 What's up, sweet dicks? You may have heard me mention hit-stop animations in OverPrime, and you probably thought, what is this crazy asshole talking about? Well, first of all, rude. Second of all, I'll show you. When Steele, or Scott, swings at the air, you see his full animation go off uninterrupted. However, when he connects a punch, there's a slight pause midway through the animation. It still takes the same time, there's just a hiccup in there that gives the impression that you actually hit something. It's a technique often found in fighting games. Shout out to Jelly Knees for pointing this out to me in the first place. Bye, food!