 Now it's time to create our real landscape the one that we're actually going to use moving forward So we'll get stuck straight in. Let's have a look. So we're going to move over to The landscape tool once again Okay, so you can see that mine is remembered what I was doing in the previous step It wants me to use the high map which I don't want so I'm gonna go to create new and then we get Oh, hello, where have I gone? Get up there right so this is The default size which is far too big. This is not what I want So I'm gonna have a section size of 31 by 31 which is there So this is now going to be much more manageable. I like that and The height on the Z axis. I'm going to put back to a hundred because I just like everything to be at the default So then what I change so I'm happy with that I think although I do want to change the other things that were changed by the high map So my number of components is now no longer set to 8 by 8 So in fact, I'm going to use this little arrow here to set that back to default. That's better And the overall resolution of 249 by 249 is good total components 64. So I will create that groovy. Okay, so Let's zoom in on this a little bit Interestingly, it's not giving me the grid lines, which is nice. I guess usually I get those So that's good and the first thing I actually like to do when I create a new landscape is to have a little run around that landscape just to Get a feel for the scale of it so that when I'm sculpting hills and things I've got the right scale in mind when I'm doing that So the first thing I would do or would normally do is click on play, but as you should notice That causes us to fall through the floor and we just fall forever And the reason for that is that the player start let me just go back to place mode for a moment The player start. I'll just press F It's kind of halfway through the floor Which means that the feet aren't climbing with it. So he's gonna fall So before you can move it out of the ground what you might need to do is turn your move tool on So you can see mine's on by default and yours probably is too But if it isn't the way that you can turn it on is by clicking on this icon here Or as it tells you there you can press the W key and that will turn it on and then you can move it up So Move it up out of the floor like that and now when I press play my character will be able to stand on that There we go So this now just have a little run around just real quick just to get a feel for How big this is and I can see it is quite big. It's big enough for my needs How long is it gonna take me to get to the edge Quite a while so this tells me What I need to do to create my hills and stuff. So I'm just gonna hit escape there we go zoom out a touch and Then we can start sculpting on this Okay, so the first tool I'm going to use on this back over to landscape is a sculpt tool I want a strength of 0.1 Like that and I'm gonna have a brush size of 2048 Because I quite like that size for this particular exercise And what I'm going to do is just start by sculpting the edges. I'm just going to bring them up so And I'm just going to bring it up gradually so I could again as I've said I could use A Strongest setting on my brush, but I kind of want this Random Building up of what I'm doing. So what I do is I just tend to click and drag quite often And I just allow this to build up Seeing say I'm just building it up Repeating the same thing really, but I'm just trying to get a little bit of variety in what I'm doing by just Being a bit haphazard about things There we go put some detail there might want to just move over there for this like so In fact, it is taking a little bit longer than I thought so I'm just gonna Increase the strength of my brush just to get this done a little bit quicker. I actually still would recommend Using a lower setting, but We're gonna be here all day. I don't leave a faff about with that. So let's just get some nice Healy terrain going around the edge and the reason I'm doing it around the edge Is because I don't want the player to be able to see off the edge of the world It's just unnerving if you feel like it can fall off the world So as you can see, I'm just gonna keep building it up over and over Until I'm happy that I've got something interesting Get something up in the corner there It doesn't matter too much if I overdo it because I can always come back in with the smooth tool or I can Reduce the height of things later. Let's just bring that bit up as well Yeah, I think a little bit more over here like that Right, so I think I'm happy with that but the most important thing is what it looks like to the player So at this stage, I'm gonna hit play and just have a little look around to see what I think of this and It mostly looks okay. I think this area here. I'm not Incredibly happy about So I'm just gonna give that a little bit more love. I'm just gonna bring something up here I think and I think just bring my brush size down a little bit Just add a little bit more variety to this area. I don't want it to look too samey Okay, let's have another look around now Yeah, I think that looks pretty cool So that's the first kind of pass. I've done a sculpt around the edge Just so the player can't see that the world is quite finite So that's that what I will also do just briefly you can see I've got my settings turned down when I preview this Because my laptop sucks. It sucks so hard So I've got my settings turned down on the engine scalability settings Which if you've got on the powered hardware, you might also need to do But because I've got this turned down to low the resolution scale is at 20% percent Which is why everything looks blocked. So I'm just gonna turn that up and have another look Yeah, that's pretty cool Right, so what we need to do next is add a little bit of erosion to make these peaks We've created look more natural so I like to start with the thermal erosion And I've already been playing with this tool So it's kind of already set up as I want it to be So you should match my settings if you want to get the same results as me or you can experiment with them Which is also cool. So you see my tool strength is going to be 0.1 because again, I don't want to overdo it My threshold I've got set to 128 the surface thickness is set to 512 Which are kind of the max values for both of those I've got iteration set to 28 noise mode is on lower and the noise scale is set to 60 as well So then what I'm going to do is Using this I'm just going to up the size of my brush again. So I'm going to do 2048 and I'm just going to paint over Everywhere that I have created peaks on and again, I'm just doing this to try and get a more natural look so that it looks like you know Landers been transferred downhill been Attacked by time and stuff So I'm just going to give everything a damn good painting So that it looks super sexy come on paint that bitch up real nice That's nice Okay, we'll get over here Sit and all I'm doing really is I'm just Trying to make these hills not look too fake like they've been created by the sculptor brush And you could go over this for as long as you want But be careful just not to overdo anything So this area here is going to be kind of nice. I think when I'm done with it get this area again cool So that looks kind of nice I think so again the thing that is most important to me is that when I play it things look cool And the bit I'm not happy with is this area here. So I'm going to get stuck into this a bit more. I'm going to bring that down a bit. I'm going to let this erode down as well Just doesn't look right. Yeah, come on erode get eroded. Yeah Let's have another look at that Yeah, it's better and what I like if you can see this little kind of indentation here has been created by that erosion That's all the erosion tool so it's adding in extra detail as well Okay, so I'm happy with the thermal erosion what I also want to add an extra level of detail and realism is I'm going to go at it with the Hydro erosion tool as well and again, I've already changed some things You can see all of these ones with backwards arrows on them I can undo to put them back to default, but I want them at this thing say tool strength zero point one Always recommend that rain amount two five six, which is the max sediment capacity, which is kind of how much slurry and Well sediment has been carried down by the water as it's run from high ground And I've also changed the scale as well because 12 looked better So I'm just going to repeat the same process You've got to be more careful with this tool where the slope meets the flatter ground because you can overdo it quite easily So I'm just going to start kind of painting down And you can see already this area here. It's having an effect on it's just creating Little air is where water might have rested or might have trickled down between Where different peaks have met? Oh, hello So I'm just going to keep bringing this down. I think I just really want to be careful not to overdo this Just keep it looking nice and cool Okay, so this guy up here is quite high up So I'm gonna have to make sure it looks like some waters run down from there Okay Keep going like that. Yeah, I'm pretty happy with that. Yep. I'm gonna bring this in over here as well Okay, so I kind of been all the way around. I'm pretty happy with that again as always I'm gonna have a little look as I play it make sure nothing looks too odd Now that was pretty cool. I like that So that's it for erosion the last bit of sculpting I want to do to this terrain is I want to get some noise in there and The noise I'll just put it back into play mode again. It's for this flat area here I'm trying to create an area that looks like it's outside kind of a meadow sort of area and Whilst I want it to be mostly flat if it's perfectly flat. It's going to look odd Which I want to avoid So in order to avoid that I'm going to go to my noise tool and Again, you can see that I had a little mess around with the settings So I've got my tool strength quite low because I this is something you don't want to overdo If things look too bumpy, it's weird for the player. I've got my noise scale set to 64 and my brush size is set to 2040 again and what I'm going to do to avoid overdoing it as I'm just going to click once in most areas of My little plateau area in the center Now it doesn't matter if you go over the the kind of hilly area as well Because all you really do with noise is adding a bit of kind of random variety to the height So it's not going to hurt anything So I'm just going to let that build up and it's kind of hard to see from up here what effective ads So I'm going to press play and go in and it's subtle But if you follow the kind of lines on the grid lines that are there You see that now this height has changed a little bit and it's not perfectly flat as you look around Which is the effect I wanted and I could continue to tweak that I could give it a little more in places a little bit less in Places, but that actually is pretty nice. I'm quite happy with that So that will do it for noise then and there's one final thing I want to do and what that is is smooth So I'm going to put my smooth tool on and I try to save this until the end and what I'm looking for is anywhere where the Height changes too drastically and looks ugly to look at so maybe some areas like this might have been overdone Or I don't I'm not a massive fan of these little creators that get created around the bottom as well So my tool strength is going to stay at zero point one And I'm gonna leave everything else at default and I'm just gonna again I'm just clicking once here because I don't want to Overdo this and smooth out all the detail that I've spent time putting in this is just to get it under control It's not to remove it like that These areas at the bottom particularly. I'm not a massive fan of if they're overdone So you can see I'm just smoothing those out a little bit. I'll just give that a few clicks up there as well That looks quite harsh I'm kind of letting the shadows guide me on this if anything looks too shadowy I'm gonna try and just smooth it out a little bit And just around the bottom here There we go There's now better than a smooth bottom It's right though in it. Okay, so that's kind of Pretty good now, so I've smoothed things. I've added erosion. I've got some peaks. I've tried not to overdo it This is going to be a kind of hilly terrain kind of towards rocky hills But I'm not going for mountains because for the scale I'm working at it would look odd So I'm pretty happy with that for the terrain. There is one final step that you could do I actually don't think I need it because I don't think any areas look like they're going to be an issue for me maybe This area over here could be but that is you could use the retapologize tool, which if you think you've got any Inclines that are particularly harsh you might just want to retapologize those just to reduce texture stretching later But you don't have to do that now if once you've applied your material to the landscape later You see the texture stretching you can always retapologize it then so there's no rush on that Okay, so at this stage, I'm now going to save this as another version. So let me just go back to Place mode. I'm going to go file save current as And it's called level underscore chapter two So this is the end of chapter two that I'm saving So those of you that are working from my files for any reason you can now get access to that one that will pop up. Oh, hello. Oh That's fine. That's one of used earlier Okay, so that is now saved for all the patrons if you want to get access to that it's available for you at any point Okay, so that wraps up the introduction to the landscape tool So moving forward will be going into materials. So I'll see you in the next step where we'll start looking at materials Thanks for watching. If you want to take your learning further I recommend an introduction to Unreal Engine 4 by Andrew Sanders and Unreal Engine 4 game development essentials by Satish PV Check them out using the links in the video description below Special thanks to my awesome patrons whose names are displayed on screen for supporting this video If you'd also like to support my channel then go to patreon.com forward slash Shane Whittington