 So, you have a small object that you need to texture, but you have never mapped anything before. Not a problem, in the next 20 seconds you will know exactly how to generate an automatic UV texture map in Blender 2.8. Alright, let's do this. Start an object mode, click here to drag a new window, and then click here and select UV Editor. Click your object, go to Edit Mode, press F3 and type in Smart UV. And click Smart UV Project, and it's gonna bring up this menu. All you need to know is that Island Margin should be 0.3, so move the mouse over here, and then click the right arrow to set it to 0.3. Click OK, you're done. Technically, if you go to UV and export UV layout and save it as a PNG, you could begin painting over it using Photoshop or GIMP or whatever program you prefer right now. But if you join me next video, I'll show you how to make seams in your model in order to make the texture map more professional. But this is how you use Blender's basic automatic UV map generator. Hope that helps, thank you so much for watching. If you enjoyed this video, please don't forget to like and subscribe. Hope you have a fantastic day, and I'll see you around.