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[old&outdated] Half-Life 1: Blast Pit skip - it works with saves too, not just changelevel2

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Published on Jul 20, 2016

EDIT: THIS IS OUTDATED, OF COURSE! I was just the first one to find a Blast Pit skip in the beginning when the whole CLD thing was first found out and wasn't throughoutly routed yet! Do not use this!

EXPLANATION VIDEO: https://www.youtube.com/watch?v=P3Tou...
i said in the explanation video that it is possible using saves, so just to show you i wasnt lying, here is this video

This uses a trigger changelevel delay to achieve a position you want to end up in, then you make your first save there. Then you create two saves that
1) go from c1a4d to c1a4b
2) go from c1a4b to c1a4i
Then you perform a save warp triggerdelay using these three saves.

Stupid shit dump:

//alias lol "+back;w10;-back;wait;+forward;w300;w50;wait;w5;+jump;wait;-forward;w10;-jump;wait;"
//alias lol "+forward;w500;-forward;w200;+back;w5;+jump;wait;+duck;w5;+attack2;wait;-back;wait;wait;-jump;wait;-attack2;w20;-forward;wait;-duck;wait;host_framerate 0.0001;wait";
alias lol "+back;w10;-back;wait;+forward;wait;+attack;w500;-forward;w100;+back;w5;+jump;wait;+duck;w5;-attack;wait;-back;wait;wait;-jump;wait;-attack2;w20;-forward;wait;-duck;wait;host_framerate 0.001;"
//alias lol "+back;w10;-back;wait;+forward;wait;w500;-forward;w100;+back;w5;+jump;wait;+duck;w5;+attack;wait;-attack;wait;-back;wait;wait;-jump;wait;-attack2;w20;-forward;wait;-duck;wait;host_framerate 0.001;"

bind c "changelevel2 c1a4b c1a4atod"
bind v "changelevel2 c1a4i c1a4btoi3"

alias reset "+moveright;wait;-moveright;wait;+moveleft;wait;-moveleft;wait;+forward;wait;-forward;wait;+back;wait;-back;wait;"

alias script "load test;w100;wait;load ONE;wait;+forward;w100;load TWO;-forward;w200;load test;w200;"
bind . script
alias spam "w20"
bind , spam


bind v "changelevel2 c1a4i c1a4btoi3"
bind c "changelevel2 c1a4b c1a4atod"
bind x "changelevel2 c1a4d c1a4dtoc1a4e"

That's it.

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