 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great. And for anyone new to the channel, sorry for the over top introduction. My name is Lee, also known as Osiris. Very excited to get back into more series eight content today. Obviously, it is the last week of series eight before the rules do update on the first, which I believe is this Saturday to series nine, which is reverting back to series seven. It's all very confusing. But endpoint is we're going to be saying goodbye to the restricted Pokemon. They will no longer be usable after this week. And today's team, I'm very excited to play. It is a cool team provided by Lava Lamp. And now all of their socials are down in the description below. They do have a YouTube channel as well, provide very good Pokemon content. So go over, give them a bit of support, drop a sub and check out their content. And the poker paste as well is down below with this team's details. And if you want to grab those details, check it out and try it out on something like showdown. Hope you enjoyed today's episode. We'll have a couple of games of the team. We'll see our functions and the one will end up with a rental at the end like we normally do. So as I say, hope you enjoyed today's episode. And without further ado, friends, let's get into our first match of today. Okay, first up today, we have a team of Salamence, Mama Swine, Duskman, Nekrosma, Dusklops, Kangas Khan and Tappin' Finney. Wow, we've got some real odd picks in here that you never really see too much anymore in series eight, especially the Kangas Khan. But it is a useful Pokemon. You know, it has got the the ability with scrappy to hit ghost types with his fake out and things like that, which makes it a little bit more dynamic, especially to help the trick room set up with something like Dusklops or the Duskman Nekrosma. I feel like Zygoth's good here, but we've got to be very careful around specifically the Mama Swine and the Tappin' Finney. But I mean, Rillaboom comes in and helps out a bunch against those, right? It's whether or not we want to go maybe Lapras. Get our screens up and then getting like an end game with with Zygoth. That could be an option as well. But the problem doing that, I feel is we'll probably not get our weakness policy procton Lapras. I mean, we could go Comfy, but it's just such an easy target for Duskman Nekrosma and getting those defense boosts up is pretty easy for it, right? But it may, if we go that, I think, yeah, it kind of locks us into four Pokemon where it's Lapras, Comfy, Rillaboom, and then I think we need Incineroar as well just for the Intimidate cycle on to at least the Duskman Nekrosma. We'll go with that. We'll leave the Zygoth out for this one, even though it makes a lot of sense to bring for the Duskman Nekrosma. I feel like Lapras with its weakness policy set up could be quite good. In this one, because it hits pretty much the majority of my opponent's team for like super effective damage, you know, excluding like the Duskman Nekrosma and the Dusklops. We are going to see Mamo, big Mamo come out. Okay. Well, this is all right. Okay. So I think we go for the resonance turn one into do we do we or do we kind of hold off for the resonance get a rain up and go after the Mamo swine and go Giga drain, Giga drain, Giga drain, Giga drain. Yeah, let's do that. Let's go after the Mamo swine and we kind of want to put our resonance up as late into our Dynamax turns as possible. So like 10-3 would be ideal. Even though it makes sense to do it now, it just gives us a bit longer in this match with the screen support up and especially because we haven't got something like like clay on it. We kind of want to make sure that we've got those turns as late as possible. We're not going to see the Mamo swine max or anything, which would make sense anyway in front of a lap or so it'd be kind of nuts to see that we just see high horsepower come out into comfy. And well, maybe do we see the trick room set up? I don't know. I doubt it. I doubt the trick can get set up, but you never know. The Dusklops is there for a reason. Mamo swine, is that a sash? It is a sash. Okay, that works out well, especially for the trick room goes up here because it means that we've got an extra turn where my opponent's not getting full use out of these trick room turns. Now Dusklops does go for the trick room. Mamo in a awkward spot because we can go for the geyser. Did we go for the geyser into Dusklops here? Because we've got the rain up. We're going to do a heck of a lot of damage and we can just gigadrain into the Mamo. It's better getting our resonance up while we've got the opportunity to because if we take this down, then it does pave the way for the dustman and the cosmos to come in. But then again, it's not going to take Lapras down. So I think Lapras is in still a safe enough spot where we're going to be able to get our resonance up our last turn. And getting some nice big, juicy damage onto this Dusklops is really going to be quite useful for us. There's what to go for here. Hayes, maybe? Nah, just a nightshade into Comfy. Okay, that's fine. The geyser, how much damages is going to do? I'm kind of interested to know with a weakness policy, especially with the rain up. It's enough. Okay. Well, that deals with that issue. I had a feeling we'd do a lot, but I didn't know if it was going to be enough to get the knockout. Now a lot of Dusklops in this format as well kind of tend to be a bit more on the defensive side rather than the special and Tapu Fini coming in. Okay. What's it going to be Duskman? Has to be, yeah. Okay. We have to go for the resonance now, which is, yeah, it's kind of come back to bite us a little bit because we're not going to get the most out of our max turns, but the resonance is going to be so much more valuable to us going forward. We'll go into the Duskman. Do we keep comfy around? Or do we just go for, hmm? Maybe we could, we could ally switch just to be annoying because I think the Duskman pro, yeah, that's just ally switch. Let's be that. Let's be that guy. Um, okay. Canceled. That's a sad, sad, sad way to end this first one today, but good game to my opponent. I still think they could have like probably done something there. It would have been very difficult from that point, but, um, okay. Well, yeah, it just shows as well. You know, series eight, if you get the leads wrong and these matches is so punishing and the matchup, the matchups don't help as well. It makes it, it's, it's a complicated format which makes it difficult. Anyway, good game to my opponent. Let's jump straight into our next one of the episode. Okay. Next up today, we have a really good mind show, anti tornadoes, a Zashian and Dragapult. Really interesting build to be honest. Got lots of fake ad support between the mind show and the Rillaboom helps tailwind support set up from that tornadoes, taunt abuse as well. Um, anti is an interesting one here, but, um, it's going to be difficult to deal with whatever we're in. Obviously the threat of the, um, sacred fire, especially onto something like Zygoth, always going to be kind of prevalent. Thunderous doesn't feel very good for us here. Um, I mean, it does well against stuff like the mind show and the Rillaboom, but like outside of that, the risk of sacred fire burns, um, make it very difficult. And also the Dragapult could be kind of more supporting as well with something like Willowes, but it makes it a little bit more tricky to, uh, to utilize right, right, right, right. I think Incineroar is like super, super important for us here. We can't really get the most out of the intimate onto the mind show or the anti, but I think trick room is going to be like the key to, uh, us being able to kind of do something, although it's difficult because the double faker makes it tricky. Now, what do we bring as our last one? Like do we go down a Lapras route or maybe Rillaboom? Probably Lapras, you know, and then we, at least we've got the kind of flexibility between going either Zygoth or Lapras as a max. It's just going to be tough against Zazhin, you know, whereas Zygoth is obviously the better option as long as they don't have like play rough or something, which you can never discount because it is always an option. Um, you know, a lot of Japanese players kind of had kind of opted for that in the air. The players cut four qualifiers. I noticed on the usage stats. So it's not something it's like entirely gone away, but something just to keep in mind. Okay. Mindshell and the Dragapult. Can't intimidate and not in the best of spots because we either get taunt off the Mindshell or we get, you know, we get taunted or we get faked out here. We can't fake out the Mindshell. I think did we just allow comfy to kind of sit in here and try the trick room and then to be just parting shot? I think we parting shot out into the Mindshell. It could go for close combat here, which is not ideal into incineroar. Um, but the Dragapult maxing. Okay. Is it life or put? Could be going for those air streams. And I, you know, it makes sense to go like fake out and then air stream into the comfy. It puts you in a good spot gone to turn two, but. Oh, it's weakness policy. Okay. That's not ideal. That really is not ideal. Brutal swing. It didn't say coming out. Oh, that's nice. That is nasty. Can we take this? Oh, we do. We do. We take it just just comfy coming in clutch there going to allow us to get a trick room up. Now we have to make the decision, you know, who do we want on the field? Do we want something like Lapras or do we want as I God, I think Lapras is probably the better option. And like an on it, like all honesty, Lapras is going to be the best option here because we've got the, the ability now to go max giga drain and then just nuke the Dragapult which and get a resonance up at the same time. And that should put us in a good spot. The other thing to think about here is potentially go after them the mind show because the Dragapult could go for max God here in like a horrendous position. So we could go resonance and giga drain into the mind show expecting the Dragapult to max God and the mind show to kind of get it like a close combat often to Lapras, you know, I think that's not a bad idea. It's just risky because I think the thing is going for this play right now. It means if the comfy goes down, then we don't get like we haven't got that kind of free way to to activate a weakness policy which it makes Lapras a little less impactful. Let's say but I just feel strongly that that's going to be what my opponent does. Stole out a turn in this trick room. You don't lose your Dragapult straight away. Um, there we go. Okay. Okay. I feel better about this now. And then we can, you know, the mind show is one of those Pokemon that generally has a sash and this, at least this way it allows us to get rid of it and have a few more options going into the next turn, especially to activate our weakness policy now with the resonance up. So okay. Okay. That's that's a bit easier now. Um, it's always if he gone for those plays, you know, and then you see your opponent not max God and you're like, oh, but it will happen. They're always 50 50s at the end of the day. You just got to make a kind of educated guess. And the worst case scenario there is we get a resonance up. We take the mind share down, but we take some big, big damage. We probably use comfy to the drag Dragapult. Okay. Zasheen coming in now. Now this I want to get rid of the Dragapult. We got to get rid of the Dragapult, right? Got to get rid of it. Got to get rid of it. I mean, we got a, we got a screens up, right? We got to get rid of the Dragapult. I think we chased down the Dragapult now. Now the thing is here. Does my opponent switch the Dragapult out? No, they don't. Okay. And we still go and sooner on the back where we can bring in and at least get and intimidate onto the Zasheen the next turn weakness policy boosted. We should get the Dragapult here, which we do, which is good. So we're really taking advantage of these trick room turns and making some waves here, building that momentum. Now we either take some big damage with Lapras, which you don't mind because we can floor heal on that off the next turn and we lose comfy. And I imagine you go after the Lapras here. Yeah. Okay. So much damage, so much damage, so much damage. It's ridiculous. But we still got Zygoth kicking around, you know? Um, what's the last Pokemon? Gonna be Tornades. Okay. Ha. All right. Well, um, I think what we do is, I switch here because then we can just get some big damage on to get ally switch and then go Geyser. Like Zasheen's like the most likely to protect here. But again, at the same time, we get so punished if it doesn't and it's just nice to be able to get damage onto it now, although it would be useful to get rid of the Tornades. No, we'll go after the Zasheen. We'll go after the Zasheen. Yeah. We'll go for it. So there's the old cheeky ally switch. Let's see what they do. Do we get punished for this or not? I mean, there's a Torn. Okay. So that's fine. That's fine. Don't mind this too much. No protect from the Zasheen. So I don't know if this is going to be, it's, hmm, it's always tricky to say with Zasheen because it's such a bulky Pokemon. Okay. We do take it down and then that is just the game now because Tornade is not going to be able to deal with four Pokemon by itself. Unfortunately, not the kind of Pokemon that you want out is your last one in Comfy. You're going to be able to go for that floor heal and this next turn and a freeze dry or a thunder should be enough to get the Tornades. So that's kind of like a clean sweep. It's probably one of the, that, you know, as a lapras player, it's probably one of the better kind of ways to see the team kind of function, you know, a function super well and we do see the forfeit from my opponent. So pick up a nice another win. And they're two quick games that we've had. So I think we've probably got time for one more with this team. So we'll jump in and see what we can do with maybe the Zygote in the last one because it's been a bit lapras centric so far. Okay. Next up today, we have Andy playing a team of Zernius Incineroar, Urshifu, Metagross, Indidi, and Dragapult. So it's going to be your kind of Zernius team. Got the support and options like Incineroar for that fake out support to help get the Geomancy off. And then you got Indidi as well, which really helps out with that redirection. Potentially a support Dragapult with like ally switching the search, you know, Willowisp as well to kind of help out against the physical threats that Zernius doesn't like to see. These are going to be tricky for us because, you know, trick room is great for us. Of course, and Zygote great in a trick room as well. The problem is we don't really have the steel type that allows us to deal with Zernius super effectively, you know. This is this is going to be this is really this is actually going to be difficult, you know, I think trick room definitely a kind of route to success here. It's just how we like. And I think we bring both Zygote and Lapras. Okay. It's good comfy. Lapras that's got Incineroar and Zygote. I think or is really I'm going to be good just to override the terrain. Let's go Zygote. I don't know. Like really boom always feels like it's a good Pokemon to bring because you can chip Zernius down to a certain point and then grassy glides always going to be a reliable way to kind of clean it up after it's like done maxing or whatever. And what you want to try and tend to do against Zernius is get that big damage onto it because there's so many things in the format that are faster than it and we could have went down. Maybe a thunderous route here, but I don't know. I don't know if it's going to really help us too much. I think getting the trick room up and getting our screens up is going to be way more valuable to us going forward in this match. So we'll have to see what we can do. I feel like we're going to we've got an easy way to set a trick room up with indeed in Zernius coming up for my opponent. Got to go for that resonance into the zone and get a trick room up and we got to hope that we can get rid of the indeedy pretty swiftly because I think the longer it sits on the field, the more space that Zernius is going to have and it just becomes more and more difficult. You know, especially if it gets a gym and which we can't deny here. It's going to be able to and the plus two attacks when it's maxed just disgusting, you know, there's the fall of me. Yep, makes sense. This is about getting this jack the damage that we need to onto the DD now. There's a gym and see. You know, a lot of teams in series A just aren't really set up to to to tackles on us that well because it's just not as prominent threat. So you're seeing holes in teams against this sort of Pokemon. So when you come up against them, it becomes very difficult because you don't have that kind of instant way to deal with it and you've got to be kind of you've got to just that's not going to be enough to go down the next turn. Is it nope? Um, do we go? We'll get a trick room up, which definitely helps. Probably want to get our I think. Yeah, we want to get the rain up. I'm going to go after the Zernius again. And I'm going to have to try and get the weakness policy proct. Don't say a follow me or do we we I know we got before so we may still see a follow me because of the triage ability has that. Yeah, it has that additional priority bracket. But interesting to see the Zernius not actually max here. My opponent kind of waiting a turn to max it and stall out our max turns, which makes a lot of sense. You know, get some initial damage onto the field now. I don't think a dazzle is going to take down either comfy or lapras. Let's say that. Yeah. And I mean, we take it pretty comfortably. We've got the ability to go for a floor heal next turn onto the lap pressing and trying to smack that that Zernius as hard as we can with a plus two rain boosted Max Geyser, which is not going to be enough, especially if we do see it max. Tricky on the metagross hitting the field. What's metagross got? It's got bullet punch. I would imagine. 100% got bullet punch. We'll go after the Zernius though like we planned. We'll go for that floor heal into lapras. Just gives it a little bit more stability. I guess going into these next few turns be interested to see if the the metagross is the Pokemon that my opponent decides to max. I can't see it though. I think when you're this kind of far into a game, you manage to get your Geomancy up. You're unscathed makes more sense to max the Zern. But that's that's a heavy ball. I'm seeing. So maybe it is the metagross. It is the metagross. It makes me happier seeing that. I think it's easier to deal with Zernius when it's not maxed and no bullet punch. So we'll get. Yeah, I mean probably Max Quake's the best option. Zernius protects. Okay. And that's fine because it's just about now trying to get the damage onto this Zernius. So something like Zygoth could potentially come in, but you've got to be very careful. Hmm. Max Hailstorm. Is this even going to be enough? No. That seems strange. That seems an odd. I mean, you get rid of the rain for sure. Yeah. Right. You get rid of the rain makes a lot of sense in that respect. But at the same time, you're not, you know, not getting rid of it. It kind of locking you in to make sure that you were. You have to go for Max Hailstorm the next turn as well. Um, just so that the hydro pump isn't super charged. Okay. Well, Confit, we're going to see a dazzle. I don't know if we see dazzle this next turn. I think Alice, which feels a bit redundant. I don't really want to switch anything in at this point. You know, we've got to keep in mind as well. We only got two turns of trick room left. Is it worth? What is it worth? What is it worth? Do we just try and get some damage onto the zone? He said the gigadrin's not going to do much at all. Oh, the psychic turns up. What am I doing? What am I doing? What am I doing? What am I doing? Okay. Well, yeah. Okay. Quick coming into Lapras still doing a hefty chunk. You know, uh, my God, what have we done here? And problem is, is I got as well coming onto the field. It's not going to be, it's not going to enjoy. Is that a crit? That's, that's really unfortunate for my opponent. That is, that's really unfortunate for my opponent because, you know, I think you take down comfy there. You chunk Lapras again. You've got one more turn of trick room. Like there's no way we take out. There is no way we take out Zonius there. Um, I think we go for, yeah, this match has got a kick a lot easier. I think, um, I mean, we could double into Oshifu here. It's probably not a bad idea. Oh, we can't, we can't because of the psychic train. Let's, let's be mindful of our last turn where we messed up. Go for a floral healing. We may end up losing Lapras here to a double up from the Oshifu, but it does protect. Okay. And that makes sense. See how these last turns of trick room and see what this meant across goes for probably more likely go for another Max Quake. I think into Lapras steel spike and it's into comfy. Okay. So Lapras sitting full health, which isn't too bad. We get Incineroar in the field next. Um, the intimidates not going to help us out a bunch, right? But we do have Faker and the psychic train should end this next turn as well. So it does mean that we're going to be able to use those priority attacks. Unlike a couple of turns ago where we tried to get a random Giga drain into the air, the Zonius. Um, all right. Our Roarville ends trick room ends and the weirdness disappears, but we do have a way to cause now I think if it comes down to Metagross, it's not so simple. You know, it's not so simple as saying if it comes down to Metagross versus I got because the ice punch that they've got, it makes it very difficult to kind of say, okay, well, yeah, we kind of have this match course. But I think the thing that you've got to think of right now is that Metagross probably isn't the best suited to deal with Lapras. So we've got that going for us. Let's go freeze dry into Urshifu. Let's go for a fake out as well. I think it's like the hydro pump makes more sense here and for the double protect doesn't get it. Um, if it's sashed, we should be able to get it this this turn, but I don't want to risk a hydro pump just to miss here, you know, when the freeze rise is more than enough with the plus two. So Metagross gone earthquake. It's not slumping tantrum. Okay. It makes it a bit more a bit more manageable, I guess. Um, but now we are relying. We either go for a thunder or hydro pump. I think we risked the hydro pump here and the thing is I got is going to be faster than Metagross. So it doesn't really matter if we proc a weakness policy here and we do see the battle canceled. I think the big takeaway there was how lucky we got with the crit on the zoning. So I think it would have been a completely different match if we didn't get that and I don't know if we would have been able to win that one. Good games, Andy. I hope there's no hard feelings, but yeah, we've had three nice games today, peeps. So let's jump over and remind you all of the rental code from today's team. Okay, friends. Here is the rental team from lava lamp and a big shout out to Ian again for providing us a team. Do drop them. At least check out their channel and have a look at their content. Do provide some support. It's always nice to support these new poker tubers when they're coming up and trying to do content like this because it's always nice to go and see and have content to watch. So if you do enjoy it, you've enjoyed the team. Definitely drop over and check Ian's channel out and hope you enjoy the team. If you do try it out. It's nice to features die guard and always always excited to feature G max lapper. It's one of my favorite Pokemon and sword and shields. So I hope you've enjoyed the team today. It's really unique. We didn't really get to see too much of the thunderous, but I don't mind that too much. We've seen a lot of thunderous in series eight. We know what it's all about and it does a very good job anyway, so it's nice to kind of feature a little bit more of the zygarde, which we probably didn't see enough of today. It was more the lap press kind of show, but it just goes to show how good a Pokemon it is and how good it probably will be going into series nine as well. So it's always a threat to kind of consider, especially when you haven't got these restricted kind of making it more difficult to utilize some of these Pokemon that have been a little bit suppressed in series eight. But thank you as always for tuning into today's episode. I hope you've enjoyed it and we'll be back again very soon with another episode with another team in series eight. Take care of yourselves friends and I'll catch you all for another episode soon. Bye bye.