 All right, let's take a look at all of these here And it continues. All right, and then we got a character one Okay, I think it's ever so slightly slow that there are two things that struck me I think at the very beginning I would Take out three things. I would take out the texture. Whoops just because If the ball is not rolling and we don't need it just yet It's more fun here to see. I don't think at the beating. It's needed the second thing I would reduce the amount of Squash and stretch it might be okay on the first one Probably okay on the second one but take 10% 10% out of that and then it gets into a Lot of stretching and especially towards the end so something this small It is it just becomes very wiggly So I think once you get to here you really want to start taking 30% 50% out 70% out so then it becomes just a bit more hard now At the end those bounces become a bit too even It's not too bad, but there's something where you want to go bump bump bump bump bump bump It starts to get faster and faster and right now it's a bit too slow towards the end Even these guys are pretty Slow, but it's okay to distance pretty far, but then as you get to round to me seems like around here That's kind of the timing that I would have And just randomly let me just check this is going to be very boring to watch but I would like to Timing no No, can I undo it? Yes, I can No, oh I Need to work on my Wacom tablet Skills here should see my fingers. They're Creeping this so tightly All right, let's take this So you can see how this the spacing is getting bigger, but I think you can exaggerate it It does have a slight feel of evenness to it and Looking at the arcs are pretty okay. There's a slight feel of This being your arc at this very sloppy, but where you can go a bit more exaggerated than the roundness to me It feels like They're ever so slightly too straight That makes sense. So instead of Big bounces like that. They're almost a bit too flat there That coupled with the pretty even timing where I think you can you can exaggerate these Where it really accelerates and then even at the end where the hang time is a bit more even Sorry, those lines are getting blurred here But my point is that during the easing and out and on the apex side you want to Reason and point point point so you can exaggerate the the hang time just a bit more That will give you just a bit more snappiness Especially towards the ends it gets a bit too slow. The distance is a bit wide. So you go from here To here feels like, you know, you will reduce more and more and more. How far this ball travels That would be probably my biggest thing on top of the The squash and stretch which I think is a bit too big. This one I'm not quite sure what it's supposed to be because right now imagine this is your Your edge here goes It's a bit of a mix between a squishy ball Almost like a character ball because of how long you're keeping the contact point here This seems very deliberate versus if this was something really heavy. I would take out the squash the stretch and the squash here Keep this over one frame. So one frame bam next frame already back up And where's your down here here In your height so imagine this is a a bowling ball You know, I would go maybe this high Bam and then the next one may be this high. That's it and then maybe roll till here So that's my biggest thing for my question for you What type of ball Do you want to do here? I say for if you start out with bouncing balls I would look at something light which you have here and then quite the opposite that's something heavy So I would treat this as a bowling ball. So it's just A bit of a roll and a slight roll back Ever so slightly and then this one is pretty cute though. This is your character ball You could even on this anticipation there you can almost See if it becomes too weekly, but you could almost have a lean back And then as you hold this hold this for a couple more frames and start leaning forward Then you can go out here I'll be like this here. I like your contrast here of here. There's a lot of rotation there And then probably once you get to here Boom This seems like you're almost starting to go this way And then it lands straight where I would probably go lands here And then does this and finishes here nice Hang time there and there's watches again one two three It's a bit even in timing one two three four almost, huh? So you could you could exaggerate a couple of things if you're going into Character stuff. So again, I'm doing Some ghosting here. This is a perspective mode. It might be with skew, but you can see how This is the first level This is the second level of height there Third one is around here Last one is good. That's lower. So there is contrast, but I think you can exaggerate the height differences So if you imagine you're having a long anticipation here, which gives you that really high jump Then from here it could be Something a bit lower and then How high again, not what I'm doing right here, but you go maybe up to here And then that something like this or maybe then it would land here So first second then you lands here Then it would be here and then I'll be here. That seems pretty Uneven and contrasty and then height wise that could be interesting and the rotations are cube because that's your big difference there You can almost have if it goes from here Almost like that a tiny one here and careful with sticky contacts because you have one two three Three of those It gives it a certain amount of life, but to me it's always when it's that sticky and needs to be On purpose where it almost wants to hold to then Do something more unexpected. So jumps hold to go somewhere else where you would expect Almost like a regular bounce in direction. You would hold to do something different So to me, I would hold this more to start with as you patient and do your jumps. I think even this one That's two of those Yeah, a lot of A lot of stickiness there It gives it a certain feel but I'm I usually kind of tend to be on the less sticky side unless it's on purpose if that makes sense So it's it's a bounce unless you want to stop and hold to go somewhere Or really hold that squash to go higher To me, I would always put those stickiness the sticky frames there for a reason That's about it It's a great start. So I would just look at your weight for something very light and something very heavy to make that just mostly just um Terms, you know, it's so it's purely physics And weight properties whereas this one is cartoony working to whatever you want So what I meant the first one is would be traditional basketball type of weight The other one up to really heavy through something really heavy like a bowling ball Cannonball or something Um, and then that would be your middle where it's you can do kind of whatever you want. It's character-wise. All right. 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