 The armor 2.0 system which arrives with Shadowkeep is everything I've ever wanted. Today I will bring you all you need to know about this new system and how it works. How's it going guys? My name's DP, Jen. I'd like to thank you for stopping by and checking out my video. If you do enjoy it, leaving a like truly helps me out. And if you are new around to and enjoy daily Destiny 2 videos, make sure you subscribe. Okay, so not too long ago, Bungie dropped a stream revealing pretty much everything you need to know about the 2.0 armor system and I won't lie to you guys. It looks good. It looks promising. I cannot wait. So let's get into it and discuss how this will work. Okay, so each armor piece will have three mud slots and will also drop with a specific burn resilience i.e. void, solar or arc. This resilience or energy as they called it on the stream will be of a certain number between 1 and 10. And this is something you level up like in-game now to make said armor masterworked. A masterwork armor piece will have an energy number of 10, leveling up armor pieces will cost glimmer around the earlier levels, then shards, then masterwork cores and then new materials to the game enhancement prisms and ascendant shards. These two new materials seem to be needed for the later few levels to masterwork gear. Your guardian will now have instead of the current mobility, resilience and recovery, they will now have 6 different stats. Mobility, resilience, recovery, discipline, intellect and strength. Each one offering a unique trait for your guardian. These character stats work in tiers and each has 10 tiers. This is what each that adds to your guardian. Mobility increases your movement speed and maximum jump height. Resilience increases the amount of damage you can take before dying. This works by increasing your shield. Recovery increases the speed at which you regain lost health. Discipline decreases the cooldown of your grenades, allowing you to use them more often. Intellect decreases the cooldown of your super ability, allowing you to use it more often. And Strength decreases the cooldown of your melee ability, allowing you to use it more often. Now each of these stats will have tiers, tiers 1 to 10. Each individual tier is made up of 10 points. So 100 points of strength will make this a tier 10 and max out melee ability cooldown time. And these points come from your armours. Armours will now consist of the 6 different stats also dropping with a random amount of points shared across each stat. Sometimes we will get more points towards one character stat over another. We can see the sources leg piece has a total of 46 points shared across each stat. So if you have a leg piece with 20 strength points and a helmet piece with 20 strength points, 40 strength points in total will see you having a tier 4 of strength on your character stats. So let's go back to the specific armour energy we spoke of earlier. Each armour piece consists of a random energy number upon drop, levelling up using glimash shards, cores and so forth will make it a level 10 masterwork. Doing this adds an additional 2 points to each of the character stats. And this is per masterwork to armour piece. And this energy number has also had new mods or perks work. Each mod or perk now works on a point basis system. Having a masterwork 10 armour piece means you have 10 points to play with on that said armour piece. If you have an armour piece which drops with a level 5 energy, you only have 5 points to play with and so forth. To apply certain mods depending on the mods themselves will cost you these points to apply them. And as you can see some of these mods cost 2 while others cost 5. Using 2 mods that cost 5 each means you will only be able to apply 2 mods to one said masterwork to armour piece. You can however use one mod that costs 2, another mod that costs 3 and one mod that costs 5. You basically depending on the energy level of said armour piece have that many points to play with when it comes to applying mods. Each armour piece has 3 slots, 3 mod slots. The first slot is for general armour mods like strength mods etc which add points to said character stats along with the usual paragon mod and so forth we see in game now. And the second 2 mods are mainly weapon specific. Each mod does have the corresponding mods not available to other armour pieces like lords, ungauntlets, traction, unlegged pieces and so forth. Most items do have the same mods setup but do not offer character stats unless you apply a specific armour mod to increase said stats. Another interesting and great point is let's say you apply a sniper rifle loader to a said piece that you like to look of then later on down the line you want to swap this to a hand cannon loader it will only cost you a glimmer and you don't lose the mod you swap out either so you can mix and match for literally just glimmer people not losing mods that is a great move in my opinion. You cannot apply the same mod twice to the same armour piece so you cannot apply 2 shotgun scavengers to the same gauntlet piece. These new mods come from a variety of different places also, the gunsmith will continue to sell them, you will also be able to get them from the gunsmith packages, world end grams and enhanced mods will drop from end game activities like iron banner and so forth. Also guys if you are wondering bungee mentioned the fact that all legendary gear which drops in game now no matter the planet come shadow keep in October they will drop as armour 2.0 also exotic you have already acquired which you can pull from your collections when the shadow keep arrives these will also be armour 2.0 so you can adjust add and so forth with them so that's pretty cool but yeah guys I think I have covered everything you need to know about the armour 2.0 system and how mods work it's relatively simple to be honest but if you have any questions let me know down below in that comments section or you can ask me on Twitter at DPJSC08 which is linked within the video description. By that note guys we have come to the end of the video if you guys enjoyed it leaving a like really helps out. If you are new around to and enjoy daily Destiny 2 videos be sure to subscribe and if you never want to miss a video I upload you can turn notifications on by hitting that bell button. But guys thanks as always for stopping by hopefully you enjoyed the video and hopefully I will see you on that next one.