Caesar III Walkthrough: Capua





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Published on Jun 8, 2010

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Make a road to the farmland, and set up a small village there. Be sure not to demolish more trees than what is necessary, because they will not grow back.

Now that you can, you can build doctor offices in your town. The only occupy one space, only a few employees are needed, and help prevent disease and pestilence outbreaks.

When your town's up and making food, it's time to start making goods for trade. The best raw materials to produce here is clay and olives. You'll have to make pottery and oil out of this.

Caesar will ask for 10 and 15 units of oil, and you'll need to set this industry up as soon as possible. Depending on how fast this assignment is completed, you may need to start up fruit farms as well.

You can sell pottery to your trade partners for cash to run your city. Avoid buying anything in this scenario. Some trade routes are on land, others by sea. Build a small docking neighborhood so you can trade by sea. It's best in these areas to place prefects and engineers at the end of the road to avoid their respective disasters. Docks should be built on three tiles of straight shoreline on a large body of water that has flotsam drifting on it.

Now that reservoirs and fountains are available, use them for all neighborhoods. Avoid having to use wells for homes. They will only evolve to large shacks. When there's a poor condition in your city, anything below small hovel will easily turn to crime. If conditions are poor enough in your city, a bunch of people in a poor area will riot and burn your buildings down.

Get into the habit of going into your trading control panel, and putting any item Caesar wants into stockpile. If not, traders may buy it or market ladies may take it to sell to your citizens.

Theaters and schools aren't enough to please the masses. You'll need other forms of culture to entertain. Entertainment, education, and religious buildings help add to your culture score. Amphitheaters hold not only plays, but fights as well. You'll need actor colonies and gladiator schools for them. Libraries educate everyone, whereas schools only educate your city's children. They require 20 employees.

If you don't get the required amount of that particular item to Caesar in time, it'll sour your favor with him a bit. You can still get the items to him, but you still lose some favor overall.

When your senate building is surrounded by other buildings of high desirability, it will evolve into a higher level building. Baths, forums, and markets also do this. All four of these buildings are more desirable than their lower level counterparts.

Eventually, your citizens will still groan over how boring your city is. Despite having a number of theaters and amphitheaters, you'll need colosseums at this point. They require gladiator schools and lion pits to operate. Colosseum are big, surprisingly not desired to live next to, and require 30 employees. But they add to your culture score and entertain 3 times as many people than theaters. Plus, you get that short and somewhat violent cinematic when your first colosseum begins operations.

Occasionally, in earlier scenarios, you may need to switch buildings around. This becomes more frequent in later ones if good management skills aren't honed in.

Reservoirs only have a ten tile square radius of operation. The most efficient way is to plan beforehand, and place reservoirs twenty squares away. Aqueducts are needed, though, and it can get a bit messy, but if done right the entire city can get clean water. Right now, though, not much planning is required, and you can make several mistakes without much damage.

When you finally do ship your goods to Caesar, turn off stockpiling and enable trade if needed.

Every once in a while, use your overlays to see risks on fire, crime, and damage. Rectify areas with very high levels of any of these risks as needed, and as possible.

As your city grows, you'll need to produce more goods for your people, and thus need more buildings for it.

Areas where requirements are met will be displayed as a complete column (usually).


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