 So, you've finished your game, and you want to upload it to the Android Store. Not a problem. First, follow the link in the description and put in your information. And when you get to the phone number, be careful. Because I was sitting here for like an hour, and it would not accept my phone number no matter what. And it turns out, I had to add a 1 in front of the whole thing, before it realized who I was. Whatever. You do that, you press this button and pay 25 bucks, and bam, congratulations you are an official Android developer. Okay, so now that you've got the street cred, how do you get your game to everyone's phone? When you're opening your project from the Unity Hub, make sure you have Android enabled. You can check that by going here, and if both of these are active, you are good to go. Once you're done making it, and you are ready to upload it to the App Store, go to Build Settings, and make sure you're in Android mode. Then go to the Player Settings, and you should see your name, your game's name, and the version. And here you can pick the picture that will become the icon that represents your game. Then in other settings, just make sure that your API is set to highest. Then under Configuration, change it from Mono to L2CPP, and enable Arm64. Then under Publishing Settings, go to Keystore Manager, Keystore, Create New, Anywhere, it'll probably do it next to your Asset Folder, Save, then Make a Password, confirm that password, make an alias, and honestly I just use the same password for both, Add Key, and Yes. When you're done with that, go ahead and type in your password here, your alias, and your second password, and under Resolution you can decide whether the game can be played in portrait or landscape mode. In my case, I only want the player to be able to play the game in portraits. Close the player's settings, then you check Build App Bundle for Google Play. Build and create a file where it will be built. When it's done, you will see a .aab file, and that's the file you need to upload to Google. Alright, here we are, finally ready to upload to the store. If you go to the Google Play console, create app, give it a name, call it a game, is it free or paid, sell your soul to the policies, next you need to complete your setup. So let's start with Access. Does this game have DLC? If not, pick this, go back, and you will see a green check next to the last thing you did. Basically, keep completing these until they're all green. So if we go to ads, say whether it has ads or not, go back and fill out the ratings, you'll need to take a questionnaire. Put in your email, tell them it's a game again. Does it have violence? Is it scary? Does it have sex? Does it have gambling? Do people say mean things? Does it do drugs? Do people fart and vomit? Can you talk to people with it? Does it use your location? Can you buy things in it? Does it have Nazis? Does it endanger the identity of the crea- what? Okay, I don't even know what that means. I don't know, Koreans, you tell me. Does this make you question your identity? Does it corrode your beliefs? If it does, sorry, we're still uploading it because I need to finish this video. But I have a feeling that after I release my game, the Korean people will be fine. Anyway, does it encourage terrorism? And after you told Google that your app is PG, click submit, then go back, pick your target audience. Again, don't ever make anything for kids. You will get sued out the ass. Will it unintentionally appeal to g- What type of f***ing question is that? Everything that moves f***ing unintentionally appeals to kids. Jesus Christ. Whatever I'm saying no. And go back and under news, tell them no, it's not a news app. Save, go back. Select a category, what kind of game is it? Pick the tags that best fit your game, put in your email and your website. Go back, view app, click your game, and it looks like we got one more to go. Describe it, describe it some more. Pick a picture for the icon, which should be about 512 by 512. Pick a feature graphic, which should be about 1024 by 500 pixels. If you have a video demonstrating your game, link it here. Then you'll need two screenshots, mine were 1254 by 641 pixels. You can do more if you want, but the only requirement is two. So save, then go back, click your app, and go to publish. Pick all the countries you want to reach. I just say all of them, and yes, that does include Korea. Add, create new release, agree to the terms, again. And finally, here is where you upload that .aab file that you made 3 years ago. Add the name of your game, maybe some notes about it, save, review and release, and roll out to production. You're done. Congratulations, you have published your first app. It'll probably take about a week for them to review it, but once they're done, anyone on the Android store will be able to download your game. Hope that helps, and as always, hope you have a fantastic day, and I'll see you around. I'm a thinkler. I'm a thinkler. I'm a thinkler.