Sorry. Yes. Yeah Yeah, so the the key being is they just didn't deploy the garrisoning rules Which is by the way, good Like thank you for not calling back to those rules and then not referencing what they are because obviously that was designed for static buildings sitting on a place not Not a not a toot-toot boat going around the the board. So it's fine to give this its own rules I have no issue with that actually it's much cleaner Right, but if but if you can destroy the boat and kill everything in it because it can't be set up Like that seems to be the counterplay it the counterplay to having everyone in the boat And so that's the risk that you run is that you lose everything if the boat gets flat everything Well, like Except they do have ways in here to not make that happen, but sure Like but if you're surrounded and you can't set up there's you then there's ways in there to make that Yeah, it's okay. You can still there are ways to hedge against that Like so those would have to go away and then that would lead to a sort of all-or-nothing kind of gameplay style Right, like you don't want to turn ko into sons of batman that bad play experience Like here's my boat worth some enhanced amount plus 20 dudes We count as a crap ton. I'm just gonna sit here on this point, but unlike a giant I shoot Right and I'm gonna risk it for the biscuit and you gotta come flip this thing all the way over and either I get it all or I get none Right and like like that's what it would lead to play style wise Right, I think the other thing to make sure that it is uh stated specifically which I was trying to allude to in a attempt at humor earlier is that It's when you embark it's simply After making a move in the movement phase. So theoretically you could redeploy A unit of skyfarers for the boat Get them wholly within three inches and then embark in your opponent's Move phase because it's not specifically stated to be in your movement phase. It's the movement phase after they finish a move Absolutely correct. Yep. It's a great call out Okay Which is fun. That's fun Um now I will say this is the most command point intensive army. They have printed Uh boy. Oh boy. Do you want command points now? Fortunately, they did give you like a lot of ways to get a bunch of command points Uh if you want to go that direction, but but it is a very command point intensive army. So Yeah, I like to and to me like I know you said that you could be any sub faction But because of how command point heavy this was it seemed like there's only one real option Sure, we'll talk about it when we get to sub factions. Yeah Yeah, because I I have a I think we're gonna have three different takes on sub factions actually. So that's fun. Sure Uh, all right, let's keep going because they have more allegiance abilities. There's so many more This is many pages. So many allegiance abilities. I don't know Yeah, exactly. All right. So we've got our arty klees amendments and footnotes So let's start with arty klees my favorite greek mythological hero Uh The way these work is you pick one of each. It's pretty straightforward now You build your own your own code effectively, right? Yeah wire. What's your your what's your personal fleets? Really reason for sailing, right? What's the what's the code you follow? Okay so Arty klees Uh, you got three choices honor is everything you rally on a four plus because apparently we just give that away now Uh, that's just everybody gets that now. We should just unmake that Uh, like Yeah, just let's let's just not do that anymore and and and by the way, let's just get rid of every instance of it in existence My first thought when I read that is god damn is vince gonna hate that that was swear to god That was my first thought I do and you're right. It's terrible Uh, no, especially because it's the obvious article to pick Like that's my problem. Not once per game not One particular keyword. It's just the whole army just has a four up rally at all times I mean, I don't know Yeah, I shouldn't do that. That's that's uh, that's what we call bad and it shouldn't do that All right Like and the other two you're not gonna ever take because of course you're gonna take rally on a four up like in a shooting army a duh Like plus two to move for sky vessels is cool. It's cool. It is. I like moving farther. This is a movement based game It's fun Okay, it's solid But it ain't rally on a four up in a shooting army Just saying right but if you're running basically all ships. No, you're not gonna take four up rally You're right. If you run the full boat thing, then you'll take master this guys. You're right. It's fine It's if you're running full boat in like minimum foot troops. You're not taking four up rally. It's fine. I I will grant you your point You're probably taking the other the next one. He's about to talk about And then settle the grudges plus one to wound rolls against the chosen enemy unit Which is That's the thing you would take if you're trying to go all big guns on big boats um But anyways Yeah, it's I mean I think you're gonna see a lot of rally on four up because a lot of these foot troops actually are quite good And and useful and as and matt one thing you said At the beginning that I definitely agree with is I I do think this incentivizes you into a mixed arms type of force I very much do think that Uh, and and we'll see how that plays out. I mean everybody still shoots But you know, it's it's bad literally every every war squirrel shoots, right? Uh, bane, no those are 15 thunders rallying on a four plus really the end of the world No, no, nothing's the end of the world. Is it a bad mechanic? Yes Yes, it is It very much is Uh ask it is 15 bow snakes Rallying on a four up the end of the world. No, no that army loses plenty But it wins more than it loses You are you are in a different world if you like if you're really comparing 15 thunders You don't pay what they pay for 15 snakes either. Okay, but at any rate, uh My point is is that rallying 15 good shooting troops is generally a good thing I'm not here to play the comparison game All right, it's a strong thing That shouldn't be in the game Because it makes enemy shooting Which you would normally use to try to put pressure on or remove a piece like that completely pointless Is there anything stopping you from rallying from inside the boat? No Love it. I love it Not command points. That's what's stopping you for sure. It's as we said command point heavy army Absolutely. Fortunately again, as said, you will you will see many ways to get additional command points. We'll get to it Uh the answer is still always just engage the unit like engage the ko unit. Yeah, sure. Sure. Of course. Absolutely Uh But now they're easier to catch Potentially yes Always take what you're owed. Uh, this is the amendments start of your hero phase You can pick one arco unit and they count as two models for contesting cool good Prosky wars of all haste once per turn you can run two you six inches okay, uh Warpstone enjoyer he says is rally a bad mechanic or just four plus rally Um rally is already a potentially bad mechanic every number you pip on that die it gets uh like Uh much worse like it is not uh Whatever the I'm trying to think of the correct that exponentially worse. That's the word I was looking for It's because of how the math works Okay, um And then finally trust to your guns once per turn reroll one hit roll for of one For an attack made by a ko unit. So once returned you get to reroll one roll of one I had to read that about four times to actually understand it for a second. Yeah, uh You shook your head tom. I'm taking trust to your guns every time. It's the best one. Yeah, I know Like it is it just is It's a reroll of one I disagree I I think take prosecute wars with all haste almost every time and I think We'll gonna combine it with an ability later, but more movement in this army is gonna be gold That's I get why you say that but I'm I'm giving you my timmy answer Which is I don't I want to shoot with big guns and big guns I can often make hit on twos and you know what sucks when you hit on twos rolling a one Which you'll probably do once per turn So let's just not have that happen anymore seems pretty good to me So that's that's where I live, but yeah, no, I agree the run thing is also good And then footnotes um all the footnotes are once per battle Um, and so there's no reward without risk once for battle you can charge three six inches with a ko unit This is actually really really really really strong for various reasons. We will talk about later on but it is Super duper strong Uh, there's no trading with some people once for battle at the end of the enemy shooting phase You can shoot with a unit that got shot Okay Neat Neat, I think it's really funny I think you never take that ever But if you're taking one of the code breakers the little taken mr. Books There'd be plenty of games where you'd book your way into that footnote Um, which we'll talk about later on because it's just like why would you put that on your army list when it's the potential that you Face no like oh another non-shooting army. Okay What are you playing oh slaves of darkness dammit Right, right. This is like there's a decent amount of non-shooting armies running around the meta So that thing is just gonna do a lot of no work But but if I can sideboard into it and I like mr. New book guy Does give you uh the ability to sideboard mid game So, you know, it's a great sideboard card Uh, you know, I'm not running it main deck, but I'll sideboard it. Okay. And then drum roll, please Without our ships, we are not once per battle at the start of any phase One sky vessel can receive two commands. Um, this is obviously very strong But if you take this, I think you do almost lock yourself into a very particular Build like once you make this choice You're you're often going to start making a lot of other choices that go along with it But I'm okay with that like it's not a bad thing I like that there's the different paths like if you want to go We'll talk about like the chargey frigate path And that kind of a thing cool You're probably taking the first footnote and and the prosecute wars the all haste and so on and so forth if you're going to take the Uh, if you're going to take the I want to use like all of my commands all the time Right sort of thing be very mobile like I play the skirmishy way you're taken without our ships Maybe you're going to take the sky vessels with the plus one to wound like There are I do like that these align with the sort of various Builds and path to victories you might go down here. I think that's actually good design And then in the previous book once you picked a skyport you were locked into all It gave you your article amendment and footnote and sometimes you're like, but I want to play that skyport But I I wish I could just you know switch these around a little bit. So I I love this system I love that every one of them is good. They're not always going to be the most optimal, but they're all good There's not one you're like, wow, you are never taking that. There's always a build for one of these Yeah, yeah, I think that's not wrong like even the even the arco one I think has some real merit to it. I I do um Because suddenly double strength thing that that contesting is actually the fact that it's just a thing you do Yeah, I mean I could I could imagine a build with 80 arco on foot like four packs of 20 um Yeah, sure. I said it and and just one of those jumps to 40 right and then one of those jumps to 40 every phase Right the fact that it's just happening, right? It's not like you spend a career to do it It's not like it uses a resource. It's just you just do it, right? So yeah, and and if you're rallying on four plus Like having 80 of those dudes is a problem Sure, especially if you just pull them out of combat and then rally immediately like if you pull your casualties from the front line And then don't strike back It's pretty great. You don't always need to retreat to rally sometimes You can just pull the people who are within three inches of the actual unit and then immediately start rallying onto the backside and shooting Yeah, it's pretty fun. Okay good stuff uh Are we done? No, no, we're not There's still buh buh buh buh buh wait it gets worse. Okay, so iron sky command abilities as I said uh This is a This is sort of well, you'll see this is replacing a lot of other rules old rules. I guess Uh, so first of all These are new command abilities. They can be issued by friendly arkanaught admirals But they can also be issued by sky vessels to themselves Which is a really important distinction the boat can issue these commands to itself It's obviously it's meant to represent like the the captain the pilot that's on the boat That's not a you know, normal separate model, right? Not somebody who's here Okay combat landing at the end of the movement phase all units embarked can disembark but cannot move basically like so You walk over the boat you get on the boat the boat goes somewhere You get off the boat There we go. Okay. Just it's a force to get off the boat Keep in mind it says can't move which includes charging so you can't combat land Not move but then charge you can't charge you can't move at all where you land is where you stay right But it does let you very much reposition over to another place And shoot more importantly Yeah, because it lets you pull like all your short guns into range, right Uh, okay, and then fly high this is how you fly high now. It's a command ability now This is what tom was referencing earlier, right? So tom doesn't like it anymore that you can't just reposition his entire stupid army Every round and he doesn't like it that there's no more hitching So he can't just like cheat him and have his little his little balloon boys Standing in the general zip code of the boat and then just reposition the whole stupid army every round Literally the thing everybody hated about this force and it made it bad Is gone, which is good like and so as long as they're properly compensated With it with you know appropriate paths to victory. This is the correct choice No more corner deploys for you tom. Yeah Well, I mean, but this is the point right is that like they basically lost their main piece which was mobility Army wide and so it's still a very mobile army Mobile ish Yeah We will see and let's continue. Sure. This is how you fly high and this is how you disengage that that's I mean end of discussion right there These are both command right now disengage is a retreat that still lets you shoot And fly high as a you're in uh, you're farther. You're not currently engaged and you want to teleport somewhere else Notably, you can't set down on terrain features either. You have to be one inch from all terrain features And that's important. Generally you can't um You can't disengage and then fly high unless you have the Once per game ability Like that's the only way to do that Because you can't fly high out of combat now. You have to be outside of three inches and most notably on disengage I was really pleased to see that it lost the Um, you can't disengage if the unit you're engaged with has flying Yeah, again, that was one of those things where it's just like this is a great ability and then somebody came in with a red pen and added one little caveat that just Kind of screwed it up. You have one little chain rasp within three inches and that boat's not going anywhere Right, right like it gave you counter play and then now the counter play is Find a way to make sure that they can't receive commands So the counter play is nervel flies or the counter play is any of the other things that shut off commands Is how you stop any of them from getting away? Yep Yep, all this like keo needs to be afraid of you know, you're the the the sort of uh Lord of afflictions running around with the The command trait that shuts off all command abilities within seven inches like that's a very easy because their entire arby their entire arby runs on Yeah, yeah, no disagreement Okay Good stuff Are we done? No, now we're into the enhancements. Okay. We're finally done with the allegiance abilities Now the enhancements. Um, you can see them all on the screen here. Again, I won't read all of these So instead we're going to do our standard thing Which is to say let's go around and talk about Uh, which ones we like Okay, so, uh Matt what's your pick out of this? What do you like? Uh, so I get I get one one out of the list here. Is that how pick your favorite one? Yes Okay I'm gonna pick X grunt stock But it's not that it's my favorite But the reason why I pick it is because it's you're gonna see it a lot because it's a command trait Born out of necessity based on the rest of your army when you're like, oh crap. I need an extra battle line I've got a unit of thunderers. Cool. I can make them battle line. So It's not that I it's not that I don't like I like it. It's fine. It's great. It's interesting that you can I think this is the only instance of making a unit battle line based on a command trait Which is an interesting Oh, okay. All right. Thank you. So I think you're gonna see it a lot and that's why I'll pick it But again, it's not because it's amazing. It's because you you need it It's the way you make your army list work that you just cooked up Well, it also lets you issue a command to grunt stock units without spending a few months per turn It resolves some pressure on your command points. Not all of it But it that is just one one area that you're gonna have to have to worry less about it Yep Because what it would let you do is it would let like your admiral assuming he's the general issue fly high to your Um, grunt stock gun hauler, right? Like if you want to get it out He can do that now Or he can redeploy the thunders who jump in the boat like the earlier Right, or he can right or he can give them a lot of salt or he can you know, like that's the key or uh, Unleash L right like all of those things that are going to get for free now Um, because yeah, like you will use that free cp for sure. Yes. Yes for sure So, yeah, it's a very good one I don't I don't disagree with you Matt. In fact that it was my go-to Um, just simply because like it's what I would do because it it's doing so much with so little um He's an alleviate list list building pressure and stuff like that if I weren't picking that one It would simply be grudge bearer because there is nothing I like more than multiplying damage Sure, and it takes a very you're probably using a very specific general with that but yes, right, okay Again the endring master with uh with dirigible, right? And uh, he's going to go in and become an assassin and do some work Sure I don't know man a sixth damaged scalp hammer sounds really fun Uh, you're assuming he doesn't have arcane home tone. It's not eight So the yeah, well the the issue there becomes first of all I'd become seven I think seven Yeah, sure because of the way multiplying this edition works in this game. Um, but That being said, uh, sure the delivery mechanism is always the stuff with things like that, but you just ride the boat He does this better than in the boat Yeah, he's in the boat with all the other assassins. Yeah. Yeah, all the other murder people. Yeah. Yeah, right Uh, I mean, I'm not I'm I'm a You know the other I'll I'll say that mine would a bit would my pick First of all, I I also third. I guess x-run stock as I think being the best one in the list, but But um, but my backup would have been cunning fleet master just because I like free movement free movement is cool Free movement in the enemy movement phase is pretty cool Uh, it's it is a little sad. It's 12 inches away from enemies and not Uh, nine inches away from enemies. That would be a very sort of different thing I don't love that that's pinned to a different number than what we would normally redeploy on or whatever but Um, it's fine. It's fine. Out of sequence movement wins games. Yep. Yeah, it's still good. It does It's still good Uh, well, I what I don't like about events is that it has to be within 12 inches in general To me like that's the big that's the big I assume he's on the boat Yeah, I mean in general I like I I want my general my admiral closer to the front line Like I don't want it like and that's that whole thing the whole purpose of it is not being you the front line Sure. Sure. I gotcha Okie dokie Uh, let's talk artifacts Uh, once again, let's do the same thing. Uh, so some of these are similar ish to their previous existence Uh, but matt What's your pick here? By the way, I didn't write their whole silly names a lot of artifacts a lot of things A lot of engineworks have fun silly names. I'm not against silly names I'm just not typing all that out So you're just gonna have to deal with that everybody if you want the full fun silly name look in the book I love that they put that flavor in there. Please keep doing that. It's great That everybody that all the inventors of things label their their inventions I think that's wonderful and a great piece of flavor and full credit Uh, I just ain't retyping that. Okay matt, what's your pick? Oh man, uh, there are so many great great choices on this on this page. Um I'll let somebody else talk about the the good one. I really the the Phosphorite bomb let's Speak to the Timmy and me if I can just be like Hey, how many two ups in a row can I roll? Oh look, I rolled the one on the first one Sure, that'll happen But you know, there's gonna be a game where I'm gonna roll 16 or 17 and you're Terriga abhorrent gulking on terragus is just Bomblet into oblivion and I'm gonna be Living life. I could be tabled at that point But that one little dwarf shoots off those bomblets and I'm having the time of my life So, uh, Phosphorite bomblets and I think you're gonna see it more often than you think it's not a mean pick It really isn't it's it's you're gonna see it. Maybe not in every army, but Fairly warned Okay, Tom Um, actually my pick was going to be bomblets as well matt So, uh, I think we're we're we're right in the same head taste and to me the reason why it's such an interesting pick now Is because that that uh endermaster is so much more defensive Like it like the you're so much more likely to have them in a boat and protected and not a target Um, and if they try to go in there They now have to deal with cover and they now have to deal with Um, the minus one to hit where before they didn't because he couldn't hide And so now he's out of sight out of mind until he pops off and lifts a piece After that boat charged in right like that's like that's that's a very real possibility And so to me the bomblets is the sleeper Um, I think the uh, I think spell in the bottle is a trap now And I hate it because of what they did to it. So I'm never take what you mean like because it has to be a faction in the spiller because it can't be controlled It's not non factionless spell get it out of here. Um, you mean the correct way it always should have been written. No No, I hate it. I hate it now. Um, but realistically like everyone should go ahead Everyone who's listening this, please make a mental note to look up anchor bias later. Please continue tom You know what? I'm an admiral I'm okay with anchor bias And so now, uh, but I'm gonna go for the burst grenade because the burst grenade I think is the is the smart pick here, which is like in every game in every game There is always one unit you have to room There's one unit you have to lift and in a os it most of the time has a one safe Like that should just true And this gives you a two up remove that You know remove the word save, um, which allows you to do guns free and everybody into it. Um And so I think that's the right pick even though that's the kind in some sense of the boring thing It's fine. Uh, I still think spell in a bottle is very powerful There's plenty of endless spells that are of extreme value You can still stick in that thing and it doesn't matter that you can't control it because once you unleash it It like there's there's sort of non predatory that can have high value You just drop them and pop them and you're good to go. That's fine Um, there's some that are predatory that who cares like it's whatever whatever Uh, and then honestly, I think the most powerful one on this list is just the good old fashioned void stone or baby Who doesn't love a dispel scroll? It does what it does. You're not a very magical army There's plenty of people out there oftentimes you were on the you were on the total eclipse train But oftentimes most armies have one spell they're trying to cast and get away with And this stops that one spell from happening. So Until it doesn't I mean, you know, like that's fine because like it would be okay if there was no counterplay against this But like the person that's going to be casting it is techless and if he sees you have this on your list He's just going to push it out He's going to make that call and push it out and shut you down I am so big Cast one spell instead of four. I still not sure I I hate that trade You're gonna hate it when he hits everything in the boats Yeah, like if I can make him power out a total eclipse instead of like doing a tech nato, I don't know that seems an okay trade Yeah, I don't know. I just like I think it's a trap like if I want to void stone. I'll grab a Nightingale It's fair Like right up both Why not both? Let's go. Let's go. Let's go. Let's go classic taco girl here But at any rate, um, yeah, I mean I still that there's It's an interesting list Certainly, uh, the two that don't speak to me at all are the master rod armor and blazebeard thing So but hey, there you go Uh, okay Great andren works Every you get to pick one. This is your unique enhancement Uh, of course, there are ways to get more. It's an enhancement So you can always take more by blah blah blah things that give you more enhancements There's also other ways to get them. So for example, there is a, um Uh, one of the sub factions will give you an additional one and so on and so forth We'll talk about those in just a moment and they're distinct by ship type ironclad frigate gun hauler Each has their own great andren works just like we've come to expect So Well, we'll be a little more fun this time matt What's your great andren work for each boat type? I won't make you pick just one period What you what's your what's your what's your pick for each boat? Hey, ma'am How about we continue this trend of me stealing what tom wants to pick? Okay, um, let's see if I can let's see if I can hit the slot machine here Um, regardless of what tom picks The battle ram for the ironclad is just Yes, I got it Battle ram is just it's why you take an ironclad Combine this with the 3d6 charge Footnote and you are going to pound town my friend You you slam in with an ironclad that's on 20 wounds with a three up save perhaps You know, uh with guys inside to deliver a payload of pain Uh a pain load now never mind and uh you and a tusk helm like on a hero in the boat Right, I don't get fixed that that will get fixed I guarantee you If they don't if they don't fix it That's stupid and to is everywhere should because it's not how it it technically does work And I've had this debate so many times over the past couple of days with every group chat I'm in I pop in I'm like what's going on in this thread imperial citizen It's like god damn it another tusk helm debate and it does work because the tusk helm doesn't require you to roll a charge roll It only is based on how far that character moved And so it does work and it's a problem because if you roll No, it's not because you don't count doesn't matter. You don't count for claiming the objective. So there has to be payoff Here's the payoff double double mortal wounds on double crazy out of the box mortal wounds on charges When you inside So you're not hitting the button don't forget hit the button. Oh I told you I was gonna do that. Do you want me to go on? Do you want me to go on to the frigate pick? Go to the frigate pick. So, uh, the frigate pick is I mean sure fine, um I mean, I don't know there's not there's not really one on there that I like I'll pick the prudency shoots just because I want to see I want to envision my dwarves just like Yanking the little lever on the airplane So angry at you, Matt I did it for two You're two for two I just want to envision my little dwarves pulling that lever and the little inflatable slide comes out and they're just like They can slide right down into combat. Yeah, the prudency shoots makes it so they don't um Roll for slain if it's destroyed and they can be set up within three inches of the enemy unit So it also sounds it also sounds exactly like that. Whoo It's the sound that the dwarves make as they go down the inflatable slide. Yep. I checked out Um, and then for the gun hauler pick I'm gonna pick uh the collapsible compartments because Reef for free Oh, man, I nailed it. I nailed it. I'm sorry, Tom The compartments are there there are There are I think more obvious Choices in the gun hauler section, but being able to stick six models Specifically six models in A gun hauler is fantastic for several reasons five thunders and a hero. Sure six wardens six engine rigors um, there's just it turns the gun hauler from 170 point drill cannon platform into a legitimate intricately used piece in your army So it's important. I agree with that. Um, the other one I would add is uh, that I always used like to was the The Underworld's warband, which was the five like mixed arco skyfarer random people and the chemist Um, and so that was a unit of sex. It was five dudes and and him who picked who team up and I It you always had to leave somebody out, right? Like if if if they went out like get to leave Leave the hero and the as the five guys zipped away and so I Or that it takes now that you have six you can put all six of your engine masters in this absolute Destructo boat You can put all of your heroes in the boat instead of having six engine masters, but then leaving one on the ground I mean, but are you really going to do that instead of doing six heroes and like six andron rigors? Uh in a frigate with prudency shoots I guess we'll talk about that right Well, tom you already had your picks. Is there anything else that you like we talked about a lot of them Is there are those your anything else on this? No, I mean like Uh, like I I used to do a lot of work with the magnificent omniscope The plus two move because you would compare you would combine that with um Some of the other movement based thing like articles and stuff like that and suddenly you're like you're you're you have significant additional movement um Yeah, the magnificent omniscope is worth calling out that if you're going to play like if you're trying to go Like a boat heavy list and you end up taking the article that gives you plus two moved all your sky vessels And you give like you know your chief sky vessel this one or maybe you pick it even as a second enhancement for another one Or something is both the frigate and the iron cloud can have it All of those units moving an extra four inches is is that's not nothing that does a significant jump to their move Notable because when we get to it, you'll see that the frigates move doesn't degrade So you could be at a permanent 16 inch move with the frigate. Yep. Yeah um, I mean yeah, I like obviously the other one we're mentioning is the the last word Just simply because um, it is a wonderful defensive kind of rebuttal for coming in against um One of the like for coming in against an iron cloud Like it is a painful response. Yes, and it also doesn't you chew up your unleash hell Right, which is which is what's important there. So it lets them doing that with it's it's another one of those sort of Minor pressure valves on your command points because it lets you shoot with the big gun without using unleash, right? Now at the same time you could or or you could also just unleash on something else or whatever whatever. Yeah, and so on and so forth Um, yeah, I actually like the little armor Hexen armor plating solutions thing Uh on the ironclad Uh, yeah negate the first wound allocated this unit in each phase anybody who's ever played against, um Uh, manfred knows that that actually does quite a lot of work. Um, because his armor of mokar or whatever Yeah, there's there's a lot of things in this game that want to splash wounds around and the fact that it's just negating A one wound out is is nice. I think it's just nice so And it takes an already pretty pretty tough unit and makes it even tougher So, um, if you're inclined to want an ironclad that survives and really just sits there and lives It's a good way to make that happen because over the course of the game it can negate quite a lot of wounds Okay, and potentially it's gonna be healing as well depending on what you have in it. Like yep Okay Skyports Let's talk about skyports gentlemen. This is gonna be fun I'm gonna I'm gonna time stamp this because this is we've moved into sub factions All right. They're all here all six are here Yes, it is just wound not mortal wounds though, correct Uh, okay barak nar Uh, I also listed what what's a battle line because all of them are the first four I should say do add battle line as well Um, barak nar at the start of your hero phase roll a dice for each hero on the battlefield Each four plus gives you a cp and this adds thunder battle line which is duplicative with your your Grunt stock command traits because they would already be if you have that Command trait because thunders are obviously grunt stock thunders but nonetheless Boy oh boy Is that pretty good? Uh, if you actually have six heroes and by the way, it's this is an army where you can pretty easily have five or six heroes Because some of your your most of your heroes are cheapest chips So It's not this is what we call The hammers of sigmar trees Yeah, yeah, yeah So like it's it's not at all unusual. You could have five or six heroes that's going to you know on on average yield you an extra Two to three cp during your hero phase. Obviously, that's not nothing in a very cp hungry army Uh, so yes, I agree with you. This is the hammers of sigmar Of of the lot. I think this is the strongest one like yes, why this is practically Yes, correct Yeah, it is the right answer for 80% of the armies See that that feels like it's going farther than I would what I'll say is Yeah, I I would go for like there's a maybe a really good percent of the armies like 60 percent of the armies I would frame it a different way and then I want to I want to get matt's take on this But here's here's my framing for it. Okay This one will work and do work for you Almost completely independent of your army list Almost I say that because like if you only have two or three heroes, it's not doing basically much work, right? It's okay. We probably look somewhere else But I think most armies will have four to six heroes And so regardless of what you've put in the rest of the list You're still going to be cp hungry. And so like after the You know 500 points of heroes, let's say 400 to 500 points of heroes your Like this does work regardless this What i'm saying is tom regardless of the percentage what i'm saying is this works for more types of lists than any of the rest of them I agree and that's and that's why I was putting it so heavy is because it doesn't matter what kind of list you're running In general, this is going to play to your strategy. Yeah. Yeah. Yeah. All right matt, what's your take? While I don't think either of you are wrong This doesn't even crack my top three Wow, which is insanity. Which is insanity madness. I love it. I think this skyport is really good It still doesn't crack by top three. I think you're both right no matter what army you play No matter what your army construction is It's going to do work. You're gonna need command points This sub-action gives you command points if you want to play all thunderers Then this is clearly your jam if you want to play a thunderer. This is clearly where you go, right? But I still think that there are much More versatile and stronger options simply for the fact that you have So many other ways to get command points in this army Sure, or use command points for free, which are pseudo command points, right? So while it's a solid pick, I still think there's much better options fair Zilfin the once-in-future king obviously You know you get an additional engine work and frigates become battle line It's fine. Oh how the mighty have fallen. Yeah, my response is five out of ten Cool Absolutely I'm so happy. I don't have to hear people call it ziflin anymore because nobody's taking this Yeah All right barack barack zon. I don't know. I don't know whether to put the emphasis on these on these names, but I guess how did they say it? Well, they were saying baruch, right? I'm trying to think of like how they said it in the in the in warhammer age or reckoning when that with the Is that theme song in the dwarf lands? Uh, great great theme. Love fighting in the dwarf lands. Okay at any rate plus one to hit and wound rolls for melee weapons of skyfarers that charged again A lot of people are skyfarers to be super clear here like this is most of your army is going to get this that are Not boats. Yeah, not boats. Not boats is really the key When I first read this I I was like, oh cool barack zon plus one hit wound to skywardens awesome kept on reading And then a day or two went by and i'm like hold up Yeah, it's all all skyfarers. It's your heroes. It's rock. Uh, I'm sorry. It's not rock. It's um The the dirigible suit man. It's all of the sky wardens. It's all of the engineering It's it's everybody and it is fantastic The most egregious thing here and i'm just going to call it out so we can name it It's not that they gain plus one to hit and it's that everybody that's inside a boat that charge gains plus one to hit and Yes, like that's what's egregious here. Like that's the combo if you if you're not seeing it This is not a bunch of foot soldiers This is a boat going in on a big charge And then you're going to swing with like a nine pack of endring rigors on twos and twos negative grand D three damage for like 18 and 19 attack Like that. Do you hate fun tom? Do you not like fun and good times and good vibes? No, yeah I just described I just described fun to you. Yeah. Yeah. No, I think we all agree. This is fun And skywardens turns them into battle line And it is fully possible by the by to because of the way Endring rigors go battle line to have both endring rigour battle line and skywarden battle line if you're in Barak's on So because they go battle line when you've got a Endring master Yeah, exactly Yep, uh, so, uh Barak urbaz Pick one additional article arty clea Army and you get gunhauler battle line We don't care. Keep going. Yeah. I mean, there's only one good article for most times. So I don't really need a second one No, and no, and the the worst part about this. So it was isn't just the article It's that you're also getting gunhauler battle line in the trait that makes all bronze stock Battle line right because they're also So you're so you're getting a bad ability and bad battle line. These are already getting that battle I'll swear. Sure. Sure. I agree. Urbaz is is Urbad Uh, that just pretty much writes itself. I I'm not the one who did that. They decide to call it that and then make it bad I'm gonna jump back by the way I'm gonna jump back to a Barak's on the other piece of this that we haven't Uh, you know sign this mention that the all balloon army thought of the other piece of this that we didn't name Is that traditionally? The problem with endern anyway, that's played endern rigors Like if you have experience with them, you know this One inch reaches is a thing, right? Like when you have a block of Riggers one inch reach on balloon boys is a real bitch Yeah, especially with new new coherency rules Uh, so if everybody's in the boat, that's no longer an issue Right, right. Sure. Like that's like that's where the magic's at. It's not just you gain all the combat bonuses It's that everybody gets to pile in and attack whatever they want 100 percent Uh, I would also state tom that that's uh, per sounds like a pretty good trade for hitching to me Uh, so got him. All right, uh, barak mornar Uh negate enemy commands issued within 12 inches on a five plus Pass hard pass. I can't pass hard enough. You don't you don't like army wide mp even Oh my god, I don't like army wide mp, but I especially don't like it when it's horribly unreliable uh, like it's just like You're rolling around. It's gonna like this is the rustic study of sub faction abilities That's what this is Yeah, like hold on. I gotta use your command point. Hold on. I gotta roll You know one. I'm so glad you don't get to use that Yeah, you don't get to use that no like matt. I agree with you Like I think it's actually the the most problematic of all um Because I think that it is it has the it has like against another ko army This is on a five plus that army doesn't get to play like that's true Like that's what this is and and to me like Like there's nothing more frustrating than that um, and so in that sense, uh This is the new timmy ability. This is the new disagree Disagree Timmy does not like this kind of ability No freaking way stay out of stay in your lane johnny listen to me But the dopamine release of like of like I didn't no I didn't get to do a cool thing Timmy likes to do a cool thing Not stop somebody else from doing a thing In fact, that's kind of anti timmy because you want to see other people do cool shit So it is a johnny and so it is a johnny This is a nobody thing and that's the freaking problem Stopping command abilities from being from being used is a spike thing Okay, like shutting off enemy stuff Right, I'm so glad I'm here spike also hates randomness Correct Hence why it's for no one Correct counter spell that you always get to use on a file. Yeah, great great. I love it This is this is like counterbalance is good when you can scry Um, like like this is just bad Okay, wow It just is it's for no one and will yield nothing Because what are your what are your what are the two potential outcomes here? Okay, the two potential outcomes are this One I get the five up you don't get to have your fun That's that's option one like everybody who has ever played against that nergal dumb command trade hates it Nobody's like, yeah, I love playing that nergal stupid command trait. It's so fun not to get to do the things I want to do with my army Great times a plus that's option one Or option two you roll and don't get a five up and your thing did nothing Cool. What a great. What a great light switch that is I want to watch the game as an aside of the players that are playing with with, uh Uh chess clocks on this, uh because of the like tapping back and Pulling in other evil spaces. Yeah, no, I think I think this is the I think this is the most powerful skyport out of all of them This is my number one now. Granted. I will say full disclosure. I wasn't unabashed Brock mortar Fan boy from the moment that I read their lore and their fluff and I've It's just it's my favorite. It's like the most isley of skyports. You've never seen a Hive of such scum and villainy, right? And I guess it's so on point that we're arguing about this one the most and arguing You know discussing this one the most because it's just such a berek mortar thing and To steal somebody else's command abilities is also just so on theme It it hits those buttons for me. Um, I'm a maggotkin main I've played maggotkin for the last six years since there was a general's handbook. So I Love the coup de grave moving that lord of afflictions and just the right space to just shut everything down and then do whatever the hell I want. So this just hits me at all the right places. It's my favorite shutting everything down though, man That's that's all I understand If this was like you had a bubble that shut things down. That would be one thing but this is You have a bubble around things where you roll extra dice and On a majority of the time nothing happened, right? I get that where what I will say is Uh, if you go to a five round event and you can roll some five pluses You are gonna have a fun time If your opponents won't but sure. Yeah, that's great Well, I mean, hey, you know, um, that shirt that's floating around that says, uh, five new friends Not five and oh that that ain't my life I'll make so I'll make three friends and I'll it'll hopefully go five and oh But this is hands down not only the lore the backstory the fluff. I love it. I love the ability Absolutely What would you rather have this or three additional command points every every uh, every turn the three command points I mean, you know, I I can do both Because because the army allowed me to do things. Yeah, I understand Okay, right. I don't want to make this whole show about barric mornar. This feels like an aether cast in the future But I'll tell you what Uh, bring me on coach. I'll come in and argue about this thing being terrible for a three hour show One more thing I'll one more thing I'll say is that the the sub faction that you guys love the most is only an extra 15 Less swingy than barric mornar, but I think this ability is so much more impactful The potential is astronomical. So that's that's why I love No, because it's all your heroes all you're going to roll it a six times per phase On a four up as opposed to Only those things Within 12 inches Which oftentimes it will affect and it will be so how much like they're not going to be they're not going to be issuing Six commands right every every every turn Like they're going to have what one to two command points Maybe three and most armies and then you're going to get a five up on One of those on average the difference. It's the difference between that Maybe the difference is between that and rolling six dice on four ups on any of those. It's bonus command You love the difference of opinion here, but yeah, this is by far my favorite. Yeah, it's fine All good. I don't I don't want to talk about only this for the whole show All I'll say is I hate it when I fail a roar and that's on a three up I just I love things that are even less reliable on a five up sounds great to me. It's doing the same stupid thing. Okay So, uh, and then barock thring Uh allied duerden priests know an additional prayer Uh, just duerden obviously keyword so you can bring in like your your your little uh, room priest. Uh, which um Fun, I don't know if I didn't I I meant to put a pin in it Do you did either of you read to know whether or not the new Regiment of renown guy would get this prayer the little room. He's unique He's unique. So I don't know that but I don't know that that matters. This isn't an enhancement It's just a static ability that's forces forcing something on him I did not think of that. I didn't think of the fact that I immediately discounted the the renown thing because I thought it was I I never made the connection that it's not an enhancement and he could be given this prayer Yeah, it's it's not an enhancement. It's just something that's being forced on them that's outside It's breaking the normal rule because it's giving an ally a A thing. Yeah, I don't think that's the right play though. Let me just say let me let me jump in and say I don't think Even if it's letting him because you're already wanting to clump like clump him with the uh Like he's already has a six up mortals Prayer like that's already something that they're doing Right like that. Well, this is uh I his Yeah, I think that's right thing is Yeah, and you are and like you have him and two units one shooter one melee That's gonna like double their body count or whatever. Um, and so you like that's not what you want to do Like what you want to what you want to do What i'm saying is is realistically what you're gonna do is if you're gonna pull in three rune lords or two rune lords Or you're gonna pull in some fire slayers and you get that priest that has all those prayers and this prayer Plus like a unit of fire slayer bodies. Like that's that's real more realistic of what you're gonna do Um, yeah, man. It's just an interesting overlap to me that you could do it You want to pair him the key is with this you want to pair pair whatever priest of whichever group that you're gonna bring in You want to pair that priest with thunder or to our and the challenge here is I don't know like I think you're about like the best bet is this is your ad go with right Is supported and stringy with with some foot Yeah, maybe that are that are gonna be our toss out that prayer the prayer has a pretty decent range to it Like 16 inches is is pretty decent as to where he can get out and hit and this isn't just six is mortal This is cruel boy toxin Okay, so it's it's mortals equal to the damage of the weapon Which is relevant for for some of their special weapons obviously in those units. Sure. Sure Yeah, I mean this is this is probably my third favorite behind mornar and Barak's on um And you take this with the build you were talking about earlier tob with clouds of arcanauts Hey, you want to charge into those arcanauts? You want to charge into that 30 block arcanauts? Be my guest Here come 120 shots with uh 60 shots. I'm sorry with mortals on sixes You know pair this with So many other busts what we're gonna talk about and arcanauts suddenly become very deadly. Yeah All right, speaking of let's talk about some war scrolls because we got to keep this moving I have an early morning tomorrow to get on the road Uh, all right, let's talk war scrolls Uh This is one of my favorite pieces of art they've ever done for like All of this this thing of the the armor in the tube or whatever Like it's just such a cool image. Like this is one of the original things that I thought this is just the sweetest thing So anyways neither here nor there, uh, it's just great piece of art. Okay So here we go, uh Yeah, you've got mr. Special Beardy guns guy. It's fine Uh, Brock. I mean he's 220 points He's fine. Um, I'll let you talk about him out if you want to but I'm gonna jump to the admiral because he's kind of the guy I really want to talk about here. Um, the admiral I think is you know at 125 three up save six wounds Obviously, he's just got us for a four-inch move He does have the big hammer that we previously mentioned, right as uh, this way you can see here These guys are skyfarers as we've already talked about like everybody's a freaking skyfarer If you ain't a boat you're a skyfarer so he can you know benefit from those kinds of the things we mentioned previously um, and importantly Um, he the the the thing worth talking about here in his as far as new stuff goes Um, is his his flagship Um, he can pick an ironclad or a frigate to be his flagship Uh, you get to write that down And then once return this unit can issue a command to its flagship without a command point being spent So again, we're the pressure valve on all these command points The admiral can issue to his particular boat. First of all, that's a cool ability I love I love the idea that you get to nominate this thing as the admiral's flagship like lore wise mechanics wise This one's an absolute win to me. I think that's a perfect alignment. Love everything about it. Literally top to bottom It's great. Uh, so a a plus work there and then he has his grudge breaker rounds Where once per battle at the start of your phase, you can pick one friendly quadrant overlords unit That is not a sky vessel Holy within 12 of him until the end of that phase improve the rend characteristic of that unit's missile weapons by one The same unit cannot be picked to benefit from this ability more than once per phase Uh, and then so on and so forth like he has is it's these other things we previously saw But the the big rend one and the boat thing are the ones that are really really really important and worth talking about Um, not that that's not that you aren't good. Bring every gun to bear and command the skies are also both quite useful Um, like the admiral is just a really solid utility package who can do a little bit of decent damage Uh, who's a tough little dude? He's worth putting in a boat and he can do a lot of stuff in that boat Especially if it's his boat 225 points It is just a bargain and a half for everything that he does 100 percent Can we talk about the complete like design U-turn that gw has taken like halfway through this, um edition Where suddenly they're like No command abilities on war roles To like hey random non hero non name hero you get two And you get these other three in the book in the faction And you can use one for free And you can use one for free like wait, I think you're I hold on I want I want to answer this I don't agree with your main point I don't think this represents any U-turn I think this represents exactly the type of design that should be in place When you're it like they decided the mechanic for this army is command points and command abilities. That's their thing Okay, now we can argue about whether or not that was the right choice Yeah, like that can be a discussion But they decided that was the central mechanic if so do that and carry it through Okay, my problem has been when they just like randomly. Oh also beast heroes have additional heroic abilities for no freaking reason Like why are they are they particularly heroic? Is that a thing they're known for? Right. No, okay like But like if a theme is carried through if you're the monster army and you have new monsters rampages and your monsters do special things I'm like, yeah, it thumbs up Most books don't do that you do because you're the monster book Got it consistency consistency. So so the the Yeah, okay, maybe maybe so like this just it feels like this should be more Like this is not like it's martial ish But it's it is no uh I mean bone boy Right, but I mean like when the when the bone boys come out I would expect them to have the stacked commandability nonsense that we saw In basic cast that shouldn't be there or gizari gets that shouldn't be there Okay, like that's the appropriate place for that. They should be like command ability on crack over there for for uh for for obr for for Yeah, yeah, bone reapers because it's the same premise here. It's a military hierarchy. Yes, the dude issues orders Like he's literally an admiral No, no vents. You got it wrong the scared tiny little tower in goblin is the one issuing and driving his forces to victory Right, right. No like this dude. No, he's actually got a military rank. Yes. He issues commands. I'm good with it like Nope, the flavor's working for me here I'm like with it like it's it is just it's surprising to me that we have so many command abilities on warship Like we're two in right and we've seen what? We've seen three on brock. It's one and the admiral gets two. Yeah And I know we skipped over brock, but the uh adding one to the attacks characteristic of uh skyfarers when he charges It's powerful. It's a build you you're playing into one type of build But it is it is a great build I've seen some incredible list with some uh, some interesting effects that but I I understand we're trying I mean he moves. I mean he moves entered rigors to three attacks a model Oh, no, like too shabby brock is interesting. I think there is a particular build by the way in barric gnar potentially, uh For him because he's he's only working in barric gnar, which is a shame Uh on one hand because I kind of want to put him in a different one But nonetheless, it is a very good ability. You're right. Absolutely Like I think this dude has a point and will actually See play in some armies for maybe the first time ever. So that's exciting. I also like that. He's a wonder as well Sure So I just I like when they give people like this war master. It's a good rule It should be used. This is the appropriate place to deploy it people love his mustache guns I'm a huge fan of his top hat like it's an armored top hat Like everybody goes on and on about the mustache guns, you know, but it's all about that top hat, man Well, when you've got mustache guns, it's it draws attention. Okay I use that I use that head for my admiral Okay drakey Uh, this dude is super cool and lore. Um, he's awesome Um, I think he's trash because I think barric mornar is trash and that's where he's from So There you go folks. That's my read on him. Matt as the barric mornar stand over here You want to defend this dude? You taking this guy? Oh, absolutely, man. Absolutely. Okay a couple of things 2d6 attacks At 2 damage a pop. Sure. You love you'll love to see it. You love to see it Yeah, it's a nine inch range. There's ways to mitigate that But still 2d6 shots at 2 damage a pop at neg one rend is just really good I love his ability to lift an artifact from a hero that he's in combat with that is just It's it's on theme. It's strong. It's powerful. He can't use that artifact I had people wondering well, does he get a five up or if he steals somebody's no He doesn't get to use the artifacts, but the fact that he just like, hmm, that's shiny I'm gonna take that. It's like the uh, it's that meme from parks and rec like, oh, I like that. It's mine now Like he's just yeah, and then um Let me drive with the flat. He has his own flagship. That has to be a frigate Rerolling run and charge rolls in a book where you can get 3d6 charges on a in a book where you can Um move run and then do bombing runs, which we'll talk about I think this guy is great at the very least. I was super happy. There was randomly a drecky model and my friendly local game store shelf That I picked up. I mean the model is exceptional Absolutely exceptional So at the very least he's got to be an admiral in my army, but but I I think drecky himself for five extra points Over an admiral you pair him with an admiral for all those other bonuses But drecky is a solid pick in a more in our army. Love them. Love them Cool two damage boarding weapons two damage on those boarding weapons. Yeah, look, I mean Okay, okay. All right Got it No, I don't think that's why you're taking him. Uh, but sure okay Andron master in the ridgible suit He's 170 points Uh, he's still a guy who does what the andron master in the ridgible suit does which is Be very mobile and be a pretty darn Okay, gun platform a fun pick for the double damage command trait as previously mentioned So that's uh, that's not a bad thing at all makes him a nice little assassin for a particular hero He uh Can you know automatically because he's an andron master he can Automatically heal up a sky vessel that he's close to at the start of the hero phase and he makes other Andron riggers do their thing better Yeah, I like that that's not a command ability anymore. Right. It's just it just is It just is I hate how his cannon is d3 damage and all the other aether cannons are three flat three damage that really a noise That that feels like a like an editing mistake Like they just forgot to like go back and remove the d3 Off of him, but I don't know maybe it'll be FAQed because I think it should because it's just an aether cannon That's just mounted to him But yeah, I mean I'd love it if they just made it a flat two or something or whatever like it's a slightly smaller one It's the mobile version of the thing like okay fine. I just hate d3 damage as a concept All right, like I just I think it's I don't because all I ever see it all my dice seem to think that d3s mean one um But you know, yeah, he's good like this dude's still good right at 170 He's a perfectly good hero eight wounds on a three up save Good was just gonna say that yeah 12 inch move eight wounds three up save great bomblets holder Yeah, sure. Yeah Like he's he's he's good in a lot of builds. I think this guy again We'll see plenty of play and for for what he is. I think you definitely can get the value out of him pretty easily Okay, cool etheric navigator now. We're getting into the the cheapest chips heroes that for mention So, you know still three plus save five wounds Uh 85 points 85 big point runes for this guy Uh, so look out for that. Um, he has attacks that don't matter. Uh, that's that's fine. That's not why you take him Uh, he can dispel one in the spell at the start of your hero phase and unbind like he's your he's an unbinder slash speller um, and yeah, his uh I'll just read through all of his abilities because this guy actually has quite a few of them for what he is Because he's just he's mr. Utility hero Read the winds in your hero phase You can say that one friendly unit with this ability will read the winds if you do so roll Six dice then pick one of the following effects. And so then Now we're going to get into these things Aether storm for each roll of one pick one different enemy unit within 30 inches of this unit Invisible to this unit. Uh, that unit suffers d3 mortal wounds roll separately for each unit In addition, if any mortal wounds caused by this ability are allocated to an enemy unit and not negated Have that enemy or have that unit's move characteristic quite a range Quite an ability There is a thing that can let you re-roll these you'll never take but it does exist It's one of the command rates. We kind of blew over it, but it does exist um And then favorable conditions for each roll of six pick one different friendly sky vessel within 30 inches invisible to them That uh, unit can make a move a normal move of d3 plus three inches roll separately for each sky vessel So fun. He can actually like splash around some good mortal wounds. So which is not bad I love that you get to roll the dice and then pick that's that's awesome Yeah, yeah, absolutely. You don't have to commit beforehand. So if you happen to roll a bunch of ones Well, you know, which direction you're going or or so on and so forth, right? Yeah. Yeah, yeah Um, I wonder because this is a normal move. I want I guess your addition to the movement characteristic isn't Um But like I I like off, you know out of phase movement Yeah, sure Yep, it again moving moving all your boats around an average of five inches That's what's happening in the hero phase, right? Not all your boats moving some Per each six. Yeah. Yes moving some number of boats one Maybe two boats around like let's be fair to what actually is going to happen here Unless you roll out the box is not bad Because you're right out of phase movement generally a good thing Or splashing around One two, maybe three if you get lucky mortal wound uh, splashes also not bad Um, and you know because you also have their move characteristic. So that's pretty good This guy is an excellent tome holder in my mind Sure, um because he's already in this like utility caster Roll And so just give him another reason to be there without taking up any of the artifact slots of the other heroes Like your bomb bomb holders and stuff like that. Sure. So this is a great a great little book holder All right, the code right bookman Uh new book guy, uh, here he is, uh three up save five wounds Again, he has attacks that don't matter Um because that's not his purpose. He's a guy with hits you with the battle tome. He hits you with his book It's correct. Yeah look out for like Obviously a guy hitting you with books Not the melee threat, you know, but it's it is fun Uh, but this guy does actually have some pretty fun stuff going on with him Like I actually think this dude is Pretty solid for 90 points. I think you will see this guy in some armies for sure Uh First off advisory roll The start of your hero phase if this unit's within six inches of another friendly hero roll two dice for each four up You receive one command point. So We talked about the command point pressure This is a way to get sort of an average mathematically of one But obviously you can spike into two sometimes you get zero blah blah blah Um, I do like that. He just has to be near another hero Uh, it doesn't have to be like near your general or something like that Like the city of sigmar he just to be near another hero potentially in a boat with another hero Uh, that would be fine. He is as per all of these guys a skyfarer um, and then uh I think you'll find which is a very fun name for an ability The only way it could have been better is if they called it um, actually. Um, actually Yeah, um, actually That's that that would be the meme name right if they had it Gw if you had any guts at all you would have called this ability um, actually Do it or no balls. That's right Okay, uh, no, but this is a fun ability you can carry out the following Heroic action with this unit instead of any other heroic action you can carry out with it and you can search for precedent Go ahead honorable mention. What have been let me be sure let me well Oh my goodness, then this definitely would have been you people already saying this is you in model form So I think that would have made it A hundred percent you that would have really been that's like a tarrathi level inclusion If they had said let me be yeah, that would have been a little bit on Yeah Yeah So you roll a die on a one nothing happens on a two three You get a new footnote to apply to your army until the end of the battle on a four plus You can pick a new footnote and or a new amendment to apply to your army until the end of the battle You can't pick a footnote or amendment previously picked for your army The new footnote or amendment replaces your current one. So let you swap around. This is your midgame sideboarding Like I said, uh, and you've got a pretty like I said that that footnote happens on a two up. So that's quite reliable Uh And I think that's a pretty solid ability given the things I talked about in footnotes I don't know how often I'm really wanting to switch my amendment So I don't really care, but it's neat that you if you happen to roll the four plus So you could do both so Great. Yeah, all three of the footnotes are once per game So you pop your 3d6 charge and then you're like cool. I'll just move on to the uh double command point I needed this turn and yeah, he's just a for 90 points 90 points Very solid little hero. I by the way another honorable mention for the arcane tone carrier And somebody else that you could like I would easily take and put in a boat with the navigator away from combat Sure One thing I'll say about this Guy and and and sort of you talked about trend lines and book design uh This I see as an absolutely positive trend line Which is Heroes that are just there to be like average utility heroes are finally getting pointed correctly Right sub a hundred points when they literally like don't fight are moderately survivable And have a useful thing they do Correct sub a hundred points is right That's a guy who's a guy who smacks you with the book that he's holding doesn't deserve to be 120 points Unless he does some obscene Insanability agree agreed completely and by the way, I would say the same is true if you're talking about a combat hero with minimal utility Like they should be pointed even lower Because they don't actually do anything. So yes Uh, all right cool Let's keep going All right, so now we've got our actual endron master and our aether chemist This is the endron master on foot and the aether chemist again two very cheap heroes the endron master at 90 points the aether chemist at 80 points The aether chemist being notable because he has the four up save instead of the three up save uh, and then uh Yeah, I know I know the dogs are whining. I'm very sorry My wife has apparently just forgotten that she came home and this is what that's going to cause Uh, so here we are Uh, I'm I'm currently trapped here at any rate Uh, so They're both good. They they do You're like I'll matt. I'm gonna let you take these guys Where what role do you like for these guys? For which one are you talking about the endron master either one? I like matt pick one tom pick the other one. I'm gonna let you guys go matt you go first Okay, um Well, I'll go the endron master every ko player has one or two rolling around These guys in their bits box go pull them out put them on the base paint them up. It's a great model He makes engine rigors battle line and he doesn't even have to be the general Correct. He not by being the general. He just has to exist in the army. Yes It's such a great such a great nuance there Because you want your admiral leading your fleet. You don't want some You know, uh engineer who's in the back room. Yeah, no problem You don't want some engineer in the back room Leading your army. You want the admiral. So just the fact that he can if he's in the army He engine rigors are battle line. Awesome. I'm a little sad that he lost his uh, his uh, Stank eye shooting ability. It was so fun. It was just great. That's a little sad, but um, the ability to uh, take your boats and allow them to Not necessarily fight at their top bracket, but use the abilities That bracket, uh, will come in very handy Uh, when we talk about that later I think this guy has Several really good Things going for him. He's not amazing at combat. Yeah, although he has three attacks at three damage So you can't you know, he's gonna slap one of one of these times. He's gonna pop off for nine damage You're just gonna roll for all your hits. Uh, he there's utility there with the II captain There's utility there with making engine rigors about he's just a solid piece and what is he 90 points 90 points. Yeah There's just nothing to complain about. He's not I'm not writing home about him But I'm not complaining about anything that he does sure I mean, but like when you're like in a six hero suite like are you mixing this guy in Rather than getting redundant redundancy with other heroes I mean, hey, if you want bomblets and you don't want to pay 170 points for the dirigible dork Put this guy in and all of a sudden now you're like, oh cool that unit of rigors rigors his battle line You decided that after them whining for 10 minutes coming back was the right answer Okay Sure, thanks This is matt Hi there I was gonna say listen to the listen to the the uh, listen to the um, the uh, disappointment in the voice Always always Are you dismissing me? Yes. Yes. Um She didn't hear that. Um, so I love you So the so i'm gonna go with the eight forgiveness like my problem with the uh, The normal entered master is like I just I don't know in a world where I fit him in Over trying to find the extra points for the dirigible All right, well that's fair And so, uh That's my struggle. I mean, I like the three attacks of three damage Um, and I like melee boats. So I don't know like I'd have to think about it But like I I think I would often struggle to find a place for him. Um, I like the chemist I I still like the chemist Okay, what do you like about the chemist? Um, I like the aetheric augmentation even if it's been faq. Um, I like giving like increasing rend. It's still good Yep, increasing rend very good. I would say Almost always almost always. This is not a bad thing Like I hate that I hate that you can't be embarked with it Um, but you know, that that's the breaks, right? Like that's just one consequence of this Um, it would it stacks with the bonus rend from the admiral too, right? So like you could feasibly push a unit to neg two rent from zero So like that big block of arco company, right? You could like push all their ridiculous pistol shooting to make two rent with you Maybe this chemist throws out a purple sun and all of a sudden you're shooting at something with effective neg three rend Yeah, I mean A free purple sun I might add It's true. Yeah, maybe Uh, and then yes, obviously he's got his little his little atmospheric thing Yeah, that doesn't matter. I understand that that doesn't matter and it really has never affected anything I understand. I'm just saying he has his little neg one to hit mini bubble Uh, but yes, I mean you're taking him for the again 80 points You're taking him for the augmentation because plus one rend is really strong in this game. Like it's a super strong ability Yes, it sucks that you can't be embarked, but there's plenty of builds where that is completely viable Right, right, right, especially if you're executing the command to just dump people from the boat At the end of the the thing depending on how you've you've got the setup So I do love how his ability to give rend is in the shooting phase and not in the hero phase Because it's just you can you can dump them and then buff Exactly and You know, it's so much easier to get in and out of the boat in this book So this the chemist hits on everything tom. I don't disagree with you Sure. Yeah Okay, and he's 80 points like That doesn't sound silly, but like there's a gap between 80 and No, there's a hundred. Yeah, absolutely. There's a gap. Yes. I completely agree All right arco. They're 100 for 10. They're a battle line unit They're one wound guys with a four up save and a four inch move and they still have their little pistols and you can still replace A ridiculous number of their weapons with other little weapons because again, these are taking 40k units Uh, but you can do it And then they get those little different weapons and they do little different things Uh, the important part about this guy About these guys about the arco is first of all there your static always on battle line unit, of course Um, as mentioned though, there is quite a lot of battle line play in this based on sub faction Taking the um, Endron master and so on and so forth Which either Endron master can unlock taking the command trait that opens up all the grunt stock So the the old old world of like, oh the problem with ko was that you always had arco as battle line It was your only option is long dead and I think we can all celebrate that That is a great thing. I mean you very much can build this army in the way you want to play it now Um They while this unit isn't embarked You get to add one to hit rolls for attacks made by this unit that target a unit contesting an objective Uh, not a bad thing at all Uh, I will say because that's just hit rolls for attacks that that counts in both shooting and mailing Yeah, and if you can do a combat drop and push like 20 of these guys out of like an iron quad Um, they're gonna set up within three of the boat, but you're gonna basically move everybody like the boat's gonna Like you're gonna move everybody within pistol range, right? um, and so like they can like Dumping them outside of the boat then puts, you know, if they're shooting onto somebody on an objective like you're gonna get Uh, you're gonna get 40 shots Or not 40 you're gonna get like 36 or whatever plus then all of your gatlin gun shots plus your life skyhooks Yep On the pistol smoke go for it matt. Yes No longer Do you have to debate whether to leave the skypike off and just take the extra two pistol shots because that skypike is money Yeah, uh, I like it Yep, they're good like good solid 100 point battle line I I don't know what else to say like it contributes to my belief that this is a fairly pointed army I look at those guys. I look at their capabilities. I look at their general durability and stuff and I go Yeah, that's 100 points. That's the correct amount And I can put like I can imagine a world I put like 80 of these guys in an army Sure, sure like it is a battle line unit with a good function and roll and good other options in the army to Uh to build on them if you want as the aforementioned Contest as though you're two and so on and so forth that we talked about so Right. Yeah very viable build absolutely. Yeah, like a plus work on this battle line I wish I wish I looked at all battle line and went. Yeah, okay good great Uh, all right the iron clad big boat big boat's 500 points for big boat Uh big boat has its guns Uh It's let's talk about relevant things on big boat still a three up save 20 wounds though now Remember the boat can issue the special commands to itself. Let's shoot for For all the different sky vessels Uh now Important things to note As a transport vessel this keyword that these things have now they should not a sky ferry or a boat You're either a person or a boat in this army Uh it can hold 22 skyfarer models And one of the things I do particularly love Okay Is one we don't we got rid of the whole overloaded. This is how many we can hold now This is how many we can overload nonsense. Just stop it Please stop it this that was an excellent cut of unnecessary complexity That was such a weird silly thing Thank you for getting rid of that I also enjoy that if this Unit is part of an army that is not a Coradron overlords army. It can still use the sky fleets battle trait. That's fun That's fun Um, so that's that's a cool thing Uh, and it counts as five models now for contesting objectives So it gets to be a monster in contesting Though it still doesn't a monster like it can't roar and do all those things But it contests like a monster now, which is good. That's a big that's a big change Going from two to five is is meaningful. It's a five. It's a 500 point I hope that it counts as five like it's still a good change I'm I'm a little it's a good change. It's a trend in the right direction Uh, I think when we talk about the frigate, which also has the count as five rule I think the ironclad should have counted as 10 Sure, I could see the argument And I say that because the frigate has another rule, which we'll talk about That makes gives it a defined role The ironclad if it counts it as 10 now has a defined role. It is a slower moving Uh more shooty platform that can sit an objective counting as 10 Maybe combat Disembark some dudes for a couple extra bodies, but it it has a specialized role that ironclad for me Except in a couple builds Is it worth it over two frigates? And I'm happy to pay the the uh, you know, the extra cost for having two frigates over one ironclad It's it's a little unfortunate because I have two painted, but you know, what are you gonna do? I don't know. I like my read on the ironclad is maybe 500 points is a little too high, but not much Okay Like it's your battleship It's your like it's a battleship that can hold a bunch of dudes. So yeah, whatever, but Um, it's meant to be your sort of gun platform thing because it has like its shots are Good, uh, I mean like they just are I love that if we uh pop the shell now It's it's you know d3 plus 3 like if we're if we're going that direction as opposed to using the shrapnel because of range or whatever That's that's a nice thing um The bomb racks themselves now, obviously it's harder to use this unless you're going into the the the sky vessel bonus move build Right, but after you we should talk about bomb racks because it's gonna come up later on the frigate too After this unit finishes a normal move or a run you can pick one enemy unit This unit passed across and roll a number of dice equal to the bomb racks value shown on this unit's damage table For each 4 plus that enemy unit suffers one mortal wound. This ability has no effects on units that can fly So I guess knight haunt just can't get be bombed. Congratulations knight haunt as usual You manage to ignore rules Um, I I think the challenge is why I don't think it's 500 points is I just don't think it's actually 500 points of guns Basically, no, it's not doing enough damage Right on its own for 500. I I agree But if it counted as 10 I could accept that right because you're you're at least and the the cannon is a straight downgrade It was flat six now It's now you're hoping to roll that that five or six so you can So it's that's that's my problem. It doesn't it gained some utility It didn't gain enough compared to other things in the army that gained a lot It's fair It has a supremacy mind too and like it can do some mortal wounds when people that they took away in the second book They there was no Supremacy supremacy mind in the second book and they gave it back to us Yeah, so it's cool can do some mortal wounds when he gets charged But I mean it is still it's a it's a gun platform that can move a lot of people around the battlefield Right, like that's that is your your best bet your best bet like this is your big gun Like this is your This is your 15th thunderer platform. Like that's what this thing is Is that this this brings guns to bear and the value is not in the boats guns But in the guns that are going to the boats Yeah, I like or On the charges of the melee attacks that you fit into this With the battle ram With the battle ram and a 3d6 charge. So like it could combat teleport out nine 3d6 charges Also, we should stay on the big cannon. Yes, it's d3 plus three, but it also gets two shots with the shell Correct. Yeah, it's not as close to one very fair point fair point now All in all I like if this thing was 450, I think that's actually the right point It's about 10 over costed in my point in my view. Yep. Yeah Yep, but like I think the bones of this thing as it's still one of the boats trying to play a little bit of dual role When we get to the frigate, we won't have this problem. The frigate has such a more defined role The ironclad's still trying to be like the flagship that can do You know multiple things. So that that I think leads to part of the challenge The ironclad's been a totem as well I just think that would have been such a huge win as a as a big flagship and a big It should have been a totem small things small nitpick Um, so yeah, I don't hate that. I don't hate that All right. Cool. Let's look at the frigate So the frigate is uh 300 points and remember it's battle line in barack zilfin Which you're probably not taking so hey, whatever Uh three up save 15 wounds now Uh transport vessel capped at 12 models Uh, and then it is an assault boat By the way, this thing counts as five as well for contesting objectives. So just important thing to note there But assault boat after this unit finishes a charge move You can pick one enemy unit within one inch of this unit and roll a number of dice equal to the ramming dice value shown on this unit's damage table Uh, which starts at eight and then goes down to five. Um, you already noted it earlier But this thing does not have a move value on its wound chart So it always flies at 12 inches, which is highly valuable Uh, so uh for each four plus that enemy unit suffers one mortal wound Then you can pick any friendly units embarked in this uh unit to disembark Units that disembark in this way must be set up within three inches of an enemy unit And count as having made a charge move in addition in the following combat phase The strike first effect applies to units that disembarked in this way Boy, oh boy assault boat is doing work All right, and like again this thing's guns are okay at best. Let's be completely honest here like it's fine It's got some guns. They they're okay But that is the point of this boat at 300 points It's absolutely doing a roll And that's delivering people into combat Popping them off and making all of those units asf right Very very very strong ability which is really good for rigors and wardens that don't like to take punches Absolutely like this This this solves that problem and you could go MSU because this is any units So it could dump like a bunch of units Rather than just one unit right and they're all gaining They're all gaining ASL Absolutely and your admiral that pops out or the engine master that pops out and Or the chemist that pops out and now suddenly he's got a three inch bubble of neg one to hit You know and there's no you're not forced into taking a block of nine wardens or rigors You can take three blocks of three and there's no downside except for you know The all out defense isn't affecting or the all out attack isn't affecting, you know all nine dudes So it's just such a good rule It's obviously works really well with all the enhanced movement stuff So you can fly over and drop your bomb racks on the unit then drop back to three inches after they You know and so on and so forth like you know, you kind of tokyo drift It's they can't pull enough casualties to make your charge harder and They can leave their only choices to try to redeploy away from you It works well with the 3d6 charge that we talked about earlier. Obviously that's a key in here Can it have the 3d6 charge? Yeah Yeah, oh, yeah I was thinking about your slide, but yeah, no, it's a footnote. Yeah So you you fly over something drop bombs stay outside of three then you charge in then you ram and then Out pops the nine engine rigors Maybe with brock who are now all suddenly three attacks a piece or whatever. I mean you could pop out It's just it's so great. It's so versatile and it's just a great Sorry, I was thinking about the the battle the the zonbar core battle ring But that's the other piece that I was thinking about that is iron Sure. Yeah, that's yeah, that's the that's only for the ironclad and that's the engine work. Yeah The cannon is still d3 plus two. There's not a huge loss in damage from the ironclad to the to the um to the to the frigate um Yeah, so It's you're gonna see a lot of these that's why that's why I got three of them out of the closet and I'm currently painting them Yep, frigates are awesome. Yeah, like no no diggity. No doubt Okay Uh, I have to I have to and I like what they do Sure I hope I hope they lower the ironclad and don't raise the points on the frigate because all of a sudden the distance between the frigate and the ironclad Yeah, I hope they do the right decision No, I agree. I think 300 feels appropriate for the frigate right now Like I don't I don't actually think that's overcosted. I think that's I think that I think the 15 the three ups moving from a four to the three up save was huge And gave what three extra wounds tom. It was 12 in the old book The ironclad only gained two and kept the three up save now if the ironclad Counted as 10 or Went to a base two up save which I don't think is sounds as crazy as it would have a couple years ago Now now you have more defined role for the ironclad again I'm wish I'm wish listing in a book. I just got full of great stuff. So sure No, I understand. Look when they when they redo cities if the steam tank isn't on a one up. We ride it One up We ride it on It is a it is a tank These are boats I get it that they might like I can buy a boat being on a three or two up like on a lower safe Because yes, it's super tough and it's made of steel But it's also got like sensitive parts because it's trying to remain in the air You know what I mean? Yeah, that is a tank. It is a thing of metal Driving around on the ground. It should be like the toughest thing around I'm sick of a stupid dinosaur being that much tougher than a tank Tanks beat dinosaurs. Okay Like I've seen the movies. They made a lot of those in the 80s. All right. Now the gun hauler 170 points Uh 12 inch move 10 wounds three up save as well Um again, he has Yeah, yep Let's say that three up save Do and work on 10 wounds with a unmodifiable 12 or not unmodifiable But a non degradable 12 inch move. Yep. Absolutely. Yet again, we've got uh, Uh, the same sort of breakdown on the the sky cannon if you're going that direction So on and so forth. It does still have of course It's drill cannon option if you want that big neg three rend Uh, and then it still has It's ahead full where once we're about at the start of your movement phase You can say this unit will move ahead full if you do so add six inches to the move characteristic during that phase I always found this to be an incredibly valuable rule in all the gun haulers that I I ran Uh, because like sometimes moving 18 inches is just really valuable Like you even in the world where you could teleport every round I often found just needing to move 18 and a certain round highly highly valuable Uh, because sometimes you just need to be there And then other sky vessels get a ward of six plus of course still so it's still the protection boat It's the little boat for your other boats And you know the little little destroyer runners or whatever they're called cruisers I don't I don't know. I don't know navy boats, but there's you know, it's like a fleet fleets work in a certain way There's like a two aircraft carriers and then a bunch of boats around it and Boats do stuff. I don't know It's like everybody has a job And then it still has bomb racks As well, but it's only four dice. They don't have a monster table obviously because it has no degrading table Uh, so it's just four I like how the carbines are now too damaged in line with all the other carbines and they don't hit on fours They just they're just less of them, but they're not any less powerful right So, yeah perfectly fine thing 175 points for 10 wounds and a three up save that moves 12s and does more to wounds like Great great unit great unit again cheap enough that it's it's It's good Okay Uh, boom boom boom. Who do we have here thunders? There we go. Sorry. Uh, so thunders have a three up save now Uh, which is very exciting And they're thunders They do what you think they do Which is thunderer things which is have way too many weapon profiles And uh, and you go like this this is this is playing against somebody who isn't super experienced with their ko army Okay Got uh This guy Okay, he's got uh, he's got this guy's got d6 shots. Okay, yeah And I watch them take five hours to resolve a single weapons attacks. I love it What's not to love? uh so but no, I mean like the um The mortar important notes here about their individual things your little grunt stock mortar I started reading it and I was so excited and then I finished reading it and I was not The attack's characteristic of a grunt stock mortar is equal to the number of models in the target unit To a maximum attack characteristic of five boo But whatever it's it's still fine. It's fine because like because in a in a unit of 15 You could pull 15 attacks out of those three guys Yep, your little fumigator does uh, uh, your little fumigator does uh, just straight mortals But obviously it's You know, it's fine um Uh No, it doesn't it doesn't do straight mortar It doesn't the combat phase in the combat phase. It does straight mortals correct Like it it auto hits like so the shooting auto hits And then in the in the combat phase it does mortal Yes, I like so like Yes, it auto hits. I honestly I think it's that's it's shooting attacks are almost so completely underwhelming That i'm like i'm taking this thing because I want some of the extra mortals No, I hear that but like let's like okay. You have 3d6 shots that are auto hitting Right, you're saying in like a unit of 15 Right, right, right, right like in a unit of 15 You have 3d6 that are auto Are auto hitting yep 10 auto hits and they're gonna they're gonna wound on threes Sure, so you get uh, we'll be positive. We get seven wounds You get seven wounds. There's no rend base Sure, but like something like this is a great target, right for all of those rend boots Sure, no that that I will agree with depending on how you stock and block and especially like like i'm not under I'm not I don't mean to understate thunders I think thunders are actually super high value in this new book with multiple sources of rend improvement with the trick to like redeploy and then jump on to boats With like there's just a lot of versatile ways to use these guys actually in the new and they're gonna crap out um uh You're gonna crap out mortals in a really weird way because um Uh Like it's it's not just the choking fog You're also getting the drill bill more which I know like a silly but you're actually like doing multiple mortals, right? I get you like they're not gonna fight Yeah, I just look at that same thing and go man choking fog if I've got three fumigators in melee that's actually pretty sizable Uh, I mean, I don't know if it triggers three times. I I don't I don't see I don't see choking fog on here I see choking fog Yes Uh No, you're probably right. It probably does only trigger once. No, you're probably right I was thinking it was just it says at the end of the comic you can pick one unit one in it. Yeah in this uh No, no, it does you get all three of them because you pick one enemy unit within three inches of a model in this unit Oh Wait a minute Right. So that's a good question. My question. I don't know. Yeah The first time I read it. I was like, definitely you get three then you then I read it again And I was like, wait a minute. Hold on. Did I read it wrong? Yeah, I I don't know that you get three texts of this if you have three of these guys that's that's would be my concern I think you should you can pick one enemy unit within three inches of a model in this unit that is armed with It's so convoluted, but you it events you're so close to getting to the best one. You're so close That's fine suppressing fire. Is that what you're going for here? Oh the aether cannon my friend the aether cannon Oh flat flat three damage 18 inch range. It's just too up to wound just up from nine inches Yes, yeah Really appreciate it. Yeah, you know because cannons and pistols generally shoot the same distance You know from what I understand about I'm no gun guy, but uh, that's that checks out, but no now it's 18 inch range Flat three damage So good. I mean the way I see you properly build these guys if you know, you take a five pack with The aether shot rifles with the aether cannon And if you want a fumigator in there for some chip damage at the end of the combat phase fine But like rifles and a cannon and you still get 10 cannon shots because the uh champion gets an extra two shots And his rifle just 135 points maybe a touch maybe a touch overcosted because those rifles still wounding on fours Um, but you know, yeah, I could I I'd be I'd be much more I'd feel much better about my investment if they were 130 as opposed to 135 Especially since they'll probably be 130 anyway because gw's getting rid of all the fine points Yes, they'll probably go to 130 and whatever whenever that happens assuming like a summer ghp or something Sure. So the thunderers are your shock troops. You you fly high or you move you drop them out You shoot whatever on an objective and now you've got 15 models on an objective And there's nothing else in front of you because you shot at the bits Yeah, I agree on on two wounds a model four up save like that's not shabby Three up saves. Sorry. Um, yeah, they go with the three of saves. Yeah, it's great. Yeah Yeah, I mean I will say I'm not a real big fan of suppressing fire Just because I hate the friggin dice games the brave. No, I understand I thought I thought you were going to try to defend suppressing fire Which I think is actually like a completely overwrought unnecessary ability I you can forget it exists if you want to it's not 100. Yeah It should just be if they did damage to a unit Right. I love that they're trying to bring until the next time it's minus one to hit Keep this 40k crap out of my game. Stop trying it like you're trying to backdoor and pinning rules Like I don't I don't need it. I don't want it Okay, go to ground go to ground. Yeah, like it just doesn't need to be there like you like I agree the the I think thunders are highly valuable solely because they actually in You know, like even a pack of 10 of them built as you described Right at let's call it 260 270 whatever it ends up at right right I think puts out Extremely solid damage that can only get better with all of the different buffs you have available to you in this army I saw Jeremy Vessie a noted KO player put three packs of five thunderers in a couple of boats just tossing them in a extra spaces yet in a sharpshooter's battalion and just picking off Galation champions left and right Sure great little great little you see with an eight with a flat three damage aether cannon That's you know twos and twos maybe With some peppering with some rifles here and there I mean you can you can use these guys in a multi you could do a An alexander cron deploy and delete 3.0 where you put 20 of them in an ironclad You can whatever you want with them. They're they're they're a canvas for you to paint your masterpiece with your enemy's blood Yeah, I agree thunders solid Okay, now let's talk about andron. Let's close it out. We'll talk about andron rigors and skywardens here and then we'll be doing Save the best your last I love an army with no terrain and no end the spells Molto bene get rid of that crap. We don't need it Okay, I like seriously that's not a joke in any way shape or form It's one of the reasons like I hate terrain and I hate and the spells for army specific and the spells fire them all off the roof okay So Uh andron rigors are 120 for three. They have 12 inch move for up save two looms Our our classic balloon boys And they still do very much balloon boy things which is Be pretty scary uh Kind of mostly in melee, but can be decently good in shooting too, of course Rend two rivet guns rend two rivet guns Sure one damage, but yes, they are rend two which is good I know I mean they just increased the rend like that's what that's all they did And those guns already did work There it's not bad at all like uh The problem with andron rigors to me Was never their damage They still and they still have the rend two athermatic saws that you know and all that like they they can still get well They double they double the attacks Two attacks now base, which is a huge deal They did go to three up to wound. They were two up to wound, but hey fine. Okay Yep, but I can get plus one to hit wound on charge now You can no that's only on sky wardens. Oh, no, it's not No, it's not no, it's not Emergency field repairs great rule. I think they just further weakened ender and master shooting Like the mixed guns to the point where I don't see a reason to take mixed guns in it like I was a big like mobile shooting platform like the big block A buff big block for a mobile shooting platform to me. These guys are just melee Like they're they're just melee swinging all the way. Yeah, you're building these guys with rapid fire rivet guns and saws right like that's Yes, like that is that is how you run them now. Yes, correct It was it was nice when the when the weapons were flat three because I don't know I'm a sucker for just flat three damaged weapons even if it's but I think there is a Great case to be made for taking the grapple launcher because if it includes any models armed with a grapple launcher once per battle The end of your moving phase You just pick a terrain feature within 15 inches and then you just pick them up and drop them within three inch at that point And I see no reason why you can't do this from inside of a boat I see no reason you can't move because you can't move The wording on the boat says that you can't move when you're embarked This isn't a move. This is a remove from the battlefield Yeah, and reset up It's an FAQ question And I actually think whether or not you take the grapple launcher almost rests completely on this FAQ question Right because right first of all in a unit of six I probably throw the one onto the grapple launcher anyways just to have That option right But if I can do it from a boat if I can rip myself off the boat And do this Which by the way, I don't think is insane like I don't think that's like crazy. They're on the deck of the ship They shoot off and go like it. Yeah, like I don't have some kind of lore problem with it So like if that gets answered with an FAQ of yes, you can you can grapple off of boats then I'm pretty hot on grapple launcher at that point I mean you fly high across the board And then you Even though you can't end within nine of an enemy Sure That's like you're still having to set up outside of nine of an enemy That's that's a fair point But to me like I don't so if you're giving up You're giving up two melee attacks and three shooting. I mean, I guess technically you're getting the grapple shooting Um, you can you can ignore that it's it's gravy damage, you know Yeah, but that's what's like like you're giving two melee attacks in the three rivet gun shoot shots for a once a game move that Like I don't know like I would let I'll say this once a tournament it might be relevant. I don't know that's gonna be relevant every Yeah, I don't know. I like again extra free shenanigans any movement In this game generally pays off a high value. That's what I look at it. It's like To me, it's just it's the same thing I always think about which is you win games in a os by increasing your Optionality and being able to play your routes and this gives you one more interesting option That's it. Yeah That that's that's how I think of it Although I do think the boat thing matters a lot because if they can't use it from on the boat Then it highly reduces how often I'm going to be able to employ this thing Sure, because they have to be on the battle before you can or on the battlefield physically before you can use it But man, yeah, if you can if you can move with the boat, you know, whatever 12 10 inches then pop off 15 I guess 18 technically because you get to go within three inches of that point nine from enemy units and then that still doesn't stop you from shooting and charging So you could eat yourself over the enemy lines on the terrain feature And then charge from the back while the frigate or iron clad shows, you know charges from the front It's just it opens up so many options. It's a great desecrate Uh, you know desecrate their lands getter for battle tactics Um, eat yourself onto an objective I mean, I think of the the very far side objectives in the one mission that you're trying to get to The tiny deployment zone here Something like that just being able to like shoot those guys over and still probably hit their army on the side Like with your shooting attacks that kind of stuff is just highly valuable to me. Totally. Totally Great unit 220 for three of these dudes perfectly pointed Yeah, and they still have the same challenge. They always had both these guys and the skywardens still have the same problem They've always had which is they are potent, but fragile pieces, right? That's that's always that always has been the case It's still the case You know, because ultimately you're paying 120 130 points for six wounds So, you know, it it is what it is um, I could see running all guns like six of them all guns in a um in a gun hauler In a compartment So so that you're basically increasing the shooting power of the gun hauler And then they have this neat mobility trick like where you could 18 inch gun hauler and then zip them out if you needed to or something And yes, I agree with O'Neill who said by the way these guys hate mortal wounds, especially like splashy mortal wound stuff. Yes, agreed Yes Yeah, I mean, uh, bolt is ain't just likely to lift at a whole unit Right, they're not likely possible So yeah, just the optionality of these guys, you know, they don't do one thing particularly amazing The meaning to talk about the emergency field repairs you get to roll a dice for each guy on a four up You roll you you heal a boat one wound out of six. It's two. That's just it's great. It's great. Sure Over on skywarden town We the important thing to talk about here is they still have the grab and a launcher option so skywardens can do it too um, but the skywardens also have a fairly interesting ability um Timing wise it's problematic, but I like it conceptually Which is time to charges. So this is their new fun thing um at the end of the combat phase If this unit is within three inches of any enemy units You can say this unit will use its time to charges to make an escape If you do so roll a dice on a two plus You can pick one enemy unit within three inches of this unit to suffer d3 mortal wounds and this unit must retreat Need ability to get them out of combat. Um Again, they're fragile. It's at the end of the combat phase. So you had to like survive to that point, I suppose But then you can rally if it's But it does very much like let's go back to mr. Four plus rally ability Retreating out of turn is quite strong Uh, and so this like if you've got a six pack where you didn't get wiped and you're down to even you know One or two guys and they stay alive through an inspiring presence Hey, guess what? Why don't you get a couple dudes back? You know so yeah, I mean I like it my Like it just makes me wonder like I hate the fact that I can't use it if I'm in a boat Sure, you can't use it in the boat because you can't move on the boat Yeah, you can't retreat. Um, yes because you can't set bombs on your own boat Correct That is the correct implementation Actually, I don't know. So here's the funny thing. It sounds like you could do this Trigger time to charges Blow them up and then it says you must retreat and then you have another rule saying you can't move So it's just a free extra d3 mortals per unit on a two plus uh Yeah, I I don't it's good question like does it just does the boat rule just over intervene and then you just get some extra d3 mortals That's a good question. I didn't think about that. Yeah Because you can do like three units of three do msu. So you're going to get 43 mortals at the end of the combat No, I'm on each on a two plus obviously then they can't retreat Um, but it doesn't matter like because the boat says they can't retreat. So they just stay Right back right right off the enemy. Yeah, and the can't would beat the must. Yes. Yeah Huh, huh Hadn't thought about that. I still feel like these two guys are still part of my problem I just still feel like these two guys the two units aren't as Roll-based separated as they should be. Yeah, I still feel like we had we had a missed opportunity here Where I really wish they had just went in hard and made Like let's just make the endring rigors the super melee unit And let's make the the sky wardens the super shooting unit or something It doesn't have to be that like I don't care whatever, you know what the difference was like it would have been a very simple change Uh, if they they should have just given the wardens kept kept the points by the way the exact same Uh, given the wardens of three upside That's yeah, I was just thinking the same thing. Yeah, your wardens are your soldier That's what they're supposed to be They're supposed to be the ones that are your trained military elite the endring rigors are engineers with saws on their hands Because they're using the saws to repair the ship and they're just like, oh shit. There's some guys. Let's slice them up Yeah, right. So they should They should be the softer Like the endring rigors should be the softer target It doesn't matter whether they're like their damage is still really good They're uh, their caps are still comparable, but on average the pikes are going to do more, right? um So I don't know I like I think that that's the answer um, it might might be Together in three hours I don't like that the gap between rigors and wardens narrowed because of barracks on going to all skyfarers Like I love the fact that barracks on is plus one to hit wound on all my heroes All everything but it used to be that was the sky warden faction and you picked barracks on because now your wardens were on Twoes and twos but now your rigors are on twos and twos and the gap narrowed because zhan got better and that doesn't feel great Yeah, sure But ultimately still both good units. It's not as though. I think one of them is bad or something like that I just think they could have done a better job. So there we go. Hey, that's ko overall not a book for me I'm sad. I don't get to do my army conversion But I actually think a pretty good book solid internal balance lots of options different play styles They they managed to really explore some space within a mostly shooty army And I think that's good They constrained a lot of the npe that I think people felt before overall. I call this a big success It's a huge improvement. Like this is getting my mvp award for the year for for most improve Sorry, most improved player award at the end of the year for sure Uh, there's no question about that So I don't know of a book that has Better internal balance. I can't think of one that has better internal balance than than this book Do we get to count just iron jose? Because it's always iron jose, uh Or maybe sun's a bad month. Um, but those are both cheating answers. I take your meeting completely Uh, all right. Well, hey matt. Thank you so much, buddy. Really appreciate it I've really really enjoyed this. This has been a thrill. This has been a thrill Kind of a I wouldn't say a dream come true. I don't like you that much vince, but I'd certainly something I've been dreaming of for Quite a long time Absolutely. Hey, if you haven't already hit like subscribe do all those things buttons are fun There's so many different buttons you could click right now. Don't miss out. Go ahead tom Keith, this is a great question So did this shift on the psychographic triangle profile it's midline johnny spike Right. I agree. I agree. Yeah I don't remember where it was before but that's where it is now That's where it is. I think you I think you had it trending more toward johnny than spike But I think this is definitely I mean it removed a lot of the uncertainty and unpredictability that the last book had Um, so I think that it probably shifted a little bit more toward middle johnny spike But still right at the bottom of that base of the triangle. Yep Like timby goes nowhere near this. This isn't for him Stay away unless you're a crazy person like matt. There you go. All right. Well Thank you so much everybody. Like I said hit those buttons do the fun things Uh, hey, we really appreciate you watching as always if you want to support the channel There's lots of ways you can do so you can hit all those buttons. That's free You can uh, there's a patreon down below focused on review and feedback and taking your next step on your hobby journey There's a merch store down there. There's an element games affiliate link down there You can go listen to my podcast about dnd. There's all sorts of crazy other things you can do It's so much fun. Oh my gosh. So many links and buttons and things to click Boy, oh boy, aren't you lucky. All right at any rate. Thank you all for watching. Uh, we really appreciate it as always Uh, I don't have my screen up. That's fine As always we'll see you next wednesday