 In part three of this series, we're talking money, dinero, cold, hard cash, and the different ways that you can earn it through Gino Pet Habitat. Kevin goes into detail on exactly what habitats are, how they work, and how you can get one, or even three through minting. Don't have money to buy a habitat. It's all good. You can actually rent a habitat from someone who does have a habitat. So let's go ahead and dive right into part three of this series. All right. So let's go ahead and jump into the habitat. We touched on this briefly, but I definitely want to get into more of the details. I know this was recently released this month, and this is something that you don't get for free in the game. This is if you want to be part of the economy, you want to be part of the earn part of the economy, you have to purchase a habitat. So can you break down exactly what role the habitats play in the game? I think to understand the role of the habitats, maybe we'll take a step back and understand exactly what we're trying to build here in terms of the economy. Typically, with a game like this, you have a free loop, and then the developer, the game maker, the studio, is selling items, special rare attributes, equipment, special content to the players for a premium. And it's an entirely closed system, right? So you pay money to the developer, they allow you to play the expansion that gets you the special sort of doom, and everything happens within this closed system where there's no change in actual ownership of the assets. You're paying for the privilege of being able to access this content. That's not what we want to do. We want to create a Web3 in-game economy where every asset in the game, every item, whether it's a geno pet's toy, its food, its wings, its new set of horns, all of these are tokenized assets that the players can own and trade and transact with amongst themselves. In order to really facilitate that though, we realize that we need to give players the ability to be agents and to be masters of their own destiny within this economy. And the habitat, which is narratively the geno pet's home, is really the key to unlocking that. By purchasing a habitat, you are purchasing ultimately the ability to create items for the game. So right now it's crystals that you refine them. I see some players are selling them, some players are using them to upgrade their habitats for stronger capabilities. But ultimately this is sort of the next immediate big release that we're pushing for. The ability to craft will mean that you can take these crystals that the habitat generates, use your steps and turn the steps into the required ingredient token, the key token, and then combine them to create things like food, toys, special items, equipment. And so the players are going to be the ones not only utilizing these items and the content, but they will also be creating and supplying it as well to each other. And so this player-to-player economy where the players have control over the creation of these assets is integral to what we're doing. It's a little scary to be honest with you because I, especially for me, I come from an industry where you try to give the players as little control as possible for their own good and for the good of the overall system. But in our game, we're giving them unprecedented control. And the habitat is really what unlocks that. If you have a habitat, you'll be able to make augments. You'll be able to refine and create crystals that can be combined to make a cooler and stronger toy than what the free player might find in his free journey. And so these are real, that's not a big deal when everything exists inside a closed server, but it is a very big deal when it's an open system and players can freely trade that and own those assets. And that's why the habitat is so critical because that is what allows the player to have that capability. Okay, that's awesome. So we have another community question here submitted by Andres Calvo. So he just got himself a code. He says, are habitats needed to advance in the game? If you're talking about the game, the pet RPG, are habitats necessary for you to enjoy having an active lifestyle journey with your pet and exploring the genovers? No. And that that will never be the case. Habitats will never be a requirement for you to enjoy the game. However, it will give you a lot of advantages and they'll and really actually, I kind of view the habitat as unlocking a different game within the game. It's the crafting and economy game with the habitat. Now the game that you're playing is well, what items are in demand? Like are is this particular horn augment that allows you to perform this particular attack or this crystal that turns your genome pet into a certain elemental type for battle? Is that what's in demand right now because of the meta? If so, let me plan for that. Let me refine the crystals. Let me make sure I have the recipes and let me make that. And when we put it up on the marketplace, it's a whole different game. It's an economic game, which some players are interested in, but we think many players won't be interested in. They'll be the beneficiaries, right? They'll be buying those items, but it's a very different game from the active lifestyle game. Now it all starts, it all comes back to move to play. It all starts with taking steps because whether you want to craft or whether you want to explore, you're going to need to walk. But they're kind of different games and one is a game within the game so to speak. The next question that I have for you, another community sent question is from a big daddy. He says, if I was looking to purchase a habitat, what specifics do I need to take into account when making the decisions? Because I know there's different terrains, there's different levels. So what is it that we have to focus on and take into account when making that decision? The first thing you'll want to look at if you were checking out a marketplace and just browsing the listing, the first thing you'd want to look at is whether it is a Genesis habitat or if it is a non-Genesis, a regular habitat. The Genesis habitats were the very first habitats ever formed. They're special. They have some rare abilities that regular habitats, even habitats that they themselves create, won't have. For example, every habitat has an elemental type as you mentioned. The elemental types have no intrinsic advantage over one another. They're all going to be unique in their own way. There's no element that's stronger or better than the other at the moment as far as habitats are concerned. However, your elemental type determines what type of crystal your habitat generates. These are the ingredient-based components for a lot of the crafting that's going to be released within the game. So if you have a fire habitat, it's going to make fire crystals. The Genesis habitat is the only type of habitat that's capable of refining any type of elemental crystal based on the holder's desire. So there's a lot of flexibility there. It doesn't seem like much, but when you consider the fact that we're about to release over 90 different craftable items each with their own recipe, which requires different mixes of crystals, you start to see how powerful that actually is. If you just have a Genesis habitat, you may not need to go and buy more crystals, whereas if you have an earth habitat and you want to make this one particular item that requires a fire crystal as well as an earth crystal, you're going to go have to buy that fire crystal. So that flexibility is there. They also have a marginal increase debatable. The holders think it's too little. The non-holders think it's too much, but the Genesis habitats have an increased cap in terms of how much he token, the in-game utility and reward token, they can harvest using their steps. There's different levels to the habitats and depending on the level, is that more access to how much you can earn? Is that how it is? Yeah. So to come back to the original question, you'll want to check if it's Genesis or not, and then you'll want to check its level because there's three levels and the higher level it is, the more key you can harvest and the more crystals you can refine, the more you can kind of do pretty much everything. It is just a more powerful habitat. And then you may want to look at whether it's connected to any other habitats because we have created this feature where if you have a primary habitat, you can connect two more habitats to it, up to two more, and that will cumulatively increase its harvest key token earning power as well as its refinement capabilities as well. Okay. And how is it that you restore and repair these habitats? So repairing is the maintenance action. You can, you burn a crystal in order to restore one lifespan. Every habitat starts with 90 lifespan, as well as a certain amount of durability, depending on its level. Level ones have 90 durability, level twos have 180 durability, and level threes have 270 durability. And that's just the number of times you can repair it basically by burning a crystal to restore. Now, I know that there is a rental aspect to these habitats. And this is a question submitted by Paja Seth or Paja Seth, I'm not sure how to pronounce that name, but they're basically asking, can you share habitats with friends? And I know that there's a rental feature. So can you elaborate a little bit on the rental feature and how it benefits, how it works and how it benefits both the owner and the user who is renting? It's a really key part of this player-to-player economy and this player-led ecosystem that we're trying to design. If you own a habitat, you should be able to rent it out if you want. You should be able to make agreements with other players and share the benefits. There's two types of rental contracts that are possible with the habitat. First is the delegation of harvesting rights. So you can delegate someone as the harvester. That means that they will walk and they will convert their steps into key token for you, and then you as the landlord and they as the harvester will split the key that is generated from walking. So that's one way to share the capability of the habitat and many of our partners and guild partners are utilizing this mechanic. The other rental type is the alchemist role, which is essentially you're renting out the NFT crafting and refining rights. If you assign someone as an alchemist, they're the ones who can refine crystals. They own the crystals that are generated, but they pay you a fixed amount in rent for that rental period and all of this has been built in as part of habitat management because it's a key part of how we think the habitats are going to be used for the players. Another community member, Erwan, asked, can I harvest daily key and rent it at the same time? So a player can harvest from one habitat or one habitat setup within 24 hours. So you would probably not want to harvest and like be a renter and rent it out at the same time. I think you would want either you're going to harvest from the habitat that you can harvest from. If you have an extra habitat, then you would rent it out and someone else will harvest from it for you and split the harvest with you as the landlord. How many habitats can you own? And this is submitted by SlimD. They want to know how many and you mentioned that you can put together three habitats. I think you said you could connect up to three. So how many habitats can you own? And you mentioned one of the perks already of having multiple habitats. So can you elaborate on that a little bit? Yeah, I mean I think the main benefit of multiple habitats comes from being able to connect them and you can connect up to two to one to get a setup of three habitats, one primary and two sub habitats connected. Beyond that, I mean look, you can own as many habitats as you want. However, there are certain guard rails and parameters around the usage of habitats, which means that yeah, you can't like I said, you can't own 10 habitats and just harvest from all of them in a day. However, you can refine crystals from all of them and these are the sort of nuances of the game that I encourage people to check out the white paper to truly understand. But at a high level, you can own as many as you want. You can really only make use of one, however many you can manage on the interface. But as far as harvesting is concerned, within a 24-hour period, you would want to be focused just on the one habitat or the one with connected habitats that that's your main harvesting one. I hope you guys have enjoyed part three of this interview with Geno Pet's COO Kevin Kim. If you guys want a free activation code, I have 100 to give away. Drop a comment below referencing your favorite part of this video with your thoughts or comments on it. And of course, make sure you subscribe to the channel, it goes without saying. Now make sure to watch part four of this interview where we cover some of the new game features coming to Geno Pet's, including my personal favorite, skill-based battling. No more random number generators or dumb luck. Geno Pet's skill-based battling might actually be game changer. Kevin shared some alpha on exactly what this will look like. Just click on the video. If you're not already, make sure to hit subscribe. Peace and love.