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Blender game engine physics demonstration (with downloadable game)

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Published on Jul 2, 2010

Hi there, this is my first fruitful experiment with the blender game engine and its physics.
This video shows me playing around in several levels of the game.
The game was created using logic brics, no python script was used as i have no experience with python :)
I recorded the gameplay with fraps, so there is a bit of lag, but it should work fine on your pc ("modern" cpu recommended).
it might get a little choppy at times, but overall i must say that im quite impressed with the physics. The engine handles many triangle mesh objects surprisingly well, occasionally objects fall through the floor but thats excusable.
The softbodys are a different story, they are pretty bugged as you will see(not in the video, i am very gentle), it only takes a few punches to make them glitch.
first song: VĂ©los by Boom Boom Beckett http://www.jamendo.com/artist/boomboo...
second:
blue devil plain by Dan-O danosongs.com
The game can be downloaded here:
http://preview.tinyurl.com/GublyGubly...
search for the little download button, it should start righ away, don't klick the ads. files are deleted when there hasn't been a download in a while, should that have happened, tell me please, an i will reupload it.
i can upload the .blend file aswell if anyone wants it.

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