 So you know how to code arrays, but you don't know how to use them in blueprints. Not a problem. Let's say you need an array of integers to represent different values in a list. For example, I have eight different types of animations, and each of them can have their own index to represent the last one selected for each type. Now if we wanted to make an array for this, all you got to do is create an int variable the way you normally do, but now under here, turn it into an array. If we save and compile now, from this point, you can go down under details and manually add new indexes and set each of their default values however you want. Once you've set everything up, anytime you want to get a value, for example, let's say you wanted this text box to show whatever value we have at index zero, which is currently set to 999, you would drag the array out, get drag that get we want index zero. So we drag that into the text, and you're done exactly what we were expecting. Now if you want to set the variable instead, for example, let's say that when we click on this button, we wanted to set index zero to something like 69. Under the standard button trigger, drag out your array as usual, get, then drag out a set array element, we want index zero, and we want to set that index to 69. If we save and compile now, you can see that's exactly what happens. Hope that helps and as always, hope you have a fantastic day and I'll see you around.