 One of the number one questions I get asked on almost every video I post is why I always jump or look down while I teleport with Yoru. So before the video starts, I wanted to explain why I do it and also how it can help you in your games. Yoru's teleport animation time takes a lot longer than the other instant movement agents in the game like Chamber or Jet. So to counter being traded or caught at a place whenever you're somewhere you shouldn't be, you can look down or jump while you cast the teleport animation to make it harder to hit you. By turning away and looking down it makes it harder to headshot you and by jumping you throw off their crosshair placement as well. You're probably still going to take a little bit of damage most of the time which is okay because the main goal here is to survive when you otherwise wouldn't and it honestly makes a huge difference. And after a while it becomes so natural you'll do it without even thinking. I highly recommend trying it out in your games and also to watch as much of the video as you can because I show a lot more Yoru tech throughout the video. Enjoy. He likes to look up Hall. One bullet, one kill. Oh he was shot the whole time. He doesn't lose most of his time. Up top. 46 to Jet. He remaining. Gage. Wall and gate, wall and gate, wall and gate. That's deep. Most of the game. He's Hall. Just to get the trip out of the way, just to get the trip. I'm going to try to BF you Jet. Open up Hall. I'm going to flash this out. I think one's close. I have stun in 8. I'm ulting up A, I'm ulting up A. There's a vandal mid doors. One's back up here mid, one's back up here mid. Right here, right here, right here. In here, in here, in here, in here. He's so close left, so close left. Oh no. I'll see mid door then. Jet is lit. Yep, once here, once here, once here right in this corner. I'm going to flash. There's two here, two here, two here. I'm close here. Are you ready for this match? Me too. Are you going to win and drop 20 kills?