 Let's check this version out here. Cool. Yeah, I was reading your mail here You're asking if that was too fast and there's too much. I can't agree. I think if you're going for you know Compression and deformation everything it's going to be Hard to see because there's so much going on the thing is I mean you can I think that's not bad You know that she's moving around and also I think that's okay But at the same time it could also be fun to just Be more focused where you have all that movement, right? All of this then she pulls her over there. Maybe just not as fast But then you have a nice view in the compression pushing up on the cheek kind of squishing that eye And by doing all that I'd have some minimal movement, right? We're at this line up here and maybe you know from here Sorry for me to hear just a little bit of movement and they played all the shapes in compression We could focus on her where she looks like this where she focuses on the TV and then almost looks at us She's almost kind of looking you know slightly past the camera Sure, that reads like what is she doing? Yeah, that could be a cool moment and it's all Showing the almost the escalation of that right where She's doing this and then does that and goes wait What is she doing and then looks almost at us and then by now imagine she doesn't go as far down, right? It's but more like maybe like this you could see a frown Starting to happen. What is she doing? And then when she brings her down just for a moment the eyebrows open up eyes wide And where she's getting really shocked like what is going on and then all of this happens That's kind of that's kind of what I would do just because She's pretty subtle at this point and this could be her moment. This could be her acting moment where you showcase her stuff But let's go back. Yeah, you got a bit of a drifty shoulder there starts to kind of drift up This is a bit fast That move from here to here is a bit fast and careful your as you go down like this. It's a bit of a an IK hand there because I Can buy this even though here. It's already a bit too angled You might as well bring that that wrist towards us from here, but once you do this You have a pretty broken wrist and every time you have an elbow arm moving with the orientation of a rotation of that Risping the same. It's gonna be IK flag It's gonna look weird This goes back in a straight line. I will put that slight arc rotate that hand over You can spread the fingers a bit because she's putting pressure on this hands to push yourself up same thing here Careful you got a ease out of that. That's a bit of a linear Linear key and you're going pretty straight up. So watch your arcs Then as you do this probably rotate that chest So it doesn't feel so isolated on a mechanics wise That's cool. I like this. It's maybe a bit high frequency. Oh, that's all that's kind of funny I'll do a cracks girl Definitely as she moves over here, she's gonna put more pressure on this So a bit of sinking into the mattress and spreading of the fingers And then more involvement in the shoulder pushes up in a way That's a bit fast That's not bad You know, I think his her legs I can kind of buy this that being fast But then you got the same problem with the broken wrist having that angle there. So bring that fist down And then when you compress it can be around like this But when you go with this elbow to here, you still need to have some sort of change in the orientation So that will go over here And then this will help you to actually instead of like this. It would be Hangouts, you know that a bit more like that not that it's fully Straight in a line. You can have a little bit of a bend maybe like that But that way yeah, we have somewhere to go because again any type of elbow movement and That doesn't change your orientation of the wrist gives it an IK arm feel and you have the same thing on the other wrist So this is broken there You can help this by lowering the elbow We could also help you with the silhouette because right now the bend is right is away Straight away from the camera. So we don't really see the bend if you do a squint test or silhouette test It looks like a short arm So what if you bring this down? Bring this down. It would align a bit better with the wrist. I will bring that thumb a bit lower Nicer silhouette, so it's not so flat This is nice there. We can see some movement in the wrist there. That's cool I will make sure that this doesn't swim around There's all the comp all the pressures are on those wrists Is it those arms and on those wrists right so? There's so much weight on this that they wouldn't really move. They would go down with a squishy mattress And watch out if you track this it goes up up and then down. You got your One frame direction change and no arc there So I would give this a couple more frames those legs When you have I know she's doing stuff here that's going to screw you over with this arm But when she moves her head a little bit of chest movement and side rotation just so it doesn't feel like There's this break. It's just the head moving feels so isolated You could probably cheat the pupils at this point in so we don't lose them as much Also, probably Uh careful with this rig. This rig usually has those lids Rotated like that. I would flatten them out and be a bit more anatomically correct. This gives it a weird You know angry eyelid eyebrow shape And it can probably not go as low with the head only to reduce the distance. There's so much movement down here with the head That if you play this in real time That makes it very fast and the spacing is also a bit off where You can track this line right goes down goes down goes down and then whoa, it's kind of the same Same height here visually into the space and then suddenly it pops back down So that little pause over two frames gives it that little boop little hiccup there up there And it can probably just ease into this a bit more And I think that's okay, so you you get to this point maybe two three frames later And then she get when she goes That can overshoot almost I could get into this couple frames later and then there's less of a pause You can go straight down into this. It's like an overshoot and then back Into that the broken wrist here just watch out. I would just flatten that bring that a bit more aligned with the forearm and Then you can bring it over here as well. So it's not so broken through here Same thing put some weight on these guys so they don't move around You do mention those jiggles in the email. So for sure watch out those knees So now with all the times when I said slow it down this feels slow and even That head turned there's something about so so much where I would I might not go as low again with the head so you don't Cover those pupils as much I like that she keeps staring you can probably just go one more frame and then watch out your eyelids and don't Then you can start your pupils to go this way. They're not so cornered here But I think you can hold at least one or two more frames Before the head turn and then snap that over just a bit more If you think I would give it a shot and put those pupils cheated Bit more towards us but make sure the eye line is there same for her. She looks kind of up here Get some jiggly elbows as well. Watch out for that Then as you continue some Compression and more contour work mean like the fingers go around the cheeks Now they have to do the full compression and cheek deformation, but at least a bit more um clean contact Unless you're going for like ah geez. She doesn't really want to touch That but then I would probably take that pinkie bring it out as well You can still potentially Then I would do more like her richer in the fingers and not have that break of wrist finger like this It's a bit of a sharp angle there. Does it just feel like she's kind of touching her cheeks though? So maybe I would it's up to you if you want to round those fingers and make sure they contact and follow those cheeks It's a crax here watch out when you have all that um what's it called Knee my english escapes me the knee movement Uh, same thing with the wrist same thing goes for the uh feet You can see how there's all that knee movement, but then the foot's not moving. So it gives you that broken IK look Then as you continue on all that hip movement everything it's going to Influence then let the feet a little bit same thing here. You don't want those stuck IK feet She has that I guess She's moving it and it's in this hand Must be in this hand then, huh? Because this goes down here and then it kind of flutters over Cha I like that you're bending the arm. This was always a bit too straight, but you have a little bit of a Pop here. I would just start bending that sooner but then Uh High I would go a bit, you know as you bend Whereas it here like that's okay. You can have that And I wonder if you want to get away from this and it could almost I don't know if it's too much You can try where the fingers start having a bit more of a pains Um, you know a pains silhouette This is a bit more like farewell I'm out of here. Oh same thing here. Watch out if your orientation of The wrist is like this that rotation and then you go up and it's in the same That's your IK arm again. So this orientation changes, but this doesn't as you go from here That's the same watch out for that when you mentioned. So it's blinding there. Yeah, watch out. So it's not so hiccupy And I think for her she could have almost a bigger boom little hit This is not such a soft collapse And that could be cute with if you hit this a bit harder, there's a bit more Uh head drag knows will be up here boom and then on that compression The heck would collapse Then she would land, you know like boom boom and on that second one she would then collapse into this pose We kind of cue it Just that drop but It might conflict with this So maybe just make this Let's hiccupy where you know if we follow this line again Head goes down pauses and then suddenly has a linear bam sudden move. Maybe if that smooth down With a bit more compression and impact in the head on this It might just be enough and that we don't Distract from this, but I don't think about it. Maybe could be a little bit of a bounce. See how it works Watch out. I can feet as you continue on They're not they're not so locked And when for her I like that. She has that head move up when she starts Uh, but I would just Exaggerate that push out in the chest and a bit more in the hips. It's such an A vocal outcry so much energy in the lungs That it feels a bit soft Uh in the body like the audio is not quite connected there And then that drop is a bit fast and that stuff moving over It's very fast and jittery and watch out. You got some Broken foot here nearly movement, but if you watch this in real time, it's a bit jittery fast Yeah, slow that down 20 percent Because there's some moments that are You know, they're not super cartoony and fast So I'm just looking for consistency And I kind of like how you have stuff going on here, especially through all of this So then to suddenly have that happening is a bit a bit of a style break there And then watch out how much those knees are turning But then this section is not really affected by that massive twist So I make sure that it doesn't feel so separated and broken through there All right That's kind of it. Thank you All right There's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you